/* ═══════════════════════════════════════════════════════════════
public/js/buildings/1v1.js
Vollstaendige Spielfeld-Logik fuer das 1v1-Battlefield.
EJS-Variablen kommen aus window.GAME_CONFIG (in der EJS gesetzt).
═══════════════════════════════════════════════════════════════ */
/* ── Konfiguration aus EJS-Bridge ────────────────────────── */
const matchId =
new URLSearchParams(window.location.search).get("match") ||
window.GAME_CONFIG.matchId;
const mySlot =
new URLSearchParams(window.location.search).get("slot") ||
window.GAME_CONFIG.mySlot;
const amIPlayer1 = mySlot === "player1";
/* ── Gegner-Name aus URL setzen ──────────────────────────── */
const _urlParams = new URLSearchParams(window.location.search);
const opponentNameFromUrl = _urlParams.get("opponent");
if (opponentNameFromUrl) {
const oppEl = document.getElementById(amIPlayer1 ? "nameRight" : "nameLeft");
if (oppEl) oppEl.textContent = decodeURIComponent(opponentNameFromUrl);
}
/* ═══════════════════════════════════════════════════════════
SPIELFELD AUFBAUEN
═══════════════════════════════════════════════════════════ */
["row1", "row2"].forEach((rowId) => {
const row = document.getElementById(rowId);
for (let i = 1; i <= 11; i++) {
const s = document.createElement("div");
s.className = "card-slot";
s.dataset.row = rowId;
s.dataset.slotIndex = i;
s.id = `${rowId}-slot-${i}`;
s.innerHTML =
'\u2736' +
i +
"";
row.appendChild(s);
}
});
const hand = document.getElementById("handArea");
/* ── Deck-Stapel ─────────────────────────────────────────── */
const deckSlot = document.createElement("div");
deckSlot.className = "hand-slot hand-slot-deck";
deckSlot.id = "deck-stack";
deckSlot.title = "Dein Deck";
deckSlot.innerHTML = `
\u2014`;
hand.appendChild(deckSlot);
/* ── Hand-Karten-Slots ───────────────────────────────────── */
const handCardIds = [
"hand-card-1",
"hand-card-2",
"hand-card-3",
"hand-card-4",
"hand-card-5",
"hand-card-6",
"hand-card-7",
];
handCardIds.forEach((id) => {
const s = document.createElement("div");
s.className = "hand-slot hand-slot-card";
s.id = id;
s.innerHTML = '\uD83C\uDCCF';
hand.appendChild(s);
});
/* ═══════════════════════════════════════════════════════════
HAND & DECK SYSTEM
═══════════════════════════════════════════════════════════ */
let deckQueue = [];
const handSlotState = {};
handCardIds.forEach((id) => {
handSlotState[id] = null;
});
/* ── SVG-Icons ───────────────────────────────────────────── */
const SVG_RANGE = ``;
const SVG_RACE = ``;
/* ── Hand-Slot rendern ───────────────────────────────────── */
function renderHandSlot(id) {
const slot = document.getElementById(id);
const state = handSlotState[id];
if (!slot) return;
slot.innerHTML = "";
slot.style.backgroundImage = "none";
slot.style.opacity = "1";
slot.style.filter = "none";
slot.style.backgroundColor = "#0a0805";
slot.classList.remove("hand-slot-ready", "hand-slot--filled");
if (!state) {
slot.innerHTML = '\uD83C\uDCCF';
slot.draggable = false;
delete slot.dataset.cardSlotId;
return;
}
const { card, currentCd } = state;
const isReady = currentCd <= 0;
const atkVal = card.attack ?? null;
const defVal = card.defends ?? null;
const rngVal = card.range ?? null;
const rceVal = card.race ?? null;
const statsHtml = `
${atkVal != null ? `${atkVal}` : ""}
${defVal != null ? `${defVal}` : ""}
${card.cooldown != null ? `${isReady ? "\u2713" : currentCd}` : ""}
${rngVal != null ? `${SVG_RANGE} ${rngVal}` : ""}
${rceVal != null ? `${SVG_RACE} ${rceVal}` : ""}
`;
const readyBadge =
isReady && isMyTurn
? 'SPIELEN
'
: "";
slot.innerHTML = card.image
? `
${statsHtml}${readyBadge}`
: `
\u2694\uFE0F
${card.name}
${statsHtml}${readyBadge}`;
slot.classList.toggle("hand-slot-ready", isReady);
slot.classList.add("hand-slot--filled");
if (isReady && isMyTurn) {
slot.draggable = true;
slot.dataset.cardSlotId = id;
} else {
slot.draggable = false;
delete slot.dataset.cardSlotId;
}
}
function setHandSlot(id, card) {
handSlotState[id] = {
card,
currentCd: card.cooldown ?? 0,
wasReduced: false,
};
renderHandSlot(id);
}
function drawNextCard() {
if (deckQueue.length === 0) return;
const freeSlot = handCardIds.find((id) => handSlotState[id] === null);
if (!freeSlot) return;
const card = deckQueue.shift();
setHandSlot(freeSlot, card);
const countEl = document.getElementById("deck-count");
if (countEl) countEl.textContent = deckQueue.length;
}
