tgkdtz
This commit is contained in:
parent
861b03da45
commit
fea1b776e5
@ -4,17 +4,14 @@
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<meta charset="UTF-8" />
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title><%= title || "Spielfeld" %></title>
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<title><%= title || "Spielfeld" %></title>
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<link
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<link href="https://fonts.googleapis.com/css2?family=Cinzel:wght@400;700&display=swap" rel="stylesheet" />
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href="https://fonts.googleapis.com/css2?family=Cinzel:wght@400;700&display=swap"
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rel="stylesheet"
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/>
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<link rel="stylesheet" href="/css/1v1.css" />
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<link rel="stylesheet" href="/css/1v1.css" />
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<style>
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<style>
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#match-result-overlay {
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#match-result-overlay {
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display: none;
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display: none;
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position: fixed;
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position: fixed;
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inset: 0;
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inset: 0;
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background: rgba(0, 0, 0, 0.88);
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background: rgba(0,0,0,0.88);
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z-index: 9999;
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z-index: 9999;
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flex-direction: column;
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flex-direction: column;
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align-items: center;
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align-items: center;
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@ -22,94 +19,29 @@
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font-family: "Cinzel", serif;
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font-family: "Cinzel", serif;
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animation: fadeIn 0.4s ease;
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animation: fadeIn 0.4s ease;
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}
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}
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#match-result-overlay.show {
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#match-result-overlay.show { display: flex; }
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display: flex;
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@keyframes fadeIn { from{opacity:0;} to{opacity:1;} }
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}
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@keyframes pulse { 0%,100%{opacity:1;} 50%{opacity:0.5;} }
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@keyframes fadeIn {
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from {
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opacity: 0;
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}
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to {
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opacity: 1;
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}
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}
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@keyframes pulse {
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0%,
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100% {
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opacity: 1;
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}
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50% {
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opacity: 0.5;
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}
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}
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.result-title {
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.result-title { font-size:48px; letter-spacing:6px; margin-bottom:12px; text-shadow:0 0 30px currentColor; }
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font-size: 48px;
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.result-title.win { color:#f0d060; }
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letter-spacing: 6px;
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.result-title.lose { color:#c84040; }
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margin-bottom: 12px;
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.result-points { font-size:22px; color:#c8a860; margin-bottom:6px; letter-spacing:2px; }
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text-shadow: 0 0 30px currentColor;
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.result-levelup { font-size:18px; color:#60e060; margin-bottom:20px; letter-spacing:2px; animation:pulse 1s ease-in-out infinite; }
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}
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.result-progress-wrap { width:320px; margin-bottom:24px; }
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.result-title.win {
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.result-progress-label { display:flex; justify-content:space-between; font-size:12px; color:#a08060; margin-bottom:6px; }
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color: #f0d060;
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.result-progress-track { height:10px; background:rgba(255,255,255,0.08); border-radius:5px; overflow:hidden; }
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}
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.result-progress-fill { height:100%; background:linear-gradient(90deg,#c8960c,#f0d060); border-radius:5px; transition:width 1s ease; }
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.result-title.lose {
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color: #c84040;
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}
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.result-points {
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font-size: 22px;
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color: #c8a860;
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margin-bottom: 6px;
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letter-spacing: 2px;
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}
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.result-levelup {
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font-size: 18px;
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color: #60e060;
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margin-bottom: 20px;
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letter-spacing: 2px;
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animation: pulse 1s ease-in-out infinite;
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}
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.result-progress-wrap {
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width: 320px;
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margin-bottom: 24px;
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}
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.result-progress-label {
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display: flex;
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justify-content: space-between;
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font-size: 12px;
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color: #a08060;
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margin-bottom: 6px;
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}
