1055 lines
48 KiB
JavaScript
1055 lines
48 KiB
JavaScript
/* ═══════════════════════════════════════════════════════════════
|
||
public/js/buildings/1v1.js
|
||
Vollstaendige Spielfeld-Logik fuer das 1v1-Battlefield.
|
||
EJS-Variablen kommen aus window.GAME_CONFIG (in der EJS gesetzt).
|
||
═══════════════════════════════════════════════════════════════ */
|
||
|
||
/* ── Konfiguration aus EJS-Bridge ────────────────────────── */
|
||
const matchId = new URLSearchParams(window.location.search).get('match') || window.GAME_CONFIG.matchId;
|
||
const mySlot = new URLSearchParams(window.location.search).get('slot') || window.GAME_CONFIG.mySlot;
|
||
const amIPlayer1 = mySlot === 'player1';
|
||
|
||
/* ── Gegner-Name aus URL setzen ──────────────────────────── */
|
||
const _urlParams = new URLSearchParams(window.location.search);
|
||
const opponentNameFromUrl = _urlParams.get('opponent');
|
||
if (opponentNameFromUrl) {
|
||
const oppEl = document.getElementById(amIPlayer1 ? 'nameRight' : 'nameLeft');
|
||
if (oppEl) oppEl.textContent = decodeURIComponent(opponentNameFromUrl);
|
||
}
|
||
|
||
/* ═══════════════════════════════════════════════════════════
|
||
SPIELFELD AUFBAUEN
|
||
═══════════════════════════════════════════════════════════ */
|
||
['row1', 'row2'].forEach(rowId => {
|
||
const row = document.getElementById(rowId);
|
||
for (let i = 1; i <= 11; i++) {
|
||
const s = document.createElement('div');
|
||
s.className = 'card-slot';
|
||
s.dataset.row = rowId;
|
||
s.dataset.slotIndex = i;
|
||
s.id = `${rowId}-slot-${i}`;
|
||
s.innerHTML = '<span class="slot-icon">\u2736</span><span class="slot-num">' + i + '</span>';
|
||
row.appendChild(s);
|
||
}
|
||
});
|
||
|
||
const hand = document.getElementById('handArea');
|
||
|
||
/* ── Deck-Stapel ─────────────────────────────────────────── */
|
||
const deckSlot = document.createElement('div');
|
||
deckSlot.className = 'hand-slot hand-slot-deck';
|
||
deckSlot.id = 'deck-stack';
|
||
deckSlot.title = 'Dein Deck';
|
||
deckSlot.innerHTML = `
|
||
<div class="deck-stack-wrap">
|
||
<img class="deck-card-back deck-shadow-3" src="/images/items/rueckseite.png">
|
||
<img class="deck-card-back deck-shadow-2" src="/images/items/rueckseite.png">
|
||
<img class="deck-card-back deck-shadow-1" src="/images/items/rueckseite.png">
|
||
<img class="deck-card-top" src="/images/items/rueckseite.png">
|
||
</div>
|
||
<span class="deck-count" id="deck-count">\u2014</span>`;
|
||
hand.appendChild(deckSlot);
|
||
|
||
/* ── Hand-Karten-Slots ───────────────────────────────────── */
|
||
const handCardIds = ['hand-card-1','hand-card-2','hand-card-3','hand-card-4','hand-card-5','hand-card-6','hand-card-7'];
|
||
handCardIds.forEach(id => {
|
||
const s = document.createElement('div');
|
||
s.className = 'hand-slot hand-slot-card';
|
||
s.id = id;
|
||
s.innerHTML = '<span class="hs-icon">\uD83C\uDCCF</span>';
|
||
hand.appendChild(s);
|
||
});
|
||
|
||
/* ═══════════════════════════════════════════════════════════
|
||
HAND & DECK SYSTEM
|
||
═══════════════════════════════════════════════════════════ */
|
||
let deckQueue = [];
|
||
const handSlotState = {};
|
||
handCardIds.forEach(id => { handSlotState[id] = null; });
|
||
|
||
/* ── SVG-Icons ───────────────────────────────────────────── */
|
||
const SVG_RANGE = `<svg viewBox="0 0 16 16" width="10" height="10" style="display:inline;vertical-align:middle;flex-shrink:0" fill="none" stroke="#e8b84b" stroke-width="1.5" stroke-linecap="round" stroke-linejoin="round"><path d="M4 2 Q1 8 4 14"/><line x1="4" y1="2" x2="4" y2="14" stroke-width="0.7" stroke-dasharray="2,1.5"/><line x1="4" y1="8" x2="13" y2="8"/><polyline points="11,6 13,8 11,10"/><line x1="5" y1="7" x2="4" y2="8"/><line x1="5" y1="9" x2="4" y2="8"/></svg>`;
