1462 lines
57 KiB
Plaintext
1462 lines
57 KiB
Plaintext
<!doctype html>
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<html lang="de">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title><%= title || "Spielfeld" %></title>
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<link
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href="https://fonts.googleapis.com/css2?family=Cinzel:wght@400;700&display=swap"
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rel="stylesheet"
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/>
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<link rel="stylesheet" href="/css/1v1.css" />
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<style>
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#match-result-overlay {
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display: none;
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position: fixed;
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inset: 0;
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background: rgba(0, 0, 0, 0.88);
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z-index: 9999;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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font-family: "Cinzel", serif;
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animation: fadeIn 0.4s ease;
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}
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#match-result-overlay.show {
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display: flex;
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}
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@keyframes fadeIn {
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from {
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opacity: 0;
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}
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to {
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opacity: 1;
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}
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}
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@keyframes pulse {
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0%,
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100% {
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opacity: 1;
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}
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50% {
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opacity: 0.5;
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}
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}
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.result-title {
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font-size: 48px;
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letter-spacing: 6px;
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margin-bottom: 12px;
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text-shadow: 0 0 30px currentColor;
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}
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.result-title.win {
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color: #f0d060;
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}
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.result-title.lose {
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color: #c84040;
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}
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.result-points {
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font-size: 22px;
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color: #c8a860;
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margin-bottom: 6px;
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letter-spacing: 2px;
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}
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.result-levelup {
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font-size: 18px;
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color: #60e060;
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margin-bottom: 20px;
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letter-spacing: 2px;
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animation: pulse 1s ease-in-out infinite;
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}
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.result-progress-wrap {
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width: 320px;
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margin-bottom: 24px;
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}
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.result-progress-label {
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display: flex;
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justify-content: space-between;
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font-size: 12px;
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color: #a08060;
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margin-bottom: 6px;
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}
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.result-progress-track {
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height: 10px;
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background: rgba(255, 255, 255, 0.08);
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border-radius: 5px;
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overflow: hidden;
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}
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.result-progress-fill {
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height: 100%;
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background: linear-gradient(90deg, #c8960c, #f0d060);
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border-radius: 5px;
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transition: width 1s ease;
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}
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.result-close-btn {
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background: linear-gradient(#4a3010, #2a1a08);
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border: 2px solid #c8960c;
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color: #f0d9a6;
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font-family: "Cinzel", serif;
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font-size: 14px;
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padding: 10px 30px;
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border-radius: 8px;
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cursor: pointer;
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letter-spacing: 2px;
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margin-top: 10px;
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transition: 0.2s;
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}
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.result-close-btn:hover {
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border-color: #f0d060;
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filter: brightness(1.2);
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}
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</style>
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<style>
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/* ── Deck-Stapel ────────────────────────── */
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.hand-slot-deck {
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position: relative;
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cursor: pointer;
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}
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.deck-stack-wrap {
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position: relative;
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width: 100%;
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height: calc(100% - 18px);
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}
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.deck-card-back,
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.deck-card-top {
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position: absolute;
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width: 100%;
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height: 100%;
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object-fit: cover;
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border-radius: 7px;
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box-shadow: 0 2px 8px rgba(0, 0, 0, 0.7);
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}
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.deck-shadow-3 {
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transform: translate(-4px, -4px);
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}
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.deck-shadow-2 {
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transform: translate(-2px, -2px);
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}
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.deck-shadow-1 {
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transform: translate(-1px, -1px);
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}
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.deck-card-top {
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transform: translate(0, 0);
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border: 1px solid rgba(200, 150, 42, 0.5);
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}
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.deck-count {
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position: absolute;
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bottom: 2px;
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left: 0;
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right: 0;
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text-align: center;
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font-family: "Cinzel", serif;
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font-size: 10px;
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color: #f0d060;
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text-shadow: 0 1px 3px rgba(0, 0, 0, 0.8);
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}
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.hand-slot-card {
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border: 1px solid rgba(200, 150, 42, 0.4) !important;
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}
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.hand-slot-card > img {
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border-radius: 0;
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overflow: hidden;
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}
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.hand-slot-card:hover {
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border-color: rgba(200, 150, 42, 0.9) !important;
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transform: translateY(-4px);
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transition: transform 0.15s;
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}
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/* ── Reichweite & Laufen Badges (Hand + Board) ── */
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.cs-range,
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.cs-race {
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position: absolute;
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display: flex;
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align-items: center;
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gap: 2px;
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padding: 1px 4px;
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border-radius: 20px;
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font-family: "Cinzel", serif;
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font-size: 8px;
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font-weight: bold;
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line-height: 1;
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z-index: 6;
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pointer-events: none;
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}
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.cs-range {
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bottom: 22px;
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left: 3px;
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background: rgba(30, 20, 0, 0.85);
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border: 1px solid #e8b84b;
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color: #e8b84b;
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}
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.cs-race {
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bottom: 6px;
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left: 3px;
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background: rgba(0, 25, 0, 0.85);
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border: 1px solid #7de87d;
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color: #7de87d;
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}