function tickHandCooldowns() {
handCardIds.forEach((id) => {
const state = handSlotState[id];
if (!state) return;
const baseCd = Number(state.card.cooldown || 0);
if (state.currentCd <= 0 && !state.wasReduced) {
state.currentCd = baseCd > 0 ? Math.max(1, Math.floor(baseCd / 2)) : 0;
state.wasReduced = true;
} else if (state.currentCd > 0) {
state.currentCd--;
}
renderHandSlot(id);
});
}
/* ── Deck laden ──────────────────────────────────────────── */
(async () => {
try {
const urlP = new URLSearchParams(window.location.search);
const deckId = urlP.get("deck") || sessionStorage.getItem("selectedDeckId");
if (!deckId) return;
const res = await fetch("/api/decks/" + deckId + "/cards");
if (!res.ok) return;
const cards = await res.json();
const expanded = [];
cards.forEach((c) => {
for (let i = 0; i < (c.amount ?? 1); i++) expanded.push(c);
});
for (let i = expanded.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[expanded[i], expanded[j]] = [expanded[j], expanded[i]];
}
for (let i = 0; i < 3; i++) {
if (expanded[i]) setHandSlot(handCardIds[i], expanded[i]);
}
deckQueue = expanded.slice(3);
const countEl = document.getElementById("deck-count");
if (countEl) countEl.textContent = deckQueue.length;
} catch (e) {
console.error("[Battlefield] Deck laden:", e);
}
})();
/* ═══════════════════════════════════════════════════════════
ZUG-TIMER
═══════════════════════════════════════════════════════════ */
const TURN_SECONDS = 30;
const TT_CIRCUM = 2 * Math.PI * 18;
let turnTimerInt = null;
let turnSecsLeft = TURN_SECONDS;
let amILeftPlayer = null;
let isMyTurn = false;
function startTurnTimer(activeName) {
clearInterval(turnTimerInt);
turnSecsLeft = TURN_SECONDS;
updateTimerUI(turnSecsLeft, activeName);
const wrap = document.getElementById("turn-timer-wrap");
if (wrap) wrap.style.display = "flex";
turnTimerInt = setInterval(() => {
turnSecsLeft--;
updateTimerUI(turnSecsLeft, activeName);
if (turnSecsLeft <= 0) {
clearInterval(turnTimerInt);
if (isMyTurn) endMyTurn();
}
}, 1000);
}
function stopTurnTimer() {
clearInterval(turnTimerInt);
const wrap = document.getElementById("turn-timer-wrap");
if (wrap) wrap.style.display = "none";
}
function updateTimerUI(secs, activeName) {
const num = document.getElementById("turn-timer-num");
const circle = document.getElementById("tt-circle");
const wrap = document.getElementById("turn-timer-wrap");
if (num) num.textContent = secs;
if (wrap && activeName) wrap.title = activeName + " ist am Zug";
if (circle) {
circle.style.strokeDashoffset = TT_CIRCUM * (1 - secs / TURN_SECONDS);
circle.style.stroke =
secs > 15 ? "#27ae60" : secs > 8 ? "#f39c12" : "#e74c3c";
if (secs <= 8) {
num.style.color = "#e74c3c";
num.style.animation = "tt-pulse 0.5s ease-in-out infinite";
} else {
num.style.color = "#fff";
num.style.animation = "none";
}
}
}
/* ═══════════════════════════════════════════════════════════
ZUG-SYSTEM
═══════════════════════════════════════════════════════════ */
function setTurnState(myTurn, activeName) {
isMyTurn = myTurn;
const btn = document.getElementById("end-turn-btn");
if (!btn) return;
handCardIds.forEach((id) => renderHandSlot(id));
if (myTurn) {
btn.disabled = false;
btn.textContent = "Zug beenden";
btn.style.opacity = "1";
document.getElementById("turn-indicator")?.remove();
startTurnTimer(activeName || "Du");
} else {
btn.disabled = true;
btn.style.opacity = "0.4";
showTurnIndicator(activeName);
startTurnTimer(activeName || "Gegner");
}
}
function showTurnIndicator(activeName) {
document.getElementById("turn-indicator")?.remove();
const ind = document.createElement("div");
ind.id = "turn-indicator";
ind.style.cssText = `
position:fixed;bottom:calc(var(--s)*200);left:50%;transform:translateX(-50%);
background:linear-gradient(135deg,rgba(20,20,40,0.95),rgba(10,10,25,0.95));
border:1px solid rgba(200,160,60,0.5);border-radius:calc(var(--s)*8);
color:rgba(255,215,80,0.75);font-family:'Cinzel',serif;
font-size:calc(var(--s)*11);letter-spacing:calc(var(--s)*3);
padding:calc(var(--s)*8) calc(var(--s)*20);z-index:100;pointer-events:none;
text-transform:uppercase;box-shadow:0 4px 20px rgba(0,0,0,0.6);`;
ind.textContent = activeName
? `\u23F3 ${activeName} ist am Zug`
: "\u23F3 Gegner ist am Zug";
document.body.appendChild(ind);
}
function endMyTurn() {
if (!isMyTurn) return;
clearInterval(turnTimerInt);
stopTurnTimer();
setTurnState(false);
