/* ═══════════════════════════════════════════════════════════════
public/js/buildings/1v1.js
Vollstaendige Spielfeld-Logik fuer das 1v1-Battlefield.
EJS-Variablen kommen aus window.GAME_CONFIG (in der EJS gesetzt).
═══════════════════════════════════════════════════════════════ */
/* ── Konfiguration aus EJS-Bridge ────────────────────────── */
const matchId = new URLSearchParams(window.location.search).get('match') || window.GAME_CONFIG.matchId;
const mySlot = new URLSearchParams(window.location.search).get('slot') || window.GAME_CONFIG.mySlot;
const amIPlayer1 = mySlot === 'player1';
/* ── Gegner-Name aus URL setzen ──────────────────────────── */
const _urlParams = new URLSearchParams(window.location.search);
const opponentNameFromUrl = _urlParams.get('opponent');
if (opponentNameFromUrl) {
const oppEl = document.getElementById(amIPlayer1 ? 'nameRight' : 'nameLeft');
if (oppEl) oppEl.textContent = decodeURIComponent(opponentNameFromUrl);
}
/* ═══════════════════════════════════════════════════════════
SPIELFELD AUFBAUEN
═══════════════════════════════════════════════════════════ */
['row1', 'row2'].forEach(rowId => {
const row = document.getElementById(rowId);
for (let i = 1; i <= 11; i++) {
const s = document.createElement('div');
s.className = 'card-slot';
s.dataset.row = rowId;
s.dataset.slotIndex = i;
s.id = `${rowId}-slot-${i}`;
s.innerHTML = '\u2736' + i + '';
row.appendChild(s);
}
});
const hand = document.getElementById('handArea');
/* ── Deck-Stapel ─────────────────────────────────────────── */
const deckSlot = document.createElement('div');
deckSlot.className = 'hand-slot hand-slot-deck';
deckSlot.id = 'deck-stack';
deckSlot.title = 'Dein Deck';
deckSlot.innerHTML = `
\u2014`;
hand.appendChild(deckSlot);
/* ── Hand-Karten-Slots ───────────────────────────────────── */
const handCardIds = ['hand-card-1','hand-card-2','hand-card-3','hand-card-4','hand-card-5','hand-card-6','hand-card-7'];
handCardIds.forEach(id => {
const s = document.createElement('div');
s.className = 'hand-slot hand-slot-card';
s.id = id;
s.innerHTML = '\uD83C\uDCCF';
hand.appendChild(s);
});
/* ═══════════════════════════════════════════════════════════
HAND & DECK SYSTEM
═══════════════════════════════════════════════════════════ */
let deckQueue = [];
const handSlotState = {};
handCardIds.forEach(id => { handSlotState[id] = null; });
/* ── SVG-Icons ───────────────────────────────────────────── */
const SVG_RANGE = ``;
const SVG_RACE = ``;
/* ── Hand-Slot rendern ───────────────────────────────────── */
function renderHandSlot(id) {
const slot = document.getElementById(id);
const state = handSlotState[id];
if (!slot) return;
slot.innerHTML = '';
slot.style.backgroundImage = 'none';
slot.style.opacity = '1';
slot.style.filter = 'none';
slot.style.backgroundColor = '#0a0805';
slot.classList.remove('hand-slot-ready', 'hand-slot--filled');
if (!state) {
slot.innerHTML = '\uD83C\uDCCF';
slot.draggable = false;
delete slot.dataset.cardSlotId;
return;
}
const { card, currentCd } = state;
const isReady = currentCd <= 0;
const atkVal = card.attack ?? null;
const defVal = card.defends ?? null;
const rngVal = card.range ?? null;
const rceVal = card.race ?? null;
const statsHtml = `
${atkVal != null ? `${atkVal}` : ''}
${defVal != null ? `${defVal}` : ''}
${card.cooldown != null ? `${isReady ? '\u2713' : currentCd}` : ''}
${rngVal != null ? `${SVG_RANGE} ${rngVal}` : ''}
${rceVal != null ? `${SVG_RACE} ${rceVal}` : ''}
`;
const readyBadge = (isReady && isMyTurn) ? 'SPIELEN
' : '';
slot.innerHTML = card.image
? `
