aehaer
This commit is contained in:
parent
82803cf272
commit
42e5c19dd9
@ -31,7 +31,7 @@
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justify-content: center;
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padding: 6px;
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box-sizing: border-box;
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position: relative; /* ← fix: damit event-done-overlay korrekt positioniert wird */
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position: relative; /* ← fix: damit event-done-overlay korrekt positioniert wird */
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}
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.event-card-img-wrap img {
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@ -375,6 +375,37 @@
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cursor: not-allowed;
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}
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.event-locked {
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cursor: not-allowed;
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opacity: 0.6;
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}
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.event-locked-overlay {
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position: absolute;
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inset: 0;
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display: flex;
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align-items: center;
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justify-content: center;
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background: rgba(0, 0, 0, 0.55);
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border-radius: inherit;
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pointer-events: none;
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}
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.event-locked-overlay span {
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display: block;
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padding: 4px 7px;
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border: 2px solid #a05010;
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border-radius: 5px;
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color: #e08030;
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font-family: "Cinzel", serif;
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font-size: 9px;
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font-weight: bold;
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text-align: center;
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line-height: 1.4;
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background: rgba(0, 0, 0, 0.5);
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white-space: nowrap;
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}
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.event-done-overlay {
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position: absolute;
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inset: 0;
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@ -395,7 +426,7 @@
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border-radius: 5px;
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color: #3dbb3d;
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font-family: "Cinzel", serif;
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font-size: 14px;
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font-size: 11px;
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font-weight: bold;
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letter-spacing: 1px;
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text-transform: uppercase;
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@ -119,7 +119,7 @@
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flex: 1;
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font-size: 13px;
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font-weight: bold;
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color: #1a1008;
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color: #ffffff;
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text-shadow: none;
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}
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@ -107,14 +107,17 @@ document.querySelectorAll(".qm-popup").forEach((popup) => {
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================================ */
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function isBoosterSpinning() {
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// Nur sperren wenn das Events-Popup gerade offen UND der Slot dreht
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const eventsPopup = document.getElementById("qm-popup-events");
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if (!eventsPopup || !eventsPopup.classList.contains("active")) return false;
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const ui = document.getElementById("booster-ui");
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if (!ui || ui.style.display === "none") return false;
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// Booster-UI oder Wood-UI aktiv und Slot dreht
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const boosterUi = document.getElementById("booster-ui");
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if (boosterUi && boosterUi.style.display !== "none" && boosterUi.querySelector(".booster-slot.spinning")) return true;
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return !!ui.querySelector(".booster-slot.spinning");
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const woodUi = document.getElementById("wood-ui");
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if (woodUi && woodUi.style.display !== "none" && woodUi.querySelector(".booster-slot.spinning")) return true;
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return false;
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}
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document.querySelectorAll(".qm-popup-close").forEach((btn) => {
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@ -20,22 +20,19 @@ function rarityImgs(rarity, size = 13) {