|
||
const SVG_RACE = `<svg viewBox="0 0 16 16" width="10" height="10" style="display:inline;vertical-align:middle;flex-shrink:0" fill="none" stroke="#7de87d" stroke-width="1.5" stroke-linecap="round" stroke-linejoin="round"><circle cx="9" cy="2.5" r="1.4" fill="#7de87d" stroke="none"/><line x1="9" y1="4" x2="8" y2="9"/><line x1="8" y1="9" x2="10" y2="14"/><line x1="8" y1="9" x2="6" y2="13"/><line x1="8.5" y1="5.5" x2="11" y2="8"/><line x1="8.5" y1="5.5" x2="6" y2="7"/></svg>`;
|
||
|
||
/* ── Hand-Slot rendern ───────────────────────────────────── */
|
||
function renderHandSlot(id) {
|
||
const slot = document.getElementById(id);
|
||
const state = handSlotState[id];
|
||
if (!slot) return;
|
||
|
||
slot.innerHTML = '';
|
||
slot.style.backgroundImage = 'none';
|
||
slot.style.opacity = '1';
|
||
slot.style.filter = 'none';
|
||
slot.style.backgroundColor = '#0a0805';
|
||
slot.classList.remove('hand-slot-ready', 'hand-slot--filled');
|
||
|
||
if (!state) {
|
||
slot.innerHTML = '<span class="hs-icon">\uD83C\uDCCF</span>';
|
||
slot.draggable = false;
|
||
delete slot.dataset.cardSlotId;
|
||
return;
|
||
}
|
||
|
||
const { card, currentCd } = state;
|
||
const isReady = currentCd <= 0;
|
||
|
||
const atkVal = card.attack ?? null;
|
||
const defVal = card.defends ?? null;
|
||
const rngVal = card.range ?? null;
|
||
const rceVal = card.race ?? null;
|
||
|
||
const statsHtml = `<div class="card-stat-overlay">
|
||
${atkVal != null ? `<span class="cs-atk">${atkVal}</span>` : ''}
|
||
${defVal != null ? `<span class="cs-def">${defVal}</span>` : ''}
|
||
${card.cooldown != null ? `<span class="cs-cd ${isReady ? 'cs-cd-ready' : ''}">${isReady ? '\u2713' : currentCd}</span>` : ''}
|
||
${rngVal != null ? `<span class="cs-range">${SVG_RANGE} ${rngVal}</span>` : ''}
|
||
${rceVal != null ? `<span class="cs-race">${SVG_RACE} ${rceVal}</span>` : ''}
|
||
</div>`;
|
||
|
||
const readyBadge = (isReady && isMyTurn) ? '<div class="hand-slot-ready-badge">SPIELEN</div>' : '';
|
||
|
||
slot.innerHTML = card.image
|
||
? `<img class="hand-card-img" src="/images/cards/${card.image}" onerror="this.src='/images/items/rueckseite.png'" title="${card.name}">${statsHtml}${readyBadge}`
|
||
: `<div style="width:100%;height:100%;display:flex;flex-direction:column;align-items:center;justify-content:center;gap:4px;font-family:Cinzel,serif;">
|
||
<span style="font-size:18px;">\u2694\uFE0F</span>
|
||
<span style="font-size:9px;color:#f0d9a6;text-align:center;">${card.name}</span>
|
||
</div>${statsHtml}${readyBadge}`;
|
||
|
||
slot.classList.toggle('hand-slot-ready', isReady);
|
||
slot.classList.add('hand-slot--filled');
|
||
|
||
if (isReady && isMyTurn) {
|
||
slot.draggable = true;
|
||
slot.dataset.cardSlotId = id;
|
||
} else {
|
||
slot.draggable = false;
|
||
delete slot.dataset.cardSlotId;
|
||
}
|
||
}
|
||
|
||
function setHandSlot(id, card) {
|
||
handSlotState[id] = { card, currentCd: card.cooldown ?? 0, wasReduced: false };
|
||
renderHandSlot(id);
|
||
}
|
||
|
||
function drawNextCard() {
|
||
if (deckQueue.length === 0) return;
|
||
const freeSlot = handCardIds.find(id => handSlotState[id] === null);
|
||
if (!freeSlot) return;
|
||
const card = deckQueue.shift();
|
||
setHandSlot(freeSlot, card);
|
||
const countEl = document.getElementById('deck-count');
|
||
if (countEl) countEl.textContent = deckQueue.length;
|
||
}
|
||
|
||
function tickHandCooldowns() {
|
||
handCardIds.forEach(id => {
|
||
const state = handSlotState[id];
|
||
if (!state) return;