${statsHtml}${readyBadge}`
: `
\u2694\uFE0F
${card.name}
${statsHtml}${readyBadge}`;
slot.classList.toggle('hand-slot-ready', isReady);
slot.classList.add('hand-slot--filled');
if (isReady && isMyTurn) {
slot.draggable = true;
slot.dataset.cardSlotId = id;
} else {
slot.draggable = false;
delete slot.dataset.cardSlotId;
}
}
function setHandSlot(id, card) {
handSlotState[id] = { card, currentCd: card.cooldown ?? 0, wasReduced: false };
renderHandSlot(id);
}
function drawNextCard() {
if (deckQueue.length === 0) return;
const freeSlot = handCardIds.find(id => handSlotState[id] === null);
if (!freeSlot) return;
const card = deckQueue.shift();
setHandSlot(freeSlot, card);
const countEl = document.getElementById('deck-count');
if (countEl) countEl.textContent = deckQueue.length;
}
function tickHandCooldowns() {
handCardIds.forEach(id => {
const state = handSlotState[id];
if (!state) return;
const baseCd = Number(state.card.cooldown || 0);
if (state.currentCd <= 0 && !state.wasReduced) {
state.currentCd = baseCd > 0 ? Math.max(1, Math.floor(baseCd / 2)) : 0;
state.wasReduced = true;
} else if (state.currentCd > 0) {
state.currentCd--;
}
renderHandSlot(id);
});
}
/* ── Deck laden ──────────────────────────────────────────── */
(async () => {
try {
const urlP = new URLSearchParams(window.location.search);
const deckId = urlP.get('deck') || sessionStorage.getItem('selectedDeckId');
if (!deckId) return;
const res = await fetch('/api/decks/' + deckId + '/cards');
if (!res.ok) return;
const cards = await res.json();
const expanded = [];
cards.forEach(c => { for (let i = 0; i < (c.amount ?? 1); i++) expanded.push(c); });
for (let i = expanded.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[expanded[i], expanded[j]] = [expanded[j], expanded[i]];
}
for (let i = 0; i < 3; i++) { if (expanded[i]) setHandSlot(handCardIds[i], expanded[i]); }
deckQueue = expanded.slice(3);
const countEl = document.getElementById('deck-count');
if (countEl) countEl.textContent = deckQueue.length;
} catch (e) { console.error('[Battlefield] Deck laden:', e); }
})();
/* ═══════════════════════════════════════════════════════════
ZUG-TIMER
═══════════════════════════════════════════════════════════ */
const TURN_SECONDS = 30;
const TT_CIRCUM = 2 * Math.PI * 18;
let turnTimerInt = null;
let turnSecsLeft = TURN_SECONDS;
let amILeftPlayer = null;
let isMyTurn = false;
function startTurnTimer(activeName) {
clearInterval(turnTimerInt);
turnSecsLeft = TURN_SECONDS;
updateTimerUI(turnSecsLeft, activeName);
const wrap = document.getElementById('turn-timer-wrap');
if (wrap) wrap.style.display = 'flex';
turnTimerInt = setInterval(() => {
turnSecsLeft--;
updateTimerUI(turnSecsLeft, activeName);
if (turnSecsLeft <= 0) {
clearInterval(turnTimerInt);
if (isMyTurn) endMyTurn();
}
}, 1000);
}
function stopTurnTimer() {
clearInterval(turnTimerInt);
const wrap = document.getElementById('turn-timer-wrap');
if (wrap) wrap.style.display = 'none';
}
function updateTimerUI(secs, activeName) {
const num = document.getElementById('turn-timer-num');
const circle = document.getElementById('tt-circle');
const wrap = document.getElementById('turn-timer-wrap');
if (num) num.textContent = secs;
if (wrap && activeName) wrap.title = activeName + ' ist am Zug';
if (circle) {
circle.style.strokeDashoffset = TT_CIRCUM * (1 - secs / TURN_SECONDS);
circle.style.stroke = secs > 15 ? '#27ae60' : secs > 8 ? '#f39c12' : '#e74c3c';
if (secs <= 8) { num.style.color = '#e74c3c'; num.style.animation = 'tt-pulse 0.5s ease-in-out infinite'; }
else { num.style.color = '#fff'; num.style.animation = 'none'; }