tickHandCooldowns();
drawNextCard();
socket.emit("end_turn", { matchId, slot: mySlot });
}
document.getElementById("end-turn-btn")?.addEventListener("click", endMyTurn);
/* ═══════════════════════════════════════════════════════════
KARTE AUF BOARD RENDERN
═══════════════════════════════════════════════════════════ */
/*
* boardState speichert jetzt: { [slotId]: { card, owner } }
* card = Karten-Objekt mit aktuellen Werten (defends wird live verändert)
* owner = 'player1' | 'player2'
*/
const boardState = {};
/* ── Kampf + HP Animationen ────────────────────────────── */
(function () {
const s = document.createElement("style");
s.textContent = `
@keyframes dmg-float {
0% { opacity:1; transform:translateX(-50%) translateY(0); }
100% { opacity:0; transform:translateX(-50%) translateY(-44px); }
}
@keyframes combat-fade {
from { opacity:0; transform:translateX(-50%) scale(0.9); }
to { opacity:1; transform:translateX(-50%) scale(1); }
}
`;
document.head.appendChild(s);
})();
/* ── Spieler-Farbe auf Slot oder Avatar anwenden ────────────────── */
function applyOwnerStyle(el, owner) {
if (!el || !owner) return;
const isLeft = owner === (window._leftSlot || "player1");
if (isLeft) {
el.style.borderColor = "rgba(60, 140, 255, 0.95)";
el.style.boxShadow =
"0 0 14px rgba(60, 140, 255, 0.5), inset 0 0 10px rgba(60,140,255,0.08)";
} else {
el.style.borderColor = "rgba(220, 60, 60, 0.95)";
el.style.boxShadow =
"0 0 14px rgba(220, 60, 60, 0.5), inset 0 0 10px rgba(220,60,60,0.08)";
}
}
function buildStatsHtml(card) {
const atk = card.attack ?? null;
const def = card.defends ?? null;
const cd = card.cooldown ?? null;
const rng = card.range ?? null;
const rce = card.race ?? null;
return `
${atk != null ? `${atk}` : ""}
${def != null ? `${def}` : ""}
${cd != null ? `${cd}` : ""}
${rng != null ? `${SVG_RANGE} ${rng}` : ""}
${rce != null ? `${SVG_RACE} ${rce}` : ""}
`;
}
function renderCardOnBoard(slotEl, card, owner) {
const statsHtml = buildStatsHtml(card);
slotEl.classList.add("slot-occupied");
applyOwnerStyle(slotEl, owner);
slotEl.innerHTML = card.image
? `
${statsHtml}`
: `\u2694\uFE0F${card.name}
${statsHtml}`;
}
function renderCardInSlot(slot, card) {
if (!slot || !card) return;
slot.classList.add("slot-occupied");
slot.innerHTML = card.image
? `
${buildStatsHtml(card)}`
: `\u2694\uFE0F${card.name}
${buildStatsHtml(card)}`;
}
/* Slot leeren (nach Tod oder Bewegung) */
function clearBoardSlot(slotId) {
delete boardState[slotId];
const el = document.getElementById(slotId);
if (!el) return;
el.classList.remove("slot-occupied");
el.style.borderColor = "";
el.style.boxShadow = "";
el.innerHTML =
'\u2736' +
slotId.split("-slot-")[1] +
"";
}
/* ═══════════════════════════════════════════════════════════
SOCKET & ARENA-JOIN
═══════════════════════════════════════════════════════════ */
const socket = io();
let myIngameName = null;
function emitArenaJoin(me) {
myIngameName =
(me && (me.ingame_name || me.username || me.name || String(me.id))) ||
"Spieler";
const myNameEl = document.getElementById(
amIPlayer1 ? "nameLeft" : "nameRight",
);
if (myNameEl) myNameEl.textContent = myIngameName;
console.log("[1v1] emitArenaJoin:", {
matchId,
slot: mySlot,
name: myIngameName,
});
socket.emit("arena_join", {
matchId,
slot: mySlot,
accountId: me?.id ?? null,
playerName: myIngameName,
});
}
function fetchAndJoin() {
fetch("/arena/me")
.then((r) => r.json())
.then((me) => emitArenaJoin(me))
.catch(() => {
console.warn("[1v1] /arena/me fehlgeschlagen");
emitArenaJoin(null);
});
}
fetchAndJoin();
socket.on("connect", () => {
console.log("[1v1] Socket connected:", socket.id);
if (myIngameName && myIngameName !== "Spieler") {
socket.emit("arena_join", {
matchId,
slot: mySlot,
accountId: null,
playerName: myIngameName,
});
} else {
fetchAndJoin();
}
});
socket.on("connect_error", (err) =>
console.error("[1v1] connect_error:", err.message),
);
const readyFallbackTimer = setTimeout(() => {
console.warn("[1v1] Kein arena-Event nach 10s");
document.getElementById("connecting-overlay")?.remove();
const lo = document.getElementById("board-lock-overlay");
if (lo) lo.style.display = "flex";
}, 10000);
/* ── Board-Sync ──────────────────────────────────────────── */
/*
* boardSync-Einträge müssen vom Server nun { boardSlot, card, owner } enthalten.
* Ältere Sync-Daten ohne owner werden als gegnerisch behandelt (Fallback).