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.result-progress-track {
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height: 10px;
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background: rgba(255, 255, 255, 0.08);
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border-radius: 5px;
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overflow: hidden;
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}
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.result-progress-fill {
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height: 100%;
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background: linear-gradient(90deg, #c8960c, #f0d060);
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border-radius: 5px;
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transition: width 1s ease;
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}
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.result-close-btn {
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.result-close-btn {
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background: linear-gradient(#4a3010, #2a1a08);
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background:linear-gradient(#4a3010,#2a1a08); border:2px solid #c8960c;
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border: 2px solid #c8960c;
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color:#f0d9a6; font-family:"Cinzel",serif; font-size:14px;
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color: #f0d9a6;
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padding:10px 30px; border-radius:8px; cursor:pointer;
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font-family: "Cinzel", serif;
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letter-spacing:2px; margin-top:10px; transition:0.2s;
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font-size: 14px;
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padding: 10px 30px;
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border-radius: 8px;
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cursor: pointer;
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letter-spacing: 2px;
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margin-top: 10px;
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transition: 0.2s;
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}
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.result-close-btn:hover {
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border-color: #f0d060;
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filter: brightness(1.2);
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}
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}
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.result-close-btn:hover { border-color:#f0d060; filter:brightness(1.2); }
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</style>
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</style>
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<style>
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<style>
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/* ── Deck-Stapel ────────────────────────── */
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/* ── Deck-Stapel ────────────────────────── */
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.hand-slot-deck {
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.hand-slot-deck {
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position: relative;
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position: relative;
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@ -127,41 +59,31 @@
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height: 100%;
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height: 100%;
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object-fit: cover;
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object-fit: cover;
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border-radius: 7px;
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border-radius: 7px;
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box-shadow: 0 2px 8px rgba(0, 0, 0, 0.7);
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box-shadow: 0 2px 8px rgba(0,0,0,0.7);
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}
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.deck-shadow-3 {
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transform: translate(-4px, -4px);
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}
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.deck-shadow-2 {
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transform: translate(-2px, -2px);
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}
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.deck-shadow-1 {
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transform: translate(-1px, -1px);
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}
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.deck-card-top {
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transform: translate(0, 0);
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border: 1px solid rgba(200, 150, 42, 0.5);
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}
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}
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.deck-shadow-3 { transform: translate(-4px, -4px); }
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.deck-shadow-2 { transform: translate(-2px, -2px); }
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.deck-shadow-1 { transform: translate(-1px, -1px); }
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.deck-card-top { transform: translate(0,0); border: 1px solid rgba(200,150,42,0.5); }
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.deck-count {
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.deck-count {
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position: absolute;
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position: absolute;
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bottom: 2px;
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bottom: 2px;
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left: 0;
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left: 0; right: 0;
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right: 0;
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text-align: center;
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text-align: center;
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font-family: "Cinzel", serif;
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font-family: "Cinzel", serif;
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font-size: 10px;
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font-size: 10px;
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color: #f0d060;
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color: #f0d060;
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text-shadow: 0 1px 3px rgba(0, 0, 0, 0.8);
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text-shadow: 0 1px 3px rgba(0,0,0,0.8);
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}
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}
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.hand-slot-card {
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.hand-slot-card {
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border: 1px solid rgba(200, 150, 42, 0.4) !important;
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border: 1px solid rgba(200,150,42,0.4) !important;
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}
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}
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.hand-slot-card > img {
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.hand-slot-card > img {
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border-radius: calc(var(--s) * 7);
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border-radius: calc(var(--s) * 7);
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overflow: hidden;
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overflow: hidden;
