This commit is contained in:
Cay 2026-03-15 11:23:30 +00:00
parent 8fb82cfec8
commit a8bb5f90e5
3 changed files with 200 additions and 86 deletions

View File

@ -238,17 +238,122 @@ body {
position: relative;
}
.character-center img {
/* ========================
Avatar Wrapper
======================== */
.avatar-wrapper {
position: relative;
width: 180px;
height: 320px;
object-fit: cover;
object-position: top;
border-radius: 8px;
border: 2px solid #8b6a3c;
background: radial-gradient(ellipse at center, #2a1f14 0%, #0d0a07 100%);
box-shadow:
0 0 20px rgba(0, 0, 0, 0.7),
inset 0 0 10px rgba(0, 0, 0, 0.3);
filter: drop-shadow(0 4px 12px rgba(0, 0, 0, 0.8));
0 0 20px rgba(0, 0, 0, 0.8),
inset 0 0 30px rgba(0, 0, 0, 0.5);
overflow: hidden;
}
.avatar-base {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
object-fit: contain;
display: block;
opacity: 0.9;
}
/* Item Overlays */
.avatar-overlay {
position: absolute;
pointer-events: none;
display: none;
z-index: 2;
}
.avatar-overlay.visible {
display: block;
animation: overlayFadeIn 0.25s ease;
}
.avatar-overlay img {
width: 100%;
height: 100%;
object-fit: contain;
filter: drop-shadow(0 0 4px rgba(255, 200, 80, 0.5))
drop-shadow(0 2px 6px rgba(0, 0, 0, 0.9));
}
@keyframes overlayFadeIn {
from {
opacity: 0;
transform: scale(1.15);
}
to {
opacity: 1;
transform: scale(1);
}
}
/* Positionen der Item-Overlays (180x320px) */
.avatar-overlay[data-slot="helmet"] {
top: 1%;
left: 22%;
width: 56%;
height: 20%;
}
.avatar-overlay[data-slot="amulet"] {
top: 21%;
left: 58%;
width: 30%;
height: 11%;
}
.avatar-overlay[data-slot="shoulder"] {
top: 19%;
left: 3%;
width: 30%;
height: 13%;
}
.avatar-overlay[data-slot="weapon"] {
top: 38%;
left: 56%;
width: 40%;
height: 32%;
}
.avatar-overlay[data-slot="gloves"] {
top: 54%;
left: 2%;
width: 30%;
height: 13%;
}
.avatar-overlay[data-slot="shield"] {
top: 36%;
left: 4%;
width: 36%;
height: 30%;
}
.avatar-overlay[data-slot="belt"] {
top: 51%;
left: 18%;
width: 64%;
height: 11%;
}
.avatar-overlay[data-slot="ring"] {
top: 67%;
left: 3%;
width: 24%;
height: 9%;
}
.avatar-overlay[data-slot="boots"] {
top: 80%;
left: 12%;
width: 76%;
height: 18%;
}
/* Top-Slots (Helm + Amulett) über dem Avatar */

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@ -0,0 +1,24 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 180 320" width="180" height="320">
<!-- Kopf -->
<ellipse cx="90" cy="38" rx="26" ry="30" fill="#1a1a1a"/>
<!-- Hals -->
<rect x="80" y="64" width="20" height="16" rx="4" fill="#1a1a1a"/>
<!-- Torso -->
<path d="M45,80 Q40,100 38,140 L55,145 L55,190 L125,190 L125,145 L142,140 Q140,100 135,80 Z" fill="#1a1a1a"/>
<!-- Linker Arm -->
<path d="M45,82 Q20,100 15,145 Q18,148 28,145 Q38,110 55,95 Z" fill="#1a1a1a"/>
<!-- Linke Hand -->
<ellipse cx="20" cy="150" rx="10" ry="13" fill="#1a1a1a"/>
<!-- Rechter Arm -->
<path d="M135,82 Q160,100 165,145 Q162,148 152,145 Q142,110 125,95 Z" fill="#1a1a1a"/>
<!-- Rechte Hand -->
<ellipse cx="160" cy="150" rx="10" ry="13" fill="#1a1a1a"/>
<!-- Linkes Bein -->
<path d="M55,188 Q48,230 46,280 Q52,285 66,280 Q70,235 75,190 Z" fill="#1a1a1a"/>
<!-- Linker Fuss -->
<ellipse cx="54" cy="284" rx="16" ry="9" fill="#1a1a1a"/>
<!-- Rechtes Bein -->
<path d="M125,188 Q132,230 134,280 Q128,285 114,280 Q110,235 105,190 Z" fill="#1a1a1a"/>
<!-- Rechter Fuss -->
<ellipse cx="126" cy="284" rx="16" ry="9" fill="#1a1a1a"/>
</svg>