*/
function applyBoardSync(cards) {
if (!cards || !cards.length) return;
cards.forEach((cd) => {
const slotEl = document.getElementById(cd.boardSlot);
if (!slotEl || boardState[cd.boardSlot]) return;
const owner = cd.owner ?? cd.slot ?? "unknown";
boardState[cd.boardSlot] = { card: cd.card, owner };
renderCardOnBoard(slotEl, cd.card, cd.owner);
});
console.log("[1v1] Board sync:", cards.length, "Karten");
}
/* ── Socket Events ───────────────────────────────────────── */
socket.on("arena_opponent_joined", (data) => {
console.log("[Arena] arena_opponent_joined:", data);
clearTimeout(readyFallbackTimer);
document.getElementById(amIPlayer1 ? "nameRight" : "nameLeft").textContent =
data.name || "Gegner";
document.getElementById("connecting-overlay")?.remove();
const lo = document.getElementById("board-lock-overlay");
if (lo) lo.style.display = "flex";
});
socket.on("arena_ready", (data) => {
console.log("[Arena] arena_ready:", data);
clearTimeout(readyFallbackTimer);
document.getElementById("connecting-overlay")?.remove();
if (data.boardSync) applyBoardSync(data.boardSync);
if (data.hp && data.maxHp) applyHpFromEvent(data);
const oppName = amIPlayer1 ? data.player2 : data.player1;
const oppEl = document.getElementById(amIPlayer1 ? "nameRight" : "nameLeft");
const urlOppName = _urlParams.get("opponent");
if (
oppEl &&
oppName &&
!["Spieler", "Spieler 1", "Spieler 2", "Gegner"].includes(oppName)
) {
oppEl.textContent = oppName;
} else if (
oppEl &&
urlOppName &&
(!oppEl.textContent || oppEl.textContent === "Gegner")
) {
oppEl.textContent = decodeURIComponent(urlOppName);
}
const myEl = document.getElementById(amIPlayer1 ? "nameLeft" : "nameRight");
if (myEl && myIngameName) myEl.textContent = myIngameName;
const lo = document.getElementById("board-lock-overlay");
if (lo) lo.style.display = "flex";
});
socket.on("board_sync", (data) => {
if (data.cards) applyBoardSync(data.cards);
});
socket.on("turn_change", (data) => {
document.getElementById("board-lock-overlay")?.remove();
document.getElementById("connecting-overlay")?.remove();
if (data.boardSync) applyBoardSync(data.boardSync);
const activeSlot = data.activeSlot;
const nowMyTurn = activeSlot === mySlot;
const activeNameEl = document.getElementById(
activeSlot === (window._leftSlot || "player1") ? "nameLeft" : "nameRight",
);
const activeName = activeNameEl?.textContent || (nowMyTurn ? "Du" : "Gegner");
console.log(`[1v1] turn_change: ${activeSlot} | meinZug: ${nowMyTurn}`);
setTurnState(nowMyTurn, activeName);
if (data.hp && data.maxHp) applyHpFromEvent(data);
});
socket.on("turn_started", (data) => {
const myT = data.slot === mySlot;
const nameEl = document.getElementById(
data.slot === (window._leftSlot || "player1") ? "nameLeft" : "nameRight",
);
setTurnState(myT, nameEl?.textContent || (myT ? "Du" : "Gegner"));
});
/* ═══════════════════════════════════════════════════════════
BEREIT-SYSTEM
═══════════════════════════════════════════════════════════ */
let myReady = false;
function handleBereit() {
if (myReady) return;
myReady = true;
const btn = document.getElementById("bereit-btn");
btn.textContent = "\u2714 BEREIT";
btn.classList.add("bereit-clicked");
btn.disabled = true;
socket.emit("player_ready", { matchId, slot: mySlot });
}
const CIRCUMFERENCE = 2 * Math.PI * 34;
const timerCircle = document.getElementById("timer-circle");
if (timerCircle) timerCircle.style.strokeDasharray = CIRCUMFERENCE;
socket.on("ready_timer", (data) => {
const num = document.getElementById("ready-timer-number");
if (num) num.textContent = data.remaining;
if (timerCircle) {
timerCircle.style.strokeDashoffset =
CIRCUMFERENCE * (1 - data.remaining / 30);
timerCircle.style.stroke =
data.remaining > 15
? "#27ae60"
: data.remaining > 7
? "#f39c12"
: "#e74c3c";
}
});
socket.on("ready_status", (data) => {
console.log("[1v1] ready_status:", data);
const pip1 = document.getElementById("pip-player1");
const pip2 = document.getElementById("pip-player2");
if (data.readySlots) {
if (data.readySlots.includes("player1") && pip1)
pip1.textContent =
"\u2705 " +
(document.getElementById("nameLeft")?.textContent || "Spieler 1");
if (data.readySlots.includes("player2") && pip2)
pip2.textContent =
"\u2705 " +
(document.getElementById("nameRight")?.textContent || "Spieler 2");
}
if (data.readyCount === 2) {
const seed = matchId.split("").reduce((a, c) => a + c.charCodeAt(0), 0);
const flip = seed % 2 === 1;
const myName = myIngameName || "Spieler";