|
||
const baseCd = Number(state.card.cooldown || 0);
|
||
if (state.currentCd <= 0 && !state.wasReduced) {
|
||
state.currentCd = baseCd > 0 ? Math.max(1, Math.floor(baseCd / 2)) : 0;
|
||
state.wasReduced = true;
|
||
} else if (state.currentCd > 0) {
|
||
state.currentCd--;
|
||
}
|
||
renderHandSlot(id);
|
||
});
|
||
}
|
||
|
||
/* ── Deck laden ──────────────────────────────────────────── */
|
||
(async () => {
|
||
try {
|
||
const urlP = new URLSearchParams(window.location.search);
|
||
const deckId = urlP.get('deck') || sessionStorage.getItem('selectedDeckId');
|
||
if (!deckId) return;
|
||
const res = await fetch('/api/decks/' + deckId + '/cards');
|
||
if (!res.ok) return;
|
||
const cards = await res.json();
|
||
|
||
const expanded = [];
|
||
cards.forEach(c => { for (let i = 0; i < (c.amount ?? 1); i++) expanded.push(c); });
|
||
for (let i = expanded.length - 1; i > 0; i--) {
|
||
const j = Math.floor(Math.random() * (i + 1));
|
||
[expanded[i], expanded[j]] = [expanded[j], expanded[i]];
|
||
}
|
||
for (let i = 0; i < 3; i++) { if (expanded[i]) setHandSlot(handCardIds[i], expanded[i]); }
|
||
deckQueue = expanded.slice(3);
|
||
const countEl = document.getElementById('deck-count');
|
||
if (countEl) countEl.textContent = deckQueue.length;
|
||
} catch (e) { console.error('[Battlefield] Deck laden:', e); }
|
||
})();
|
||
|
||
|
||
/* ═══════════════════════════════════════════════════════════
|
||
ZUG-TIMER
|
||
═══════════════════════════════════════════════════════════ */
|
||
const TURN_SECONDS = 30;
|
||
const TT_CIRCUM = 2 * Math.PI * 18;
|
||
let turnTimerInt = null;
|
||
let turnSecsLeft = TURN_SECONDS;
|
||
let amILeftPlayer = null;
|
||
let isMyTurn = false;
|
||
|
||
function startTurnTimer(activeName) {
|
||
clearInterval(turnTimerInt);
|
||
turnSecsLeft = TURN_SECONDS;
|
||
updateTimerUI(turnSecsLeft, activeName);
|
||
const wrap = document.getElementById('turn-timer-wrap');
|
||
if (wrap) wrap.style.display = 'flex';
|
||
turnTimerInt = setInterval(() => {
|
||
turnSecsLeft--;
|
||
updateTimerUI(turnSecsLeft, activeName);
|
||
if (turnSecsLeft <= 0) {
|
||
clearInterval(turnTimerInt);
|
||
if (isMyTurn) endMyTurn();
|
||
}
|
||
}, 1000);
|
||
}
|
||
|
||
function stopTurnTimer() {
|
||
clearInterval(turnTimerInt);
|
||
const wrap = document.getElementById('turn-timer-wrap');
|
||
if (wrap) wrap.style.display = 'none';
|
||
}
|
||
|
||
function updateTimerUI(secs, activeName) {
|
||
const num = document.getElementById('turn-timer-num');
|
||
const circle = document.getElementById('tt-circle');
|
||
const wrap = document.getElementById('turn-timer-wrap');
|
||
if (num) num.textContent = secs;
|
||
if (wrap && activeName) wrap.title = activeName + ' ist am Zug';
|
||
if (circle) {
|
||
circle.style.strokeDashoffset = TT_CIRCUM * (1 - secs / TURN_SECONDS);
|
||
circle.style.stroke = secs > 15 ? '#27ae60' : secs > 8 ? '#f39c12' : '#e74c3c';
|
||
if (secs <= 8) { num.style.color = '#e74c3c'; num.style.animation = 'tt-pulse 0.5s ease-in-out infinite'; }
|
||
else { num.style.color = '#fff'; num.style.animation = 'none'; }
|
||
}
|
||
}
|
||
|
||
/* ═══════════════════════════════════════════════════════════
|
||
ZUG-SYSTEM
|
||
═══════════════════════════════════════════════════════════ */
|
||
function setTurnState(myTurn, activeName) {
|
||
isMyTurn = myTurn;
|
||
const btn = document.getElementById('end-turn-btn');
|
||
if (!btn) return;
|
||
handCardIds.forEach(id => renderHandSlot(id));
|
||
if (myTurn) {
|
||
btn.disabled = false;
|
||
btn.textContent = 'Zug beenden';
|
||
btn.style.opacity = '1';
|
||
document.getElementById('turn-indicator')?.remove();