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}
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function cardHTML(card, isFront = true) {
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if (!isFront)
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return `<img class="booster-slot-img" src="/images/items/rueckseite.png" alt="?" draggable="false">`;
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if (!isFront) return `<img class="booster-slot-img" src="/images/items/rueckseite.png" alt="?" draggable="false">`;
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// image zuerst, dann icon als Fallback
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const imgFile = card?.image || card?.icon || null;
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const img = imgFile
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? `/images/cards/${imgFile}`
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: "/images/items/rueckseite.png";
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const img = imgFile ? `/images/cards/${imgFile}` : "/images/items/rueckseite.png";
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return `
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<img class="booster-slot-img" src="${img}" alt="${card?.name || ""}" draggable="false"
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<img class="booster-slot-img" src="${img}" alt="${card?.name || ''}" draggable="false"
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onerror="this.src='/images/items/rueckseite.png'">
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${card?.attack != null ? `<span class="bs-stat-atk">${card.attack}</span>` : ""}
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${card?.defends != null ? `<span class="bs-stat-def">${card.defends}</span>` : ""}
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${card?.cooldown != null ? `<span class="bs-stat-cd">${card.cooldown}</span>` : ""}
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${card?.rarity ? `<div class="bs-rarity">${rarityImgs(card.rarity, 11)}</div>` : ""}
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<div class="bs-card-name">${card?.name || ""}</div>
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${card?.attack != null ? `<span class="bs-stat-atk">${card.attack}</span>` : ""}
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${card?.defends != null ? `<span class="bs-stat-def">${card.defends}</span>` : ""}
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${card?.cooldown!= null ? `<span class="bs-stat-cd">${card.cooldown}</span>` : ""}
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${card?.rarity ? `<div class="bs-rarity">${rarityImgs(card.rarity, 11)}</div>` : ""}
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<div class="bs-card-name">${card?.name || ''}</div>
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`;
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}
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@ -48,52 +45,49 @@ export async function loadEvents() {
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if (!document.querySelector('link[href="/css/events.css"]')) {
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const link = document.createElement("link");
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link.rel = "stylesheet";
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link.rel = "stylesheet";
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link.href = "/css/events.css";
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document.head.appendChild(link);
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}
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const events = [
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{
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id: 1,
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img: "/images/items/runenhaufen.png",
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label: "Booster Öffnen",
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type: "booster",
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},
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{ id: 2, img: "/images/items/1v1.png", label: "1 v 1" },
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{ id: 3, img: "/images/items/2v2.png", label: "2 v 2" },
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{ id: 4, img: "/images/items/holz.png", label: "Holz spenden" },
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{ id: 5, img: "/images/items/goldmuenze.png", label: "Gold spenden" },
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{ id: 1, img: "/images/items/runenhaufen.png", label: "Booster Öffnen", type: "booster" },
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{ id: 2, img: "/images/items/runenhaufen.png", label: "Textzeile 2" },
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{ id: 3, img: "/images/items/runenhaufen.png", label: "Textzeile 3" },
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{ id: 4, img: "/images/items/holz.png", label: "Holz Spenden", type: "wood", woodCost: 100 },
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{ id: 5, img: "/images/items/runenhaufen.png", label: "Textzeile 5" },
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];
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// Täglichen Status vom Server laden
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// Täglichen Status + Holz-Bestand parallel laden
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let completedToday = [];
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let playerWood = 0;
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try {
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const statusRes = await fetch("/api/daily/status");
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if (statusRes.ok) {
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const statusData = await statusRes.json();
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completedToday = statusData.completed || [];
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}
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const [statusRes, hudRes] = await Promise.all([
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fetch("/api/daily/status"),