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}
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}
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.hand-slot-card:hover {
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.hand-slot-card:hover {
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border-color: rgba(200, 150, 42, 0.9) !important;
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border-color: rgba(200,150,42,0.9) !important;
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transform: translateY(-4px);
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transform: translateY(-4px);
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transition: transform 0.15s;
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transition: transform 0.15s;
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}
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}
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@ -180,41 +102,31 @@
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<div class="game-title"><%= title || "Spielfeld" %></div>
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<div class="game-title"><%= title || "Spielfeld" %></div>
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<!-- Zug-Timer mittig -->
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<!-- Zug-Timer mittig -->
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<div id="turn-timer-wrap" style="display: none">
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<div id="turn-timer-wrap" style="display:none;">
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<svg id="turn-timer-svg" viewBox="0 0 44 44" width="44" height="44">
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<svg id="turn-timer-svg" viewBox="0 0 44 44" width="44" height="44">
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<circle cx="22" cy="22" r="18" class="tt-track" />
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<circle cx="22" cy="22" r="18" class="tt-track"/>
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<circle cx="22" cy="22" r="18" class="tt-fill" id="tt-circle" />
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<circle cx="22" cy="22" r="18" class="tt-fill" id="tt-circle"/>
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</svg>
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</svg>
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<div id="turn-timer-num">20</div>
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<div id="turn-timer-num">20</div>
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</div>
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</div>
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<div class="top-icons">
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<div class="top-icons">
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<div class="top-icon">⚙</div>
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<div class="top-icon">⚙</div><div class="top-icon">🗺</div>
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<div class="top-icon">🗺</div>
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<div class="top-icon">📖</div><div class="top-icon">🏆</div>
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<div class="top-icon">📖</div>
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<div class="top-icon">🏆</div>
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</div>
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</div>
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<div class="top-bar-actions">
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<div class="top-bar-actions">
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<button class="end-turn-btn" id="end-turn-btn" disabled>
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<button class="end-turn-btn" id="end-turn-btn" disabled>Zug beenden</button>
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Zug beenden
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</button>
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<button class="aufgeben-btn" id="aufgeben-btn">🏳 Aufgeben</button>
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<button class="aufgeben-btn" id="aufgeben-btn">🏳 Aufgeben</button>
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</div>
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</div>
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</div>
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</div>
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<div id="board-lock-overlay" style="display: none">
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<div id="board-lock-overlay" style="display:none;">
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<div id="ready-timer-box">
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<div id="ready-timer-box">
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<div id="ready-timer-label">Bereit machen</div>
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<div id="ready-timer-label">Bereit machen</div>
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<div id="ready-timer-ring">
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<div id="ready-timer-ring">
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<svg viewBox="0 0 80 80" width="80" height="80">
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<svg viewBox="0 0 80 80" width="80" height="80">
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<circle cx="40" cy="40" r="34" class="timer-track" />
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<circle cx="40" cy="40" r="34" class="timer-track"/>
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<circle
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<circle cx="40" cy="40" r="34" class="timer-fill" id="timer-circle"/>
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cx="40"
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cy="40"
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r="34"
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class="timer-fill"
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id="timer-circle"
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/>
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</svg>
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</svg>
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<div id="ready-timer-number">30</div>
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<div id="ready-timer-number">30</div>
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</div>
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</div>
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@ -230,19 +142,11 @@
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<div class="avatar avatar-left" id="avLeft">
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<div class="avatar avatar-left" id="avLeft">
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<input type="file" accept="image/*" id="fileInputLeft" />
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<input type="file" accept="image/*" id="fileInputLeft" />
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<img id="avImgL" class="av-img" />
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<img id="avImgL" class="av-img" />
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<div class="av-placeholder" id="avPhL">
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<div class="av-placeholder" id="avPhL"><div class="av-icon">⚔</div></div>
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<div class="av-icon">⚔</div>
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</div>
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<div class="av-name" id="nameLeft"><%= player1 || "Spieler 1" %></div>
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<div class="av-name" id="nameLeft"><%= player1 || "Spieler 1" %></div>
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<div class="av-stats">
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<div class="av-stats">
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<div class="stat hp">
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<div class="stat hp"><span class="s-icon">❤</span><span class="s-val" id="hpLeft"><%= player1hp || 20 %></span></div>
