This commit is contained in:
cay 2026-04-07 09:23:57 +01:00
parent 994692e7b3
commit 2cf088d4b3
4 changed files with 227 additions and 10 deletions

View File

@ -31,7 +31,7 @@
justify-content: center;
padding: 6px;
box-sizing: border-box;
position: relative; /* ← fix: damit event-done-overlay korrekt positioniert wird */
position: relative; /* ← fix: damit event-done-overlay korrekt positioniert wird */
}
.event-card-img-wrap img {
@ -413,19 +413,23 @@
}
/* Wood-UI: Bild + Slot auf gleiche Größe wie Booster-Slots zwingen */
#wood-ui .booster-stage {
#wood-ui .booster-stage,
#gold-ui .booster-stage {
justify-content: center;
align-items: center;
gap: 20px;
}
#wood-ui .booster-left,
#wood-ui .booster-slot {
#wood-ui .booster-slot,
#gold-ui .booster-left,
#gold-ui .booster-slot {
flex: 0 0 calc((100% - 50px) / 6);
max-width: calc((100% - 50px) / 6);
}
.wood-stamp {
.wood-stamp,
.gold-stamp {
position: absolute;
top: 50%;
left: 50%;
@ -436,7 +440,7 @@
color: #e85010;
background: rgba(0, 0, 0, 0.5);
font-family: "Cinzel", serif;
font-size: 14px;
font-size: 8px;
font-weight: bold;
letter-spacing: 1px;
white-space: nowrap;
@ -445,6 +449,13 @@
text-shadow: 0 0 6px rgba(200, 64, 10, 0.6);
}
.gold-stamp {
border-color: #b8960a;
color: #f0c020;
box-shadow: 0 0 6px rgba(200, 160, 10, 0.5);
text-shadow: 0 0 6px rgba(200, 160, 10, 0.6);
}
.event-done-overlay {
position: absolute;
inset: 0;

View File

@ -117,6 +117,9 @@ function isBoosterSpinning() {
const woodUi = document.getElementById("wood-ui");
if (woodUi && woodUi.style.display !== "none" && woodUi.querySelector(".booster-slot.spinning")) return true;
const goldUi = document.getElementById("gold-ui");
if (goldUi && goldUi.style.display !== "none" && goldUi.querySelector(".booster-slot.spinning")) return true;
return false;
}