const oppEl = document.getElementById(
amIPlayer1 ? "nameRight" : "nameLeft",
);
const oppName = oppEl?.textContent || "Gegner";
const p1Name = amIPlayer1 ? myName : oppName;
const p2Name = amIPlayer1 ? oppName : myName;
const leftName = flip ? p2Name : p1Name;
const rightName = flip ? p1Name : p2Name;
document.getElementById("nameLeft").textContent = leftName;
document.getElementById("nameRight").textContent = rightName;
["avLeft", "avRight"].forEach((avId) => {
const av = document.getElementById(avId);
const ph = av?.querySelector(".av-placeholder");
const name = avId === "avLeft" ? leftName : rightName;
if (ph)
ph.innerHTML = `${name}
`;
});
document.getElementById("board-lock-overlay")?.remove();
amILeftPlayer = flip ? mySlot === "player2" : mySlot === "player1";
// Avatare farbig umranden: links=blau, rechts=rot
const _avL = document.getElementById("avLeft");
const _avR = document.getElementById("avRight");
if (_avL) {
_avL.style.borderColor = "rgba(60, 140, 255, 0.95)";
_avL.style.boxShadow =
"0 0 28px rgba(60, 140, 255, 0.55), inset 0 0 20px rgba(0,0,0,0.5)";
}
if (_avR) {
_avR.style.borderColor = "rgba(220, 60, 60, 0.95)";
_avR.style.boxShadow =
"0 0 28px rgba(220, 60, 60, 0.55), inset 0 0 20px rgba(0,0,0,0.5)";
}
const board = document.querySelector(".board");
if (board) {
board.classList.remove("my-side-left", "my-side-right");
board.classList.add(amILeftPlayer ? "my-side-left" : "my-side-right");
}
const leftSlot = flip ? "player2" : "player1";
window._leftSlot = leftSlot;
console.log(`[1v1] linker Slot: ${leftSlot} | ich: ${mySlot}`);
// Bereits auf dem Board liegende Karten jetzt korrekt einfärben
// (boardSync kann vor _leftSlot ankommen)
Object.entries(boardState).forEach(([slotId, entry]) => {
const el = document.getElementById(slotId);
if (el && entry?.owner) applyOwnerStyle(el, entry.owner);
});
if (mySlot === "player1") {
socket.emit("start_turn_request", { matchId, starterSlot: leftSlot });
}
}
});
/* ═══════════════════════════════════════════════════════════
DRAG & DROP
═══════════════════════════════════════════════════════════ */
function isMyZone(slotIndex) {
const idx = Number(slotIndex);
const iAmLeft = amILeftPlayer !== null ? amILeftPlayer : amIPlayer1;
return iAmLeft ? idx <= 3 : idx >= 9;
}
function setDropZones(active) {
document.querySelectorAll(".card-slot").forEach((slot) => {
const idx = Number(slot.dataset.slotIndex);
if (!isMyZone(idx)) return;
if (active && !boardState[slot.id]) slot.classList.add("drop-zone-active");
else slot.classList.remove("drop-zone-active", "drop-zone-hover");
});
}
let draggedCardSlotId = null;
document.getElementById("handArea").addEventListener("dragstart", (e) => {
const slot = e.target.closest("[data-card-slot-id]");
if (!slot || !isMyTurn) {
e.preventDefault();
return;
}
draggedCardSlotId = slot.dataset.cardSlotId;
slot.classList.add("dragging");
e.dataTransfer.effectAllowed = "move";
e.dataTransfer.setData("text/plain", draggedCardSlotId);
setTimeout(() => setDropZones(true), 0);
});
document.getElementById("handArea").addEventListener("dragend", (e) => {
const slot = e.target.closest("[data-card-slot-id]");
if (slot) slot.classList.remove("dragging");
setDropZones(false);
draggedCardSlotId = null;
});
["row1", "row2"].forEach((rowId) => {
const row = document.getElementById(rowId);
row.addEventListener("dragover", (e) => {
const slot = e.target.closest(".card-slot");
if (!slot) return;
const idx = Number(slot.dataset.slotIndex);
if (!isMyZone(idx) || boardState[slot.id]) return;
e.preventDefault();
e.dataTransfer.dropEffect = "move";
row
.querySelectorAll(".drop-zone-hover")
.forEach((s) => s.classList.remove("drop-zone-hover"));
slot.classList.add("drop-zone-hover");
});
row.addEventListener("dragleave", (e) => {
const slot = e.target.closest(".card-slot");
if (slot) slot.classList.remove("drop-zone-hover");
});
row.addEventListener("drop", (e) => {
e.preventDefault();
const slot = e.target.closest(".card-slot");
if (!slot) return;
const idx = Number(slot.dataset.slotIndex);
if (!isMyZone(idx) || boardState[slot.id]) return;
const sourceId = draggedCardSlotId || e.dataTransfer.getData("text/plain");
if (!sourceId) return;
const cardState = handSlotState[sourceId];
if (!cardState || cardState.currentCd > 0) return;
handSlotState[sourceId] = null;
renderHandSlot(sourceId);
/* ── boardState mit owner speichern ─────────────────── */
boardState[slot.id] = { card: cardState.card, owner: mySlot };