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<span class="s-icon">❤</span
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<div class="stat mana"><span class="s-icon">💧</span><span class="s-val" id="manaLeft"><%= player1mana || 3 %></span></div>
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><span class="s-val" id="hpLeft"><%= player1hp || 20 %></span>
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</div>
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<div class="stat mana">
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<span class="s-icon">💧</span
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><span class="s-val" id="manaLeft"><%= player1mana || 3 %></span>
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</div>
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</div>
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</div>
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<div class="hp-orb" id="orbLeft"><%= player1hp || 15 %></div>
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<div class="hp-orb" id="orbLeft"><%= player1hp || 15 %></div>
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</div>
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</div>
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@ -250,27 +154,19 @@
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<div class="avatar avatar-right" id="avRight">
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<div class="avatar avatar-right" id="avRight">
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<input type="file" accept="image/*" id="fileInputRight" />
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<input type="file" accept="image/*" id="fileInputRight" />
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<img id="avImgR" class="av-img" />
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<img id="avImgR" class="av-img" />
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<div class="av-placeholder" id="avPhR">
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<div class="av-placeholder" id="avPhR"><div class="av-icon">🛡</div></div>
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<div class="av-icon">🛡</div>
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</div>
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<div class="av-name" id="nameRight"><%= player2 || "Gegner" %></div>
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<div class="av-name" id="nameRight"><%= player2 || "Gegner" %></div>
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<div class="av-stats">
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<div class="av-stats">
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<div class="stat hp">
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<div class="stat hp"><span class="s-icon">❤</span><span class="s-val" id="hpRight"><%= player2hp || 20 %></span></div>
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<span class="s-icon">❤</span
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<div class="stat mana"><span class="s-icon">💧</span><span class="s-val" id="manaRight"><%= player2mana || 3 %></span></div>
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><span class="s-val" id="hpRight"><%= player2hp || 20 %></span>
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</div>
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<div class="stat mana">
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<span class="s-icon">💧</span
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><span class="s-val" id="manaRight"><%= player2mana || 3 %></span>
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</div>
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||||||
</div>
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</div>
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<div class="hp-orb" id="orbRight"><%= player2hp || 15 %></div>
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<div class="hp-orb" id="orbRight"><%= player2hp || 15 %></div>
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||||||
</div>
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</div>
|
||||||
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|
||||||
<div class="card-area">
|
<div class="card-area">
|
||||||
<div class="row-label"></div>
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<div class="row-label">Reihe 1</div>
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||||||
<div class="card-row" id="row1"></div>
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<div class="card-row" id="row1"></div>
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||||||
<div class="row-label"></div>
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<div class="row-label">Reihe 2</div>
|
||||||
<div class="card-row" id="row2"></div>
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<div class="card-row" id="row2"></div>
|
||||||
</div>
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</div>
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||||||
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@ -295,26 +191,14 @@
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|||||||
<div id="match-result-overlay">
|
<div id="match-result-overlay">
|
||||||
<div class="result-title" id="result-title"></div>
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<div class="result-title" id="result-title"></div>
|
||||||
<div class="result-points" id="result-points"></div>
|
<div class="result-points" id="result-points"></div>
|
||||||
<div
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<div class="result-levelup" id="result-levelup" style="display:none;"></div>
|
||||||
class="result-levelup"
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<div class="result-progress-wrap" id="result-progress-wrap" style="display:none;">
|
||||||
id="result-levelup"
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|
||||||
style="display: none"
|
|
||||||
></div>
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|
||||||
<div
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|
||||||
class="result-progress-wrap"
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|
||||||
id="result-progress-wrap"
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|
||||||
style="display: none"
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|
||||||
>
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|
||||||
<div class="result-progress-label">
|
<div class="result-progress-label">
|
||||||
<span id="result-level-label">Level</span>
|
<span id="result-level-label">Level</span>
|
||||||
<span id="result-pts-label"></span>
|
<span id="result-pts-label"></span>
|
||||||
</div>
|
</div>
|
||||||
<div class="result-progress-track">
|
<div class="result-progress-track">
|
||||||
<div
|
<div class="result-progress-fill" id="result-progress-fill" style="width:0%"></div>
|
||||||
class="result-progress-fill"
|
|
||||||
id="result-progress-fill"
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|
||||||
style="width: 0%"
|
|
||||||
></div>
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|
||||||
</div>
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</div>
|
||||||
</div>
|
</div>
|
||||||
<button class="result-close-btn" id="result-close-btn">Schließen</button>
|
<button class="result-close-btn" id="result-close-btn">Schließen</button>
|
||||||
@ -323,15 +207,12 @@
|
|||||||
<script src="/socket.io/socket.io.js"></script>
|
<script src="/socket.io/socket.io.js"></script>
|
||||||
<script>
|
<script>
|
||||||
/* ── Spielfeld aufbauen ─────────────────────────────── */
|
/* ── Spielfeld aufbauen ─────────────────────────────── */
|
||||||
["row1", "row2"].forEach((id) => {
|
["row1","row2"].forEach(id => {
|
||||||
const row = document.getElementById(id);
|
const row = document.getElementById(id);
|
||||||
for (let i = 1; i <= 11; i++) {
|
for (let i = 1; i <= 11; i++) {
|
||||||
const s = document.createElement("div");
|
const s = document.createElement("div");
|
||||||
s.className = "card-slot";
|
s.className = "card-slot";
|
||||||
s.innerHTML =
