dok/public/js/buildings/wohnhaus.js
2026-03-13 19:03:09 +00:00

368 lines
8.3 KiB
JavaScript

export async function loadWohnhaus() {
const ui = document.querySelector(".building-ui");
ui.innerHTML = `
<div id="character-ui">
<div class="slot helmet" data-slot="helmet">
<div class="slot-label">Helm</div>
</div>
<div class="slot shoulder" data-slot="shoulder">
<div class="slot-label">Schulter</div>
</div>
<div class="slot amulet" data-slot="amulet">
<div class="slot-label">Amulett</div>
</div>
<div class="slot gloves" data-slot="gloves">
<div class="slot-label">Handschuhe</div>
</div>
<div class="slot weapon" data-slot="weapon">
<div class="slot-label">Waffe</div>
</div>
<div class="character">
<img src="/images/avatar.png">
</div>
<div class="slot belt" data-slot="belt">
<div class="slot-label">Gürtel</div>
</div>
<div class="slot shield" data-slot="shield">
<div class="slot-label">Schild</div>
</div>
<div class="slot ring1" data-slot="ring">
<div class="slot-label">Ring</div>
</div>
<div class="slot ring2" data-slot="ring">
<div class="slot-label">Ring</div>
</div>
<div class="slot boots" data-slot="boots">
<div class="slot-label">Stiefel</div>
</div>
</div>
<h3>Inventar</h3>
<div id="inventory-wrapper">
<div id="inventory-grid"></div>
</div>
`;
await loadInventory();
await loadEquipment();
initDrag();
initSlotDrag();
initDrop();
initInventoryDrop();
}
/* ================================
Equipment laden
================================ */
async function loadEquipment() {
const res = await fetch("/api/equipment");
const equipment = await res.json();
equipment.forEach((item) => {
if (!item.item_id) return; // ← WICHTIG
const slot = document.querySelector('.slot[data-slot="' + item.slot + '"]');
if (!slot) return;
const label = slot.querySelector(".slot-label");
slot.innerHTML = `
<img src="${item.icon}"
draggable="true"
data-id="${item.item_id}"
data-level="${item.item_level_id}">
`;
if (label) slot.appendChild(label);
slot.classList.add("has-item");
});
}
/* ================================
Inventar laden
================================ */
async function loadInventory() {
const res = await fetch("/api/inventory");
const items = await res.json();
const grid = document.getElementById("inventory-grid");
let html = "";
/* feste 32 slots erzeugen */
const totalSlots = Math.max(32, items.length);
for (let i = 0; i < totalSlots; i++) {
const item = items[i];
if (item) {
const icon = item.icon || "/images/items/default.png";
html += `
<div class="inventory-slot"
data-slot="${item.equip_slot || ""}"
data-id="${item.id}"
data-level="${item.level}"
draggable="true">
<img src="${icon}">
</div>
`;
} else {
html += `
<div class="inventory-slot empty"></div>
`;
}
}
grid.innerHTML = html;
}
/* ================================
Drag Inventar
================================ */
function initDrag() {
document.querySelectorAll(".inventory-slot:not(.empty)").forEach((item) => {
item.addEventListener("dragstart", (e) => {
e.dataTransfer.setData("itemId", item.dataset.id);
e.dataTransfer.setData("itemLevel", item.dataset.level);
e.dataTransfer.setData("slot", item.dataset.slot);
e.dataTransfer.setData("source", "inventory");
});
});
}
/* ================================
Drag Slot
================================ */
function initSlotDrag() {
document.querySelectorAll(".slot img").forEach((img) => {
img.setAttribute("draggable", "true");
img.addEventListener("dragstart", (e) => {
const slot = img.closest(".slot");
e.dataTransfer.setData("itemId", img.dataset.id);
e.dataTransfer.setData("itemLevel", img.dataset.level);
e.dataTransfer.setData("slot", slot.dataset.slot);
e.dataTransfer.setData("source", "slot");
});
});
}
/* ================================
Slot Drop
================================ */
function initDrop() {