renderCardOnBoard(slot, cardState.card, mySlot);
slot.classList.remove("drop-zone-active", "drop-zone-hover");
socket.emit("card_played", {
matchId,
slot: mySlot,
boardSlot: slot.id,
row: slot.dataset.row,
slotIndex: idx,
card: cardState.card,
});
console.log(`[1v1] Karte gespielt: ${cardState.card.name} -> ${slot.id}`);
});
});
socket.on("card_played", (data) => {
if (data.slot === mySlot) return;
if (boardState[data.boardSlot]) return;
const slotEl = document.getElementById(data.boardSlot);
if (!slotEl) {
console.warn("[1v1] card_played: Slot fehlt:", data.boardSlot);
return;
}
/* ── boardState mit owner des Gegners speichern ─────── */
boardState[data.boardSlot] = { card: data.card, owner: data.slot };
renderCardOnBoard(slotEl, data.card, data.slot);
console.log("[1v1] Gegner Karte:", data.card?.name, "->", data.boardSlot);
});
/* ═══════════════════════════════════════════════════════════
KAMPFPHASE – CLIENT-SEITIGE VERARBEITUNG
Der Server sendet nach end_turn ein 'combat_phase'-Event mit:
{ events: [...], finalBoard: [...] }
═══════════════════════════════════════════════════════════ */
/* Timing (ms) zwischen einzelnen Kampf-Events */
const COMBAT_DELAY_MOVE = 350;
const COMBAT_DELAY_ATTACK = 450;
const COMBAT_DELAY_DIE = 300;
/* Kampf-Log-Banner (erscheint kurz über dem Board) */
function showCombatBanner(text, color = "#f0d060") {
const old = document.getElementById("combat-banner");
if (old) old.remove();
const el = document.createElement("div");
el.id = "combat-banner";
el.style.cssText = `
position:fixed;top:18%;left:50%;transform:translateX(-50%);
background:rgba(10,8,5,0.92);border:1px solid ${color};
border-radius:8px;padding:7px 22px;
color:${color};font-family:'Cinzel',serif;font-size:12px;
letter-spacing:2px;z-index:500;pointer-events:none;
animation:combat-fade 0.25s ease;`;
el.textContent = text;
document.body.appendChild(el);
setTimeout(() => el.remove(), 1600);
}
/* Kurzes Aufleuchten eines Slots (Angriff / Tod) */
function flashSlot(slotId, color, durationMs = 300) {
const el = document.getElementById(slotId);
if (!el) return;
el.style.transition = `box-shadow ${durationMs / 2}ms ease`;
el.style.boxShadow = `0 0 18px 6px ${color}`;
setTimeout(() => {
el.style.boxShadow = "";
}, durationMs);
}
/* Karte bewegen: Slot A → Slot B */
function applyMoveEvent(ev) {
const entry = boardState[ev.from];
if (!entry) return;
const fromEl = document.getElementById(ev.from);
const toEl = document.getElementById(ev.to);
if (!fromEl || !toEl) return;
/* boardState aktualisieren */
delete boardState[ev.from];
boardState[ev.to] = entry;
/* DOM aktualisieren */
fromEl.classList.remove("slot-occupied");
fromEl.innerHTML =
'\u2736' +
ev.from.split("-slot-")[1] +
"";
renderCardOnBoard(toEl, entry.card, entry.owner);
console.log(`[Combat] Bewegt: ${entry.card.name} ${ev.from} → ${ev.to}`);
}
/* Angriff: Verteidigung des Ziels aktualisieren */
function applyAttackEvent(ev) {
const attackerEntry = boardState[ev.from];
const targetEntry = boardState[ev.to];
if (!attackerEntry || !targetEntry) return;
/* Verteidigung im boardState aktualisieren */
targetEntry.card = { ...targetEntry.card, defends: ev.remainingDef };
/* Visuelles Feedback */
flashSlot(ev.from, "rgba(255,200,50,0.7)", 250); // Angreifer leuchtet gold
flashSlot(ev.to, "rgba(220,50,50,0.85)", 350); // Ziel leuchtet rot
/* Verteidigungswert im DOM sofort aktualisieren */
const targetEl = document.getElementById(ev.to);
if (targetEl) {
const defEl = targetEl.querySelector(".cs-def");
if (defEl) {
defEl.textContent = ev.remainingDef;
defEl.style.color = ev.remainingDef <= 2 ? "#e74c3c" : "";
}
}
console.log(
`[Combat] Angriff: ${attackerEntry.card.name} → ${targetEntry.card.name} (${ev.damage} Schaden, verbleibend: ${ev.remainingDef})`,
);
}
/* Karte stirbt */
function applyDieEvent(ev) {
const entry = boardState[ev.slotId];
const name = entry?.card?.name ?? "???";
flashSlot(ev.slotId, "rgba(200,50,50,0.9)", 500);
setTimeout(() => {
clearBoardSlot(ev.slotId);
console.log(`[Combat] Gestorben: ${name} auf ${ev.slotId}`);
}, 200);
}
/* Finales Board nach Kampfphase vollständig anwenden (Sicherheits-Sync) */
function applyFinalBoard(finalBoard) {
/* Erst alles leeren */
Object.keys(boardState).forEach((sid) => clearBoardSlot(sid));
/* Dann neuen Zustand setzen */
if (!finalBoard || !finalBoard.length) return;
finalBoard.forEach((entry) => {
const slotEl = document.getElementById(entry.boardSlot);
if (!slotEl) return;
