359 lines
16 KiB
Plaintext
359 lines
16 KiB
Plaintext
<!doctype html>
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<html lang="de">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title><%= title || "Spielfeld" %></title>
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<link href="https://fonts.googleapis.com/css2?family=Cinzel:wght@400;700&display=swap" rel="stylesheet" />
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<link rel="stylesheet" href="/css/1v1.css" />
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<style>
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#match-result-overlay {
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display: none;
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position: fixed;
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inset: 0;
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background: rgba(0,0,0,0.88);
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z-index: 9999;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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font-family: "Cinzel", serif;
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animation: fadeIn 0.4s ease;
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}
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#match-result-overlay.show { display: flex; }
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@keyframes fadeIn { from{opacity:0;} to{opacity:1;} }
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@keyframes pulse { 0%,100%{opacity:1;} 50%{opacity:0.5;} }
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.result-title { font-size:48px; letter-spacing:6px; margin-bottom:12px; text-shadow:0 0 30px currentColor; }
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.result-title.win { color:#f0d060; }
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.result-title.lose { color:#c84040; }
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.result-points { font-size:22px; color:#c8a860; margin-bottom:6px; letter-spacing:2px; }
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.result-levelup { font-size:18px; color:#60e060; margin-bottom:20px; letter-spacing:2px; animation:pulse 1s ease-in-out infinite; }
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.result-progress-wrap { width:320px; margin-bottom:24px; }
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.result-progress-label { display:flex; justify-content:space-between; font-size:12px; color:#a08060; margin-bottom:6px; }
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.result-progress-track { height:10px; background:rgba(255,255,255,0.08); border-radius:5px; overflow:hidden; }
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.result-progress-fill { height:100%; background:linear-gradient(90deg,#c8960c,#f0d060); border-radius:5px; transition:width 1s ease; }
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.result-close-btn {
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background:linear-gradient(#4a3010,#2a1a08); border:2px solid #c8960c;
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color:#f0d9a6; font-family:"Cinzel",serif; font-size:14px;
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padding:10px 30px; border-radius:8px; cursor:pointer;
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letter-spacing:2px; margin-top:10px; transition:0.2s;
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}
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.result-close-btn:hover { border-color:#f0d060; filter:brightness(1.2); }
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</style>
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</head>
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<body>
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<div id="connecting-overlay">
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<div class="spinner"></div>
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<div>Warte auf Gegner…</div>
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<p>Verbindung wird hergestellt</p>
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</div>
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<div class="board">
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<div class="top-bar">
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<div class="game-title"><%= title || "Spielfeld" %></div>
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<div class="top-icons">
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<div class="top-icon">⚙</div><div class="top-icon">🗺</div>
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<div class="top-icon">📖</div><div class="top-icon">🏆</div>
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</div>
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<div class="top-bar-actions">
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<button class="end-turn-btn" id="end-turn-btn" disabled>Zug beenden</button>
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<button class="aufgeben-btn" id="aufgeben-btn">🏳 Aufgeben</button>
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</div>
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</div>
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<div id="board-lock-overlay">
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<div id="ready-timer-box">
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<div id="ready-timer-label">Bereit machen</div>
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<div id="ready-timer-ring">
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<svg viewBox="0 0 80 80" width="80" height="80">
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<circle cx="40" cy="40" r="34" class="timer-track"/>
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<circle cx="40" cy="40" r="34" class="timer-fill" id="timer-circle"/>
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</svg>
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<div id="ready-timer-number">30</div>
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</div>
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<div id="ready-timer-sub">Beide Spieler müssen BEREIT klicken</div>
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<div id="ready-status-row">
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<div class="ready-pip" id="pip-player1">⬜ Spieler 1</div>
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<div class="ready-pip" id="pip-player2">⬜ Spieler 2</div>
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</div>
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<button class="bereit-btn" id="bereit-btn">✔ BEREIT</button>
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</div>
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</div>
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<div class="avatar avatar-left" id="avLeft">
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<input type="file" accept="image/*" id="fileInputLeft" />
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<img id="avImgL" class="av-img" />
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<div class="av-placeholder" id="avPhL"><div class="av-icon">⚔</div></div>
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<div class="av-name" id="nameLeft"><%= player1 || "Spieler 1" %></div>
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<div class="av-stats">
