const express = require("express"); const router = express.Router(); const db = require("../database/database"); const { getMaxRarity } = require("../utils/rarity"); /* ================================ Gewichtete Zufallsauswahl ================================ */ function weightedRandom(weights) { const total = weights.reduce((s, w) => s + w.weight, 0); let r = Math.random() * total; for (const entry of weights) { r -= entry.weight; if (r <= 0) return entry.rarity; } return weights[weights.length - 1].rarity; } /* ================================ Gewichte je Spielerlevel ================================ */ function getWeights(playerLevel) { if (playerLevel < 10) return [ { rarity: 1, weight: 95 }, // 95% { rarity: 2, weight: 5 }, // 5% ]; if (playerLevel < 20) return [ { rarity: 1, weight: 87 }, // 87% { rarity: 2, weight: 11 }, // 11% { rarity: 3, weight: 2 }, // 2% ]; if (playerLevel < 30) return [ { rarity: 1, weight: 80 }, // 80% { rarity: 2, weight: 14 }, // 14% { rarity: 3, weight: 4 }, // 4% { rarity: 4, weight: 2 }, // 2% ]; if (playerLevel < 40) return [ { rarity: 1, weight: 75 }, // 75% { rarity: 2, weight: 16 }, // 16% { rarity: 3, weight: 5 }, // 5% { rarity: 4, weight: 3 }, // 3% { rarity: 5, weight: 1 }, // 1% ]; return [ { rarity: 1, weight: 60 }, // 60.0% { rarity: 2, weight: 25 }, // 25.0% { rarity: 3, weight: 9 }, // 9.0% { rarity: 4, weight: 4 }, // 4.0% { rarity: 5, weight: 1.5 }, // 1.5% { rarity: 6, weight: 0.5 }, // 0.5% ]; } /* ================================ GET /api/booster/cards Alle Karten inkl. Stats für Slot-Animation ================================ */ router.get("/booster/cards", async (req, res) => { if (!req.session?.user) return res.status(401).json({ error: "Nicht eingeloggt" }); try { const [cards] = await db.query( "SELECT id, name, image, icon, max_level, rarity, attack, defends, cooldown, `range`, `race` FROM cards ORDER BY id", ); res.json(cards); } catch (err) { console.error(err); res.status(500).json({ error: "DB Fehler" }); } }); /* ================================ POST /api/booster/open 5 gewichtete Zufallskarten inkl. Stats ================================ */ router.post("/booster/open", async (req, res) => { if (!req.session?.user) return res.status(401).json({ error: "Nicht eingeloggt" }); const userId = req.session.user.id; try { const [[account]] = await db.query( "SELECT level FROM accounts WHERE id = ?", [userId], ); const playerLevel = account?.level ?? 1; const weights = getWeights(playerLevel); const maxAllowed = Math.max(...weights.map((w) => w.rarity)); const [allCards] = await db.query( "SELECT id, name, image, icon, max_level, rarity, attack, defends, cooldown, `range`, `race` FROM cards WHERE rarity <= ?", [maxAllowed], ); if (!allCards.length) return res.status(400).json({ error: "Keine Karten verfügbar" }); const result = []; for (let i = 0; i < 5; i++) { const targetRarity = weightedRandom(weights); let pool = allCards.filter((c) => parseInt(c.rarity) === targetRarity); if (!pool.length) { for (let fb = targetRarity - 1; fb >= 1; fb--) { pool = allCards.filter((c) => parseInt(c.rarity) === fb); if (pool.length) break; } } if (!pool.length) pool = allCards; result.push(pool[Math.floor(Math.random() * pool.length)]); } res.json({ cards: result, playerLevel }); } catch (err) { console.error(err); res.status(500).json({ error: "DB Fehler" }); } }); /* ================================ POST /api/booster/save Gezogene Karten in user_cards speichern Body: { cardIds: [1, 2, 3, 4, 5] } ================================ */ router.post("/booster/save", async (req, res) => { if (!req.session?.user) return