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</style>
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</head>
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<body>
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<div id="connecting-overlay">
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<div class="spinner"></div>
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<div>Warte auf Gegner…</div>
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<p>Verbindung wird hergestellt</p>
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</div>
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<div class="board">
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<div class="top-bar">
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<div class="game-title"><%= title || "Spielfeld" %></div>
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<!-- Zug-Timer mittig -->
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<div id="turn-timer-wrap" style="display: none">
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<svg id="turn-timer-svg" viewBox="0 0 44 44" width="44" height="44">
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<circle cx="22" cy="22" r="18" class="tt-track" />
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<circle cx="22" cy="22" r="18" class="tt-fill" id="tt-circle" />
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</svg>
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<div id="turn-timer-num">20</div>
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</div>
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<div class="top-icons">
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<div class="top-icon">⚙</div>
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<div class="top-icon">🗺</div>
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<div class="top-icon">📖</div>
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<div class="top-icon">🏆</div>
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</div>
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<div class="top-bar-actions">
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<button class="end-turn-btn" id="end-turn-btn" disabled>
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Zug beenden
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</button>
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<button class="aufgeben-btn" id="aufgeben-btn">🏳 Aufgeben</button>
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</div>
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</div>
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<div id="board-lock-overlay" style="display: none">
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<div id="ready-timer-box">
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<div id="ready-timer-label">Bereit machen</div>
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<div id="ready-timer-ring">
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<svg viewBox="0 0 80 80" width="80" height="80">
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<circle cx="40" cy="40" r="34" class="timer-track" />
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<circle
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cx="40"
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cy="40"
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r="34"
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class="timer-fill"
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id="timer-circle"
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/>
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</svg>
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<div id="ready-timer-number">30</div>
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</div>
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<div id="ready-timer-sub">Beide Spieler müssen BEREIT klicken</div>
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<div id="ready-status-row">
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<div class="ready-pip" id="pip-player1">⬜ Spieler 1</div>
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<div class="ready-pip" id="pip-player2">⬜ Spieler 2</div>
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</div>
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<button class="bereit-btn" id="bereit-btn">✔ BEREIT</button>
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</div>
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</div>
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<div class="avatar avatar-left" id="avLeft">
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<input type="file" accept="image/*" id="fileInputLeft" />
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<img id="avImgL" class="av-img" />
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<div class="av-placeholder" id="avPhL">
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<div class="av-icon">⚔</div>
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</div>
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<div class="av-name" id="nameLeft"><%= player1 || "Spieler 1" %></div>
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<div class="av-stats">
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<div class="stat hp">
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<span class="s-icon">❤</span
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><span class="s-val" id="hpLeft"><%= player1hp || 20 %></span>
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</div>
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<div class="stat mana">
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<span class="s-icon">💧</span
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><span class="s-val" id="manaLeft"><%= player1mana || 3 %></span>
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</div>
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</div>
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<div class="hp-orb" id="orbLeft"><%= player1hp || 15 %></div>
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</div>
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<div class="avatar avatar-right" id="avRight">
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<input type="file" accept="image/*" id="fileInputRight" />
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<img id="avImgR" class="av-img" />
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<div class="av-placeholder" id="avPhR">
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<div class="av-icon">🛡</div>
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</div>
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<div class="av-name" id="nameRight"><%= player2 || "Gegner" %></div>
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<div class="av-stats">
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<div class="stat hp">
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<span class="s-icon">❤</span
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><span class="s-val" id="hpRight"><%= player2hp || 20 %></span>
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</div>
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<div class="stat mana">
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<span class="s-icon">💧</span
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><span class="s-val" id="manaRight"><%= player2mana || 3 %></span>
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</div>
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</div>
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<div class="hp-orb" id="orbRight"><%= player2hp || 15 %></div>
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</div>
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<div class="card-area">
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<div class="row-label"></div>
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<div class="card-row" id="row1"></div>
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<div class="row-label"></div>
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<div class="card-row" id="row2"></div>
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</div>
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<div class="bottom-bar">
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<div class="hand-area" id="handArea"></div>
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<div class="action-hud">
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<div class="action-row">
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<div class="action-btn" title="Angriff">⚔</div>
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<div class="action-btn" title="Magie">✨</div>
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<div class="action-btn" title="Verteidigung">🛡</div>
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</div>
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<div class="action-row">
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<div class="action-btn" title="Heilen">💊</div>
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<div class="action-btn" title="Karte ziehen">🃏</div>
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<div class="action-btn" title="Einstellungen">⚙</div>
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</div>
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</div>
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</div>
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</div>
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<!-- Match-Ergebnis Overlay -->
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<div id="match-result-overlay">
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<div class="result-title" id="result-title"></div>
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<div class="result-points" id="result-points"></div>
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<div
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class="result-levelup"
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id="result-levelup"
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style="display: none"
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></div>
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<div
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class="result-progress-wrap"
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id="result-progress-wrap"
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style="display: none"
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>
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<div class="result-progress-label">
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<span id="result-level-label">Level</span>
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<span id="result-pts-label"></span>
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</div>
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<div class="result-progress-track">
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<div
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class="result-progress-fill"
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id="result-progress-fill"
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style="width: 0%"
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></div>
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</div>
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</div>
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<button class="result-close-btn" id="result-close-btn">Schließen</button>
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</div>
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<script src="/socket.io/socket.io.js"></script>
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<script>
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/* ── Spielfeld aufbauen ─────────────────────────────── */
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["row1", "row2"].forEach((rowId) => {
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const row = document.getElementById(rowId);
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for (let i = 1; i <= 11; i++) {
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const s = document.createElement("div");
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s.className = "card-slot";
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s.dataset.row = rowId;
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s.dataset.slotIndex = i;
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s.id = `${rowId}-slot-${i}`;
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s.innerHTML =
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'<span class="slot-icon">✦</span><span class="slot-num">' +
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i +
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"</span>";
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row.appendChild(s);
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}
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});
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const hand = document.getElementById("handArea");
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// ── Slot 1: Deck-Stapel (Rückseite oben) ─────────────