}
}
/* ═══════════════════════════════════════════════════════════
ZUG-SYSTEM
═══════════════════════════════════════════════════════════ */
function setTurnState(myTurn, activeName) {
isMyTurn = myTurn;
const btn = document.getElementById('end-turn-btn');
if (!btn) return;
handCardIds.forEach(id => renderHandSlot(id));
if (myTurn) {
btn.disabled = false;
btn.textContent = 'Zug beenden';
btn.style.opacity = '1';
document.getElementById('turn-indicator')?.remove();
startTurnTimer(activeName || 'Du');
} else {
btn.disabled = true;
btn.style.opacity = '0.4';
showTurnIndicator(activeName);
startTurnTimer(activeName || 'Gegner');
}
}
function showTurnIndicator(activeName) {
document.getElementById('turn-indicator')?.remove();
const ind = document.createElement('div');
ind.id = 'turn-indicator';
ind.style.cssText = `
position:fixed;bottom:calc(var(--s)*200);left:50%;transform:translateX(-50%);
background:linear-gradient(135deg,rgba(20,20,40,0.95),rgba(10,10,25,0.95));
border:1px solid rgba(200,160,60,0.5);border-radius:calc(var(--s)*8);
color:rgba(255,215,80,0.75);font-family:'Cinzel',serif;
font-size:calc(var(--s)*11);letter-spacing:calc(var(--s)*3);
padding:calc(var(--s)*8) calc(var(--s)*20);z-index:100;pointer-events:none;
text-transform:uppercase;box-shadow:0 4px 20px rgba(0,0,0,0.6);`;
ind.textContent = activeName ? `\u23F3 ${activeName} ist am Zug` : '\u23F3 Gegner ist am Zug';
document.body.appendChild(ind);
}
function endMyTurn() {
if (!isMyTurn) return;
clearInterval(turnTimerInt);
stopTurnTimer();
setTurnState(false);
tickHandCooldowns();
drawNextCard();
socket.emit('end_turn', { matchId, slot: mySlot });
}
document.getElementById('end-turn-btn')?.addEventListener('click', endMyTurn);
/* ═══════════════════════════════════════════════════════════
KARTE AUF BOARD RENDERN
═══════════════════════════════════════════════════════════ */
const boardState = {};
function buildStatsHtml(card) {
const atk = card.attack ?? null;
const def = card.defends ?? null;
const cd = card.cooldown ?? null;
const rng = card.range ?? null;
const rce = card.race ?? null;
return `
${atk != null ? `${atk}` : ''}
${def != null ? `${def}` : ''}
${cd != null ? `${cd}` : ''}
${rng != null ? `${SVG_RANGE} ${rng}` : ''}
${rce != null ? `${SVG_RACE} ${rce}` : ''}
`;
}
function renderCardOnBoard(slotEl, card) {
const statsHtml = buildStatsHtml(card);
slotEl.classList.add('slot-occupied');
slotEl.innerHTML = card.image
? `
${statsHtml}`
: `\u2694\uFE0F${card.name}
${statsHtml}`;
}
function renderCardInSlot(slot, card) {
if (!slot || !card) return;
slot.classList.add('slot-occupied');
slot.innerHTML = card.image
? `
${buildStatsHtml(card)}`
: `\u2694\uFE0F${card.name}
${buildStatsHtml(card)}`;
}
/* ═══════════════════════════════════════════════════════════
SOCKET & ARENA-JOIN
═══════════════════════════════════════════════════════════ */
const socket = io();
let myIngameName = null;
function emitArenaJoin(me) {
myIngameName = (me && (me.ingame_name || me.username || me.name || String(me.id))) || 'Spieler';
const myNameEl = document.getElementById(amIPlayer1 ? 'nameLeft' : 'nameRight');
if (myNameEl) myNameEl.textContent = myIngameName;
console.log('[1v1] emitArenaJoin:', { matchId, slot: mySlot, name: myIngameName });
socket.emit('arena_join', { matchId, slot: mySlot, accountId: me?.id ?? null, playerName: myIngameName });
}
function fetchAndJoin() {
fetch('/arena/me')
.then(r => r.json())
.then(me => emitArenaJoin(me))
.catch(() => { console.warn('[1v1] /arena/me fehlgeschlagen'); emitArenaJoin(null); });
}