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fetch("/api/hud"),
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]);
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if (statusRes.ok) completedToday = (await statusRes.json()).completed || [];
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if (hudRes.ok) playerWood = (await hudRes.json()).wood || 0;
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} catch (e) {
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console.error("Daily-Status laden fehlgeschlagen", e);
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console.error("Laden fehlgeschlagen", e);
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}
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body.innerHTML = `
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<div class="events-grid" id="events-grid">
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${events
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.map((ev) => {
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const done = completedToday.includes(ev.id);
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return `
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<div class="event-card${done ? " event-done" : ""}" data-event-id="${ev.id}" data-type="${ev.type || ""}" data-done="${done}">
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${events.map(ev => {
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const done = completedToday.includes(ev.id);
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const locked = !done && ev.woodCost && playerWood < ev.woodCost;
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const cls = done ? ' event-done' : locked ? ' event-locked' : '';
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return `
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<div class="event-card${cls}" data-event-id="${ev.id}" data-type="${ev.type || ''}" data-done="${done}" data-locked="${locked}">
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<div class="event-card-img-wrap">
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<img src="${ev.img}" alt="${ev.label}" draggable="false">
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${done ? `<div class="event-done-overlay">✓</div>` : ""}
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${done ? `<div class="event-done-overlay"></div>` : ''}
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${locked ? `<div class="event-locked-overlay"><span>🪵 ${ev.woodCost} Holz<br>benötigt</span></div>` : ''}
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</div>
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<span class="event-card-label">${ev.label}</span>
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${done ? `<span class="event-done-label">Bereits erledigt</span>` : ""}
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</div>`;
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})
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.join("")}
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}).join("")}
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</div>
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<!-- Booster UI -->
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@ -105,15 +99,31 @@ export async function loadEvents() {
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<span class="booster-stapel-hint" id="booster-hint">Klicken zum Öffnen</span>
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</div>
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<div class="booster-slots" id="booster-slots">
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${Array.from(
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{ length: 5 },
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(_, i) => `
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${Array.from({length: 5}, (_, i) => `
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<div class="booster-slot" id="booster-slot-${i}">
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<div class="booster-slot-inner">
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<img class="booster-slot-img" src="/images/items/rueckseite.png" alt="?" draggable="false">
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</div>
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</div>`,
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).join("")}
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</div>`).join("")}
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</div>
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</div>
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</div>
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<!-- Holz-Spenden UI -->
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<div id="wood-ui" class="booster-ui" style="display:none;">
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<button class="booster-back-btn" id="wood-back-btn">← Zurück</button>
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<div class="booster-stage">
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<div class="booster-left">
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<img id="wood-btn" src="/images/items/holz.png" alt="Holz Spenden" draggable="false" class="booster-stapel-img">
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<span class="booster-stapel-hint" id="wood-hint">100 Holz spenden</span>
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</div>
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<div class="booster-slots" id="wood-slots">
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${Array.from({length: 5}, (_, i) => `
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<div class="booster-slot" id="wood-slot-${i}">
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<div class="booster-slot-inner">
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<img class="booster-slot-img" src="/images/items/rueckseite.png" alt="?" draggable="false">
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</div>
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</div>`).join("")}
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</div>
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</div>