|
s.innerHTML = '<span class="slot-icon">✦</span><span class="slot-num">' + i + "</span>";
|
||||||
'<span class="slot-icon">✦</span><span class="slot-num">' +
|
|
||||||
i +
|
|
||||||
"</span>";
|
|
||||||
row.appendChild(s);
|
row.appendChild(s);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@ -355,7 +236,7 @@
|
|||||||
|
|
||||||
// ── Slots 2–4: aufgedeckte Handkarten (leer bis API lädt) ───
|
// ── Slots 2–4: aufgedeckte Handkarten (leer bis API lädt) ───
|
||||||
const handCardIds = ["hand-card-1", "hand-card-2", "hand-card-3"];
|
const handCardIds = ["hand-card-1", "hand-card-2", "hand-card-3"];
|
||||||
handCardIds.forEach((id) => {
|
handCardIds.forEach(id => {
|
||||||
const s = document.createElement("div");
|
const s = document.createElement("div");
|
||||||
s.className = "hand-slot hand-slot-card";
|
s.className = "hand-slot hand-slot-card";
|
||||||
s.id = id;
|
s.id = id;
|
||||||
@ -379,9 +260,7 @@
|
|||||||
|
|
||||||
// State pro Slot: { card, currentCd } oder null = leer
|
// State pro Slot: { card, currentCd } oder null = leer
|
||||||
const handSlotState = {};
|
const handSlotState = {};
|
||||||
handCardIds.forEach((id) => {
|
handCardIds.forEach(id => { handSlotState[id] = null; });
|
||||||
handSlotState[id] = null;
|
|
||||||
});
|
|
||||||
|
|
||||||
/* ── Slot rendern ──────────────────────────────────── */
|
/* ── Slot rendern ──────────────────────────────────── */
|
||||||
function renderHandSlot(id) {
|
function renderHandSlot(id) {
|
||||||
@ -405,11 +284,9 @@
|
|||||||
<div class="card-stat-overlay">
|
<div class="card-stat-overlay">
|
||||||
${atkVal != null ? `<span class="cs-atk">${atkVal}</span>` : ""}
|
${atkVal != null ? `<span class="cs-atk">${atkVal}</span>` : ""}
|
||||||
${defVal != null ? `<span class="cs-def">${defVal}</span>` : ""}
|
${defVal != null ? `<span class="cs-def">${defVal}</span>` : ""}
|
||||||
${
|
${card.cooldown != null
|
||||||
card.cooldown != null
|
|
||||||
? `<span class="cs-cd ${isReady ? "cs-cd-ready" : ""}">${isReady ? "✓" : currentCd}</span>`
|
? `<span class="cs-cd ${isReady ? "cs-cd-ready" : ""}">${isReady ? "✓" : currentCd}</span>`
|
||||||
: ""
|
: ""}
|
||||||
}
|
|
||||||
</div>`;
|
</div>`;
|
||||||
|
|
||||||
const readyBadge = isReady
|
const readyBadge = isReady
|
||||||
@ -440,7 +317,7 @@
|
|||||||
/* ── Karte vom Deck ziehen ─────────────────────────── */
|
/* ── Karte vom Deck ziehen ─────────────────────────── */
|
||||||
function drawNextCard() {
|
function drawNextCard() {
|
||||||
if (deckQueue.length === 0) return;
|
if (deckQueue.length === 0) return;
|
||||||
const freeSlot = handCardIds.find((id) => handSlotState[id] === null);
|
const freeSlot = handCardIds.find(id => handSlotState[id] === null);
|
||||||
if (!freeSlot) return; // alle Slots belegt → Karte bleibt im Deck
|
if (!freeSlot) return; // alle Slots belegt → Karte bleibt im Deck
|
||||||
const card = deckQueue.shift();
|
const card = deckQueue.shift();
|
||||||
setHandSlot(freeSlot, card);
|
setHandSlot(freeSlot, card);
|
||||||
@ -450,7 +327,7 @@
|
|||||||
|
|
||||||
/* ── Cooldowns beim Zug-Ende reduzieren ────────────── */
|
/* ── Cooldowns beim Zug-Ende reduzieren ────────────── */
|
||||||
function tickHandCooldowns() {
|
function tickHandCooldowns() {
|
||||||
handCardIds.forEach((id) => {
|
handCardIds.forEach(id => {
|
||||||
const state = handSlotState[id];
|
const state = handSlotState[id];
|
||||||
if (!state) return;
|
if (!state) return;
|
||||||
if (state.currentCd > 0) state.currentCd--;
|
if (state.currentCd > 0) state.currentCd--;
|
||||||
@ -462,8 +339,7 @@
|
|||||||
(async () => {
|
(async () => {
|
||||||
try {
|
try {
|
||||||
const urlP = new URLSearchParams(window.location.search);
|
const urlP = new URLSearchParams(window.location.search);
|
||||||
const deckId =
|
const deckId = urlP.get("deck") || sessionStorage.getItem("selectedDeckId");
|
||||||
urlP.get("deck") || sessionStorage.getItem("selectedDeckId");
|
|
||||||
if (!deckId) return;
|
if (!deckId) return;
|
||||||
|
|
||||||
const cardsRes = await fetch("/api/decks/" + deckId + "/cards");
|
const cardsRes = await fetch("/api/decks/" + deckId + "/cards");
|
||||||
@ -472,7 +348,7 @@
|
|||||||
|
|
||||||
// Karten nach amount auffalten
|
// Karten nach amount auffalten
|
||||||
const expanded = [];
|
const expanded = [];
|
||||||
cards.forEach((card) => {
|
cards.forEach(card => {
|
||||||
for (let i = 0; i < (card.amount ?? 1); i++) expanded.push(card);
|
for (let i = 0; i < (card.amount ?? 1); i++) expanded.push(card);
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -491,7 +367,8 @@
|
|||||||
deckQueue = expanded.slice(3);
|
deckQueue = expanded.slice(3);
|
||||||
const countEl = document.getElementById("deck-count");
|
const countEl = document.getElementById("deck-count");
|
||||||
if (countEl) countEl.textContent = deckQueue.length;
|
if (countEl) countEl.textContent = deckQueue.length;
|
||||||
} catch (e) {
|
|
||||||
|
} catch(e) {
|
||||||
console.error("[Battlefield] Deck laden:", e);
|
console.error("[Battlefield] Deck laden:", e);
|
||||||
}
|
}
|
||||||
})();
|
})();
|
||||||
@ -517,12 +394,19 @@
|
|||||||
updateTimerUI(turnSecsLeft);
|
updateTimerUI(turnSecsLeft);
|
||||||
if (turnSecsLeft <= 0) {
|
if (turnSecsLeft <= 0) {
|
||||||
clearInterval(turnTimerInt);
|
clearInterval(turnTimerInt);
|
||||||
// Zeit abgelaufen → Zug automatisch beenden
|
|
||||||
if (isMyTurn) {
|
if (isMyTurn) {
|
||||||
tickHandCooldowns();
|
tickHandCooldowns();
|
||||||
drawNextCard();
|
drawNextCard();
|
||||||
setTurnState(false);
|
setTurnState(false);
|
||||||
socket.emit("end_turn", { matchId, slot: mySlot });
|
socket.emit("end_turn", { matchId, slot: mySlot });
|
||||||
|
|
||||||
|
// Watchdog: falls turn_change nach 5s nicht ankommt → selbst freischalten
|
||||||
|
setTimeout(() => {
|
||||||
|
if (!isMyTurn) {
|
||||||
|
console.warn("[1v1] Kein turn_change nach 5s – Zug lokal übergeben");
|
||||||
|
setTurnState(true);
|
||||||
|
}
|
||||||
|
}, 5000);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}, 1000);
|
}, 1000);
|
||||||
@ -540,8 +424,7 @@
|
|||||||
if (num) num.textContent = secs;
|
if (num) num.textContent = secs;
|
||||||
if (circle) {
|
if (circle) {
|
||||||
circle.style.strokeDashoffset = TT_CIRCUM * (1 - secs / TURN_SECONDS);
|
circle.style.strokeDashoffset = TT_CIRCUM * (1 - secs / TURN_SECONDS);
|
||||||
circle.style.stroke =
|
circle.style.stroke = secs > 10 ? "#27ae60" : secs > 5 ? "#f39c12" : "#e74c3c";
|
||||||
secs > 10 ? "#27ae60" : secs > 5 ? "#f39c12" : "#e74c3c";
|
|
||||||
if (secs <= 5) {
|
if (secs <= 5) {
|
||||||
num.style.color = "#e74c3c";
|
num.style.color = "#e74c3c";
|
||||||
num.style.animation = "tt-pulse 0.5s ease-in-out infinite";
|
num.style.animation = "tt-pulse 0.5s ease-in-out infinite";
|
||||||
@ -571,11 +454,21 @@
|
|||||||
btn.style.opacity = "1";
|
btn.style.opacity = "1";
|
||||||
document.getElementById("turn-indicator")?.remove();
|
document.getElementById("turn-indicator")?.remove();
|
||||||
startTurnTimer();
|
startTurnTimer();
|
||||||
|
// Watchdog für wartenden Spieler abbrechen falls vorhanden
|
||||||
|
if (window._waitWatchdog) { clearTimeout(window._waitWatchdog); window._waitWatchdog = null; }
|
||||||
} else {
|
} else {
|
||||||
btn.disabled = true;
|
btn.disabled = true;
|
||||||
btn.style.opacity = "0.4";
|
btn.style.opacity = "0.4";
|
||||||
stopTurnTimer();
|
stopTurnTimer();
|
||||||
showTurnIndicator();
|
showTurnIndicator();
|
||||||
|
// Watchdog: falls nach 26s kein turn_change → eigenen Zug erzwingen
|
||||||
|
if (window._waitWatchdog) clearTimeout(window._waitWatchdog);
|
||||||
|
window._waitWatchdog = setTimeout(() => {
|
||||||
|
if (!isMyTurn) {
|
||||||
|
console.warn("[1v1] Kein turn_change nach 26s – Zug lokal übernommen");
|
||||||
|
setTurnState(true);
|
||||||
|
}
|
||||||
|
}, 26000);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -612,7 +505,6 @@
|
|||||||
setTurnState(false);
|
setTurnState(false);
|
||||||
socket.emit("end_turn", { matchId, slot: mySlot });
|
socket.emit("end_turn", { matchId, slot: mySlot });
|
||||||
});
|
});
|
||||||
|
|
||||||
/* ── Hilfsfunktion: Karte mit Stats in einen Slot rendern ── */
|