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const deckSlot = document.createElement("div");
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deckSlot.className = "hand-slot hand-slot-deck";
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deckSlot.id = "deck-stack";
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deckSlot.title = "Dein Deck";
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deckSlot.innerHTML = `
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<div class="deck-stack-wrap">
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<img class="deck-card-back deck-shadow-3" src="/images/items/rueckseite.png">
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<img class="deck-card-back deck-shadow-2" src="/images/items/rueckseite.png">
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<img class="deck-card-back deck-shadow-1" src="/images/items/rueckseite.png">
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<img class="deck-card-top" src="/images/items/rueckseite.png">
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</div>
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<span class="deck-count" id="deck-count">—</span>`;
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hand.appendChild(deckSlot);
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// ── Slots 2–4: aufgedeckte Handkarten (leer bis API lädt) ───
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const handCardIds = ["hand-card-1", "hand-card-2", "hand-card-3"];
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handCardIds.forEach((id) => {
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const s = document.createElement("div");
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s.className = "hand-slot hand-slot-card";
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s.id = id;
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s.innerHTML = '<span class="hs-icon">🃏</span>';
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hand.appendChild(s);
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});
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// ── Slots 5–8: leere Slots ───────────────────────────
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for (let i = 0; i < 4; i++) {
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const s = document.createElement("div");
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s.className = "hand-slot";
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s.innerHTML = '<span class="hs-icon">🃏</span>';
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hand.appendChild(s);
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}
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// ══════════════════════════════════════════════════════
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// HAND & DECK SYSTEM
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// ══════════════════════════════════════════════════════
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let deckQueue = [];
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// State pro Slot: { card, currentCd } oder null = leer
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const handSlotState = {};
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handCardIds.forEach((id) => {
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handSlotState[id] = null;
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});
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/* ── Stat-Icon SVGs ─────────────────────────────────── */
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const SVG_RANGE = `<svg viewBox="0 0 16 16" width="10" height="10" style="display:inline;vertical-align:middle;flex-shrink:0" fill="none" stroke="#e8b84b" stroke-width="1.5" stroke-linecap="round" stroke-linejoin="round"><path d="M4 2 Q1 8 4 14"/><line x1="4" y1="2" x2="4" y2="14" stroke-width="0.7" stroke-dasharray="2,1.5"/><line x1="4" y1="8" x2="13" y2="8"/><polyline points="11,6 13,8 11,10"/><line x1="5" y1="7" x2="4" y2="8"/><line x1="5" y1="9" x2="4" y2="8"/></svg>`;
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const SVG_RACE = `<svg viewBox="0 0 16 16" width="10" height="10" style="display:inline;vertical-align:middle;flex-shrink:0" fill="none" stroke="#7de87d" stroke-width="1.5" stroke-linecap="round" stroke-linejoin="round"><circle cx="9" cy="2.5" r="1.4" fill="#7de87d" stroke="none"/><line x1="9" y1="4" x2="8" y2="9"/><line x1="8" y1="9" x2="10" y2="14"/><line x1="8" y1="9" x2="6" y2="13"/><line x1="8.5" y1="5.5" x2="11" y2="8"/><line x1="8.5" y1="5.5" x2="6" y2="7"/></svg>`;
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/* ── Slot rendern ──────────────────────────────────── */
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function renderHandSlot(id) {
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const slot = document.getElementById(id);
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const state = handSlotState[id];
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if (!slot) return;
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if (!state) {
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// Inline-Styles aus dem Karten-Render wieder entfernen
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slot.style.background = "";
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slot.style.overflow = "";
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slot.innerHTML = '<span class="hs-icon">🃏</span>';
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slot.classList.remove("hand-slot-ready", "hand-slot--filled");
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slot.draggable = false;
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delete slot.dataset.cardSlotId;
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return;
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}
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const { card, currentCd } = state;
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const isReady = currentCd <= 0;
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const atkVal = card.attack ?? null;
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const defVal = card.defends ?? null;
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const rngVal = card.range ?? null;
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const rceVal = card.race ?? null;
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const statsHtml = `
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<div class="card-stat-overlay">
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${atkVal != null ? `<span class="cs-atk">${atkVal}</span>` : ""}
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${defVal != null ? `<span class="cs-def">${defVal}</span>` : ""}
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${
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card.cooldown != null
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? `<span class="cs-cd ${isReady ? "cs-cd-ready" : ""}">${isReady ? "✓" : currentCd}</span>`
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: ""
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}
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${rngVal != null ? `<span class="cs-range">${SVG_RANGE} ${rngVal}</span>` : ""}
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${rceVal != null ? `<span class="cs-race">${SVG_RACE} ${rceVal}</span>` : ""}
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</div>`;
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const readyBadge =
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isReady && isMyTurn
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? `<div class="hand-slot-ready-badge">SPIELEN</div>`
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: "";
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// Slot direkt stylen – umgeht Compositing-Probleme von backdrop-filter
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slot.style.background = "transparent";
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slot.style.overflow = "hidden";
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||
slot.innerHTML = card.image
|
||
? `<img src="/images/cards/${card.image}"
|
||
onerror="this.src='/images/items/rueckseite.png'"
|
||
title="${card.name}"
|
||
draggable="false"
|
||
style="position:absolute;inset:0;width:100%;height:100%;object-fit:cover;display:block;pointer-events:none;">
|
||
${statsHtml}${readyBadge}`
|
||
: `<div style="display:flex;flex-direction:column;align-items:center;
|
||
justify-content:center;height:100%;gap:4px;font-family:Cinzel,serif;">
|
||
<span style="font-size:18px;">⚔️</span>
|
||
<span style="font-size:9px;color:#f0d9a6;text-align:center;">${card.name}</span>
|
||
</div>${statsHtml}${readyBadge}`;
|
||
|
||
slot.classList.toggle("hand-slot-ready", isReady);
|
||
slot.classList.add("hand-slot--filled");
|
||
|
||
// Drag & Drop: nur wenn Karte bereit UND mein Zug
|
||
if (isReady && isMyTurn) {
|
||
slot.draggable = true;
|
||
slot.dataset.cardSlotId = id;
|
||
} else {
|
||
slot.draggable = false;
|
||
delete slot.dataset.cardSlotId;
|
||
}
|
||
}
|
||
|
||
/* ── Karte in Hand-Slot legen ──────────────────────── */
|
||
function setHandSlot(id, card) {
|
||
handSlotState[id] = { card, currentCd: card.cooldown ?? 0 };
|
||
renderHandSlot(id);
|
||
}
|
||
|
||
/* ── Karte vom Deck ziehen ─────────────────────────── */
|
||
function drawNextCard() {
|
||
if (deckQueue.length === 0) return;
|
||
const freeSlot = handCardIds.find((id) => handSlotState[id] === null);
|
||
if (!freeSlot) return; // alle Slots belegt → Karte bleibt im Deck
|
||
const card = deckQueue.shift();
|
||
setHandSlot(freeSlot, card);
|
||
const countEl = document.getElementById("deck-count");
|
||
if (countEl) countEl.textContent = deckQueue.length;
|
||
}
|
||
|
||
/* ── Cooldowns beim Zug-Ende reduzieren ────────────── */
|
||
function tickHandCooldowns() {
|
||
handCardIds.forEach((id) => {
|
||
const state = handSlotState[id];
|
||
if (!state) return;
|
||
if (state.currentCd > 0) state.currentCd--;
|
||
renderHandSlot(id);
|
||
});
|
||
}
|
||
|
||
/* ── Deck laden ────────────────────────────────────── */
|
||
(async () => {
|
||
try {
|
||
const urlP = new URLSearchParams(window.location.search);
|
||
const deckId =
|
||
urlP.get("deck") || sessionStorage.getItem("selectedDeckId");
|
||
if (!deckId) return;
|
||
|
||
const cardsRes = await fetch("/api/decks/" + deckId + "/cards");
|
||
if (!cardsRes.ok) return;
|
||
const cards = await cardsRes.json();
|
||
|
||
// Karten nach amount auffalten
|
||
const expanded = [];
|
||
cards.forEach((card) => {
|
||
for (let i = 0; i < (card.amount ?? 1); i++) expanded.push(card);
|
||
});
|
||
|
||
// Mischen (Fisher-Yates)
|
||
for (let i = expanded.length - 1; i > 0; i--) {
|
||
const j = Math.floor(Math.random() * (i + 1));
|
||
[expanded[i], expanded[j]] = [expanded[j], expanded[i]];
|
||
}
|
||
|
||
// Erste 3 in die Hand
|
||
handCardIds.forEach((id, i) => {
|
||
if (expanded[i]) setHandSlot(id, expanded[i]);
|
||
});
|
||
|
||
// Rest als Deck-Queue
|
||
deckQueue = expanded.slice(3);
|
||
const countEl = document.getElementById("deck-count");
|
||
if (countEl) countEl.textContent = deckQueue.length;
|
||
} catch (e) {
|
||
console.error("[Battlefield] Deck laden:", e);
|
||
}
|
||
})();
|
||
|
||
/* ══════════════════════════════════════════════════════
|
||
ZUG-TIMER (30 Sekunden) – läuft für BEIDE Spieler sichtbar
|
||
══════════════════════════════════════════════════════ */
|
||
const TURN_SECONDS = 30;
|
||
const TT_CIRCUM = 2 * Math.PI * 18; // r=18
|
||
let turnTimerInt = null;
|
||
let turnSecsLeft = TURN_SECONDS;
|
||
|
||
// activeName: Name des Spielers der gerade dran ist
|
||
function startTurnTimer(activeName) {
|
||
clearInterval(turnTimerInt);
|
||
turnSecsLeft = TURN_SECONDS;
|
||
updateTimerUI(turnSecsLeft, activeName);
|
||
|
||
const wrap = document.getElementById("turn-timer-wrap");
|
||
if (wrap) wrap.style.display = "flex";
|
||
|
||
turnTimerInt = setInterval(() => {
|
||
turnSecsLeft--;
|
||
updateTimerUI(turnSecsLeft, activeName);
|
||
if (turnSecsLeft <= 0) {
|
||
clearInterval(turnTimerInt);
|
||
// Nur der aktive Spieler beendet den Zug
|
||
if (isMyTurn) {
|
||
endMyTurn();
|
||
}
|
||
}
|
||
}, 1000);
|
||
}
|
||
|
||
function stopTurnTimer() {
|
||
clearInterval(turnTimerInt);
|
||
const wrap = document.getElementById("turn-timer-wrap");
|
||
if (wrap) wrap.style.display = "none";
|
||
}
|
||
|
||
function updateTimerUI(secs, activeName) {
|
||
const num = document.getElementById("turn-timer-num");
|
||
const circle = document.getElementById("tt-circle");
|
||
const wrap = document.getElementById("turn-timer-wrap");
|
||
if (num) num.textContent = secs;
|
||
if (wrap && activeName) wrap.title = activeName + " ist am Zug";
|
||
if (circle) {
|
||
circle.style.strokeDashoffset = TT_CIRCUM * (1 - secs / TURN_SECONDS);
|
||
circle.style.stroke =
|
||
secs > 15 ? "#27ae60" : secs > 8 ? "#f39c12" : "#e74c3c";
|
||
if (secs <= 8) {
|
||
num.style.color = "#e74c3c";
|
||
num.style.animation = "tt-pulse 0.5s ease-in-out infinite";
|
||
} else {
|
||
num.style.color = "#fff";
|
||
num.style.animation = "none";
|
||
}
|
||
}
|
||
}
|
||
|
||
/* ══════════════════════════════════════════════════════
|
||
ZUG-SYSTEM
|
||
══════════════════════════════════════════════════════ */
|
||
|
||
// Bin ich der linke Spieler? Wird nach Seitenzuweisung gesetzt.