boardState[entry.boardSlot] = { card: entry.card, owner: entry.owner };
renderCardOnBoard(slotEl, entry.card, entry.owner);
});
}
/* Haupt-Handler für combat_phase */
socket.on("combat_phase", (data) => {
const events = data.events ?? [];
const finalBoard = data.finalBoard ?? [];
console.log(`[Combat] Kampfphase startet: ${events.length} Events`);
showCombatBanner("\u2694\uFE0F KAMPFPHASE");
if (events.length === 0) {
/* Keine Karten im Spiel → direkt final sync */
applyFinalBoard(finalBoard);
return;
}
/* Events sequenziell abarbeiten */
let delay = 600; // kurze Pause nach Banner
events.forEach((ev) => {
const thisDelay = delay;
if (ev.type === "move") {
delay += COMBAT_DELAY_MOVE;
setTimeout(() => applyMoveEvent(ev), thisDelay);
} else if (ev.type === "attack") {
delay += COMBAT_DELAY_ATTACK;
setTimeout(() => applyAttackEvent(ev), thisDelay);
} else if (ev.type === "die") {
delay += COMBAT_DELAY_DIE;
setTimeout(() => applyDieEvent(ev), thisDelay);
}
});
/* Nach allen Events → finaler Sync (stellt sicher dass alles stimmt) */
delay += 500;
setTimeout(() => {
applyFinalBoard(finalBoard);
console.log("[Combat] Kampfphase abgeschlossen, Board synchronisiert.");
}, delay);
});
/* ═══════════════════════════════════════════════════════════
AVATAR HP – Anzeige & Animationen
═══════════════════════════════════════════════════════════ */
function updateHpDisplay(slot, currentHp, maxHp) {
const isLeft = slot === (window._leftSlot || "player1");
const orbEl = document.getElementById(isLeft ? "orbLeft" : "orbRight");
const hpEl = document.getElementById(isLeft ? "hpLeft" : "hpRight");
const avEl = document.getElementById(isLeft ? "avLeft" : "avRight");
if (orbEl) orbEl.textContent = currentHp;
if (hpEl) hpEl.textContent = currentHp;
/* Farbe je nach HP-Prozent */
const pct = maxHp > 0 ? currentHp / maxHp : 0;
const color = pct > 0.5 ? "#e74c3c" : pct > 0.25 ? "#e67e22" : "#8b0000";
if (orbEl) {
orbEl.style.background = `radial-gradient(circle at 40% 35%, ${color}, #3a0000)`;
orbEl.style.boxShadow = `0 0 12px ${color}cc`;
}
/* Avatar-Schüttelanimation + roter Flash */
if (avEl) {
avEl.style.transition = "transform 0.07s ease";
avEl.style.transform = "scale(1.07)";
setTimeout(() => {
avEl.style.transform = "scale(0.96)";
}, 70);
setTimeout(() => {
avEl.style.transform = "";
}, 150);
const flash = document.createElement("div");
flash.style.cssText =
"position:absolute;inset:0;border-radius:inherit;background:rgba(220,50,50,0.4);z-index:20;pointer-events:none;";
avEl.appendChild(flash);
setTimeout(() => flash.remove(), 320);
}
}
function applyHpFromEvent(data) {
if (!data.hp || !data.maxHp) return;
["player1", "player2"].forEach((slot) => {
if (data.hp[slot] != null)
updateHpDisplay(slot, data.hp[slot], data.maxHp[slot] ?? data.hp[slot]);
});
}
/* Initiale HP beim Spielstart */
socket.on("hp_init", (data) => {
applyHpFromEvent(data);
console.log("[HP] Init:", data.hp);
});
/* Avatar getroffen */
socket.on("avatar_damaged", (data) => {
const { slot, damage, remainingHp, maxHp } = data;
updateHpDisplay(slot, remainingHp, maxHp);
console.log(`[HP] ${slot} -${damage} → ${remainingHp}/${maxHp}`);
/* Schadens-Zahl einblenden */
const isLeft = slot === (window._leftSlot || "player1");
const avEl = document.getElementById(isLeft ? "avLeft" : "avRight");
if (avEl) {
const dmg = document.createElement("div");
dmg.textContent = `-${damage}`;
dmg.style.cssText = `
position:absolute;top:15%;left:50%;transform:translateX(-50%);
font-family:'Cinzel',serif;font-size:calc(var(--s)*24);font-weight:700;
color:#e74c3c;text-shadow:0 2px 10px rgba(0,0,0,0.95);
pointer-events:none;z-index:30;
animation:dmg-float 1s ease forwards;`;
avEl.appendChild(dmg);
setTimeout(() => dmg.remove(), 1000);
}
});
/* ═══════════════════════════════════════════════════════════
AUFGEBEN
═══════════════════════════════════════════════════════════ */
function closeToArena() {
if (window.parent && window.parent !== window) {
window.parent.document.getElementById("arena-backdrop")?.remove();
window.parent.document.getElementById("arena-popup")?.remove();
} else {
window.location.href = "/launcher";
}
}
function handleAufgeben() {
const modal = document.createElement("div");
modal.id = "surrender-modal";
modal.style.cssText =
"position:fixed;inset:0;z-index:9999;background:rgba(0,0,0,0.8);display:flex;align-items:center;justify-content:center;";
modal.innerHTML = `
\uD83C\uDFF3\uFE0F
AUFGEBEN?
Willst du wirklich aufgeben?