After

Width:  |  Height:  |  Size: 1.1 KiB

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@ -6,7 +6,6 @@ export async function loadWohnhaus() {
const ui = document.querySelector(".building-ui");
ui.innerHTML = `
<!-- Charakter UI -->
<div id="character-ui">
<!-- Linke Spalte -->
@ -22,7 +21,20 @@ export async function loadWohnhaus() {
<div class="slot" data-slot="helmet"><div class="slot-label">Helm</div></div>
<div class="slot" data-slot="amulet"><div class="slot-label">Amulett</div></div>
</div>
<img src="/images/avatar.png" alt="Avatar">
<div class="avatar-wrapper">
<img class="avatar-base" src="/images/avatar_silhouette.svg" alt="Avatar">
<div class="avatar-overlay" data-slot="helmet"><img src="" alt=""></div>
<div class="avatar-overlay" data-slot="amulet"><img src="" alt=""></div>
<div class="avatar-overlay" data-slot="shoulder"><img src="" alt=""></div>
<div class="avatar-overlay" data-slot="weapon"><img src="" alt=""></div>
<div class="avatar-overlay" data-slot="gloves"><img src="" alt=""></div>
<div class="avatar-overlay" data-slot="shield"><img src="" alt=""></div>
<div class="avatar-overlay" data-slot="belt"><img src="" alt=""></div>
<div class="avatar-overlay" data-slot="ring"><img src="" alt=""></div>
<div class="avatar-overlay" data-slot="boots"><img src="" alt=""></div>
</div>
<div class="equip-bottom">
<div class="slot" data-slot="belt"><div class="slot-label">Guertel</div></div>
<div class="slot" data-slot="boots"><div class="slot-label">Stiefel</div></div>
@ -38,7 +50,6 @@ export async function loadWohnhaus() {
</div>
<!-- Inventar -->
<div class="inventory-section-title">Inventar</div>
<div id="inventory-wrapper">
@ -46,22 +57,39 @@ export async function loadWohnhaus() {
</div>
<div id="inventory-nav">
<button id="inv-left"></button>
<button id="inv-left">&#9668;</button>
<div id="inventory-page"></div>
<button id="inv-right"></button>
<button id="inv-right">&#9658;</button>
</div>`;
await loadInventory();
await loadEquipment();
initInventoryButtons();
initDrag();
initSlotDrag();
initDrop();
initInventoryDrop();
}
/* ================================
AVATAR OVERLAY AKTUALISIEREN
================================ */
function updateAvatarOverlay(slotName, iconSrc) {
const overlay = document.querySelector(`.avatar-overlay[data-slot="${slotName}"]`);
if (!overlay) return;
const img = overlay.querySelector("img");
if (iconSrc) {
img.src = iconSrc;
overlay.classList.add("visible");
} else {
overlay.classList.remove("visible");
setTimeout(() => { img.src = ""; }, 250);
}
}
/* ================================
INVENTAR LADEN
================================ */
@ -69,7 +97,6 @@ export async function loadWohnhaus() {
async function loadInventory() {
const res = await fetch("/api/inventory");
inventoryItems = await res.json();
renderInventory();
}
@ -79,7 +106,6 @@ async function loadInventory() {
function renderInventory() {
const grid = document.getElementById("inventory-grid");
let html = "";
const start = inventoryPage * slotsPerPage;
@ -90,32 +116,22 @@ function renderInventory() {
if (item) {
const icon = item.icon || "/images/items/default.png";
html += `
<div class="inventory-slot"
data-slot="${item.equip_slot || ""}"
data-id="${item.id}"
data-level="${item.level}"
draggable="true">
<img src="${icon}">
</div>
`;
data-slot="${item.equip_slot || ""}"
data-id="${item.id}"
data-level="${item.level}"
draggable="true">
<img src="${icon}">
</div>`;
} else {
html += `
<div class="inventory-slot empty"></div>
`;
html += `<div class="inventory-slot empty"></div>`;
}
}
grid.innerHTML = html;
const totalPages = Math.max(
1,
Math.ceil(inventoryItems.length / slotsPerPage),
);
const totalPages = Math.max(1, Math.ceil(inventoryItems.length / slotsPerPage));
document.getElementById("inventory-page").innerText =
"Seite " + (inventoryPage + 1) + " / " + totalPages;
@ -135,11 +151,7 @@ function initInventoryButtons() {
};
document.getElementById("inv-right").onclick = () => {
const totalPages = Math.max(