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<div class="stat hp"><span class="s-icon">❤</span><span class="s-val" id="hpLeft"><%= player1hp || 20 %></span></div>
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<div class="stat mana"><span class="s-icon">💧</span><span class="s-val" id="manaLeft"><%= player1mana || 3 %></span></div>
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</div>
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<div class="hp-orb" id="orbLeft"><%= player1hp || 15 %></div>
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</div>
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<div class="avatar avatar-right" id="avRight">
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<input type="file" accept="image/*" id="fileInputRight" />
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<img id="avImgR" class="av-img" />
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<div class="av-placeholder" id="avPhR"><div class="av-icon">🛡</div></div>
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<div class="av-name" id="nameRight"><%= player2 || "Gegner" %></div>
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<div class="av-stats">
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<div class="stat hp"><span class="s-icon">❤</span><span class="s-val" id="hpRight"><%= player2hp || 20 %></span></div>
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<div class="stat mana"><span class="s-icon">💧</span><span class="s-val" id="manaRight"><%= player2mana || 3 %></span></div>
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</div>
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<div class="hp-orb" id="orbRight"><%= player2hp || 15 %></div>
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</div>
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<div class="card-area">
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<div class="row-label">Reihe 1</div>
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<div class="card-row" id="row1"></div>
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<div class="row-label">Reihe 2</div>
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<div class="card-row" id="row2"></div>
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</div>
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<div class="bottom-bar">
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<div class="hand-area" id="handArea"></div>
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<div class="action-hud">
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<div class="action-row">
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<div class="action-btn" title="Angriff">⚔</div>
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<div class="action-btn" title="Magie">✨</div>
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<div class="action-btn" title="Verteidigung">🛡</div>
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</div>
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<div class="action-row">
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<div class="action-btn" title="Heilen">💊</div>
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<div class="action-btn" title="Karte ziehen">🃏</div>
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<div class="action-btn" title="Einstellungen">⚙</div>
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</div>
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</div>
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</div>
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</div>
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<!-- Match-Ergebnis Overlay -->
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<div id="match-result-overlay">
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<div class="result-title" id="result-title"></div>
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<div class="result-points" id="result-points"></div>
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<div class="result-levelup" id="result-levelup" style="display:none;"></div>
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<div class="result-progress-wrap" id="result-progress-wrap" style="display:none;">
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<div class="result-progress-label">
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<span id="result-level-label">Level</span>
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<span id="result-pts-label"></span>
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</div>
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<div class="result-progress-track">
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<div class="result-progress-fill" id="result-progress-fill" style="width:0%"></div>
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</div>
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</div>
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<button class="result-close-btn" id="result-close-btn">Schließen</button>
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</div>
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<script src="/socket.io/socket.io.js"></script>
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<script>
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/* ── Spielfeld aufbauen ─────────────────────────────── */
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["row1","row2"].forEach(id => {
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const row = document.getElementById(id);
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for (let i = 1; i <= 11; i++) {
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const s = document.createElement("div");
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s.className = "card-slot";
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if (id === "row1" && i === 1) {
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s.innerHTML = `<img src="/images/playcards/Silberklinge.png" style="width:100%;height:100%;object-fit:cover;border-radius:7px;">`;
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} else {
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s.innerHTML = '<span class="slot-icon">✦</span><span class="slot-num">' + i + "</span>";
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}
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row.appendChild(s);
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}
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});
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const hand = document.getElementById("handArea");
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const silber = document.createElement("div");
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silber.className = "hand-slot";
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silber.innerHTML = `<img src="/images/playcards/Silberklinge.png" style="width:100%;height:100%;object-fit:cover;border-radius:7px;">`;
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hand.appendChild(silber);
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for (let i = 1; i < 8; i++) {
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const s = document.createElement("div");
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s.className = "hand-slot";
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s.innerHTML = '<span class="hs-icon">🃏</span>';
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hand.appendChild(s);