|
||
startTurnTimer(activeName || 'Du');
|
||
} else {
|
||
btn.disabled = true;
|
||
btn.style.opacity = '0.4';
|
||
showTurnIndicator(activeName);
|
||
startTurnTimer(activeName || 'Gegner');
|
||
}
|
||
}
|
||
|
||
function showTurnIndicator(activeName) {
|
||
document.getElementById('turn-indicator')?.remove();
|
||
const ind = document.createElement('div');
|
||
ind.id = 'turn-indicator';
|
||
ind.style.cssText = `
|
||
position:fixed;bottom:calc(var(--s)*200);left:50%;transform:translateX(-50%);
|
||
background:linear-gradient(135deg,rgba(20,20,40,0.95),rgba(10,10,25,0.95));
|
||
border:1px solid rgba(200,160,60,0.5);border-radius:calc(var(--s)*8);
|
||
color:rgba(255,215,80,0.75);font-family:'Cinzel',serif;
|
||
font-size:calc(var(--s)*11);letter-spacing:calc(var(--s)*3);
|
||
padding:calc(var(--s)*8) calc(var(--s)*20);z-index:100;pointer-events:none;
|
||
text-transform:uppercase;box-shadow:0 4px 20px rgba(0,0,0,0.6);`;
|
||
ind.textContent = activeName ? `\u23F3 ${activeName} ist am Zug` : '\u23F3 Gegner ist am Zug';
|
||
document.body.appendChild(ind);
|
||
}
|
||
|
||
function endMyTurn() {
|
||
if (!isMyTurn) return;
|
||
clearInterval(turnTimerInt);
|
||
stopTurnTimer();
|
||
setTurnState(false);
|
||
tickHandCooldowns();
|
||
drawNextCard();
|
||
socket.emit('end_turn', { matchId, slot: mySlot });
|
||
}
|
||
|
||
document.getElementById('end-turn-btn')?.addEventListener('click', endMyTurn);
|
||
|
||
/* ═══════════════════════════════════════════════════════════
|
||
KARTE AUF BOARD RENDERN
|
||
═══════════════════════════════════════════════════════════ */
|
||
|
||
/*
|
||
* boardState speichert jetzt: { [slotId]: { card, owner } }
|
||
* card = Karten-Objekt mit aktuellen Werten (defends wird live verändert)
|
||
* owner = 'player1' | 'player2'
|
||
*/
|
||
const boardState = {};
|
||
|
||
/* ── Kampf + HP Animationen ────────────────────────────── */
|
||
(function() {
|
||
const s = document.createElement('style');
|
||
s.textContent = `
|
||
@keyframes dmg-float {
|
||
0% { opacity:1; transform:translateX(-50%) translateY(0); }
|
||
100% { opacity:0; transform:translateX(-50%) translateY(-44px); }
|
||
}
|
||
@keyframes combat-fade {
|
||
from { opacity:0; transform:translateX(-50%) scale(0.9); }
|
||
to { opacity:1; transform:translateX(-50%) scale(1); }
|
||
}
|
||
`;
|
||
document.head.appendChild(s);
|
||
})();
|
||
|
||
/* ── Spieler-Farbe auf Slot oder Avatar anwenden ────────────────── */
|
||
function applyOwnerStyle(el, owner) {
|
||
if (!el || !owner) return;
|
||
const isLeft = owner === (window._leftSlot || 'player1');
|
||
if (isLeft) {
|
||
el.style.borderColor = 'rgba(60, 140, 255, 0.95)';
|
||
el.style.boxShadow = '0 0 14px rgba(60, 140, 255, 0.5), inset 0 0 10px rgba(60,140,255,0.08)';
|
||
} else {
|
||
el.style.borderColor = 'rgba(220, 60, 60, 0.95)';
|
||
el.style.boxShadow = '0 0 14px rgba(220, 60, 60, 0.5), inset 0 0 10px rgba(220,60,60,0.08)';
|
||
}
|
||
}
|
||
|
||
function buildStatsHtml(card) {
|
||
const atk = card.attack ?? null;
|
||
const def = card.defends ?? null;
|
||
const cd = card.cooldown ?? null;
|
||
const rng = card.range ?? null;
|
||
const rce = card.race ?? null;
|
||
return `<div class="card-stat-overlay">
|
||
${atk != null ? `<span class="cs-atk">${atk}</span>` : ''}
|
||
${def != null ? `<span class="cs-def">${def}</span>` : ''}
|
||
${cd != null ? `<span class="cs-cd">${cd}</span>` : ''}
|
||
${rng != null ? `<span class="cs-range">${SVG_RANGE} ${rng}</span>` : ''}
|
||
${rce != null ? `<span class="cs-race">${SVG_RACE} ${rce}</span>` : ''}
|
||
</div>`;
|
||
}
|
||
|
||
function renderCardOnBoard(slotEl, card, owner) {