1,
Math.ceil(inventoryItems.length / slotsPerPage),
);
const totalPages = Math.max(1, Math.ceil(inventoryItems.length / slotsPerPage));
if (inventoryPage < totalPages - 1) {
inventoryPage++;
renderInventory();
@ -163,16 +175,12 @@ async function loadEquipment() {
const label = slot.querySelector(".slot-label");
slot.innerHTML = `
<img src="${item.icon}"
draggable="true"
data-id="${item.item_id}"
data-level="${item.item_level_id}">
`;
slot.innerHTML = `<img src="${item.icon}" draggable="true" data-id="${item.item_id}" data-level="${item.item_level_id}">`;
if (label) slot.appendChild(label);
slot.classList.add("has-item");
// Avatar Overlay aktualisieren
updateAvatarOverlay(item.slot, item.icon);
});
}
@ -201,7 +209,6 @@ function initSlotDrag() {
img.addEventListener("dragstart", (e) => {
const slot = img.closest(".slot");
e.dataTransfer.setData("itemId", img.dataset.id);
e.dataTransfer.setData("itemLevel", img.dataset.level);
e.dataTransfer.setData("slot", slot.dataset.slot);
@ -221,11 +228,10 @@ function initDrop() {
slot.addEventListener("drop", (e) => {
e.preventDefault();
const itemId = e.dataTransfer.getData("itemId");
const itemId = e.dataTransfer.getData("itemId");
const itemLevel = e.dataTransfer.getData("itemLevel");
const itemSlot = e.dataTransfer.getData("slot");
const source = e.dataTransfer.getData("source");
const itemSlot = e.dataTransfer.getData("slot");
const source = e.dataTransfer.getData("source");
const targetSlot = slot.dataset.slot;
if (!itemSlot || itemSlot !== targetSlot) return;
@ -233,41 +239,27 @@ function initDrop() {
let icon;
if (source === "inventory") {
const inventoryItem = document.querySelector(
'.inventory-slot[data-id="' + itemId + '"]',
);
const inventoryItem = document.querySelector('.inventory-slot[data-id="' + itemId + '"]');
if (!inventoryItem) return;
icon = inventoryItem.querySelector("img").src;
inventoryItem.classList.add("empty");
inventoryItem.innerHTML = "";
} else {
const slotItem = document.querySelector(
'.slot[data-slot="' + itemSlot + '"] img',
);
const slotItem = document.querySelector('.slot[data-slot="' + itemSlot + '"] img');
if (!slotItem) return;
icon = slotItem.src;
}
const label = slot.querySelector(".slot-label");
slot.innerHTML = `
<img src="${icon}"
draggable="true"
data-id="${itemId}"
data-level="${itemLevel}">
`;
slot.innerHTML = `<img src="${icon}" draggable="true" data-id="${itemId}" data-level="${itemLevel}">`;
if (label) slot.appendChild(label);
slot.classList.add("has-item");
// Avatar Overlay anzeigen
updateAvatarOverlay(targetSlot, icon);
initDrag();
initSlotDrag();
saveEquipment(targetSlot, itemId, itemLevel);
});
});
@ -285,20 +277,17 @@ function initInventoryDrop() {
grid.addEventListener("drop", (e) => {
e.preventDefault();
const source = e.dataTransfer.getData("source");
const source = e.dataTransfer.getData("source");
if (source !== "slot") return;
const itemId = e.dataTransfer.getData("itemId");
const itemId = e.dataTransfer.getData("itemId");
const itemLevel = e.dataTransfer.getData("itemLevel");
const slotName = e.dataTransfer.getData("slot");
const slotName = e.dataTransfer.getData("slot");
const slot = document.querySelector('.slot[data-slot="' + slotName + '"]');
if (!slot) return;
const img = slot.querySelector("img");
if (!img) return;
inventoryItems.push({
@ -311,14 +300,14 @@ function initInventoryDrop() {
renderInventory();
const label = slot.querySelector(".slot-label");
slot.innerHTML = "";
if (label) slot.appendChild(label);
slot.classList.remove("has-item");
saveEquipment(slotName, null, null);
// Avatar Overlay entfernen
updateAvatarOverlay(slotName, null);
saveEquipment(slotName, null, null);
initDrag();
initSlotDrag();
});
@ -332,10 +321,6 @@ async function saveEquipment(slot, itemId, itemLevelId) {
await fetch("/api/equip", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({
slot: slot,
itemId: itemId,
itemLevelId: itemLevelId,
}),
body: JSON.stringify({ slot, itemId, itemLevelId }),
});
}
}