/* ── Hilfsfunktion: Karte mit Stats in einen Slot rendern ── */
|
||||||
function renderCardInSlot(slot, card) {
|
function renderCardInSlot(slot, card) {
|
||||||
if (!slot || !card) return;
|
if (!slot || !card) return;
|
||||||
@ -623,15 +515,12 @@
|
|||||||
const hasAtk = atkVal != null;
|
const hasAtk = atkVal != null;
|
||||||
const hasDef = defVal != null;
|
const hasDef = defVal != null;
|
||||||
const hasCd = cdVal != null;
|
const hasCd = cdVal != null;
|
||||||
const statsHtml =
|
const statsHtml = (hasAtk || hasDef || hasCd) ? `
|
||||||
hasAtk || hasDef || hasCd
|
|
||||||
? `
|
|
||||||
<div class="card-stat-overlay">
|
<div class="card-stat-overlay">
|
||||||
${hasAtk ? `<span class="cs-atk">${atkVal}</span>` : ""}
|
${hasAtk ? `<span class="cs-atk">${atkVal}</span>` : ""}
|
||||||
${hasDef ? `<span class="cs-def">${defVal}</span>` : ""}
|
${hasDef ? `<span class="cs-def">${defVal}</span>` : ""}
|
||||||
${hasCd ? `<span class="cs-cd">${cdVal}</span>` : ""}
|
${hasCd ? `<span class="cs-cd">${cdVal}</span>` : ""}
|
||||||
</div>`
|
</div>` : "";
|
||||||
: "";
|
|
||||||
|
|
||||||
slot.classList.add("slot-occupied");
|
slot.classList.add("slot-occupied");
|
||||||
slot.innerHTML = card.image
|
slot.innerHTML = card.image
|
||||||
@ -661,18 +550,10 @@
|
|||||||
let myIngameName = null;
|
let myIngameName = null;
|
||||||
|
|
||||||
function emitArenaJoin(me) {
|
function emitArenaJoin(me) {
|
||||||
myIngameName =
|
myIngameName = (me && (me.ingame_name || me.username || me.name || String(me.id))) || "Spieler";
|
||||||
(me && (me.ingame_name || me.username || me.name || String(me.id))) ||
|
const myNameEl = document.getElementById(amIPlayer1 ? "nameLeft" : "nameRight");
|
||||||
"Spieler";
|
|
||||||
const myNameEl = document.getElementById(
|
|
||||||
amIPlayer1 ? "nameLeft" : "nameRight",
|
|
||||||
);
|
|
||||||
if (myNameEl) myNameEl.textContent = myIngameName;
|
if (myNameEl) myNameEl.textContent = myIngameName;
|
||||||
console.log("[1v1] emitArenaJoin →", {
|
console.log("[1v1] emitArenaJoin →", { matchId, slot: mySlot, name: myIngameName });
|
||||||
matchId,
|
|
||||||
slot: mySlot,
|
|
||||||
name: myIngameName,
|
|
||||||
});
|
|
||||||
socket.emit("arena_join", {
|
socket.emit("arena_join", {
|
||||||
matchId,
|
matchId,
|
||||||
slot: mySlot,
|
slot: mySlot,
|
||||||
@ -683,8 +564,8 @@
|
|||||||
|
|
||||||
function fetchAndJoin() {
|
function fetchAndJoin() {
|
||||||
fetch("/arena/me")
|
fetch("/arena/me")
|
||||||
.then((r) => r.json())
|
.then(r => r.json())
|
||||||
.then((me) => emitArenaJoin(me))
|
.then(me => emitArenaJoin(me))
|
||||||
.catch(() => {
|
.catch(() => {
|
||||||
console.warn("[1v1] /arena/me fehlgeschlagen – join ohne Account");
|
console.warn("[1v1] /arena/me fehlgeschlagen – join ohne Account");
|
||||||
emitArenaJoin(null);
|
emitArenaJoin(null);
|
||||||
@ -713,60 +594,40 @@
|
|||||||
}, 10000);
|
}, 10000);
|
||||||
|
|
||||||
/* ── Gegner verbunden ───────────────────────────────── */
|
/* ── Gegner verbunden ───────────────────────────────── */
|
||||||
socket.on("arena_opponent_joined", (data) => {
|
socket.on("arena_opponent_joined", data => {
|
||||||
console.log("[Arena] arena_opponent_joined:", data);
|
console.log("[Arena] arena_opponent_joined:", data);
|
||||||
clearTimeout(readyFallbackTimer);
|
clearTimeout(readyFallbackTimer);
|
||||||
const name = data.name || "Gegner";
|
const name = data.name || "Gegner";
|
||||||
document.getElementById(
|
document.getElementById(amIPlayer1 ? "nameRight" : "nameLeft").textContent = name;
|
||||||
amIPlayer1 ? "nameRight" : "nameLeft",
|
|
||||||
).textContent = name;
|
|
||||||
document.getElementById("connecting-overlay")?.remove();
|
document.getElementById("connecting-overlay")?.remove();
|
||||||
const lockOverlay = document.getElementById("board-lock-overlay");
|
const lockOverlay = document.getElementById("board-lock-overlay");
|
||||||
if (lockOverlay) lockOverlay.style.display = "flex";
|
if (lockOverlay) lockOverlay.style.display = "flex";
|
||||||
});
|
});
|
||||||
|
|
||||||
socket.on("arena_ready", (data) => {
|
socket.on("arena_ready", data => {
|
||||||
console.log("[Arena] arena_ready:", data);
|
console.log("[Arena] arena_ready:", data);
|
||||||
clearTimeout(readyFallbackTimer);
|
clearTimeout(readyFallbackTimer);
|
||||||
document.getElementById("connecting-overlay")?.remove();
|
document.getElementById("connecting-overlay")?.remove();
|
||||||
// Eigenen Namen nicht überschreiben – nur Gegner-Slot aktualisieren
|
// Gegner-Name aus server-Daten setzen (immer, außer leer)
|
||||||
const oppNameFromServer = amIPlayer1
|
const oppName = amIPlayer1 ? data.player2 : data.player1;
|
||||||
? data.player2 || "Gegner"
|
const oppEl = document.getElementById(amIPlayer1 ? "nameRight" : "nameLeft");
|
||||||
: data.player1 || "Gegner";
|
if (oppEl && oppName) oppEl.textContent = oppName;
|
||||||
const oppEl = document.getElementById(
|
// Eigenen Namen sichern falls noch nicht gesetzt
|
||||||
amIPlayer1 ? "nameRight" : "nameLeft",
|
const myEl = document.getElementById(amIPlayer1 ? "nameLeft" : "nameRight");
|
||||||
);
|
if (myEl && myIngameName) myEl.textContent = myIngameName;
|
||||||
if (
|
|
||||||
oppEl &&
|
|
||||||
oppNameFromServer !== "Spieler" &&
|
|
||||||
oppNameFromServer !== "Spieler 2" &&
|
|
||||||
oppNameFromServer !== "Spieler 1"
|
|
||||||
) {
|
|
||||||
oppEl.textContent = oppNameFromServer;
|
|
||||||
}
|
|
||||||
const lockOverlay = document.getElementById("board-lock-overlay");
|
const lockOverlay = document.getElementById("board-lock-overlay");
|
||||||
if (lockOverlay) lockOverlay.style.display = "flex";
|
if (lockOverlay) lockOverlay.style.display = "flex";
|
||||||
});
|
});
|
||||||
|
|
||||||
/* ── Server: Zugwechsel ──────────────────────────────── */
|
/* ── Server: Zugwechsel ──────────────────────────────── */
|
||||||
socket.on("turn_change", (data) => {
|
socket.on("turn_change", data => {
|
||||||
// data.activeSlot ist immer "player1" oder "player2" (Server-Slot)
|
|
||||||
// mySlot ist ebenfalls "player1" oder "player2" → direkt vergleichen
|
|
||||||
const nowMyTurn = data.activeSlot === mySlot;
|
const nowMyTurn = data.activeSlot === mySlot;
|
||||||
console.log(
|
console.log("[1v1] turn_change:", data.activeSlot, "| ich bin:", mySlot, "| meinZug:", nowMyTurn);
|
||||||
"[1v1] turn_change:",
|
|
||||||
data.activeSlot,
|
|
||||||
"| ich bin:",
|
|
||||||
mySlot,
|
|
||||||
"| meinZug:",
|
|
||||||
nowMyTurn,
|
|
||||||
);
|
|
||||||
setTurnState(nowMyTurn);
|
setTurnState(nowMyTurn);
|
||||||
});
|
});
|
||||||
|
|
||||||
socket.on("turn_started", (data) => {
|
socket.on("turn_started", data => {
|
||||||
const nowMyTurn = data.slot === mySlot;
|
setTurnState(data.slot === mySlot);
|
||||||
setTurnState(nowMyTurn);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
/* ── Bereit-System ──────────────────────────────────── */
|
/* ── Bereit-System ──────────────────────────────────── */
|
||||||
@ -785,47 +646,30 @@
|
|||||||
const timerCircle = document.getElementById("timer-circle");
|
const timerCircle = document.getElementById("timer-circle");
|
||||||
if (timerCircle) timerCircle.style.strokeDasharray = CIRCUMFERENCE;
|
if (timerCircle) timerCircle.style.strokeDasharray = CIRCUMFERENCE;
|
||||||
|
|
||||||
socket.on("ready_timer", (data) => {
|
socket.on("ready_timer", data => {
|
||||||
const num = document.getElementById("ready-timer-number");
|
const num = document.getElementById("ready-timer-number");
|
||||||
if (num) num.textContent = data.remaining;
|
if (num) num.textContent = data.remaining;
|
||||||
if (timerCircle) {
|
if (timerCircle) {
|
||||||
timerCircle.style.strokeDashoffset =
|
timerCircle.style.strokeDashoffset = CIRCUMFERENCE * (1 - data.remaining / 30);
|
||||||
CIRCUMFERENCE * (1 - data.remaining / 30);
|
timerCircle.style.stroke = data.remaining > 15 ? "#27ae60" : data.remaining > 7 ? "#f39c12" : "#e74c3c";
|
||||||
timerCircle.style.stroke =
|
|
||||||
data.remaining > 15
|
|
||||||
? "#27ae60"
|
|
||||||
: data.remaining > 7
|
|
||||||
? "#f39c12"
|
|
||||||
: "#e74c3c";
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
socket.on("ready_status", (data) => {
|