|
||
const statsHtml = buildStatsHtml(card);
|
||
slotEl.classList.add('slot-occupied');
|
||
applyOwnerStyle(slotEl, owner);
|
||
slotEl.innerHTML = card.image
|
||
? `<img src="/images/cards/${card.image}" onerror="this.src='/images/items/rueckseite.png'" title="${card.name}" style="width:100%;height:100%;object-fit:cover;border-radius:7px;display:block;">${statsHtml}`
|
||
: `<div style="display:flex;flex-direction:column;align-items:center;justify-content:center;height:100%;gap:4px;font-family:Cinzel,serif;padding:4px;"><span style="font-size:18px;">\u2694\uFE0F</span><span style="font-size:9px;color:#f0d9a6;text-align:center;">${card.name}</span></div>${statsHtml}`;
|
||
}
|
||
|
||
function renderCardInSlot(slot, card) {
|
||
if (!slot || !card) return;
|
||
slot.classList.add('slot-occupied');
|
||
slot.innerHTML = card.image
|
||
? `<img src="/images/cards/${card.image}" onerror="this.src='/images/items/rueckseite.png'" title="${card.name}" style="width:100%;height:100%;object-fit:cover;border-radius:7px;display:block;">${buildStatsHtml(card)}`
|
||
: `<div style="display:flex;flex-direction:column;align-items:center;justify-content:center;height:100%;gap:4px;font-family:Cinzel,serif;padding:4px;"><span style="font-size:18px;">\u2694\uFE0F</span><span style="font-size:9px;color:#f0d9a6;text-align:center;">${card.name}</span></div>${buildStatsHtml(card)}`;
|
||
}
|
||
|
||
/* Slot leeren (nach Tod oder Bewegung) */
|
||
function clearBoardSlot(slotId) {
|
||
delete boardState[slotId];
|
||
const el = document.getElementById(slotId);
|
||
if (!el) return;
|
||
el.classList.remove('slot-occupied');
|
||
el.style.borderColor = '';
|
||
el.style.boxShadow = '';
|
||
el.innerHTML = '<span class="slot-icon">\u2736</span><span class="slot-num">' + slotId.split('-slot-')[1] + '</span>';
|
||
}
|
||
|
||
|
||
/* ═══════════════════════════════════════════════════════════
|
||
SOCKET & ARENA-JOIN
|
||
═══════════════════════════════════════════════════════════ */
|
||
const socket = io();
|
||
let myIngameName = null;
|
||
|
||
function emitArenaJoin(me) {
|
||
myIngameName = (me && (me.ingame_name || me.username || me.name || String(me.id))) || 'Spieler';
|
||
const myNameEl = document.getElementById(amIPlayer1 ? 'nameLeft' : 'nameRight');
|
||
if (myNameEl) myNameEl.textContent = myIngameName;
|
||
console.log('[1v1] emitArenaJoin:', { matchId, slot: mySlot, name: myIngameName });
|
||
socket.emit('arena_join', { matchId, slot: mySlot, accountId: me?.id ?? null, playerName: myIngameName });
|
||
}
|
||
|
||
function fetchAndJoin() {
|
||
fetch('/arena/me')
|
||
.then(r => r.json())
|
||
.then(me => emitArenaJoin(me))
|
||
.catch(() => { console.warn('[1v1] /arena/me fehlgeschlagen'); emitArenaJoin(null); });
|
||
}
|
||
fetchAndJoin();
|
||
|
||
socket.on('connect', () => {
|
||
console.log('[1v1] Socket connected:', socket.id);
|
||
if (myIngameName && myIngameName !== 'Spieler') {
|
||
socket.emit('arena_join', { matchId, slot: mySlot, accountId: null, playerName: myIngameName });
|
||
} else {
|
||
fetchAndJoin();
|
||
}
|
||
});
|
||
|
||
socket.on('connect_error', err => console.error('[1v1] connect_error:', err.message));
|
||
|
||
const readyFallbackTimer = setTimeout(() => {
|
||
console.warn('[1v1] Kein arena-Event nach 10s');
|
||
document.getElementById('connecting-overlay')?.remove();
|
||
const lo = document.getElementById('board-lock-overlay');
|
||
if (lo) lo.style.display = 'flex';
|
||
}, 10000);
|
||
|
||
/* ── Board-Sync ──────────────────────────────────────────── */
|
||
/*
|
||
* boardSync-Einträge müssen vom Server nun { boardSlot, card, owner } enthalten.