res.status(401).json({ error: "Nicht eingeloggt" }); const userId = req.session.user.id; const cardIds = req.body?.cardIds; if (!Array.isArray(cardIds) || cardIds.length === 0) { return res.status(400).json({ error: "Keine Karten übergeben" }); } try { for (const cardId of cardIds) { await db.query( `INSERT INTO user_cards (user_id, card_id, amount) VALUES (?, ?, 1) ON DUPLICATE KEY UPDATE amount = amount + 1`, [userId, cardId], ); } res.json({ success: true }); } catch (err) { console.error(err); res.status(500).json({ error: "DB Fehler beim Speichern" }); } }); /* ================================ POST /api/booster/wood-donate 100 Holz bezahlen → 1 zufällige Rarity-3 Karte ================================ */ router.post("/booster/wood-donate", async (req, res) => { if (!req.session?.user) return res.status(401).json({ error: "Nicht eingeloggt" }); const userId = req.session.user.id; try { // Holz prüfen const [[currency]] = await db.query( "SELECT wood FROM account_currency WHERE account_id = ?", [userId], ); if (!currency || currency.wood < 100) { return res.status(400).json({ error: "Nicht genug Holz (100 benötigt)" }); } // Spielerlevel → passende Rarity bestimmen const [[acc]] = await db.query("SELECT level FROM accounts WHERE id = ?", [userId]); const woodRarity = getMaxRarity(acc?.level ?? 1); const [pool] = await db.query( "SELECT id, name, image, icon, max_level, rarity, attack, defends, cooldown, `range`, `race` FROM cards WHERE rarity = ?", [woodRarity] ); if (!pool.length) return res.status(400).json({ error: `Keine Rarity-${woodRarity} Karten verfügbar` }); // 100 Holz abziehen await db.query( "UPDATE account_currency SET wood = wood - 100 WHERE account_id = ?", [userId], ); // 1 zufällige Rarity-3 Karte ziehen const card = pool[Math.floor(Math.random() * pool.length)]; // Direkt in user_cards speichern await db.query( `INSERT INTO user_cards (user_id, card_id, amount) VALUES (?, ?, 1) ON DUPLICATE KEY UPDATE amount = amount + 1`, [userId, card.id], ); res.json({ card }); } catch (err) { console.error(err); res.status(500).json({ error: "DB Fehler" }); } }); /* ================================ POST /api/booster/gold-donate 100 Gold bezahlen → 1 zufällige Rarity-4 Karte ================================ */ router.post("/booster/gold-donate", async (req, res) => { if (!req.session?.user) return res.status(401).json({ error: "Nicht eingeloggt" }); const userId = req.session.user.id; try { const [[currency]] = await db.query( "SELECT gold FROM account_currency WHERE account_id = ?", [userId], ); if (!currency || currency.gold < 100) { return res.status(400).json({ error: "Nicht genug Gold (100 benötigt)" }); } // Spielerlevel → 1 Rarity über dem Maximum (Bonus für Gold) const [[accG]] = await db.query("SELECT level FROM accounts WHERE id = ?", [userId]); const goldRarity = Math.min(getMaxRarity(accG?.level ?? 1) + 1, 6); const [pool] = await db.query( "SELECT id, name, image, icon, max_level, rarity, attack, defends, cooldown, `range`, `race` FROM cards WHERE rarity = ?", [goldRarity] ); if (!pool.length) return res.status(400).json({ error: `Keine Rarity-${goldRarity} Karten verfügbar` }); await db.query( "UPDATE account_currency SET gold = gold - 100 WHERE account_id = ?", [userId], ); const card = pool[Math.floor(Math.random() * pool.length)]; await db.query( `INSERT INTO user_cards (user_id, card_id, amount) VALUES (?, ?, 1) ON DUPLICATE KEY UPDATE amount = amount + 1`, [userId, card.id], ); res.json({ card }); } catch (err) { console.error(err); res.status(500).json({ error: "DB Fehler" }); } }); module.exports = router;