socket.on("ready_status", data => {
|
||||||
const pip1 = document.getElementById("pip-player1");
|
const pip1 = document.getElementById("pip-player1");
|
||||||
const pip2 = document.getElementById("pip-player2");
|
const pip2 = document.getElementById("pip-player2");
|
||||||
if (data.readySlots) {
|
if (data.readySlots) {
|
||||||
if (data.readySlots.includes("player1") && pip1)
|
if (data.readySlots.includes("player1") && pip1) pip1.textContent = "✅ " + (document.getElementById("nameLeft")?.textContent || "Spieler 1");
|
||||||
pip1.textContent =
|
if (data.readySlots.includes("player2") && pip2) pip2.textContent = "✅ " + (document.getElementById("nameRight")?.textContent || "Spieler 2");
|
||||||
"✅ " +
|
|
||||||
(document.getElementById("nameLeft")?.textContent || "Spieler 1");
|
|
||||||
if (data.readySlots.includes("player2") && pip2)
|
|
||||||
pip2.textContent =
|
|
||||||
"✅ " +
|
|
||||||
(document.getElementById("nameRight")?.textContent ||
|
|
||||||
"Spieler 2");
|
|
||||||
}
|
}
|
||||||
if (data.readyCount === 2) {
|
if (data.readyCount === 2) {
|
||||||
// ── Zufällige Seitenzuweisung ──────────────────────
|
// ── Zufällige Seitenzuweisung ──────────────────────
|
||||||
const seed = matchId
|
const seed = matchId.split("").reduce((a, c) => a + c.charCodeAt(0), 0);
|
||||||
.split("")
|
|
||||||
.reduce((a, c) => a + c.charCodeAt(0), 0);
|
|
||||||
const flip = seed % 2 === 1;
|
const flip = seed % 2 === 1;
|
||||||
|
|
||||||
// Eigenen Namen immer aus myIngameName, Gegner aus DOM
|
// Eigenen Namen immer aus myIngameName, Gegner aus DOM
|
||||||
const myName = myIngameName || "Spieler";
|
const myName = myIngameName || "Spieler";
|
||||||
const oppEl = document.getElementById(
|
const oppEl = document.getElementById(amIPlayer1 ? "nameRight" : "nameLeft");
|
||||||
amIPlayer1 ? "nameRight" : "nameLeft",
|
|
||||||
);
|
|
||||||
const oppName = oppEl?.textContent || "Gegner";
|
const oppName = oppEl?.textContent || "Gegner";
|
||||||
|
|
||||||
// player1-Name und player2-Name bestimmen
|
// player1-Name und player2-Name bestimmen
|
||||||
@ -840,12 +684,11 @@
|
|||||||
document.getElementById("nameRight").textContent = rightName;
|
document.getElementById("nameRight").textContent = rightName;
|
||||||
|
|
||||||
// Platzhalter: Ingame-Namen anzeigen
|
// Platzhalter: Ingame-Namen anzeigen
|
||||||
["avLeft", "avRight"].forEach((avId) => {
|
["avLeft", "avRight"].forEach(avId => {
|
||||||
const av = document.getElementById(avId);
|
const av = document.getElementById(avId);
|
||||||
const ph = av?.querySelector(".av-placeholder");
|
const ph = av?.querySelector(".av-placeholder");
|
||||||
const name = avId === "avLeft" ? leftName : rightName;
|
const name = avId === "avLeft" ? leftName : rightName;
|
||||||
if (ph)
|
if (ph) ph.innerHTML = `
|
||||||
ph.innerHTML = `
|
|
||||||
<div style="
|
<div style="
|
||||||
font-family:'Cinzel',serif;
|
font-family:'Cinzel',serif;
|
||||||
font-size:calc(var(--s)*13);
|
font-size:calc(var(--s)*13);
|
||||||
@ -863,14 +706,11 @@
|
|||||||
|
|
||||||
// Festlegen ob ich der linke Spieler bin
|
// Festlegen ob ich der linke Spieler bin
|
||||||
// flip=false: player1=links, flip=true: player1=rechts
|
// flip=false: player1=links, flip=true: player1=rechts
|
||||||
amILeftPlayer = flip ? mySlot === "player2" : mySlot === "player1";
|
amILeftPlayer = flip ? (mySlot === "player2") : (mySlot === "player1");
|
||||||
|
|
||||||
// Linker Spieler beginnt
|
// Linker Spieler beginnt
|
||||||
setTurnState(amILeftPlayer);
|
setTurnState(amILeftPlayer);
|
||||||
socket.emit("end_turn_init", {
|
socket.emit("end_turn_init", { matchId, starterSlot: flip ? "player2" : "player1" });
|
||||||
matchId,
|
|
||||||
starterSlot: flip ? "player2" : "player1",
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -879,8 +719,7 @@
|
|||||||
// Eigenes Modal statt browser confirm()
|
// Eigenes Modal statt browser confirm()
|
||||||
const modal = document.createElement("div");
|
const modal = document.createElement("div");
|
||||||
modal.id = "surrender-modal";
|
modal.id = "surrender-modal";
|
||||||
modal.style.cssText =
|
modal.style.cssText = "position:fixed;inset:0;z-index:9999;background:rgba(0,0,0,0.8);display:flex;align-items:center;justify-content:center;";
|
||||||
"position:fixed;inset:0;z-index:9999;background:rgba(0,0,0,0.8);display:flex;align-items:center;justify-content:center;";
|
|
||||||
modal.innerHTML = `
|
modal.innerHTML = `
|
||||||
<div style="background:linear-gradient(#2a1a08,#1a0f04);border:2px solid #c8960c;
|
<div style="background:linear-gradient(#2a1a08,#1a0f04);border:2px solid #c8960c;
|
||||||
border-radius:14px;padding:32px 40px;text-align:center;max-width:360px;
|
border-radius:14px;padding:32px 40px;text-align:center;max-width:360px;
|
||||||
@ -902,12 +741,8 @@
|
|||||||
</div>`;
|
</div>`;
|
||||||
document.body.appendChild(modal);
|
document.body.appendChild(modal);
|
||||||
|
|
||||||
document
|
document.getElementById("surrender-no").addEventListener("click", () => modal.remove());
|
||||||
.getElementById("surrender-no")
|
document.getElementById("surrender-yes").addEventListener("click", () => {
|
||||||
.addEventListener("click", () => modal.remove());
|
|
||||||
document
|
|
||||||
.getElementById("surrender-yes")
|
|
||||||
.addEventListener("click", () => {
|
|
||||||
modal.remove();
|
modal.remove();
|
||||||
socket.emit("player_surrender", { matchId, slot: mySlot });
|
socket.emit("player_surrender", { matchId, slot: mySlot });
|
||||||
// Eigene Weiterleitung nach kurzer Verzögerung
|
// Eigene Weiterleitung nach kurzer Verzögerung
|
||||||
@ -918,8 +753,7 @@
|
|||||||
/* ── Nachricht anzeigen + weiterleiten ──────────────── */
|
/* ── Nachricht anzeigen + weiterleiten ──────────────── */
|
||||||
function showSurrenderMessage(iWon) {
|
function showSurrenderMessage(iWon) {
|
||||||
const overlay = document.createElement("div");
|
const overlay = document.createElement("div");
|
||||||
overlay.style.cssText =
|
overlay.style.cssText = "position:fixed;inset:0;z-index:9999;background:rgba(0,0,0,0.9);display:flex;flex-direction:column;align-items:center;justify-content:center;font-family:'Cinzel',serif;";
|
||||||
"position:fixed;inset:0;z-index:9999;background:rgba(0,0,0,0.9);display:flex;flex-direction:column;align-items:center;justify-content:center;font-family:'Cinzel',serif;";
|
|
||||||
overlay.innerHTML = iWon
|
overlay.innerHTML = iWon
|
||||||
? `<div style="font-size:48px;margin-bottom:16px;">🏆</div>
|
? `<div style="font-size:48px;margin-bottom:16px;">🏆</div>
|
||||||
<div style="font-size:28px;color:#f0d060;letter-spacing:4px;">SIEG!</div>
|
<div style="font-size:28px;color:#f0d060;letter-spacing:4px;">SIEG!</div>
|
||||||
@ -942,7 +776,7 @@
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* ── Spielende Events ───────────────────────────────── */
|
/* ── Spielende Events ───────────────────────────────── */
|
||||||
socket.on("player_surrendered", (data) => {
|
socket.on("player_surrendered", data => {
|
||||||
const iLost = data.slot === mySlot;
|
const iLost = data.slot === mySlot;
|
||||||
if (!iLost) {
|
if (!iLost) {
|
||||||
// Ich habe gewonnen (Gegner hat aufgegeben)
|
// Ich habe gewonnen (Gegner hat aufgegeben)
|
||||||
@ -952,7 +786,7 @@
|
|||||||
});
|
});
|
||||||
|
|
||||||
/* Punkte-Ergebnis vom Server (kommt kurz nach player_surrendered) */
|
/* Punkte-Ergebnis vom Server (kommt kurz nach player_surrendered) */
|
||||||
socket.on("match_result", (data) => {
|
socket.on("match_result", data => {
|
||||||
updateResultWithPoints(data);
|
updateResultWithPoints(data);
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -986,16 +820,12 @@
|
|||||||
/* Overlay anzeigen falls noch nicht sichtbar */
|
/* Overlay anzeigen falls noch nicht sichtbar */
|
||||||
const overlay = document.getElementById("match-result-overlay");
|
const overlay = document.getElementById("match-result-overlay");
|
||||||
if (!overlay.classList.contains("show")) {
|
if (!overlay.classList.contains("show")) {
|
||||||
document.getElementById("result-title").textContent = data.won
|
document.getElementById("result-title").textContent = data.won ? "⚔️ SIEG!" : "💀 NIEDERLAGE";
|
||||||
? "⚔️ SIEG!"