|
||
let amILeftPlayer = null;
|
||
let isMyTurn = false;
|
||
|
||
// activeName = wer gerade dran ist (für Timer-Text + Indicator)
|
||
function setTurnState(myTurn, activeName) {
|
||
isMyTurn = myTurn;
|
||
const btn = document.getElementById("end-turn-btn");
|
||
if (!btn) return;
|
||
|
||
// Alle Handkarten sofort neu rendern damit Draggable + Badge korrekt sind
|
||
handCardIds.forEach((id) => renderHandSlot(id));
|
||
|
||
if (myTurn) {
|
||
btn.disabled = false;
|
||
btn.textContent = "Zug beenden";
|
||
btn.style.opacity = "1";
|
||
document.getElementById("turn-indicator")?.remove();
|
||
startTurnTimer(activeName || "Du");
|
||
} else {
|
||
btn.disabled = true;
|
||
btn.style.opacity = "0.4";
|
||
showTurnIndicator(activeName);
|
||
startTurnTimer(activeName || "Gegner");
|
||
}
|
||
}
|
||
|
||
function showTurnIndicator(activeName) {
|
||
document.getElementById("turn-indicator")?.remove();
|
||
const ind = document.createElement("div");
|
||
ind.id = "turn-indicator";
|
||
ind.style.cssText = `
|
||
position:fixed; bottom:calc(var(--s)*200); left:50%;
|
||
transform:translateX(-50%);
|
||
background:linear-gradient(135deg,rgba(20,20,40,0.95),rgba(10,10,25,0.95));
|
||
border:1px solid rgba(200,160,60,0.5);
|
||
border-radius:calc(var(--s)*8);
|
||
color:rgba(255,215,80,0.75);
|
||
font-family:'Cinzel',serif;
|
||
font-size:calc(var(--s)*11);
|
||
letter-spacing:calc(var(--s)*3);
|
||
padding:calc(var(--s)*8) calc(var(--s)*20);
|
||
z-index:100;
|
||
pointer-events:none;
|
||
text-transform:uppercase;
|
||
box-shadow:0 4px 20px rgba(0,0,0,0.6);
|
||
`;
|
||
ind.textContent = activeName
|
||
? `⏳ ${activeName} ist am Zug`
|
||
: "⏳ Gegner ist am Zug";
|
||
document.body.appendChild(ind);
|
||
}
|
||
|
||
/* ── Zug beenden: per Button oder Timer-Ablauf ── */
|
||
function endMyTurn() {
|
||
if (!isMyTurn) return;
|
||
clearInterval(turnTimerInt);
|
||
stopTurnTimer();
|
||
// ERST isMyTurn=false setzen, DANN Karten updaten
|
||
// so werden die neuen/aktualisierten Karten gleich korrekt (ohne Badge/Draggable) gerendert
|
||
setTurnState(false);
|
||
tickHandCooldowns(); // CDs runtercountent und Slots neu rendern (isMyTurn ist jetzt false)
|
||
drawNextCard(); // neue Karte ziehen und Slot rendern (isMyTurn ist jetzt false)
|
||
socket.emit("end_turn", { matchId, slot: mySlot });
|
||
}
|
||
|
||
document.getElementById("end-turn-btn")?.addEventListener("click", () => {
|
||
endMyTurn();
|
||
});
|
||
/* ── Hilfsfunktion: Karte mit Stats in einen Slot rendern ── */
|
||
function renderCardInSlot(slot, card) {
|
||
if (!slot || !card) return;
|
||
const atkVal = card.attack ?? null;
|
||
const defVal = card.defends ?? null;
|
||
const cdVal = card.cooldown ?? null;
|
||
const rngVal = card.range ?? null;
|
||
const rceVal = card.race ?? null;
|
||
|
||
const hasAtk = atkVal != null;
|
||
const hasDef = defVal != null;
|
||
const hasCd = cdVal != null;
|
||
const hasRng = rngVal != null;
|
||
const hasRce = rceVal != null;
|
||
const statsHtml =
|
||
hasAtk || hasDef || hasCd || hasRng || hasRce
|
||
? `
|
||
<div class="card-stat-overlay">
|
||
${hasAtk ? `<span class="cs-atk">${atkVal}</span>` : ""}
|
||
${hasDef ? `<span class="cs-def">${defVal}</span>` : ""}
|
||
${hasCd ? `<span class="cs-cd">${cdVal}</span>` : ""}
|
||
${hasRng ? `<span class="cs-range">${SVG_RANGE} ${rngVal}</span>` : ""}
|
||
${hasRce ? `<span class="cs-race">${SVG_RACE} ${rceVal}</span>` : ""}
|
||
</div>`
|
||
: "";
|
||
// note: SVG_RACE is defined as the walking icon above
|
||
|
||
slot.classList.add("slot-occupied");
|
||
slot.innerHTML = card.image
|
||
? `<img src="/images/cards/${card.image}"
|
||
onerror="this.src='/images/items/rueckseite.png'"
|
||
title="${card.name}"
|
||
style="width:100%;height:100%;object-fit:cover;border-radius:7px;display:block;">
|
||
${statsHtml}`
|
||
: `<div style="display:flex;flex-direction:column;align-items:center;
|
||
justify-content:center;height:100%;gap:4px;font-family:Cinzel,serif;padding:4px;">
|
||
<span style="font-size:18px;">⚔️</span>
|
||
<span style="font-size:9px;color:#f0d9a6;text-align:center;">${card.name}</span>
|
||
</div>
|
||
${statsHtml}`;
|
||
}
|
||
|
||
/* ── Match-Daten ────────────────────────────────────── */
|
||
const urlParams = new URLSearchParams(window.location.search);
|
||
const matchId = urlParams.get("match") || "<%= matchId || '' %>";
|
||
const mySlot = urlParams.get("slot") || "<%= mySlot || 'player1' %>";
|
||
const amIPlayer1 = mySlot === "player1";
|
||
|
||
// Board-Klasse wird erst nach ready_status gesetzt wenn amILeftPlayer bekannt ist
|
||
|
||
// Gegner-Name direkt aus URL setzen (kommt aus match_found, immer korrekt)
|
||
const opponentNameFromUrl = urlParams.get("opponent");
|
||
if (opponentNameFromUrl) {
|
||
const oppEl = document.getElementById(
|
||
amIPlayer1 ? "nameRight" : "nameLeft",
|
||
);
|
||
if (oppEl) oppEl.textContent = decodeURIComponent(opponentNameFromUrl);
|
||
}
|
||
|
||
/* ── Socket ─────────────────────────────────────────── */
|
||
const socket = io();
|
||
|
||
/* Account-ID laden dann arena_join senden */
|
||
let myIngameName = null;
|
||
|
||
function emitArenaJoin(me) {
|
||
myIngameName =
|
||
(me && (me.ingame_name || me.username || me.name || String(me.id))) ||
|
||
"Spieler";
|
||
const myNameEl = document.getElementById(
|
||
amIPlayer1 ? "nameLeft" : "nameRight",
|
||
);
|
||
if (myNameEl) myNameEl.textContent = myIngameName;
|
||
console.log("[1v1] emitArenaJoin →", {
|
||
matchId,
|
||
slot: mySlot,
|
||
name: myIngameName,
|
||
});
|
||
socket.emit("arena_join", {
|
||
matchId,
|
||
slot: mySlot,
|
||
accountId: me?.id ?? null,
|
||
playerName: myIngameName,
|
||
});
|
||
}
|
||
|
||
function fetchAndJoin() {
|
||
fetch("/arena/me")
|
||
.then((r) => r.json())
|
||
.then((me) => emitArenaJoin(me))
|
||
.catch(() => {
|
||
console.warn("[1v1] /arena/me fehlgeschlagen – join ohne Account");
|
||
emitArenaJoin(null);
|
||
});
|
||
}
|
||
|
||
// Sofort emittieren (socket.io puffert bis verbunden)
|
||
fetchAndJoin();
|
||
|
||
// Sicherheits-Retry: nur erneut joinen wenn Name schon bekannt ist
|
||
// (verhindert dass ein fehlgeschlagener /arena/me-Fetch den Namen auf "Spieler" überschreibt)
|
||
socket.on("connect", () => {
|
||
