This commit is contained in:
cay 2026-04-11 12:45:42 +01:00
parent 06eebb345d
commit 1550e581d7
2 changed files with 580 additions and 0 deletions

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routes/booster_route.js Normal file
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const express = require("express");
const router = express.Router();
const db = require("../database/database");
/* ================================
Gewichtete Zufallsauswahl
================================ */
function weightedRandom(weights) {
const total = weights.reduce((s, w) => s + w.weight, 0);
let r = Math.random() * total;
for (const entry of weights) {
r -= entry.weight;
if (r <= 0) return entry.rarity;
}
return weights[weights.length - 1].rarity;
}
/* ================================
Gewichte je Spielerlevel
================================ */
function getWeights(playerLevel) {
if (playerLevel < 10)
return [
{ rarity: 1, weight: 95 }, // 95%
{ rarity: 2, weight: 5 }, // 5%
];
if (playerLevel < 20)
return [
{ rarity: 1, weight: 87 }, // 87%
{ rarity: 2, weight: 11 }, // 11%
{ rarity: 3, weight: 2 }, // 2%
];
if (playerLevel < 30)
return [
{ rarity: 1, weight: 80 }, // 80%
{ rarity: 2, weight: 14 }, // 14%
{ rarity: 3, weight: 4 }, // 4%
{ rarity: 4, weight: 2 }, // 2%
];
if (playerLevel < 40)
return [
{ rarity: 1, weight: 75 }, // 75%
{ rarity: 2, weight: 16 }, // 16%
{ rarity: 3, weight: 5 }, // 5%
{ rarity: 4, weight: 3 }, // 3%
{ rarity: 5, weight: 1 }, // 1%
];
return [
{ rarity: 1, weight: 60 }, // 60.0%
{ rarity: 2, weight: 25 }, // 25.0%
{ rarity: 3, weight: 9 }, // 9.0%
{ rarity: 4, weight: 4 }, // 4.0%
{ rarity: 5, weight: 1.5 }, // 1.5%
{ rarity: 6, weight: 0.5 }, // 0.5%
];
}
/* ================================
GET /api/booster/cards
Alle Karten inkl. Stats für Slot-Animation
================================ */
router.get("/booster/cards", async (req, res) => {
if (!req.session?.user)
return res.status(401).json({ error: "Nicht eingeloggt" });
try {
const [cards] = await db.query(
"SELECT id, name, image, icon, max_level, rarity, attack, defends, cooldown, `range`, `race` FROM cards ORDER BY id",
);
res.json(cards);
} catch (err) {
console.error(err);
res.status(500).json({ error: "DB Fehler" });
}
});
/* ================================
POST /api/booster/open
5 gewichtete Zufallskarten inkl. Stats
================================ */
router.post("/booster/open", async (req, res) => {
if (!req.session?.user)
return res.status(401).json({ error: "Nicht eingeloggt" });
const userId = req.session.user.id;
try {
const [[account]] = await db.query(
"SELECT level FROM accounts WHERE id = ?",
[userId],
);
const playerLevel = account?.level ?? 1;
const weights = getWeights(playerLevel);
const maxAllowed = Math.max(...weights.map((w) => w.rarity));
const [allCards] = await db.query(
"SELECT id, name, image, icon, max_level, rarity, attack, defends, cooldown, `range`, `race` FROM cards WHERE rarity <= ?",
[maxAllowed],
);
if (!allCards.length)
return res.status(400).json({ error: "Keine Karten verfügbar" });
const result = [];
for (let i = 0; i < 5; i++) {
const targetRarity = weightedRandom(weights);
let pool = allCards.filter((c) => parseInt(c.rarity) === targetRarity);
if (!pool.length) {
for (let fb = targetRarity - 1; fb >= 1; fb--) {
pool = allCards.filter((c) => parseInt(c.rarity) === fb);
if (pool.length) break;
}
}
if (!pool.length) pool = allCards;
result.push(pool[Math.floor(Math.random() * pool.length)]);
}
res.json({ cards: result, playerLevel });
} catch (err) {
console.error(err);
res.status(500).json({ error: "DB Fehler" });
}
});
/* ================================
POST /api/booster/save
Gezogene Karten in user_cards speichern
Body: { cardIds: [1, 2, 3, 4, 5] }
================================ */
router.post("/booster/save", async (req, res) => {
if (!req.session?.user)
return res.status(401).json({ error: "Nicht eingeloggt" });
const userId = req.session.user.id;
const cardIds = req.body?.cardIds;
if (!Array.isArray(cardIds) || cardIds.length === 0) {
return res.status(400).json({ error: "Keine Karten übergeben" });
}
try {
for (const cardId of cardIds) {