|
document.getElementById("result-title").className = "result-title " + (data.won ? "win" : "lose");
|
||||||
: "💀 NIEDERLAGE";
|
|
||||||
document.getElementById("result-title").className =
|
|
||||||
"result-title " + (data.won ? "win" : "lose");
|
|
||||||
overlay.classList.add("show");
|
overlay.classList.add("show");
|
||||||
}
|
}
|
||||||
|
|
||||||
pointsEl.textContent =
|
pointsEl.textContent = data.awarded > 0
|
||||||
data.awarded > 0
|
|
||||||
? "+" + data.awarded + " Arena-Punkte"
|
? "+" + data.awarded + " Arena-Punkte"
|
||||||
: "Keine Punkte (Aufgabe zu früh oder Tageslimit erreicht)";
|
: "Keine Punkte (Aufgabe zu früh oder Tageslimit erreicht)";
|
||||||
|
|
||||||
@ -1006,15 +836,11 @@
|
|||||||
|
|
||||||
/* Fortschrittsbalken vom Server laden */
|
/* Fortschrittsbalken vom Server laden */
|
||||||
fetch("/api/points/me")
|
fetch("/api/points/me")
|
||||||
.then((r) => r.json())
|
.then(r => r.json())
|
||||||
.then((me) => {
|
.then(me => {
|
||||||
progressEl.style.display = "block";
|
progressEl.style.display = "block";
|
||||||
lvlLbl.textContent =
|
lvlLbl.textContent = "Level " + me.current_level + (me.next_level ? " → " + me.next_level : " (MAX)");
|
||||||
"Level " +
|
ptsLbl.textContent = me.points_this_level + " / " + me.points_for_next + " Pts";
|
||||||
me.current_level +
|
|
||||||
(me.next_level ? " → " + me.next_level : " (MAX)");
|
|
||||||
ptsLbl.textContent =
|
|
||||||
me.points_this_level + " / " + me.points_for_next + " Pts";
|
|
||||||
requestAnimationFrame(() => {
|
requestAnimationFrame(() => {
|
||||||
fillEl.style.width = me.progress_percent + "%";
|
fillEl.style.width = me.progress_percent + "%";
|
||||||
});
|
});
|
||||||
@ -1031,44 +857,27 @@
|
|||||||
window.top.location.href = "/launcher";
|
window.top.location.href = "/launcher";
|
||||||
}
|
}
|
||||||
|
|
||||||
document
|
document.getElementById("result-close-btn").addEventListener("click", closePopup);
|
||||||
.getElementById("result-close-btn")
|
|
||||||
.addEventListener("click", closePopup);
|
|
||||||
|
|
||||||
/* ── Avatar ─────────────────────────────────────────── */
|
/* ── Avatar ─────────────────────────────────────────── */
|
||||||
function loadAvatar(input, imgId, parentId) {
|
function loadAvatar(input, imgId, parentId) {
|
||||||
const file = input.files[0];
|
const file = input.files[0];
|
||||||
if (!file) return;
|
if (!file) return;
|
||||||
const r = new FileReader();
|
const r = new FileReader();
|
||||||
r.onload = (e) => {
|
r.onload = e => {
|
||||||
const img = document.getElementById(imgId);
|
const img = document.getElementById(imgId);
|
||||||
img.src = e.target.result;
|
img.src = e.target.result;
|
||||||
img.style.display = "block";
|
img.style.display = "block";
|
||||||
document
|
document.getElementById(parentId)?.querySelector(".av-placeholder")?.style.setProperty("display","none");
|
||||||
.getElementById(parentId)
|
|
||||||
?.querySelector(".av-placeholder")
|
|
||||||
?.style.setProperty("display", "none");
|
|
||||||
};
|
};
|
||||||
r.readAsDataURL(file);
|
r.readAsDataURL(file);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* ── Event-Listener ─────────────────────────────────── */
|
/* ── Event-Listener ─────────────────────────────────── */
|
||||||
document
|
document.getElementById("bereit-btn") ?.addEventListener("click", handleBereit);
|
||||||
.getElementById("bereit-btn")
|
document.getElementById("aufgeben-btn") ?.addEventListener("click", handleAufgeben);
|
||||||
?.addEventListener("click", handleBereit);
|
document.getElementById("fileInputLeft") ?.addEventListener("change", function() { loadAvatar(this,"avImgL","avLeft"); });
|
||||||
document
|
document.getElementById("fileInputRight")?.addEventListener("change", function() { loadAvatar(this,"avImgR","avRight"); });
|
||||||
.getElementById("aufgeben-btn")
|
|
||||||
?.addEventListener("click", handleAufgeben);
|
|
||||||
document
|
|
||||||
.getElementById("fileInputLeft")
|
|
||||||
?.addEventListener("change", function () {
|
|
||||||
loadAvatar(this, "avImgL", "avLeft");
|
|
||||||
});
|
|
||||||
document
|
|
||||||
.getElementById("fileInputRight")
|
|
||||||
?.addEventListener("change", function () {
|
|
||||||
loadAvatar(this, "avImgR", "avRight");
|
|
||||||
});
|
|
||||||
</script>
|
</script>
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user