console.log("[1v1] Socket connected:", socket.id);
|
||
if (myIngameName && myIngameName !== "Spieler") {
|
||
// Name bereits bekannt → direkt arena_join senden, kein erneuter Fetch nötig
|
||
socket.emit("arena_join", {
|
||
matchId,
|
||
slot: mySlot,
|
||
accountId: null,
|
||
playerName: myIngameName,
|
||
});
|
||
} else {
|
||
// Name noch unbekannt (erster Connect oder Fetch fehlgeschlagen) → fetch wiederholen
|
||
fetchAndJoin();
|
||
}
|
||
});
|
||
|
||
socket.on("connect_error", (err) => {
|
||
console.error("[1v1] Socket connect_error:", err.message);
|
||
});
|
||
|
||
// Fallback: Falls nach 10s kein arena-Event → Bereit-Box erzwingen
|
||
const readyFallbackTimer = setTimeout(() => {
|
||
console.warn("[1v1] Kein arena-Event nach 10s – Bereit-Box erzwingen");
|
||
document.getElementById("connecting-overlay")?.remove();
|
||
const lockOverlay = document.getElementById("board-lock-overlay");
|
||
if (lockOverlay) lockOverlay.style.display = "flex";
|
||
}, 10000);
|
||
|
||
/* ── Gegner verbunden ───────────────────────────────── */
|
||
socket.on("arena_opponent_joined", (data) => {
|
||
console.log("[Arena] arena_opponent_joined:", data);
|
||
clearTimeout(readyFallbackTimer);
|
||
const name = data.name || "Gegner";
|
||
document.getElementById(
|
||
amIPlayer1 ? "nameRight" : "nameLeft",
|
||
).textContent = name;
|
||
document.getElementById("connecting-overlay")?.remove();
|
||
const lockOverlay = document.getElementById("board-lock-overlay");
|
||
if (lockOverlay) lockOverlay.style.display = "flex";
|
||
});
|
||
|
||
socket.on("arena_ready", (data) => {
|
||
console.log("[Arena] arena_ready:", data);
|
||
clearTimeout(readyFallbackTimer);
|
||
document.getElementById("connecting-overlay")?.remove();
|
||
// Board sync falls Karten bereits gespielt wurden
|
||
if (data.boardSync) applyBoardSync(data.boardSync);
|
||
// Gegner-Name: URL-Parameter hat Vorrang (aus match_found, 100% korrekt)
|
||
// Server-Daten nur als Fallback wenn URL-Name fehlt
|
||
const oppName = amIPlayer1 ? data.player2 : data.player1;
|
||
const oppEl = document.getElementById(
|
||
amIPlayer1 ? "nameRight" : "nameLeft",
|
||
);
|
||
const currentOppName = oppEl?.textContent || "";
|
||
const urlOppName = urlParams.get("opponent");
|
||
// Nur überschreiben wenn Server einen echten Namen hat (nicht "Spieler"/"Spieler 1"/"Spieler 2")
|
||
if (
|
||
oppEl &&
|
||
oppName &&
|
||
!["Spieler", "Spieler 1", "Spieler 2", "Gegner"].includes(oppName)
|
||
) {
|
||
oppEl.textContent = oppName;
|
||
} else if (
|
||
oppEl &&
|
||
urlOppName &&
|
||
(!currentOppName || currentOppName === "Gegner")
|
||
) {
|
||
oppEl.textContent = decodeURIComponent(urlOppName);
|
||
}
|
||
// Eigenen Namen sichern falls noch nicht gesetzt
|
||
const myEl = document.getElementById(
|
||
amIPlayer1 ? "nameLeft" : "nameRight",
|
||
);
|
||
if (myEl && myIngameName) myEl.textContent = myIngameName;
|
||
const lockOverlay = document.getElementById("board-lock-overlay");
|
||
if (lockOverlay) lockOverlay.style.display = "flex";
|
||
});
|
||
|
||
/* ── Board synchronisieren (aus boardSync Array) ───────── */
|
||
function applyBoardSync(cards) {
|
||
if (!cards || !cards.length) return;
|
||
cards.forEach((cardData) => {
|
||
const slotEl = document.getElementById(cardData.boardSlot);
|
||
if (!slotEl || boardState[cardData.boardSlot]) return;
|
||
boardState[cardData.boardSlot] = cardData.card;
|
||
renderCardOnBoard(slotEl, cardData.card);
|
||
});
|
||
console.log("[1v1] Board sync:", cards.length, "Karten");
|
||
}
|
||
|
||
/* ── Board-Sync bei Reconnect ──────────────────────────── */
|
||
socket.on("board_sync", (data) => {
|
||
if (data.cards) applyBoardSync(data.cards);
|
||
});
|
||
|
||
/* ── Server: Zugwechsel ──────────────────────────────── */
|
||
socket.on("turn_change", (data) => {
|
||
document.getElementById("board-lock-overlay")?.remove();
|
||
document.getElementById("connecting-overlay")?.remove();
|
||
|
||
if (data.boardSync) applyBoardSync(data.boardSync);
|
||
|
||
// Aktiver Spieler: Slot aus Server-Daten
|
||
// Linker Spieler = window._leftSlot (gesetzt nach ready_status)
|
||
// Der linke Spieler fängt immer an.
|
||
const activeSlot = data.activeSlot;
|
||
const nowMyTurn = activeSlot === mySlot;
|
||
|
||
// Namen des aktiven Spielers für Timer + Indicator
|
||
const activeNameEl = document.getElementById(
|
||
activeSlot === "player1" ? "nameLeft" : "nameRight",
|
||
);
|
||
const activeName =
|
||
activeNameEl?.textContent || (nowMyTurn ? "Du" : "Gegner");
|
||
|
||
console.log(
|
||
`[1v1] turn_change: ${activeSlot} | ich: ${mySlot} | meinZug: ${nowMyTurn} | name: ${activeName}`,
|
||
);
|
||
setTurnState(nowMyTurn, activeName);
|
||
});
|
||
|
||
socket.on("turn_started", (data) => {
|
||
const myT = data.slot === mySlot;
|
||
const nameEl = document.getElementById(
|
||
data.slot === "player1" ? "nameLeft" : "nameRight",
|
||
);
|
||
setTurnState(myT, nameEl?.textContent || (myT ? "Du" : "Gegner"));
|
||
});
|
||
|
||
/* ── Bereit-System ──────────────────────────────────── */
|
||
let myReady = false;
|
||
function handleBereit() {
|
||
if (myReady) return;
|
||
myReady = true;
|
||
const btn = document.getElementById("bereit-btn");
|
||
btn.textContent = "✔ BEREIT";
|
||
btn.classList.add("bereit-clicked");
|
||
btn.disabled = true;
|
||
socket.emit("player_ready", { matchId, slot: mySlot });
|
||
}
|
||
|
||
const CIRCUMFERENCE = 2 * Math.PI * 34;
|
||
const timerCircle = document.getElementById("timer-circle");
|
||
if (timerCircle) timerCircle.style.strokeDasharray = CIRCUMFERENCE;
|
||
|
||
socket.on("ready_timer", (data) => {
|
||
const num = document.getElementById("ready-timer-number");
|
||
if (num) num.textContent = data.remaining;
|
||
if (timerCircle) {
|
||
timerCircle.style.strokeDashoffset =
|
||
CIRCUMFERENCE * (1 - data.remaining / 30);
|
||
timerCircle.style.stroke =
|
||
data.remaining > 15
|
||
? "#27ae60"
|
||
: data.remaining > 7
|
||
? "#f39c12"
|
||
: "#e74c3c";
|
||
}
|
||
});
|
||
|
||
socket.on("ready_status", (data) => {
|
||
console.log("[1v1] ready_status empfangen:", data);
|
||
const pip1 = document.getElementById("pip-player1");
|
||
const pip2 = document.getElementById("pip-player2");
|
||
if (data.readySlots) {
|
||