fetchAndJoin();
socket.on('connect', () => {
console.log('[1v1] Socket connected:', socket.id);
if (myIngameName && myIngameName !== 'Spieler') {
socket.emit('arena_join', { matchId, slot: mySlot, accountId: null, playerName: myIngameName });
} else {
fetchAndJoin();
}
});
socket.on('connect_error', err => console.error('[1v1] connect_error:', err.message));
const readyFallbackTimer = setTimeout(() => {
console.warn('[1v1] Kein arena-Event nach 10s');
document.getElementById('connecting-overlay')?.remove();
const lo = document.getElementById('board-lock-overlay');
if (lo) lo.style.display = 'flex';
}, 10000);
/* ── Board-Sync ──────────────────────────────────────────── */
function applyBoardSync(cards) {
if (!cards || !cards.length) return;
cards.forEach(cd => {
const slotEl = document.getElementById(cd.boardSlot);
if (!slotEl || boardState[cd.boardSlot]) return;
boardState[cd.boardSlot] = cd.card;
renderCardOnBoard(slotEl, cd.card);
});
console.log('[1v1] Board sync:', cards.length, 'Karten');
}
/* ── Socket Events ───────────────────────────────────────── */
socket.on('arena_opponent_joined', data => {
console.log('[Arena] arena_opponent_joined:', data);
clearTimeout(readyFallbackTimer);
document.getElementById(amIPlayer1 ? 'nameRight' : 'nameLeft').textContent = data.name || 'Gegner';
document.getElementById('connecting-overlay')?.remove();
const lo = document.getElementById('board-lock-overlay');
if (lo) lo.style.display = 'flex';
});
socket.on('arena_ready', data => {
console.log('[Arena] arena_ready:', data);
clearTimeout(readyFallbackTimer);
document.getElementById('connecting-overlay')?.remove();
if (data.boardSync) applyBoardSync(data.boardSync);
const oppName = amIPlayer1 ? data.player2 : data.player1;
const oppEl = document.getElementById(amIPlayer1 ? 'nameRight' : 'nameLeft');
const urlOppName = _urlParams.get('opponent');
if (oppEl && oppName && !['Spieler','Spieler 1','Spieler 2','Gegner'].includes(oppName)) {
oppEl.textContent = oppName;
} else if (oppEl && urlOppName && (!oppEl.textContent || oppEl.textContent === 'Gegner')) {
oppEl.textContent = decodeURIComponent(urlOppName);
}
const myEl = document.getElementById(amIPlayer1 ? 'nameLeft' : 'nameRight');
if (myEl && myIngameName) myEl.textContent = myIngameName;
const lo = document.getElementById('board-lock-overlay');
if (lo) lo.style.display = 'flex';
});
socket.on('board_sync', data => { if (data.cards) applyBoardSync(data.cards); });
socket.on('turn_change', data => {
document.getElementById('board-lock-overlay')?.remove();
document.getElementById('connecting-overlay')?.remove();
if (data.boardSync) applyBoardSync(data.boardSync);
const activeSlot = data.activeSlot;
const nowMyTurn = activeSlot === mySlot;
const activeNameEl = document.getElementById(activeSlot === 'player1' ? 'nameLeft' : 'nameRight');
const activeName = activeNameEl?.textContent || (nowMyTurn ? 'Du' : 'Gegner');
console.log(`[1v1] turn_change: ${activeSlot} | meinZug: ${nowMyTurn}`);
setTurnState(nowMyTurn, activeName);
});
socket.on('turn_started', data => {
const myT = data.slot === mySlot;
const nameEl = document.getElementById(data.slot === 'player1' ? 'nameLeft' : 'nameRight');
setTurnState(myT, nameEl?.textContent || (myT ? 'Du' : 'Gegner'));
});
/* ═══════════════════════════════════════════════════════════
BEREIT-SYSTEM
═══════════════════════════════════════════════════════════ */
let myReady = false;
function handleBereit() {
if (myReady) return;
myReady = true;
const btn = document.getElementById('bereit-btn');
btn.textContent = '\u2714 BEREIT';