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</div>
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@ -129,32 +139,39 @@ export async function loadEvents() {
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</div>
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`;
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const overlay = body.querySelector("#event-detail-overlay");
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const edpImg = body.querySelector("#edp-img");
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const edpTitle = body.querySelector("#edp-title");
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const edpBody = body.querySelector("#edp-body");
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const boosterUi = body.querySelector("#booster-ui");
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const overlay = body.querySelector("#event-detail-overlay");
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const edpImg = body.querySelector("#edp-img");
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const edpTitle = body.querySelector("#edp-title");
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const edpBody = body.querySelector("#edp-body");
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const boosterUi = body.querySelector("#booster-ui");
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const woodUi = body.querySelector("#wood-ui");
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const eventsGrid = body.querySelector("#events-grid");
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/* ── Event-Karten ── */
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body.querySelectorAll(".event-card").forEach((card) => {
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body.querySelectorAll(".event-card").forEach(card => {
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card.addEventListener("click", () => {
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// Bereits erledigt → nicht anklickbar
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if (card.dataset.done === "true") return;
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if (card.dataset.done === "true") return;
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if (card.dataset.locked === "true") return;
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if (card.dataset.type === "booster") {
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eventsGrid.style.display = "none";
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boosterUi.style.display = "flex";
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boosterUi.style.display = "flex";
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resetBooster();
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return;
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}
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if (card.dataset.type === "wood") {
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eventsGrid.style.display = "none";
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woodUi.style.display = "flex";
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resetWood();
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return;
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}
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const id = Number(card.dataset.eventId);
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const ev = events.find((e) => e.id === id);
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const ev = events.find(e => e.id === id);
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if (!ev) return;
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edpImg.src = ev.img;
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edpImg.alt = ev.label;
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edpImg.src = ev.img;
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edpImg.alt = ev.label;
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edpTitle.textContent = ev.label;
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edpBody.textContent = "Inhalt folgt...";
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edpBody.textContent = "Inhalt folgt...";
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overlay.classList.add("active");
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});
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});
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@ -168,24 +185,16 @@ export async function loadEvents() {
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body: JSON.stringify({ eventId }),
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});
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// Karte visuell als erledigt markieren
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const card = body.querySelector(
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`.event-card[data-event-id="${eventId}"]`,
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);
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const card = body.querySelector(`.event-card[data-event-id="${eventId}"]`);
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if (card) {
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card.dataset.done = "true";
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card.classList.add("event-done");
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const wrap = card.querySelector(".event-card-img-wrap");
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if (wrap && !wrap.querySelector(".event-done-overlay")) {
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wrap.insertAdjacentHTML(
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"beforeend",
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`<div class="event-done-overlay">✓</div>`,
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);
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wrap.insertAdjacentHTML("beforeend", `<div class="event-done-overlay">✓</div>`);
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}
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if (!card.querySelector(".event-done-label")) {
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card.insertAdjacentHTML(
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"beforeend",