if (data.readySlots.includes("player1") && pip1)
|
||
pip1.textContent =
|
||
"✅ " +
|
||
(document.getElementById("nameLeft")?.textContent || "Spieler 1");
|
||
if (data.readySlots.includes("player2") && pip2)
|
||
pip2.textContent =
|
||
"✅ " +
|
||
(document.getElementById("nameRight")?.textContent ||
|
||
"Spieler 2");
|
||
}
|
||
if (data.readyCount === 2) {
|
||
// ── Zufällige Seitenzuweisung ──────────────────────
|
||
const seed = matchId
|
||
.split("")
|
||
.reduce((a, c) => a + c.charCodeAt(0), 0);
|
||
const flip = seed % 2 === 1;
|
||
|
||
// Eigenen Namen immer aus myIngameName, Gegner aus DOM
|
||
const myName = myIngameName || "Spieler";
|
||
const oppEl = document.getElementById(
|
||
amIPlayer1 ? "nameRight" : "nameLeft",
|
||
);
|
||
const oppName = oppEl?.textContent || "Gegner";
|
||
|
||
// player1-Name und player2-Name bestimmen
|
||
const p1Name = amIPlayer1 ? myName : oppName;
|
||
const p2Name = amIPlayer1 ? oppName : myName;
|
||
|
||
const leftName = flip ? p2Name : p1Name;
|
||
const rightName = flip ? p1Name : p2Name;
|
||
|
||
// Namen in Avatar-Slots schreiben
|
||
document.getElementById("nameLeft").textContent = leftName;
|
||
document.getElementById("nameRight").textContent = rightName;
|
||
|
||
// Platzhalter: Ingame-Namen anzeigen
|
||
["avLeft", "avRight"].forEach((avId) => {
|
||
const av = document.getElementById(avId);
|
||
const ph = av?.querySelector(".av-placeholder");
|
||
const name = avId === "avLeft" ? leftName : rightName;
|
||
if (ph)
|
||
ph.innerHTML = `
|
||
<div style="
|
||
font-family:'Cinzel',serif;
|
||
font-size:calc(var(--s)*13);
|
||
font-weight:700;
|
||
color:#ffd750;
|
||
text-align:center;
|
||
padding:0 8px;
|
||
word-break:break-word;
|
||
line-height:1.4;
|
||
text-shadow:0 2px 8px rgba(0,0,0,0.9),0 0 20px rgba(0,0,0,0.8);
|
||
">${name}</div>`;
|
||
});
|
||
|
||
document.getElementById("board-lock-overlay")?.remove();
|
||
|
||
// Festlegen ob ich der linke Spieler bin
|
||
amILeftPlayer = flip ? mySlot === "player2" : mySlot === "player1";
|
||
|
||
// Board-CSS-Klasse jetzt setzen da amILeftPlayer bekannt ist
|
||
const board = document.querySelector(".board");
|
||
if (board) {
|
||
board.classList.remove("my-side-left", "my-side-right");
|
||
board.classList.add(
|
||
amILeftPlayer ? "my-side-left" : "my-side-right",
|
||
);
|
||
}
|
||
|
||
// Der LINKE Spieler fängt an → amILeftPlayer bestimmt wer turn_change bekommt
|
||
// Server schickt turn_change mit activeSlot=player1 → wir mappen das auf links
|
||
// Wenn ich der linke Spieler bin UND player1 bin → ich bin aktiv
|
||
// Wenn ich der linke Spieler bin aber player2 bin → ich bin auch aktiv (flip)
|
||
// → setTurnState direkt setzen basierend auf amILeftPlayer
|
||
const leftSlot = flip ? "player2" : "player1";
|
||
const iStartLeft = mySlot === leftSlot;
|
||
console.log(
|
||
`[1v1] Beide bereit | linker Spieler-Slot: ${leftSlot} | ich (${mySlot}) starte: ${iStartLeft}`,
|
||
);
|
||
window._leftSlot = leftSlot;
|
||
|
||
// Nur EINER der beiden Clients sendet start_turn_request
|
||
// Wir nehmen immer player1 als Absender (deterministisch, kein Doppel-Fire)
|
||
if (mySlot === "player1") {
|
||
socket.emit("start_turn_request", {
|
||
matchId,
|
||
starterSlot: leftSlot,
|
||
});
|
||
console.log(
|
||
`[1v1] start_turn_request gesendet: starterSlot=${leftSlot}`,
|
||
);
|
||
}
|
||
}
|
||
});
|
||
|
||
/* ── Aufgeben Modal ─────────────────────────────────── */
|
||
function handleAufgeben() {
|
||
// Eigenes Modal statt browser confirm()
|
||
const modal = document.createElement("div");
|
||
modal.id = "surrender-modal";
|
||
modal.style.cssText =
|
||
"position:fixed;inset:0;z-index:9999;background:rgba(0,0,0,0.8);display:flex;align-items:center;justify-content:center;";
|
||
modal.innerHTML = `
|
||
<div style="background:linear-gradient(#2a1a08,#1a0f04);border:2px solid #c8960c;
|
||
border-radius:14px;padding:32px 40px;text-align:center;max-width:360px;
|
||
box-shadow:0 20px 60px rgba(0,0,0,0.9);font-family:'Cinzel',serif;">
|
||
<div style="font-size:40px;margin-bottom:12px;">🏳️</div>
|
||
<div style="font-size:18px;color:#f0d060;letter-spacing:3px;margin-bottom:10px;">AUFGEBEN?</div>
|
||
<p style="color:#a08060;font-size:12px;line-height:1.7;margin-bottom:24px;">
|
||
Willst du wirklich aufgeben?<br>
|
||
Du erhältst <strong style="color:#e74c3c;">keine Punkte</strong> für dieses Match.
|
||
</p>
|
||
<div style="display:flex;gap:12px;justify-content:center;">
|
||
<button id="surrender-no" style="padding:10px 24px;background:linear-gradient(#1a4a18,#0f2a0e);
|
||
border:2px solid #4a8a3c;border-radius:8px;color:#a0e090;font-family:'Cinzel',serif;
|
||
font-size:12px;cursor:pointer;">✖ Weiterkämpfen</button>
|
||
<button id="surrender-yes" style="padding:10px 24px;background:linear-gradient(#4a1010,#2a0808);
|
||
border:2px solid #8a3030;border-radius:8px;color:#e07070;font-family:'Cinzel',serif;
|
||
font-size:12px;cursor:pointer;">🏳 Aufgeben</button>
|
||
</div>
|
||
</div>`;
|
||
document.body.appendChild(modal);
|
||
|
||
document
|
||
.getElementById("surrender-no")
|
||
.addEventListener("click", () => modal.remove());
|
||
document
|
||
.getElementById("surrender-yes")
|
||
.addEventListener("click", () => {
|
||
modal.remove();
|
||
socket.emit("player_surrender", { matchId, slot: mySlot });
|
||
// Eigene Weiterleitung nach kurzer Verzögerung
|
||
showSurrenderMessage(false);
|
||
});
|
||
}
|
||
|
||
/* ── Zurück zum Arena-Popup (nicht zum Launcher) ─────── */
|
||
function closeToArena() {
|
||
if (window.parent && window.parent !== window) {
|
||
window.parent.document.getElementById("arena-backdrop")?.remove();
|
||
window.parent.document.getElementById("arena-popup")?.remove();
|
||
} else {
|
||
window.location.href = "/launcher";
|
||
}
|
||
}
|
||
|
||
/* ── Nachricht anzeigen + weiterleiten ──────────────── */
|
||
function showSurrenderMessage(iWon) {
|
||
const overlay = document.createElement("div");
|
||
overlay.id = "surrender-result-overlay";
|
||
overlay.style.cssText = `
|
||
position:fixed;inset:0;z-index:9999;
|
||
background:rgba(0,0,0,0.92);
|
||
display:flex;flex-direction:column;
|
||
align-items:center;justify-content:center;
|
||
font-family:'Cinzel',serif;
|
||