btn.classList.add('bereit-clicked');
btn.disabled = true;
socket.emit('player_ready', { matchId, slot: mySlot });
}
const CIRCUMFERENCE = 2 * Math.PI * 34;
const timerCircle = document.getElementById('timer-circle');
if (timerCircle) timerCircle.style.strokeDasharray = CIRCUMFERENCE;
socket.on('ready_timer', data => {
const num = document.getElementById('ready-timer-number');
if (num) num.textContent = data.remaining;
if (timerCircle) {
timerCircle.style.strokeDashoffset = CIRCUMFERENCE * (1 - data.remaining / 30);
timerCircle.style.stroke = data.remaining > 15 ? '#27ae60' : data.remaining > 7 ? '#f39c12' : '#e74c3c';
}
});
socket.on('ready_status', data => {
console.log('[1v1] ready_status:', data);
const pip1 = document.getElementById('pip-player1');
const pip2 = document.getElementById('pip-player2');
if (data.readySlots) {
if (data.readySlots.includes('player1') && pip1)
pip1.textContent = '\u2705 ' + (document.getElementById('nameLeft')?.textContent || 'Spieler 1');
if (data.readySlots.includes('player2') && pip2)
pip2.textContent = '\u2705 ' + (document.getElementById('nameRight')?.textContent || 'Spieler 2');
}
if (data.readyCount === 2) {
const seed = matchId.split('').reduce((a, c) => a + c.charCodeAt(0), 0);
const flip = seed % 2 === 1;
const myName = myIngameName || 'Spieler';
const oppEl = document.getElementById(amIPlayer1 ? 'nameRight' : 'nameLeft');
const oppName = oppEl?.textContent || 'Gegner';
const p1Name = amIPlayer1 ? myName : oppName;
const p2Name = amIPlayer1 ? oppName : myName;
const leftName = flip ? p2Name : p1Name;
const rightName = flip ? p1Name : p2Name;
document.getElementById('nameLeft').textContent = leftName;
document.getElementById('nameRight').textContent = rightName;
['avLeft', 'avRight'].forEach(avId => {
const av = document.getElementById(avId);
const ph = av?.querySelector('.av-placeholder');
const name = avId === 'avLeft' ? leftName : rightName;
if (ph) ph.innerHTML = `${name}
`;
});
document.getElementById('board-lock-overlay')?.remove();
amILeftPlayer = flip ? mySlot === 'player2' : mySlot === 'player1';
const board = document.querySelector('.board');
if (board) {
board.classList.remove('my-side-left', 'my-side-right');
board.classList.add(amILeftPlayer ? 'my-side-left' : 'my-side-right');
}
const leftSlot = flip ? 'player2' : 'player1';
window._leftSlot = leftSlot;
console.log(`[1v1] linker Slot: ${leftSlot} | ich: ${mySlot}`);
if (mySlot === 'player1') {
socket.emit('start_turn_request', { matchId, starterSlot: leftSlot });
}
}
});
/* ═══════════════════════════════════════════════════════════
DRAG & DROP
═══════════════════════════════════════════════════════════ */
function isMyZone(slotIndex) {
const idx = Number(slotIndex);
const iAmLeft = amILeftPlayer !== null ? amILeftPlayer : amIPlayer1;
return iAmLeft ? idx <= 3 : idx >= 9;
}
function setDropZones(active) {
document.querySelectorAll('.card-slot').forEach(slot => {
const idx = Number(slot.dataset.slotIndex);
if (!isMyZone(idx)) return;
if (active && !boardState[slot.id]) slot.classList.add('drop-zone-active');
else slot.classList.remove('drop-zone-active', 'drop-zone-hover');
});
}
let draggedCardSlotId = null;
document.getElementById('handArea').addEventListener('dragstart', e => {
const slot = e.target.closest('[data-card-slot-id]');
if (!slot || !isMyTurn) { e.preventDefault(); return; }
draggedCardSlotId = slot.dataset.cardSlotId;
slot.classList.add('dragging');
e.dataTransfer.effectAllowed = 'move';
e.dataTransfer.setData('text/plain', draggedCardSlotId);
setTimeout(() => setDropZones(true), 0);