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`<span class="event-done-label">Bereits erledigt</span>`,
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);
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card.insertAdjacentHTML("beforeend", `<span class="event-done-label">Bereits erledigt</span>`);
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}
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}
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} catch (e) {
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@ -193,40 +202,45 @@ export async function loadEvents() {
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}
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}
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body
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.querySelector("#edp-close-btn")
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.addEventListener("click", () => overlay.classList.remove("active"));
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overlay.addEventListener("click", (e) => {
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if (e.target === overlay) overlay.classList.remove("active");
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});
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body.querySelector("#edp-close-btn").addEventListener("click", () => overlay.classList.remove("active"));
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overlay.addEventListener("click", e => { if (e.target === overlay) overlay.classList.remove("active"); });
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body.querySelector("#booster-back-btn").addEventListener("click", () => {
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// Gesperrt nur wenn Slot gerade läuft
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if (isSpinning) return;
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// Erlaubt wenn: Booster-Daily bereits erledigt ODER alle Karten enthüllt
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const boosterCard = body.querySelector('.event-card[data-type="booster"]');
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const boosterDone = boosterCard?.dataset.done === "true";
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if (!allRevealed && !boosterDone) return;
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eventsGrid.style.display = "";
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boosterUi.style.display = "none";
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boosterUi.style.display = "none";
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clearAllIntervals();
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isSpinning = false;
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});
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body.querySelector("#wood-back-btn").addEventListener("click", () => {
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if (isWoodSpinning) return;
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const woodCard = body.querySelector('.event-card[data-type="wood"]');
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const woodDone = woodCard?.dataset.done === "true";
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if (!woodRevealed && !woodDone) return;
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eventsGrid.style.display = "";
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woodUi.style.display = "none";
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clearWoodIntervals();
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isWoodSpinning = false;
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});
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// KEIN document.addEventListener("keydown") hier –
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// ESC wird zentral in quickmenu.js behandelt (verhindert Listener-Stapelung)
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/* ── Booster Zustand ── */
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let allCards = [];
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let isSpinning = false;
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let allRevealed = false; // true sobald alle 5 Karten aufgedeckt + gespeichert
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let spinIntervals = {}; // { index: intervalId }
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let slotLocked = {}; // { index: true } → verhindert Überschreiben nach reveal
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let allCards = [];
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let isSpinning = false;
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let allRevealed = false; // true sobald alle 5 Karten aufgedeckt + gespeichert
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let spinIntervals = {}; // { index: intervalId }
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let slotLocked = {}; // { index: true } → verhindert Überschreiben nach reveal
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function clearAllIntervals() {
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Object.values(spinIntervals).forEach((id) => clearInterval(id));
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Object.values(spinIntervals).forEach(id => clearInterval(id));
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spinIntervals = {};
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slotLocked = {};
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slotLocked = {};
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}
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async function preloadCards() {
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@ -242,23 +256,19 @@ export async function loadEvents() {
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function resetBooster() {
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clearAllIntervals();
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isSpinning = false;
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isSpinning = false;
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allRevealed = false;
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for (let i = 0; i < 5; i++) {
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const inner = body.querySelector(