document.querySelectorAll(".slot").forEach((slot) => {
slot.addEventListener("dragover", (e) => e.preventDefault());
slot.addEventListener("drop", (e) => {
e.preventDefault();
const itemId = e.dataTransfer.getData("itemId");
const itemLevel = e.dataTransfer.getData("itemLevel");
const itemSlot = e.dataTransfer.getData("slot");
const source = e.dataTransfer.getData("source");
const targetSlot = slot.dataset.slot;
if (!itemSlot || itemSlot !== targetSlot) return;
/* Icon bestimmen */
let icon;
if (source === "inventory") {
const inventoryItem = document.querySelector(
'.inventory-slot[data-id="' + itemId + '"]',
);
if (!inventoryItem) return;
icon = inventoryItem.querySelector("img").src;
/* Slot leeren statt löschen */
inventoryItem.classList.add("empty");
inventoryItem.removeAttribute("data-id");
inventoryItem.removeAttribute("data-level");
inventoryItem.removeAttribute("data-slot");
inventoryItem.innerHTML = "";
} else {
const slotItem = document.querySelector(
'.slot[data-slot="' + itemSlot + '"] img',
);
if (!slotItem) return;
icon = slotItem.src;
}
/* vorhandenes Item zurück ins Inventar */
const existing = slot.querySelector("img");
if (existing) {
const grid = document.getElementById("inventory-grid");
const emptySlot = grid.querySelector(".inventory-slot.empty");
if (emptySlot) {
emptySlot.classList.remove("empty");
emptySlot.dataset.id = existing.dataset.id;
emptySlot.dataset.level = existing.dataset.level;
emptySlot.dataset.slot = existing.dataset.slot;
emptySlot.setAttribute("draggable", "true");
emptySlot.innerHTML = `<img src="${existing.src}">`;
}
}
/* neues Item setzen */
const label = slot.querySelector(".slot-label");
slot.innerHTML = `
<img src="${icon}"
draggable="true"
data-id="${itemId}"
data-level="${itemLevel}">
`;
if (label) slot.appendChild(label);
slot.classList.add("has-item");
initDrag();
initSlotDrag();
saveEquipment(targetSlot, itemId, itemLevel);
});
});
}
/* ================================
Drop ins Inventar
================================ */
function initInventoryDrop() {
const grid = document.getElementById("inventory-grid");
grid.addEventListener("dragover", (e) => {
e.preventDefault();
});
grid.addEventListener("drop", (e) => {
e.preventDefault();
const source = e.dataTransfer.getData("source");
if (source !== "slot") return;
const itemId = e.dataTransfer.getData("itemId");
const itemLevel = e.dataTransfer.getData("itemLevel");
const slotName = e.dataTransfer.getData("slot");
const slot = document.querySelector('.slot[data-slot="' + slotName + '"]');
if (!slot) return;
const img = slot.querySelector("img");
if (!img) return;
/* neues Inventar Item */
const newItem = document.createElement("div");
newItem.classList.add("inventory-slot");
newItem.setAttribute("draggable", "true");
newItem.dataset.id = itemId;
newItem.dataset.level = itemLevel;
newItem.dataset.slot = slotName;
newItem.innerHTML = `<img src="${img.src}">`;
const emptySlot = grid.querySelector(".inventory-slot.empty");
if (emptySlot) {
emptySlot.classList.remove("empty");
emptySlot.dataset.id = itemId;
emptySlot.dataset.level = itemLevel;
emptySlot.dataset.slot = slotName;
emptySlot.setAttribute("draggable", "true");
emptySlot.innerHTML = `<img src="${img.src}">`;
}
initDrag();
/* Slot leeren */
const label = slot.querySelector(".slot-label");
slot.innerHTML = "";
if (label) {
slot.appendChild(label);
}
slot.classList.remove("has-item");
saveEquipment(slotName, null, null);
/* Drag wieder aktivieren */
initDrag();
initSlotDrag();
});
}
/* ================================
DB speichern
================================ */
async function saveEquipment(slot, itemId, itemLevelId) {
await fetch("/api/equip", {
method: "POST",
headers: {
"Content-Type": "application/json",
},
body: JSON.stringify({
slot: slot,
itemId: itemId,
itemLevelId: itemLevelId,
}),
});
}