View File

@ -55,19 +55,24 @@ export async function loadEvents() {
{ id: 2, img: "/images/items/runenhaufen.png", label: "Textzeile 2" },
{ id: 3, img: "/images/items/runenhaufen.png", label: "Textzeile 3" },
{ id: 4, img: "/images/items/holz.png", label: "Holz Spenden", type: "wood", woodCost: 100 },
{ id: 5, img: "/images/items/runenhaufen.png", label: "Textzeile 5" },
{ id: 5, img: "/images/items/gold.png", label: "Gold Spenden", type: "gold", goldCost: 100 },
];
// Täglichen Status + Holz-Bestand parallel laden
let completedToday = [];
let playerWood = 0;
let playerGold = 0;
try {
const [statusRes, hudRes] = await Promise.all([
fetch("/api/daily/status"),
fetch("/api/hud"),
]);
if (statusRes.ok) completedToday = (await statusRes.json()).completed || [];
if (hudRes.ok) playerWood = (await hudRes.json()).wood || 0;
if (hudRes.ok) {
const hud = await hudRes.json();
playerWood = hud.wood || 0;
playerGold = hud.gold || 0;
}
} catch (e) {
console.error("Laden fehlgeschlagen", e);
}
@ -76,14 +81,18 @@ export async function loadEvents() {
<div class="events-grid" id="events-grid">
${events.map(ev => {
const done = completedToday.includes(ev.id);
const locked = !done && ev.woodCost && playerWood < ev.woodCost;
const locked = !done && (
(ev.woodCost && playerWood < ev.woodCost) ||
(ev.goldCost && playerGold < ev.goldCost)
);
const costLabel = ev.woodCost ? `🪵 ${ev.woodCost} Holz` : ev.goldCost ? `🪙 ${ev.goldCost} Gold` : '';
const cls = done ? ' event-done' : locked ? ' event-locked' : '';
return `
<div class="event-card${cls}" data-event-id="${ev.id}" data-type="${ev.type || ''}" data-done="${done}" data-locked="${locked}">
<div class="event-card-img-wrap">
<img src="${ev.img}" alt="${ev.label}" draggable="false">
${done ? `<div class="event-done-overlay"></div>` : ''}
${locked ? `<div class="event-locked-overlay"><span>🪵 ${ev.woodCost} Holz<br>benötigt</span></div>` : ''}
${locked ? `<div class="event-locked-overlay"><span>${costLabel}<br>benötigt</span></div>` : ''}
</div>
<span class="event-card-label">${ev.label}</span>
</div>`;
@ -130,6 +139,27 @@ export async function loadEvents() {
</div>
</div>
<!-- Gold-Spenden UI -->
<div id="gold-ui" class="booster-ui" style="display:none;">
<button class="booster-back-btn" id="gold-back-btn"> Zurück</button>
<div class="booster-stage">
<div class="booster-left">
<div class="wood-btn-wrap">
<img id="gold-btn" src="/images/items/gold.png" alt="Gold Spenden" draggable="false" class="booster-stapel-img">
<div class="gold-stamp" id="gold-stamp">Bitte Spenden</div>
</div>
<span class="booster-stapel-hint" id="gold-hint">100 Gold spenden</span>
</div>
<div class="booster-slots">
<div class="booster-slot" id="gold-slot-0">
<div class="booster-slot-inner">
<img class="booster-slot-img" src="/images/items/rueckseite.png" alt="?" draggable="false">
</div>
</div>
</div>
</div>
</div>
<!-- Standard Detail-Popup -->
<div id="event-detail-overlay">
<div id="event-detail-popup">
@ -147,6 +177,7 @@ export async function loadEvents() {
const edpBody = body.querySelector("#edp-body");
const boosterUi = body.querySelector("#booster-ui");
const woodUi = body.querySelector("#wood-ui");
const goldUi = body.querySelector("#gold-ui");
const eventsGrid = body.querySelector("#events-grid");
/* ── Event-Karten ── */
@ -161,6 +192,12 @@ export async function loadEvents() {
resetBooster();
return;
}
if (card.dataset.type === "gold") {
eventsGrid.style.display = "none";
goldUi.style.display = "flex";
resetGold();
return;
}
if (card.dataset.type === "wood") {
eventsGrid.style.display = "none";
woodUi.style.display = "flex";
@ -229,7 +266,16 @@ export async function loadEvents() {
isWoodSpinning = false;
});
// KEIN document.addEventListener("keydown") hier
body.querySelector("#gold-back-btn").addEventListener("click", () => {
if (isGoldSpinning) return;
const goldCard = body.querySelector('.event-card[data-type="gold"]');
const goldDone = goldCard?.dataset.done === "true";
if (!goldRevealed && !goldDone) return;
eventsGrid.style.display = "";
goldUi.style.display = "none";
clearGoldIntervals();
isGoldSpinning = false;
});
// ESC wird zentral in quickmenu.js behandelt (verhindert Listener-Stapelung)
/* ── Booster Zustand ── */
@ -521,4 +567,121 @@ export async function loadEvents() {
});
preloadRarity3();
/* ================================
Gold-Spenden Zustand
================================ */
let isGoldSpinning = false;
let goldRevealed = false;
let goldIntervals = {};
let goldLocked = {};
function clearGoldIntervals() {
Object.values(goldIntervals).forEach(id => clearInterval(id));
goldIntervals = {};
goldLocked = {};
}
function resetGold() {
clearGoldIntervals();
isGoldSpinning = false;
goldRevealed = false;
const inner = body.querySelector(`#gold-slot-0 .booster-slot-inner`);
inner.innerHTML = `<img class="booster-slot-img" src="/images/items/rueckseite.png" alt="?" draggable="false">`;
body.querySelector(`#gold-slot-0`).classList.remove("revealed", "spinning");
const btn = body.querySelector("#gold-btn");
const stamp = body.querySelector("#gold-stamp");
btn.classList.remove("used");
btn.style.opacity = "1";
btn.style.cursor = "pointer";
if (stamp) stamp.style.display = "";
body.querySelector("#gold-hint").textContent = "100 Gold spenden";
preloadRarity3();
}
function startGoldSlot(index) {
goldLocked[index] = false;
const slot = body.querySelector(`#gold-slot-${index}`);
const inner = slot.querySelector(".booster-slot-inner");
slot.classList.add("spinning");
const iv = setInterval(() => {
if (!rarity3Cards.length || goldLocked[index]) return;
const rnd = rarity3Cards[Math.floor(Math.random() * rarity3Cards.length)];
inner.innerHTML = cardHTML(rnd, true);
}, 150);
goldIntervals[index] = iv;
}
function revealGoldSlot(index, card) {
goldLocked[index] = true;
clearInterval(goldIntervals[index]);
delete goldIntervals[index];
const slot = body.querySelector(`#gold-slot-${index}`);
const inner = slot.querySelector(".booster-slot-inner");
slot.classList.remove("spinning");
slot.classList.add("revealed");
inner.innerHTML = cardHTML(card, true);
setTimeout(() => {
if (slot.classList.contains("revealed")) inner.innerHTML = cardHTML(card, true);
}, 100);
}
body.querySelector("#gold-btn").addEventListener("click", async () => {
if (isGoldSpinning) return;
if (!rarity3Cards.length) await preloadRarity3();
if (!rarity3Cards.length) return;
isGoldSpinning = true;
const btn = body.querySelector("#gold-btn");
const stamp = body.querySelector("#gold-stamp");
btn.classList.add("used");
btn.style.opacity = "0.35";
btn.style.cursor = "default";
if (stamp) stamp.style.display = "none";
body.querySelector("#gold-hint").textContent = "Wird verarbeitet...";
const backBtn = body.querySelector("#gold-back-btn");
backBtn.style.opacity = "0.35";
backBtn.style.cursor = "not-allowed";
let drawnCard = null;
try {
const res = await fetch("/api/booster/gold-donate", { method: "POST" });
const data = await res.json();
if (!res.ok) {
body.querySelector("#gold-hint").textContent = data.error || "Fehler";
isGoldSpinning = false;
btn.classList.remove("used");
btn.style.opacity = "1";
btn.style.cursor = "pointer";
if (stamp) stamp.style.display = "";
backBtn.style.opacity = "1";
backBtn.style.cursor = "pointer";
return;
}
drawnCard = data.card;
} catch (e) {
console.error("Gold-Spenden fehlgeschlagen", e);
resetGold();
return;
}
startGoldSlot(0);
setTimeout(() => {
revealGoldSlot(0, drawnCard);
body.querySelector("#gold-hint").textContent = "Karte erhalten! ✓";
isGoldSpinning = false;
goldRevealed = true;
markDailyComplete(5);
backBtn.style.opacity = "1";
backBtn.style.cursor = "pointer";
}, 5000);
});
}