animation:fadeIn 0.4s ease;`;
|
||
|
||
if (iWon) {
|
||
overlay.innerHTML = `
|
||
<div style="font-size:64px;margin-bottom:20px;filter:drop-shadow(0 0 20px rgba(255,215,0,0.6));">🏆</div>
|
||
<div style="font-size:34px;color:#f0d060;letter-spacing:6px;margin-bottom:12px;
|
||
text-shadow:0 0 30px rgba(255,215,0,0.5);">SIEG!</div>
|
||
<div style="font-size:16px;color:#a0d090;letter-spacing:2px;margin-bottom:6px;">
|
||
Dein Gegner hat aufgegeben.</div>
|
||
<div style="font-size:12px;color:#606060;margin-bottom:32px;letter-spacing:1px;">
|
||
Du erhältst die Arena-Punkte für dieses Match.</div>
|
||
<button id="surrender-close-btn" style="
|
||
background:linear-gradient(135deg,#1a5a18,#27ae60);
|
||
border:2px solid rgba(100,220,100,0.6);
|
||
border-radius:10px;color:#fff;
|
||
font-family:'Cinzel',serif;font-size:14px;
|
||
letter-spacing:3px;padding:12px 36px;
|
||
cursor:pointer;transition:0.2s;
|
||
box-shadow:0 4px 20px rgba(0,150,0,0.4);">
|
||
✔ WEITER
|
||
</button>`;
|
||
} else {
|
||
overlay.innerHTML = `
|
||
<div style="font-size:64px;margin-bottom:20px;opacity:0.7;">🏳️</div>
|
||
<div style="font-size:34px;color:#e74c3c;letter-spacing:6px;margin-bottom:12px;">AUFGEGEBEN</div>
|
||
<div style="font-size:16px;color:#a08060;letter-spacing:2px;margin-bottom:6px;">
|
||
Du hast das Match aufgegeben.</div>
|
||
<div style="font-size:12px;color:#606060;margin-bottom:32px;letter-spacing:1px;">
|
||
Keine Punkte für dieses Match.</div>
|
||
<button id="surrender-close-btn" style="
|
||
background:linear-gradient(135deg,#3a2810,#2a1a08);
|
||
border:2px solid rgba(200,150,60,0.5);
|
||
border-radius:10px;color:#c8a860;
|
||
font-family:'Cinzel',serif;font-size:14px;
|
||
letter-spacing:3px;padding:12px 36px;
|
||
cursor:pointer;transition:0.2s;">
|
||
← ZURÜCK ZUR ARENA
|
||
</button>`;
|
||
}
|
||
|
||
document.body.appendChild(overlay);
|
||
|
||
// Button-Klick → zurück zum Arena-Popup
|
||
document
|
||
.getElementById("surrender-close-btn")
|
||
.addEventListener("click", closeToArena);
|
||
|
||
// Auto-Close nach 8s
|
||
setTimeout(closeToArena, 8000);
|
||
}
|
||
|
||
/* ── Spielende Events ───────────────────────────────── */
|
||
socket.on("player_surrendered", (data) => {
|
||
const iLost = data.slot === mySlot;
|
||
if (!iLost) {
|
||
// Ich habe gewonnen – Gegner hat aufgegeben
|
||
showSurrenderMessage(true);
|
||
}
|
||
// Wenn ich selbst aufgegeben habe, läuft showSurrenderMessage(false) schon
|
||
});
|
||
|
||
/* Punkte-Ergebnis vom Server (kommt kurz nach player_surrendered) */
|
||
socket.on("match_result", (data) => {
|
||
updateResultWithPoints(data);
|
||
});
|
||
|
||
socket.on("match_cancelled", () => {
|
||
closePopup();
|
||
});
|
||
|
||
/* ── Ergebnis-Overlay ───────────────────────────────── */
|
||
function showResultOverlay(won, data) {
|
||
const overlay = document.getElementById("match-result-overlay");
|
||
const titleEl = document.getElementById("result-title");
|
||
const pointsEl = document.getElementById("result-points");
|
||
|
||
titleEl.textContent = won ? "⚔️ SIEG!" : "💀 NIEDERLAGE";
|
||
titleEl.className = "result-title " + (won ? "win" : "lose");
|
||
pointsEl.textContent = "Punkte werden berechnet…";
|
||
|
||
overlay.classList.add("show");
|
||
|
||
if (data) updateResultWithPoints(data);
|
||
}
|
||
|
||
function updateResultWithPoints(data) {
|
||
const pointsEl = document.getElementById("result-points");
|
||
const levelupEl = document.getElementById("result-levelup");
|
||
const progressEl = document.getElementById("result-progress-wrap");
|
||
const fillEl = document.getElementById("result-progress-fill");
|
||
const lvlLbl = document.getElementById("result-level-label");
|
||
const ptsLbl = document.getElementById("result-pts-label");
|
||
|
||
/* Overlay anzeigen falls noch nicht sichtbar */
|
||
const overlay = document.getElementById("match-result-overlay");
|
||
if (!overlay.classList.contains("show")) {
|
||
document.getElementById("result-title").textContent = data.won
|
||
? "⚔️ SIEG!"
|
||
: "💀 NIEDERLAGE";
|
||
document.getElementById("result-title").className =
|
||
"result-title " + (data.won ? "win" : "lose");
|
||
overlay.classList.add("show");
|
||
}
|
||
|
||
pointsEl.textContent =
|
||
data.awarded > 0
|
||
? "+" + data.awarded + " Arena-Punkte"
|
||
: "Keine Punkte (Aufgabe zu früh oder Tageslimit erreicht)";
|
||
|
||
if (data.level_up) {
|
||
levelupEl.style.display = "block";
|
||
levelupEl.textContent = "⬆ LEVEL UP! → Level " + data.new_level;
|
||
}
|
||
|
||
/* Fortschrittsbalken vom Server laden */
|
||
fetch("/api/points/me")
|
||
.then((r) => r.json())
|
||
.then((me) => {
|
||
progressEl.style.display = "block";
|
||
lvlLbl.textContent =
|
||
"Level " +
|
||
me.current_level +
|
||
(me.next_level ? " → " + me.next_level : " (MAX)");
|
||
ptsLbl.textContent =
|
||
me.points_this_level + " / " + me.points_for_next + " Pts";
|
||
requestAnimationFrame(() => {
|
||
fillEl.style.width = me.progress_percent + "%";
|
||
});
|
||
})
|
||
.catch(() => {});
|
||
}
|
||
|
||
/* ── Popup schließen → zurück zum Arena-Popup ────────── */
|
||
function closePopup() {
|
||
closeToArena();
|
||
}
|
||
|
||
document
|
||
.getElementById("result-close-btn")
|
||
.addEventListener("click", closePopup);
|
||
|
||
/* ── Avatar ─────────────────────────────────────────── */
|
||
function loadAvatar(input, imgId, parentId) {
|
||
const file = input.files[0];
|
||
if (!file) return;
|
||
const r = new FileReader();
|
||
r.onload = (e) => {
|
||
const img = document.getElementById(imgId);
|
||
img.src = e.target.result;
|
||
img.style.display = "block";
|
||
document
|
||
.getElementById(parentId)
|
||
?.querySelector(".av-placeholder")
|
||
?.style.setProperty("display", "none");
|
||
};
|
||
r.readAsDataURL(file);
|
||
}
|
||
|
||
/* ══════════════════════════════════════════════════════
|
||
DRAG & DROP – Karte aus Hand auf Board legen
|
||
══════════════════════════════════════════════════════ */
|
||
|
||
// Board-State: welche Karten liegen auf welchem Slot
|
||
const boardState = {}; // key: "row1-slot-3", value: card object
|
||
|
||
/* Welche Slot-Indizes darf ich bespielen? */
|
||
function isMyZone(slotIndex) {
|
||
const idx = Number(slotIndex);
|
||
// amILeftPlayer nach ready_status bekannt; Fallback: amIPlayer1