});
document.getElementById('handArea').addEventListener('dragend', e => {
const slot = e.target.closest('[data-card-slot-id]');
if (slot) slot.classList.remove('dragging');
setDropZones(false);
draggedCardSlotId = null;
});
['row1', 'row2'].forEach(rowId => {
const row = document.getElementById(rowId);
row.addEventListener('dragover', e => {
const slot = e.target.closest('.card-slot');
if (!slot) return;
const idx = Number(slot.dataset.slotIndex);
if (!isMyZone(idx) || boardState[slot.id]) return;
e.preventDefault();
e.dataTransfer.dropEffect = 'move';
row.querySelectorAll('.drop-zone-hover').forEach(s => s.classList.remove('drop-zone-hover'));
slot.classList.add('drop-zone-hover');
});
row.addEventListener('dragleave', e => {
const slot = e.target.closest('.card-slot');
if (slot) slot.classList.remove('drop-zone-hover');
});
row.addEventListener('drop', e => {
e.preventDefault();
const slot = e.target.closest('.card-slot');
if (!slot) return;
const idx = Number(slot.dataset.slotIndex);
if (!isMyZone(idx) || boardState[slot.id]) return;
const sourceId = draggedCardSlotId || e.dataTransfer.getData('text/plain');
if (!sourceId) return;
const cardState = handSlotState[sourceId];
if (!cardState || cardState.currentCd > 0) return;
handSlotState[sourceId] = null;
renderHandSlot(sourceId);
boardState[slot.id] = cardState.card;
renderCardOnBoard(slot, cardState.card);
slot.classList.remove('drop-zone-active', 'drop-zone-hover');
socket.emit('card_played', {
matchId, slot: mySlot, boardSlot: slot.id,
row: slot.dataset.row, slotIndex: idx, card: cardState.card,
});
console.log(`[1v1] Karte gespielt: ${cardState.card.name} -> ${slot.id}`);
});
});
socket.on('card_played', data => {
if (data.slot === mySlot) return;
if (boardState[data.boardSlot]) return;
const slotEl = document.getElementById(data.boardSlot);
if (!slotEl) { console.warn('[1v1] card_played: Slot fehlt:', data.boardSlot); return; }
boardState[data.boardSlot] = data.card;
renderCardOnBoard(slotEl, data.card);
console.log('[1v1] Gegner Karte:', data.card?.name, '->', data.boardSlot);
});
/* ═══════════════════════════════════════════════════════════
AUFGEBEN
═══════════════════════════════════════════════════════════ */
function closeToArena() {
if (window.parent && window.parent !== window) {
window.parent.document.getElementById('arena-backdrop')?.remove();
window.parent.document.getElementById('arena-popup')?.remove();
} else {
window.location.href = '/launcher';
}
}
function handleAufgeben() {
const modal = document.createElement('div');
modal.id = 'surrender-modal';
modal.style.cssText = 'position:fixed;inset:0;z-index:9999;background:rgba(0,0,0,0.8);display:flex;align-items:center;justify-content:center;';
modal.innerHTML = `
\uD83C\uDFF3\uFE0F
AUFGEBEN?
Willst du wirklich aufgeben?
Du erh\u00E4ltst keine Punkte f\u00FCr dieses Match.
`;
document.body.appendChild(modal);
document.getElementById('surrender-no').addEventListener('click', () => modal.remove());
document.getElementById('surrender-yes').addEventListener('click', () => {
modal.remove();
socket.emit('player_surrender', { matchId, slot: mySlot });
showSurrenderMessage(false);
});
}
function showSurrenderMessage(iWon) {
const overlay = document.createElement('div');
overlay.id = 'surrender-result-overlay';
overlay.style.cssText = "position:fixed;inset:0;z-index:9999;background:rgba(0,0,0,0.92);display:flex;flex-direction:column;align-items:center;justify-content:center;font-family:'Cinzel',serif;animation:fadeIn 0.4s ease;";
overlay.innerHTML = iWon
? `\uD83C\uDFC6
SIEG!