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}
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/* ── Match-Daten ────────────────────────────────────── */
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const urlParams = new URLSearchParams(window.location.search);
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const matchId = urlParams.get("match") || "<%= matchId || '' %>";
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const mySlot = urlParams.get("slot") || "<%= mySlot || 'player1' %>";
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const amIPlayer1 = mySlot === "player1";
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/* ── Socket ─────────────────────────────────────────── */
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const socket = io();
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/* Account-ID laden dann arena_join senden */
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fetch("/arena/me")
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.then(r => r.json())
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.then(me => {
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socket.emit("arena_join", { matchId, slot: mySlot, accountId: me.id });
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})
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.catch(() => {
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socket.emit("arena_join", { matchId, slot: mySlot, accountId: null });
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});
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/* ── Gegner verbunden ───────────────────────────────── */
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socket.on("arena_opponent_joined", data => {
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const name = data.name || "Gegner";
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document.getElementById(amIPlayer1 ? "nameRight" : "nameLeft").textContent = name;
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document.getElementById("connecting-overlay")?.remove();
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});
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socket.on("arena_ready", data => {
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document.getElementById("connecting-overlay")?.remove();
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document.getElementById("nameLeft").textContent = data.player1 || "Spieler 1";
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document.getElementById("nameRight").textContent = data.player2 || "Spieler 2";
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});
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/* ── Bereit-System ──────────────────────────────────── */
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let myReady = false;
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function handleBereit() {
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if (myReady) return;
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myReady = true;
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const btn = document.getElementById("bereit-btn");
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btn.textContent = "✔ BEREIT";
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btn.classList.add("bereit-clicked");
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btn.disabled = true;
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socket.emit("player_ready", { matchId, slot: mySlot });
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}
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const CIRCUMFERENCE = 2 * Math.PI * 34;
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const timerCircle = document.getElementById("timer-circle");
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if (timerCircle) timerCircle.style.strokeDasharray = CIRCUMFERENCE;
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socket.on("ready_timer", data => {
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const num = document.getElementById("ready-timer-number");
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if (num) num.textContent = data.remaining;
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if (timerCircle) {
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timerCircle.style.strokeDashoffset = CIRCUMFERENCE * (1 - data.remaining / 30);
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timerCircle.style.stroke = data.remaining > 15 ? "#27ae60" : data.remaining > 7 ? "#f39c12" : "#e74c3c";
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}
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});
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socket.on("ready_status", data => {
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const pip1 = document.getElementById("pip-player1");
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const pip2 = document.getElementById("pip-player2");
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if (data.readySlots) {
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if (data.readySlots.includes("player1") && pip1) pip1.textContent = "✅ " + (document.getElementById("nameLeft")?.textContent || "Spieler 1");
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if (data.readySlots.includes("player2") && pip2) pip2.textContent = "✅ " + (document.getElementById("nameRight")?.textContent || "Spieler 2");
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}
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if (data.readyCount === 2) {
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document.getElementById("board-lock-overlay")?.remove();
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document.getElementById("bereit-btn")?.remove();
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document.getElementById("end-turn-btn").disabled = false;
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}
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});
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/* ── Aufgeben ───────────────────────────────────────── */
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function handleAufgeben() {
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if (!confirm("Wirklich aufgeben? Du erhältst keine Punkte.")) return;
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socket.emit("player_surrender", { matchId, slot: mySlot });
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}
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/* ── Spielende Events ───────────────────────────────── */
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socket.on("player_surrendered", data => {
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/* Overlay sofort anzeigen, Punkte kommen per match_result */
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const iLost = data.slot === mySlot;
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showResultOverlay(iLost ? false : true, null);
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});
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/* Punkte-Ergebnis vom Server (kommt kurz nach player_surrendered) */
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socket.on("match_result", data => {
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updateResultWithPoints(data);
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});
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socket.on("match_cancelled", () => {