|
||
const iAmLeft = amILeftPlayer !== null ? amILeftPlayer : amIPlayer1;
|
||
// Linker Spieler: Slots 1–3 | Rechter Spieler: Slots 9–11
|
||
return iAmLeft ? idx <= 3 : idx >= 9;
|
||
}
|
||
|
||
/* Drop-Zones aktivieren / deaktivieren */
|
||
function setDropZones(active) {
|
||
document.querySelectorAll(".card-slot").forEach((slot) => {
|
||
const idx = Number(slot.dataset.slotIndex);
|
||
if (!isMyZone(idx)) return;
|
||
if (active && !boardState[slot.id]) {
|
||
slot.classList.add("drop-zone-active");
|
||
} else {
|
||
slot.classList.remove("drop-zone-active", "drop-zone-hover");
|
||
}
|
||
});
|
||
}
|
||
|
||
/* Karte auf Board rendern */
|
||
function renderCardOnBoard(slotEl, card) {
|
||
const atkVal = card.attack ?? null;
|
||
const defVal = card.defends ?? null;
|
||
const cdVal = card.cooldown ?? null;
|
||
const rngVal = card.range ?? null;
|
||
const rceVal = card.race ?? null;
|
||
const statsHtml = `
|
||
<div class="card-stat-overlay">
|
||
${atkVal != null ? `<span class="cs-atk">${atkVal}</span>` : ""}
|
||
${defVal != null ? `<span class="cs-def">${defVal}</span>` : ""}
|
||
${cdVal != null ? `<span class="cs-cd">${cdVal}</span>` : ""}
|
||
${rngVal != null ? `<span class="cs-range">${SVG_RANGE} ${rngVal}</span>` : ""}
|
||
${rceVal != null ? `<span class="cs-race">${SVG_RACE} ${rceVal}</span>` : ""}
|
||
</div>`;
|
||
slotEl.classList.add("slot-occupied");
|
||
slotEl.innerHTML = card.image
|
||
? `<img src="/images/cards/${card.image}"
|
||
onerror="this.src='/images/items/rueckseite.png'"
|
||
title="${card.name}"
|
||
style="width:100%;height:100%;object-fit:cover;border-radius:7px;display:block;">
|
||
${statsHtml}`
|
||
: `<div style="display:flex;flex-direction:column;align-items:center;
|
||
justify-content:center;height:100%;gap:4px;font-family:Cinzel,serif;padding:4px;">
|
||
<span style="font-size:18px;">⚔️</span>
|
||
<span style="font-size:9px;color:#f0d9a6;text-align:center;">${card.name}</span>
|
||
</div>${statsHtml}`;
|
||
}
|
||
|
||
/* ── Drag-Events auf Hand-Slots (delegiert) ── */
|
||
let draggedCardSlotId = null;
|
||
|
||
document.getElementById("handArea").addEventListener("dragstart", (e) => {
|
||
const slot = e.target.closest("[data-card-slot-id]");
|
||
if (!slot || !isMyTurn) {
|
||
e.preventDefault();
|
||
return;
|
||
}
|
||
draggedCardSlotId = slot.dataset.cardSlotId;
|
||
slot.classList.add("dragging");
|
||
e.dataTransfer.effectAllowed = "move";
|
||
e.dataTransfer.setData("text/plain", draggedCardSlotId);
|
||
// Drop-Zones einblenden
|
||
setTimeout(() => setDropZones(true), 0);
|
||
});
|
||
|
||
document.getElementById("handArea").addEventListener("dragend", (e) => {
|
||
const slot = e.target.closest("[data-card-slot-id]");
|
||
if (slot) slot.classList.remove("dragging");
|
||
setDropZones(false);
|
||
draggedCardSlotId = null;
|
||
});
|
||
|
||
/* ── Drop-Events auf Board-Slots (delegiert) ── */
|
||
["row1", "row2"].forEach((rowId) => {
|
||
const row = document.getElementById(rowId);
|
||
|
||
row.addEventListener("dragover", (e) => {
|
||
const slot = e.target.closest(".card-slot");
|
||
if (!slot) return;
|
||
const idx = Number(slot.dataset.slotIndex);
|
||
if (!isMyZone(idx) || boardState[slot.id]) return;
|
||
e.preventDefault();
|
||
e.dataTransfer.dropEffect = "move";
|
||
// Hover-Highlight
|
||
row
|
||
.querySelectorAll(".drop-zone-hover")
|
||
.forEach((s) => s.classList.remove("drop-zone-hover"));
|
||
slot.classList.add("drop-zone-hover");
|
||
});
|
||
|
||
row.addEventListener("dragleave", (e) => {
|
||
const slot = e.target.closest(".card-slot");
|
||
if (slot) slot.classList.remove("drop-zone-hover");
|
||
});
|
||
|
||
row.addEventListener("drop", (e) => {
|
||
e.preventDefault();
|
||
const slot = e.target.closest(".card-slot");
|
||
if (!slot) return;
|
||
const idx = Number(slot.dataset.slotIndex);
|
||
if (!isMyZone(idx) || boardState[slot.id]) return;
|
||
// Fallback: manche Browser liefern draggedCardSlotId über dataTransfer
|
||
const sourceId =
|
||
draggedCardSlotId || e.dataTransfer.getData("text/plain");
|
||
if (!sourceId) return;
|
||
|
||
const cardState = handSlotState[sourceId];
|
||
if (!cardState || cardState.currentCd > 0) return;
|
||
|
||
// Karte vom Hand-Slot entfernen
|
||
handSlotState[sourceId] = null;
|
||
renderHandSlot(sourceId);
|
||
|
||
// Karte auf Board-Slot legen
|
||
boardState[slot.id] = cardState.card;
|
||
renderCardOnBoard(slot, cardState.card);
|
||
slot.classList.remove("drop-zone-active", "drop-zone-hover");
|
||
|
||
// Gegner & Server informieren
|
||
// (Nachziehen erst am Zugende, nicht sofort)
|
||
socket.emit("card_played", {
|
||
matchId,
|
||
slot: mySlot,
|
||
boardSlot: slot.id,
|
||
row: slot.dataset.row,
|
||
slotIndex: idx,
|
||
card: cardState.card,
|
||
});
|
||
|
||
console.log(
|
||
`[1v1] Karte gespielt: ${cardState.card.name} → ${slot.id} (aus ${sourceId})`,
|
||
);
|
||
});
|
||
});
|
||
|
||
/* ── Gegner hat Karte gespielt → auf Board anzeigen ── */
|
||
socket.on("card_played", (data) => {
|
||
// Eigene Aktionen ignorieren (lokal bereits gesetzt)
|
||
if (data.slot === mySlot) return;
|
||
|
||
// Slot bereits belegt → ignorieren
|
||
if (boardState[data.boardSlot]) return;
|
||
|
||
const slotEl = document.getElementById(data.boardSlot);
|
||
if (!slotEl) {
|
||
console.warn(
|
||
"[1v1] card_played: Slot nicht gefunden:",
|
||
data.boardSlot,
|
||
);
|
||
return;
|
||
}
|
||
boardState[data.boardSlot] = data.card;
|
||
renderCardOnBoard(slotEl, data.card);
|
||
console.log(
|
||
"[1v1] Gegner Karte:",
|
||
data.card?.name,
|
||
"→",
|
||
data.boardSlot,
|
||
);
|
||
});
|
||
|
||
/* ── Event-Listener ─────────────────────────────────── */
|
||
document
|
||
.getElementById("bereit-btn")
|
||
?.addEventListener("click", handleBereit);
|
||
document
|
||
.getElementById("aufgeben-btn")
|
||
?.addEventListener("click", handleAufgeben);
|
||
document
|
||
.getElementById("fileInputLeft")
|
||
?.addEventListener("change", function () {
|
||
loadAvatar(this, "avImgL", "avLeft");
|
||
});
|
||
document
|
||
.getElementById("fileInputRight")
|
||
?.addEventListener("change", function () {
|
||
loadAvatar(this, "avImgR", "avRight");
|
||
});
|
||
</script>
|
||
</body>
|
||
</html>
|