Dein Gegner hat aufgegeben.
Du erh\u00E4ltst die Arena-Punkte.
`
: `\uD83C\uDFF3\uFE0F
AUFGEGEBEN
Du hast das Match aufgegeben.
Keine Punkte f\u00FCr dieses Match.
`;
document.body.appendChild(overlay);
document.getElementById('surrender-close-btn').addEventListener('click', closeToArena);
setTimeout(closeToArena, 8000);
}
socket.on('player_surrendered', data => {
if (data.slot !== mySlot) showSurrenderMessage(true);
});
/* ═══════════════════════════════════════════════════════════
MATCH-ERGEBNIS OVERLAY
═══════════════════════════════════════════════════════════ */
function showResultOverlay(won, data) {
const overlay = document.getElementById('match-result-overlay');
const titleEl = document.getElementById('result-title');
const pointsEl = document.getElementById('result-points');
titleEl.textContent = won ? '\u2694\uFE0F SIEG!' : '\uD83D\uDC80 NIEDERLAGE';
titleEl.className = 'result-title ' + (won ? 'win' : 'lose');
pointsEl.textContent = 'Punkte werden berechnet\u2026';
overlay.classList.add('show');
if (data) updateResultWithPoints(data);
}
function updateResultWithPoints(data) {
const overlay = document.getElementById('match-result-overlay');
const pointsEl = document.getElementById('result-points');
const levelupEl = document.getElementById('result-levelup');
const progressEl = document.getElementById('result-progress-wrap');
const fillEl = document.getElementById('result-progress-fill');
const lvlLbl = document.getElementById('result-level-label');
const ptsLbl = document.getElementById('result-pts-label');
if (!overlay.classList.contains('show')) {
document.getElementById('result-title').textContent = data.won ? '\u2694\uFE0F SIEG!' : '\uD83D\uDC80 NIEDERLAGE';
document.getElementById('result-title').className = 'result-title ' + (data.won ? 'win' : 'lose');
overlay.classList.add('show');
}
pointsEl.textContent = data.awarded > 0
? '+' + data.awarded + ' Arena-Punkte'
: 'Keine Punkte (Aufgabe zu fr\u00FCh oder Tageslimit)';
if (data.level_up) {
levelupEl.style.display = 'block';
levelupEl.textContent = '\u2B06 LEVEL UP! \u2192 Level ' + data.new_level;
}
fetch('/api/points/me').then(r => r.json()).then(me => {
progressEl.style.display = 'block';
lvlLbl.textContent = 'Level ' + me.current_level + (me.next_level ? ' \u2192 ' + me.next_level : ' (MAX)');
ptsLbl.textContent = me.points_this_level + ' / ' + me.points_for_next + ' Pts';
requestAnimationFrame(() => { fillEl.style.width = me.progress_percent + '%'; });
}).catch(() => {});
}
function closePopup() { closeToArena(); }
socket.on('match_result', data => updateResultWithPoints(data));
socket.on('match_cancelled', () => closePopup());
document.getElementById('result-close-btn').addEventListener('click', closePopup);
/* ═══════════════════════════════════════════════════════════
AVATAR
═══════════════════════════════════════════════════════════ */
function loadAvatar(input, imgId, parentId) {
const file = input.files[0];
if (!file) return;
const r = new FileReader();
r.onload = e => {
const img = document.getElementById(imgId);
img.src = e.target.result;
img.style.display = 'block';
document.getElementById(parentId)?.querySelector('.av-placeholder')?.style.setProperty('display', 'none');
};
r.readAsDataURL(file);
}
/* ═══════════════════════════════════════════════════════════
EVENT-LISTENER
═══════════════════════════════════════════════════════════ */
document.getElementById('bereit-btn')?.addEventListener('click', handleBereit);
document.getElementById('aufgeben-btn')?.addEventListener('click', handleAufgeben);
document.getElementById('fileInputLeft')?.addEventListener('change', function () { loadAvatar(this, 'avImgL', 'avLeft'); });
document.getElementById('fileInputRight')?.addEventListener('change', function () { loadAvatar(this, 'avImgR', 'avRight'); });