Du erh\u00E4ltst keine Punkte f\u00FCr dieses Match.
`;
document.body.appendChild(modal);
document
.getElementById("surrender-no")
.addEventListener("click", () => modal.remove());
document.getElementById("surrender-yes").addEventListener("click", () => {
modal.remove();
socket.emit("player_surrender", { matchId, slot: mySlot });
showSurrenderMessage(false);
});
}
function showSurrenderMessage(iWon) {
const overlay = document.createElement("div");
overlay.id = "surrender-result-overlay";
overlay.style.cssText =
"position:fixed;inset:0;z-index:9999;background:rgba(0,0,0,0.92);display:flex;flex-direction:column;align-items:center;justify-content:center;font-family:'Cinzel',serif;animation:fadeIn 0.4s ease;";
overlay.innerHTML = iWon
? `\uD83C\uDFC6
SIEG!
Dein Gegner hat aufgegeben.
Du erh\u00E4ltst die Arena-Punkte.
`
: `\uD83C\uDFF3\uFE0F
AUFGEGEBEN
Du hast das Match aufgegeben.
Keine Punkte f\u00FCr dieses Match.
`;
document.body.appendChild(overlay);
document
.getElementById("surrender-close-btn")
.addEventListener("click", closeToArena);
setTimeout(closeToArena, 8000);
}
socket.on("player_surrendered", (data) => {
if (data.slot !== mySlot) showSurrenderMessage(true);
});
/* ═══════════════════════════════════════════════════════════
MATCH-ERGEBNIS OVERLAY
═══════════════════════════════════════════════════════════ */
function showResultOverlay(won, data) {
const overlay = document.getElementById("match-result-overlay");
const titleEl = document.getElementById("result-title");
const pointsEl = document.getElementById("result-points");
titleEl.textContent = won ? "\u2694\uFE0F SIEG!" : "\uD83D\uDC80 NIEDERLAGE";
titleEl.className = "result-title " + (won ? "win" : "lose");
pointsEl.textContent = "Punkte werden berechnet\u2026";
overlay.classList.add("show");
if (data) updateResultWithPoints(data);
}
function updateResultWithPoints(data) {
/* Verhindert doppeltes Aufrufen */
if (document.getElementById("match-end-overlay")) return;
const img = data.won ? "/images/victory.jpeg" : "/images/defeat.jpg";
const awarded = data.awarded ?? 0;
/* Fade-in Keyframe einmalig anlegen */
if (!document.getElementById("_matchEndStyle")) {
const st = document.createElement("style");
st.id = "_matchEndStyle";
st.textContent = `
@keyframes matchEndFadeIn { from{opacity:0} to{opacity:1} }
@keyframes matchPtsSlideUp { from{opacity:0;transform:translateY(20px)} to{opacity:1;transform:translateY(0)} }`;
document.head.appendChild(st);
}
/* Punkte-Text aufbauen */
const ptsLine =
awarded > 0 ? "+" + awarded + " Arena-Punkte" : "Keine Punkte";
const lvlLine = data.level_up ? "⬆ LEVEL UP! → Level " + data.new_level : "";
const overlay = document.createElement("div");
overlay.id = "match-end-overlay";
overlay.style.cssText =
"position:fixed;inset:0;z-index:9999;background:#000;animation:matchEndFadeIn 0.5s ease forwards;";
overlay.innerHTML = `
${ptsLine}
${lvlLine ? `
${lvlLine}
` : ""}
`;
document.body.appendChild(overlay);
/* Aktuellen Punktestand nachladen und anzeigen */
fetch("/api/points/me")
.then((r) => r.json())
.then((me) => {
const info = overlay.querySelector("div > div:first-child");
if (info && awarded > 0) {
info.insertAdjacentHTML(
"afterend",
`Gesamt: ${me.arena_points} Pts • Level ${me.level}
`,
);
}
})
.catch(() => {});
/* Nach 3 Sekunden zur Arena weiterleiten */
setTimeout(() => closeToArena(), 3000);
}
function closePopup() {
closeToArena();
}
socket.on("match_result", (data) => updateResultWithPoints(data));
socket.on("match_cancelled", () => closePopup());
document
.getElementById("result-close-btn")
.addEventListener("click", closePopup);
/* ═══════════════════════════════════════════════════════════
AVATAR
═══════════════════════════════════════════════════════════ */
function loadAvatar(input, imgId, parentId) {
const file = input.files[0];
if (!file) return;
const r = new FileReader();
r.onload = (e) => {
const img = document.getElementById(imgId);
img.src = e.target.result;
img.style.display = "block";
document
.getElementById(parentId)
?.querySelector(".av-placeholder")
?.style.setProperty("display", "none");
};
r.readAsDataURL(file);
}
/* ═══════════════════════════════════════════════════════════
EVENT-LISTENER
═══════════════════════════════════════════════════════════ */
document.getElementById("bereit-btn")?.addEventListener("click", handleBereit);
document
.getElementById("aufgeben-btn")
?.addEventListener("click", handleAufgeben);
document
.getElementById("fileInputLeft")
?.addEventListener("change", function () {
loadAvatar(this, "avImgL", "avLeft");
});
document
.getElementById("fileInputRight")
?.addEventListener("change", function () {
loadAvatar(this, "avImgR", "avRight");
});