|
||
* Ältere Sync-Daten ohne owner werden als gegnerisch behandelt (Fallback).
|
||
*/
|
||
function applyBoardSync(cards) {
|
||
if (!cards || !cards.length) return;
|
||
cards.forEach(cd => {
|
||
const slotEl = document.getElementById(cd.boardSlot);
|
||
if (!slotEl || boardState[cd.boardSlot]) return;
|
||
const owner = cd.owner ?? (cd.slot ?? 'unknown');
|
||
boardState[cd.boardSlot] = { card: cd.card, owner };
|
||
renderCardOnBoard(slotEl, cd.card, cd.owner);
|
||
});
|
||
console.log('[1v1] Board sync:', cards.length, 'Karten');
|
||
}
|
||
|
||
/* ── Socket Events ───────────────────────────────────────── */
|
||
socket.on('arena_opponent_joined', data => {
|
||
console.log('[Arena] arena_opponent_joined:', data);
|
||
clearTimeout(readyFallbackTimer);
|
||
document.getElementById(amIPlayer1 ? 'nameRight' : 'nameLeft').textContent = data.name || 'Gegner';
|
||
document.getElementById('connecting-overlay')?.remove();
|
||
const lo = document.getElementById('board-lock-overlay');
|
||
if (lo) lo.style.display = 'flex';
|
||
});
|
||
|
||
socket.on('arena_ready', data => {
|
||
console.log('[Arena] arena_ready:', data);
|
||
clearTimeout(readyFallbackTimer);
|
||
document.getElementById('connecting-overlay')?.remove();
|
||
if (data.boardSync) applyBoardSync(data.boardSync);
|
||
if (data.hp && data.maxHp) applyHpFromEvent(data);
|
||
|
||
const oppName = amIPlayer1 ? data.player2 : data.player1;
|
||
const oppEl = document.getElementById(amIPlayer1 ? 'nameRight' : 'nameLeft');
|
||
const urlOppName = _urlParams.get('opponent');
|
||
if (oppEl && oppName && !['Spieler','Spieler 1','Spieler 2','Gegner'].includes(oppName)) {
|
||
oppEl.textContent = oppName;
|
||
} else if (oppEl && urlOppName && (!oppEl.textContent || oppEl.textContent === 'Gegner')) {
|
||
oppEl.textContent = decodeURIComponent(urlOppName);
|
||
}
|
||
const myEl = document.getElementById(amIPlayer1 ? 'nameLeft' : 'nameRight');
|
||
if (myEl && myIngameName) myEl.textContent = myIngameName;
|
||
const lo = document.getElementById('board-lock-overlay');
|
||
if (lo) lo.style.display = 'flex';
|
||
});
|
||
|
||
socket.on('board_sync', data => { if (data.cards) applyBoardSync(data.cards); });
|
||
|
||
socket.on('turn_change', data => {
|
||
document.getElementById('board-lock-overlay')?.remove();
|
||
document.getElementById('connecting-overlay')?.remove();
|
||
if (data.boardSync) applyBoardSync(data.boardSync);
|
||
const activeSlot = data.activeSlot;
|
||
const nowMyTurn = activeSlot === mySlot;
|
||
const activeNameEl = document.getElementById(activeSlot === (window._leftSlot || 'player1') ? 'nameLeft' : 'nameRight');
|
||
const activeName = activeNameEl?.textContent || (nowMyTurn ? 'Du' : 'Gegner');
|
||
console.log(`[1v1] turn_change: ${activeSlot} | meinZug: ${nowMyTurn}`);
|
||
setTurnState(nowMyTurn, activeName);
|
||
if (data.hp && data.maxHp) applyHpFromEvent(data);
|
||
});
|
||
|
||
socket.on('turn_started', data => {
|
||
const myT = data.slot === mySlot;
|
||
const nameEl = document.getElementById(data.slot === (window._leftSlot || 'player1') ? 'nameLeft' : 'nameRight');
|
||
setTurnState(myT, nameEl?.textContent || (myT ? 'Du' : 'Gegner'));
|
||
});
|
||
|
||
