const express = require("express"); const router = express.Router(); const db = require("../database/database"); /* ================================ Gewichtete Zufallsauswahl ================================ */ function weightedRandom(weights) { const total = weights.reduce((s, w) => s + w.weight, 0); let r = Math.random() * total; for (const entry of weights) { r -= entry.weight; if (r <= 0) return entry.rarity; } return weights[weights.length - 1].rarity; } /* ================================ Gewichte je Spielerlevel ================================ */ function getWeights(playerLevel) { if (playerLevel < 10) return [ { rarity: 1, weight: 95 }, // 95% { rarity: 2, weight: 5 }, // 5% ]; if (playerLevel < 20) return [ { rarity: 1, weight: 87 }, // 87% { rarity: 2, weight: 11 }, // 11% { rarity: 3, weight: 2 }, // 2% ]; if (playerLevel < 30) return [ { rarity: 1, weight: 80 }, // 80% { rarity: 2, weight: 14 }, // 14% { rarity: 3, weight: 4 }, // 4% { rarity: 4, weight: 2 }, // 2% ]; if (playerLevel < 40) return [ { rarity: 1, weight: 75 }, // 75% { rarity: 2, weight: 16 }, // 16% { rarity: 3, weight: 5 }, // 5% { rarity: 4, weight: 3 }, // 3% { rarity: 5, weight: 1 }, // 1% ]; return [ { rarity: 1, weight: 70 }, // 70.0% { rarity: 2, weight: 18 }, // 18.0% { rarity: 3, weight: 7 }, // 7.0% { rarity: 4, weight: 3 }, // 3.0% { rarity: 5, weight: 1.5 }, // 1.5% { rarity: 6, weight: 0.5 }, // 0.5% ]; } /* ================================ GET /api/booster/cards Alle Karten inkl. Stats für Slot-Animation ================================ */ router.get("/booster/cards", async (req, res) => { if (!req.session?.user) return res.status(401).json({ error: "Nicht eingeloggt" }); try { const [cards] = await db.query( "SELECT id, name, image, icon, max_level, rarity, attack, defends, cooldown FROM cards ORDER BY id" ); res.json(cards); } catch (err) { console.error(err); res.status(500).json({ error: "DB Fehler" }); } }); /* ================================ POST /api/booster/open 5 gewichtete Zufallskarten inkl. Stats ================================ */ router.post("/booster/open", async (req, res) => { if (!req.session?.user) return res.status(401).json({ error: "Nicht eingeloggt" }); const userId = req.session.user.id; try { const [[account]] = await db.query( "SELECT level FROM accounts WHERE id = ?", [userId] ); const playerLevel = account?.level ?? 1; const weights = getWeights(playerLevel); const maxAllowed = Math.max(...weights.map(w => w.rarity)); const [allCards] = await db.query( "SELECT id, name, image, icon, max_level, rarity, attack, defends, cooldown FROM cards WHERE rarity <= ?", [maxAllowed] ); if (!allCards.length) return res.status(400).json({ error: "Keine Karten verfügbar" }); const result = []; for (let i = 0; i < 5; i++) { const targetRarity = weightedRandom(weights); let pool = allCards.filter(c => parseInt(c.rarity) === targetRarity); if (!pool.length) { for (let fb = targetRarity - 1; fb >= 1; fb--) { pool = allCards.filter(c => parseInt(c.rarity) === fb); if (pool.length) break; } } if (!pool.length) pool = allCards; result.push(pool[Math.floor(Math.random() * pool.length)]); } res.json({ cards: result, playerLevel }); } catch (err) { console.error(err); res.status(500).json({ error: "DB Fehler" }); } }); module.exports = router;