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`#booster-slot-${i} .booster-slot-inner`,
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);
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const inner = body.querySelector(`#booster-slot-${i} .booster-slot-inner`);
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inner.innerHTML = `<img class="booster-slot-img" src="/images/items/rueckseite.png" alt="?" draggable="false">`;
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body
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.querySelector(`#booster-slot-${i}`)
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.classList.remove("revealed", "spinning");
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body.querySelector(`#booster-slot-${i}`).classList.remove("revealed", "spinning");
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}
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const stapel = body.querySelector("#booster-stapel");
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stapel.classList.remove("used");
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stapel.style.opacity = "1";
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stapel.style.cursor = "pointer";
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stapel.style.cursor = "pointer";
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body.querySelector("#booster-hint").textContent = "Klicken zum Öffnen";
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preloadCards();
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}
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@ -266,7 +276,7 @@ export async function loadEvents() {
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/* ── Slot drehen – 350ms, damit man die Karten erkennt ── */
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function startSpinSlot(index) {
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slotLocked[index] = false;
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||||
const slot = body.querySelector(`#booster-slot-${index}`);
|
||||
const slot = body.querySelector(`#booster-slot-${index}`);
|
||||
const inner = slot.querySelector(".booster-slot-inner");
|
||||
slot.classList.add("spinning");
|
||||
|
||||
@ -281,13 +291,13 @@ export async function loadEvents() {
|
||||
|
||||
/* ── Slot enthüllen – Sperre setzen BEVOR clearInterval ── */
|
||||
function revealSlot(index, card) {
|
||||
slotLocked[index] = true; // zuerst sperren
|
||||
slotLocked[index] = true; // zuerst sperren
|
||||
clearInterval(spinIntervals[index]); // dann stoppen
|
||||
delete spinIntervals[index];
|
||||
|
||||
console.log(`[Booster] Slot ${index} enthüllt:`, card);
|
||||
|
||||
const slot = body.querySelector(`#booster-slot-${index}`);
|
||||
const slot = body.querySelector(`#booster-slot-${index}`);
|
||||
const inner = slot.querySelector(".booster-slot-inner");
|
||||
slot.classList.remove("spinning");
|
||||
slot.classList.add("revealed");
|
||||
@ -312,17 +322,17 @@ export async function loadEvents() {
|
||||
const stapel = body.querySelector("#booster-stapel");
|
||||
stapel.classList.add("used");
|
||||
stapel.style.opacity = "0.35";
|
||||
stapel.style.cursor = "default";
|
||||
stapel.style.cursor = "default";
|
||||
body.querySelector("#booster-hint").textContent = "Wird gezogen...";
|
||||
|
||||
// Zurück-Button während der Animation sperren
|
||||
const backBtn = body.querySelector("#booster-back-btn");
|
||||
backBtn.style.opacity = "0.35";
|
||||
backBtn.style.cursor = "not-allowed";
|
||||
backBtn.style.cursor = "not-allowed";
|
||||
|
||||
let drawnCards = [];
|
||||
try {
|
||||
const res = await fetch("/api/booster/open", { method: "POST" });
|
||||
const res = await fetch("/api/booster/open", { method: "POST" });
|
||||
const text = await res.text();
|
||||
console.log("[Booster] API Antwort raw:", text);
|
||||
const data = JSON.parse(text);
|
||||
@ -341,38 +351,170 @@ export async function loadEvents() {
|
||||
setTimeout(() => revealSlot(i, drawnCards[i]), (i + 1) * 5000);
|
||||
}
|
||||
|
||||
setTimeout(
|
||||
async () => {
|
||||
body.querySelector("#booster-hint").textContent =
|
||||
"Karten werden gespeichert...";
|
||||
isSpinning = false;
|
||||
setTimeout(async () => {
|
||||
body.querySelector("#booster-hint").textContent = "Karten werden gespeichert...";
|
||||
isSpinning = false;
|
||||
|
||||
// Karten in user_cards speichern
|
||||
try {
|
||||
const cardIds = drawnCards.map((c) => c.id);
|
||||
const saveRes = await fetch("/api/booster/save", {
|
||||
method: "POST",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify({ cardIds }),
|
||||
});
|
||||
if (!saveRes.ok) throw new Error(saveRes.status);
|
||||
} catch (e) {
|
||||
console.error("Karten speichern fehlgeschlagen", e);
|
||||
}
|
||||
// Karten in user_cards speichern
|
||||
try {
|
||||
const cardIds = drawnCards.map(c => c.id);
|
||||
const saveRes = await fetch("/api/booster/save", {
|
||||
method: "POST",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify({ cardIds }),
|
||||
});
|
||||
if (!saveRes.ok) throw new Error(saveRes.status);
|
||||
} catch (e) {
|
||||
console.error("Karten speichern fehlgeschlagen", e);
|
||||
}
|
||||
|
||||
// Booster-Daily als erledigt markieren (event_id = 1)
|
||||
await markDailyComplete(1);
|
||||
// Booster-Daily als erledigt markieren (event_id = 1)
|
||||
await markDailyComplete(1);
|
||||
|
||||
allRevealed = true;
|
||||
body.querySelector("#booster-hint").textContent =
|
||||
"Alle Karten erhalten! ✓";
|
||||
const backBtn = body.querySelector("#booster-back-btn");
|
||||
backBtn.style.opacity = "1";
|
||||
backBtn.style.cursor = "pointer";
|
||||
},
|
||||
5 * 5000 + 500,
|
||||
);
|
||||
allRevealed = true;
|
||||
body.querySelector("#booster-hint").textContent = "Alle Karten erhalten! ✓";
|
||||
const backBtn = body.querySelector("#booster-back-btn");
|
||||
backBtn.style.opacity = "1";
|
||||
backBtn.style.cursor = "pointer";
|
||||
}, 5 * 5000 + 500);
|
||||
});
|
||||
|
||||
preloadCards();
|
||||
|
||||
/* ================================
|
||||
Holz-Spenden Zustand
|
||||
================================ */
|
||||
let isWoodSpinning = false;
|
||||
let woodRevealed = false;
|
||||
let woodIntervals = {};
|
||||
let woodLocked = {};
|
||||
let rarity3Cards = [];
|
||||
|
||||