await db.query(
`INSERT INTO user_cards (user_id, card_id, amount)
VALUES (?, ?, 1)
ON DUPLICATE KEY UPDATE amount = amount + 1`,
[userId, cardId],
);
}
res.json({ success: true });
} catch (err) {
console.error(err);
res.status(500).json({ error: "DB Fehler beim Speichern" });
}
});
/* ================================
POST /api/booster/wood-donate
100 Holz bezahlen 1 zufällige Rarity-3 Karte
================================ */
router.post("/booster/wood-donate", async (req, res) => {
if (!req.session?.user)
return res.status(401).json({ error: "Nicht eingeloggt" });
const userId = req.session.user.id;
try {
// Holz prüfen
const [[currency]] = await db.query(
"SELECT wood FROM account_currency WHERE account_id = ?",
[userId],
);
if (!currency || currency.wood < 100) {
return res.status(400).json({ error: "Nicht genug Holz (100 benötigt)" });
}
// Rarity-3 Karten laden
const [pool] = await db.query(
"SELECT id, name, image, icon, max_level, rarity, attack, defends, cooldown, `range`, `race` FROM cards WHERE rarity = 3",
);
if (!pool.length)
return res.status(400).json({ error: "Keine Rarity-3 Karten verfügbar" });
// 100 Holz abziehen
await db.query(
"UPDATE account_currency SET wood = wood - 100 WHERE account_id = ?",
[userId],
);
// 1 zufällige Rarity-3 Karte ziehen
const card = pool[Math.floor(Math.random() * pool.length)];
// Direkt in user_cards speichern
await db.query(
`INSERT INTO user_cards (user_id, card_id, amount) VALUES (?, ?, 1)
ON DUPLICATE KEY UPDATE amount = amount + 1`,
[userId, card.id],
);
res.json({ card });
} catch (err) {
console.error(err);
res.status(500).json({ error: "DB Fehler" });
}
});
/* ================================
POST /api/booster/gold-donate
100 Gold bezahlen 1 zufällige Rarity-4 Karte
================================ */
router.post("/booster/gold-donate", async (req, res) => {
if (!req.session?.user)
return res.status(401).json({ error: "Nicht eingeloggt" });
const userId = req.session.user.id;
try {
const [[currency]] = await db.query(
"SELECT gold FROM account_currency WHERE account_id = ?",
[userId],
);
if (!currency || currency.gold < 100) {
return res.status(400).json({ error: "Nicht genug Gold (100 benötigt)" });
}
const [pool] = await db.query(
"SELECT id, name, image, icon, max_level, rarity, attack, defends, cooldown, `range`, `race` FROM cards WHERE rarity = 4",
);
if (!pool.length)
return res.status(400).json({ error: "Keine Rarity-4 Karten verfügbar" });
await db.query(
"UPDATE account_currency SET gold = gold - 100 WHERE account_id = ?",
[userId],
);
const card = pool[Math.floor(Math.random() * pool.length)];
await db.query(
`INSERT INTO user_cards (user_id, card_id, amount) VALUES (?, ?, 1)
ON DUPLICATE KEY UPDATE amount = amount + 1`,
[userId, card.id],
);
res.json({ card });
} catch (err) {
console.error(err);
res.status(500).json({ error: "DB Fehler" });
}
});
module.exports = router;

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routes/carddeck_route.js Normal file
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const express = require("express");
const router = express.Router();
const db = require("../database/database");
/* ========================
Auth Middleware
======================== */
function requireLogin(req, res, next) {
if (!req.session.user) return res.status(401).json({ error: "Nicht eingeloggt" });
next();
}
router.use(requireLogin);
/*
GET /api/card-groups
Alle Kartengruppen
*/
router.get("/card-groups", async (req, res) => {
try {
const [groups] = await db.query("SELECT * FROM card_groups ORDER BY id");
res.json(groups);
} catch (err) {
console.error(err);
res.status(500).json({ error: "DB Fehler" });
}
});
/*
GET /api/cards?group_id=X&page=Y&limit=Z
Alle Karten (Admin-/Gruppen-Ansicht, kein Besitz)
*/
router.get("/cards", async (req, res) => {
const { group_id, page = 1, limit = 12 } = req.query;
const offset = (page - 1) * limit;
try {
const [cards] = await db.query(
`SELECT c.*, cg.name AS group_name, cg.color AS group_color,
c.attack, c.defends, c.cooldown, c.\`range\`, c.\`race\`
FROM cards c
LEFT JOIN card_groups cg ON cg.id = c.group_id
WHERE c.group_id = ?