View File

@ -188,4 +188,44 @@ router.post("/booster/wood-donate", async (req, res) => {
}
});
/* ================================
POST /api/booster/gold-donate
100 Gold bezahlen 1 zufällige Rarity-3 Karte
================================ */
router.post("/booster/gold-donate", async (req, res) => {
if (!req.session?.user) return res.status(401).json({ error: "Nicht eingeloggt" });
const userId = req.session.user.id;
try {
const [[currency]] = await db.query(
"SELECT gold FROM account_currency WHERE account_id = ?", [userId]
);
if (!currency || currency.gold < 100) {
return res.status(400).json({ error: "Nicht genug Gold (100 benötigt)" });
}
const [pool] = await db.query(
"SELECT id, name, image, icon, max_level, rarity, attack, defends, cooldown FROM cards WHERE rarity = 3"
);
if (!pool.length) return res.status(400).json({ error: "Keine Rarity-3 Karten verfügbar" });
await db.query(
"UPDATE account_currency SET gold = gold - 100 WHERE account_id = ?", [userId]
);
const card = pool[Math.floor(Math.random() * pool.length)];
await db.query(
`INSERT INTO user_cards (user_id, card_id, amount) VALUES (?, ?, 1)
ON DUPLICATE KEY UPDATE amount = amount + 1`,
[userId, card.id]
);
res.json({ card });
} catch (err) {
console.error(err);
res.status(500).json({ error: "DB Fehler" });
}
});
module.exports = router;