async function preloadRarity3() {
|
||||
if (rarity3Cards.length) return;
|
||||
try {
|
||||
const res = await fetch("/api/booster/cards");
|
||||
if (!res.ok) throw new Error(res.status);
|
||||
const all = await res.json();
|
||||
rarity3Cards = all.filter(c => parseInt(c.rarity) === 3);
|
||||
// Fallback: wenn keine rarity-3 vorhanden alle nehmen
|
||||
if (!rarity3Cards.length) rarity3Cards = all;
|
||||
} catch (e) {
|
||||
console.error("Rarity-3 Karten laden fehlgeschlagen", e);
|
||||
}
|
||||
}
|
||||
|
||||
function clearWoodIntervals() {
|
||||
Object.values(woodIntervals).forEach(id => clearInterval(id));
|
||||
woodIntervals = {};
|
||||
woodLocked = {};
|
||||
}
|
||||
|
||||
function resetWood() {
|
||||
clearWoodIntervals();
|
||||
isWoodSpinning = false;
|
||||
woodRevealed = false;
|
||||
|
||||
for (let i = 0; i < 5; i++) {
|
||||
const inner = body.querySelector(`#wood-slot-${i} .booster-slot-inner`);
|
||||
inner.innerHTML = `<img class="booster-slot-img" src="/images/items/rueckseite.png" alt="?" draggable="false">`;
|
||||
body.querySelector(`#wood-slot-${i}`).classList.remove("revealed", "spinning");
|
||||
}
|
||||
|
||||
const btn = body.querySelector("#wood-btn");
|
||||
btn.classList.remove("used");
|
||||
btn.style.opacity = "1";
|
||||
btn.style.cursor = "pointer";
|
||||
body.querySelector("#wood-hint").textContent = "100 Holz spenden";
|
||||
preloadRarity3();
|
||||
}
|
||||
|
||||
function startWoodSlot(index) {
|
||||
woodLocked[index] = false;
|
||||
const slot = body.querySelector(`#wood-slot-${index}`);
|
||||
const inner = slot.querySelector(".booster-slot-inner");
|
||||
slot.classList.add("spinning");
|
||||
|
||||
const iv = setInterval(() => {
|
||||
if (!rarity3Cards.length || woodLocked[index]) return;
|
||||
const rnd = rarity3Cards[Math.floor(Math.random() * rarity3Cards.length)];
|
||||
inner.innerHTML = cardHTML(rnd, true);
|
||||
}, 150);
|
||||
|
||||
woodIntervals[index] = iv;
|
||||
}
|
||||
|
||||
function revealWoodSlot(index, card) {
|
||||
woodLocked[index] = true;
|
||||
clearInterval(woodIntervals[index]);
|
||||
delete woodIntervals[index];
|
||||
|
||||
const slot = body.querySelector(`#wood-slot-${index}`);
|
||||
const inner = slot.querySelector(".booster-slot-inner");
|
||||
slot.classList.remove("spinning");
|
||||
slot.classList.add("revealed");
|
||||
inner.innerHTML = cardHTML(card, true);
|
||||
setTimeout(() => {
|
||||
if (slot.classList.contains("revealed")) inner.innerHTML = cardHTML(card, true);
|
||||
}, 100);
|
||||
}
|
||||
|
||||
body.querySelector("#wood-btn").addEventListener("click", async () => {
|
||||
if (isWoodSpinning) return;
|
||||
if (!rarity3Cards.length) await preloadRarity3();
|
||||
if (!rarity3Cards.length) return;
|
||||
|
||||
isWoodSpinning = true;
|
||||
|
||||
const btn = body.querySelector("#wood-btn");
|
||||
btn.classList.add("used");
|
||||
btn.style.opacity = "0.35";
|
||||
btn.style.cursor = "default";
|
||||
body.querySelector("#wood-hint").textContent = "Wird verarbeitet...";
|
||||
|
||||
const backBtn = body.querySelector("#wood-back-btn");
|
||||
backBtn.style.opacity = "0.35";
|
||||
backBtn.style.cursor = "not-allowed";
|
||||
|
||||
// API aufrufen – 100 Holz abziehen + Karte ziehen
|
||||
let drawnCard = null;
|
||||
try {
|
||||
const res = await fetch("/api/booster/wood-donate", { method: "POST" });
|
||||
const data = await res.json();
|
||||
if (!res.ok) {
|
||||
body.querySelector("#wood-hint").textContent = data.error || "Fehler";
|
||||
isWoodSpinning = false;
|
||||
btn.classList.remove("used");
|
||||
btn.style.opacity = "1";
|
||||
btn.style.cursor = "pointer";
|
||||
backBtn.style.opacity = "1";
|
||||
backBtn.style.cursor = "pointer";
|
||||
return;
|
||||
}
|
||||
drawnCard = data.card;
|
||||
} catch (e) {
|
||||
console.error("Holz-Spenden fehlgeschlagen", e);
|
||||
resetWood();
|
||||
return;
|
||||
}
|
||||
|
||||
// Alle 5 Slots starten
|
||||
for (let i = 0; i < 5; i++) startWoodSlot(i);
|
||||
|
||||
// Nach 5 Sekunden alle gleichzeitig enthüllen (dieselbe Karte)
|
||||
setTimeout(() => {
|
||||
for (let i = 0; i < 5; i++) revealWoodSlot(i, drawnCard);
|
||||
|
||||
body.querySelector("#wood-hint").textContent = "Karte erhalten! ✓";
|
||||
isWoodSpinning = false;
|
||||
woodRevealed = true;
|
||||
|
||||
markDailyComplete(4);
|
||||
|
||||
backBtn.style.opacity = "1";
|
||||
backBtn.style.cursor = "pointer";
|
||||
}, 5000);
|
||||
});
|
||||
|
||||
preloadRarity3();
|
||||
}
|
||||
|
||||
@ -143,4 +143,49 @@ router.post("/booster/save", async (req, res) => {
|
||||
}
|
||||
});
|
||||
|
||||
/* ================================
|
||||
POST /api/booster/wood-donate
|
||||
100 Holz bezahlen → 1 zufällige Rarity-3 Karte
|
||||
================================ */
|
||||
router.post("/booster/wood-donate", async (req, res) => {
|
||||
if (!req.session?.user) return res.status(401).json({ error: "Nicht eingeloggt" });
|
||||
|
||||
const userId = req.session.user.id;
|
||||
try {
|
||||
// Holz prüfen
|
||||
const [[currency]] = await db.query(
|
||||
"SELECT wood FROM account_currency WHERE account_id = ?", [userId]
|
||||
);
|
||||
if (!currency || currency.wood < 100) {
|
||||
return res.status(400).json({ error: "Nicht genug Holz (100 benötigt)" });
|
||||
}
|
||||
|
||||
// Rarity-3 Karten laden
|
||||
const [pool] = await db.query(
|
||||
"SELECT id, name, image, icon, max_level, rarity, attack, defends, cooldown FROM cards WHERE rarity = 3"
|
||||
);
|
||||
if (!pool.length) return res.status(400).json({ error: "Keine Rarity-3 Karten verfügbar" });
|
||||
|
||||
// 100 Holz abziehen
|
||||
await db.query(
|
||||
"UPDATE account_currency SET wood = wood - 100 WHERE account_id = ?", [userId]
|
||||
);
|
||||
|
||||
// 1 zufällige Rarity-3 Karte ziehen
|
||||
const card = pool[Math.floor(Math.random() * pool.length)];
|
||||
|
||||
// Direkt in user_cards speichern
|
||||
await db.query(
|
||||
`INSERT INTO user_cards (user_id, card_id, amount) VALUES (?, ?, 1)
|
||||
ON DUPLICATE KEY UPDATE amount = amount + 1`,
|
||||
[userId, card.id]
|
||||
);
|
||||
|
||||
res.json({ card });
|
||||
} catch (err) {
|
||||
console.error(err);
|
||||
res.status(500).json({ error: "DB Fehler" });
|
||||
}
|
||||
});
|
||||
|
||||
module.exports = router;
|
||||
|
||||
Loading…
Reference in New Issue
Block a user