LIMIT ? OFFSET ?`,
[group_id, parseInt(limit), parseInt(offset)]
);
const [[{ total }]] = await db.query(
"SELECT COUNT(*) AS total FROM cards WHERE group_id = ?",
[group_id]
);
res.json({ cards, total, page: parseInt(page), totalPages: Math.ceil(total / limit) });
} catch (err) {
console.error(err);
res.status(500).json({ error: "DB Fehler" });
}
});
/*
GET /api/user-cards?group_id=X&page=Y&limit=Z
Karten die der Spieler besitzt (mit amount)
*/
router.get("/user-cards", async (req, res) => {
const userId = req.session.user.id;
const { group_id, page = 1, limit = 18 } = req.query;
const offset = (page - 1) * limit;
try {
const [cards] = await db.query(
`SELECT
uc.card_id,
uc.amount,
c.name,
c.image,
c.rarity,
cg.name AS group_name,
cg.color AS group_color,
c.attack,
c.defends,
c.cooldown,
c.`range`,
c.`race`
FROM user_cards uc
JOIN cards c ON c.id = uc.card_id
JOIN card_groups cg ON cg.id = c.group_id
WHERE uc.user_id = ? AND c.group_id = ?
ORDER BY c.id
LIMIT ? OFFSET ?`,
[userId, group_id, parseInt(limit), parseInt(offset)]
);
const [[{ total }]] = await db.query(
`SELECT COUNT(*) AS total
FROM user_cards uc
JOIN cards c ON c.id = uc.card_id
WHERE uc.user_id = ? AND c.group_id = ?`,
[userId, group_id]
);
res.json({ cards, total, page: parseInt(page), totalPages: Math.ceil(total / limit) });
} catch (err) {
console.error(err);
res.status(500).json({ error: "DB Fehler" });
}
});
/*
GET /api/decks
Alle Decks des Spielers
*/
router.get("/decks", async (req, res) => {
const userId = req.session.user.id;
try {
const [decks] = await db.query(
`SELECT d.id, d.name,
COALESCE(SUM(dc.amount), 0) AS card_count
FROM decks d
LEFT JOIN deck_cards dc ON dc.deck_id = d.id
WHERE d.user_id = ?
GROUP BY d.id
ORDER BY d.created_at`,
[userId]
);
res.json(decks);
} catch (err) {
console.error(err);
res.status(500).json({ error: "DB Fehler" });
}
});
/*
POST /api/decks { name }
Neues Deck erstellen (max. 10 pro Spieler)
*/
router.post("/decks", async (req, res) => {
const userId = req.session.user.id;
const { name } = req.body;
if (!name || !name.trim()) {
return res.status(400).json({ error: "Name darf nicht leer sein." });
}
try {
const [[{ count }]] = await db.query(
"SELECT COUNT(*) AS count FROM decks WHERE user_id = ?",
[userId]
);
if (count >= 10) {
return res.status(400).json({ error: "Maximale Anzahl von 10 Decks erreicht." });
}
const [result] = await db.query(
"INSERT INTO decks (user_id, name) VALUES (?, ?)",
[userId, name.trim()]
);
res.status(201).json({ id: result.insertId, name: name.trim(), card_count: 0 });
} catch (err) {
console.error(err);
res.status(500).json({ error: "DB Fehler" });
}
});
/*
GET /api/decks/:id/cards
Karten eines bestimmten Decks
*/
router.get("/decks/:id/cards", async (req, res) => {
const userId = req.session.user.id;
const deckId = req.params.id;
try {
// Deck gehört dem Spieler?
const [[deck]] = await db.query(
"SELECT id FROM decks WHERE id = ? AND user_id = ?",
[deckId, userId]
);
if (!deck) return res.status(404).json({ error: "Deck nicht gefunden." });
const [cards] = await db.query(
`SELECT
dc.card_id,
dc.amount,
c.name,
c.image,
c.rarity,
c.attack,
c.defends,
c.cooldown,
c.`range`,
c.`race`
FROM deck_cards dc
JOIN cards c ON c.id = dc.card_id
WHERE dc.deck_id = ?