/* ═══════════════════════════════════════════════════════════
|
||
BEREIT-SYSTEM
|
||
═══════════════════════════════════════════════════════════ */
|
||
let myReady = false;
|
||
|
||
function handleBereit() {
|
||
if (myReady) return;
|
||
myReady = true;
|
||
const btn = document.getElementById('bereit-btn');
|
||
btn.textContent = '\u2714 BEREIT';
|
||
btn.classList.add('bereit-clicked');
|
||
btn.disabled = true;
|
||
socket.emit('player_ready', { matchId, slot: mySlot });
|
||
}
|
||
|
||
const CIRCUMFERENCE = 2 * Math.PI * 34;
|
||
const timerCircle = document.getElementById('timer-circle');
|
||
if (timerCircle) timerCircle.style.strokeDasharray = CIRCUMFERENCE;
|
||
|
||
socket.on('ready_timer', data => {
|
||
const num = document.getElementById('ready-timer-number');
|
||
if (num) num.textContent = data.remaining;
|
||
if (timerCircle) {
|
||
timerCircle.style.strokeDashoffset = CIRCUMFERENCE * (1 - data.remaining / 30);
|
||
timerCircle.style.stroke = data.remaining > 15 ? '#27ae60' : data.remaining > 7 ? '#f39c12' : '#e74c3c';
|
||
}
|
||
});
|
||
|
||
socket.on('ready_status', data => {
|
||
console.log('[1v1] ready_status:', data);
|
||
const pip1 = document.getElementById('pip-player1');
|
||
const pip2 = document.getElementById('pip-player2');
|
||
if (data.readySlots) {
|
||
if (data.readySlots.includes('player1') && pip1)
|
||
pip1.textContent = '\u2705 ' + (document.getElementById('nameLeft')?.textContent || 'Spieler 1');
|
||
if (data.readySlots.includes('player2') && pip2)
|
||
pip2.textContent = '\u2705 ' + (document.getElementById('nameRight')?.textContent || 'Spieler 2');
|
||
}
|
||
|
||
if (data.readyCount === 2) {
|
||
const seed = matchId.split('').reduce((a, c) => a + c.charCodeAt(0), 0);
|
||
const flip = seed % 2 === 1;
|
||
const myName = myIngameName || 'Spieler';
|
||
const oppEl = document.getElementById(amIPlayer1 ? 'nameRight' : 'nameLeft');
|
||
const oppName = oppEl?.textContent || 'Gegner';
|
||
const p1Name = amIPlayer1 ? myName : oppName;
|
||
const p2Name = amIPlayer1 ? oppName : myName;
|
||
const leftName = flip ? p2Name : p1Name;
|
||
const rightName = flip ? p1Name : p2Name;
|
||
|
||
document.getElementById('nameLeft').textContent = leftName;
|
||
document.getElementById('nameRight').textContent = rightName;
|
||
|
||
['avLeft', 'avRight'].forEach(avId => {
|
||
const av = document.getElementById(avId);
|
||
const ph = av?.querySelector('.av-placeholder');
|
||
const name = avId === 'avLeft' ? leftName : rightName;
|
||
if (ph) ph.innerHTML = `<div style="font-family:'Cinzel',serif;font-size:calc(var(--s)*13);font-weight:700;color:#ffd750;text-align:center;padding:0 8px;word-break:break-word;line-height:1.4;text-shadow:0 2px 8px rgba(0,0,0,0.9)">${name}</div>`;
|
||
});
|
||
|
||
document.getElementById('board-lock-overlay')?.remove();
|
||
amILeftPlayer = flip ? mySlot === 'player2' : mySlot === 'player1';
|
||
|
||
// Avatare farbig umranden: links=blau, rechts=rot
|
||
const _avL = document.getElementById('avLeft');
|
||
const _avR = document.getElementById('avRight');
|
||
if (_avL) {
|
||
_avL.style.borderColor = 'rgba(60, 140, 255, 0.95)';
|
||
_avL.style.boxShadow = '0 0 28px rgba(60, 140, 255, 0.55), inset 0 0 20px rgba(0,0,0,0.5)';