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closePopup();
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});
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/* ── Ergebnis-Overlay ───────────────────────────────── */
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function showResultOverlay(won, data) {
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const overlay = document.getElementById("match-result-overlay");
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const titleEl = document.getElementById("result-title");
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const pointsEl = document.getElementById("result-points");
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titleEl.textContent = won ? "⚔️ SIEG!" : "💀 NIEDERLAGE";
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titleEl.className = "result-title " + (won ? "win" : "lose");
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pointsEl.textContent = "Punkte werden berechnet…";
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overlay.classList.add("show");
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if (data) updateResultWithPoints(data);
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}
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function updateResultWithPoints(data) {
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const pointsEl = document.getElementById("result-points");
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const levelupEl = document.getElementById("result-levelup");
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const progressEl = document.getElementById("result-progress-wrap");
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const fillEl = document.getElementById("result-progress-fill");
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const lvlLbl = document.getElementById("result-level-label");
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const ptsLbl = document.getElementById("result-pts-label");
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/* Overlay anzeigen falls noch nicht sichtbar */
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const overlay = document.getElementById("match-result-overlay");
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if (!overlay.classList.contains("show")) {
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document.getElementById("result-title").textContent = data.won ? "⚔️ SIEG!" : "💀 NIEDERLAGE";
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document.getElementById("result-title").className = "result-title " + (data.won ? "win" : "lose");
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overlay.classList.add("show");
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}
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pointsEl.textContent = data.awarded > 0
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? "+" + data.awarded + " Arena-Punkte"
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: "Keine Punkte (Aufgabe zu früh oder Tageslimit erreicht)";
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if (data.level_up) {
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levelupEl.style.display = "block";
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levelupEl.textContent = "⬆ LEVEL UP! → Level " + data.new_level;
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}
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/* Fortschrittsbalken vom Server laden */
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fetch("/api/points/me")
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.then(r => r.json())
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.then(me => {
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progressEl.style.display = "block";
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lvlLbl.textContent = "Level " + me.current_level + (me.next_level ? " → " + me.next_level : " (MAX)");
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ptsLbl.textContent = me.points_this_level + " / " + me.points_for_next + " Pts";
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requestAnimationFrame(() => {
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fillEl.style.width = me.progress_percent + "%";
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});
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})
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.catch(() => {});
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}
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/* ── Popup schließen ────────────────────────────────── */
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function closePopup() {
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if (window.parent && window.parent !== window) {
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window.parent.document.getElementById("arena-backdrop")?.remove();
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window.parent.document.getElementById("arena-popup")?.remove();
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} else {
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window.close();
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}
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}
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document.getElementById("result-close-btn").addEventListener("click", closePopup);
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/* ── Avatar ─────────────────────────────────────────── */
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function loadAvatar(input, imgId, parentId) {
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const file = input.files[0];
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if (!file) return;
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const r = new FileReader();
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r.onload = e => {
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const img = document.getElementById(imgId);
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img.src = e.target.result;
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img.style.display = "block";
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document.getElementById(parentId)?.querySelector(".av-placeholder")?.style.setProperty("display","none");
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};
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r.readAsDataURL(file);
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}
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/* ── Event-Listener ─────────────────────────────────── */
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document.getElementById("bereit-btn") ?.addEventListener("click", handleBereit);
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document.getElementById("aufgeben-btn") ?.addEventListener("click", handleAufgeben);
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document.getElementById("fileInputLeft") ?.addEventListener("change", function() { loadAvatar(this,"avImgL","avLeft"); });
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document.getElementById("fileInputRight")?.addEventListener("change", function() { loadAvatar(this,"avImgR","avRight"); });
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</script>
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</body>
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</html>
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