ORDER BY c.name`,
[deckId]
);
res.json(cards);
} catch (err) {
console.error(err);
res.status(500).json({ error: "DB Fehler" });
}
});
/*
POST /api/decks/:id/cards { card_id, level }
Karte zum Deck hinzufügen
*/
router.post("/decks/:id/cards", async (req, res) => {
const userId = req.session.user.id;
const deckId = req.params.id;
const { card_id } = req.body;
if (!card_id) return res.status(400).json({ error: "card_id fehlt." });
try {
// Deck gehört dem Spieler?
const [[deck]] = await db.query(
"SELECT id FROM decks WHERE id = ? AND user_id = ?",
[deckId, userId]
);
if (!deck) return res.status(404).json({ error: "Deck nicht gefunden." });
// Besitzt der Spieler diese Karte?
const [[owned]] = await db.query(
"SELECT amount FROM user_cards WHERE user_id = ? AND card_id = ?",
[userId, card_id]
);
if (!owned) return res.status(400).json({ error: "Du besitzt diese Karte nicht." });
// Deck-Gesamtzahl prüfen (max 30)
const [[{ total }]] = await db.query(
"SELECT COALESCE(SUM(amount), 0) AS total FROM deck_cards WHERE deck_id = ?",
[deckId]
);
if (total >= 30) {
return res.status(400).json({ error: "Deck ist voll (max. 30 Karten)." });
}
// Rarity > 5: max. 1× im Deck
const [[cardInfo]] = await db.query(
"SELECT rarity FROM cards WHERE id = ?",
[card_id]
);
const [[existing]] = await db.query(
"SELECT amount FROM deck_cards WHERE deck_id = ? AND card_id = ?",
[deckId, card_id]
);
if (parseInt(cardInfo?.rarity) > 5 && existing) {
return res.status(400).json({ error: "Karten ab Rarity 6 dürfen nur einmal im Deck sein." });
}
// Nicht mehr einfügen als besessen
const currentInDeck = existing ? existing.amount : 0;
if (currentInDeck >= owned.amount) {
return res.status(400).json({ error: "Du hast keine weiteren Exemplare dieser Karte." });
}
// Einfügen oder erhöhen
if (existing) {
await db.query(
"UPDATE deck_cards SET amount = amount + 1 WHERE deck_id = ? AND card_id = ?",
[deckId, card_id]
);
} else {
await db.query(
"INSERT INTO deck_cards (deck_id, card_id, amount) VALUES (?, ?, 1)",
[deckId, card_id]
);
}
res.json({ success: true });
} catch (err) {
// DB-Trigger Fehler (45000) sauber weitergeben
if (err.sqlState === "45000") {
return res.status(400).json({ error: err.message });
}
console.error(err);
res.status(500).json({ error: "DB Fehler" });
}
});
/*
DELETE /api/decks/:id/cards { card_id, level }
Karte aus Deck entfernen (amount - 1, bei 0 löschen)
*/
router.delete("/decks/:id/cards", async (req, res) => {
const userId = req.session.user.id;
const deckId = req.params.id;
const { card_id } = req.body;
if (!card_id) return res.status(400).json({ error: "card_id fehlt." });
try {
// Deck gehört dem Spieler?
const [[deck]] = await db.query(
"SELECT id FROM decks WHERE id = ? AND user_id = ?",
[deckId, userId]
);
if (!deck) return res.status(404).json({ error: "Deck nicht gefunden." });
const [[entry]] = await db.query(
"SELECT id, amount FROM deck_cards WHERE deck_id = ? AND card_id = ?",
[deckId, card_id]
);
if (!entry) return res.status(404).json({ error: "Karte nicht im Deck." });
if (entry.amount > 1) {
await db.query(
"UPDATE deck_cards SET amount = amount - 1 WHERE id = ?",
[entry.id]
);
} else {
await db.query("DELETE FROM deck_cards WHERE id = ?", [entry.id]);
}
res.json({ success: true });
} catch (err) {
console.error(err);
res.status(500).json({ error: "DB Fehler" });
}
});
module.exports = router;