|
||
}
|
||
if (_avR) {
|
||
_avR.style.borderColor = 'rgba(220, 60, 60, 0.95)';
|
||
_avR.style.boxShadow = '0 0 28px rgba(220, 60, 60, 0.55), inset 0 0 20px rgba(0,0,0,0.5)';
|
||
}
|
||
|
||
const board = document.querySelector('.board');
|
||
if (board) {
|
||
board.classList.remove('my-side-left', 'my-side-right');
|
||
board.classList.add(amILeftPlayer ? 'my-side-left' : 'my-side-right');
|
||
}
|
||
|
||
const leftSlot = flip ? 'player2' : 'player1';
|
||
window._leftSlot = leftSlot;
|
||
console.log(`[1v1] linker Slot: ${leftSlot} | ich: ${mySlot}`);
|
||
|
||
// Bereits auf dem Board liegende Karten jetzt korrekt einfärben
|
||
// (boardSync kann vor _leftSlot ankommen)
|
||
Object.entries(boardState).forEach(([slotId, entry]) => {
|
||
const el = document.getElementById(slotId);
|
||
if (el && entry?.owner) applyOwnerStyle(el, entry.owner);
|
||
});
|
||
if (mySlot === 'player1') {
|
||
socket.emit('start_turn_request', { matchId, starterSlot: leftSlot });
|
||
}
|
||
}
|
||
});
|
||
|
||
|
||
/* ═══════════════════════════════════════════════════════════
|
||
DRAG & DROP
|
||
═══════════════════════════════════════════════════════════ */
|
||
function isMyZone(slotIndex) {
|
||
const idx = Number(slotIndex);
|
||
const iAmLeft = amILeftPlayer !== null ? amILeftPlayer : amIPlayer1;
|
||
return iAmLeft ? idx <= 3 : idx >= 9;
|
||
}
|
||
|
||
function setDropZones(active) {
|
||
document.querySelectorAll('.card-slot').forEach(slot => {
|
||
const idx = Number(slot.dataset.slotIndex);
|
||
if (!isMyZone(idx)) return;
|
||
if (active && !boardState[slot.id]) slot.classList.add('drop-zone-active');
|
||
else slot.classList.remove('drop-zone-active', 'drop-zone-hover');
|
||
});
|
||
}
|
||
|
||
let draggedCardSlotId = null;
|
||
|
||
document.getElementById('handArea').addEventListener('dragstart', e => {
|
||
const slot = e.target.closest('[data-card-slot-id]');
|
||
if (!slot || !isMyTurn) { e.preventDefault(); return; }
|
||
draggedCardSlotId = slot.dataset.cardSlotId;
|
||
slot.classList.add('dragging');
|
||
e.dataTransfer.effectAllowed = 'move';
|
||
e.dataTransfer.setData('text/plain', draggedCardSlotId);
|
||
setTimeout(() => setDropZones(true), 0);
|
||
});
|
||
|
||
document.getElementById('handArea').addEventListener('dragend', e => {
|
||
const slot = e.target.closest('[data-card-slot-id]');
|
||
if (slot) slot.classList.remove('dragging');
|
||
setDropZones(false);
|
||
draggedCardSlotId = null;
|
||
});
|
||
|
||
['row1', 'row2'].forEach(rowId => {
|
||
const row = document.getElementById(rowId);
|
||
|
||
row.addEventListener('dragover', e => {
|
||
const slot = e.target.closest('.card-slot');
|
||
if (!slot) return;
|
||
const idx = Number(slot.dataset.slotIndex);
|
||
if (!isMyZone(idx) || boardState[slot.id]) return;
|
||
e.preventDefault();
|
||
e.dataTransfer.dropEffect = 'move';
|
||
row.querySelectorAll('.drop-zone-hover').forEach(s => s.classList.remove('drop-zone-hover'));
|
||
slot.classList.add('drop-zone-hover');
|
||
});
|
||
|
||
row.addEventListener('dragleave', e => {
|
||
const slot = e.target.closest('.card-slot');
|
||
if (slot) slot.classList.remove('drop-zone-hover');
|
||
});
|
||
|
||
row.addEventListener('drop', e => {
|
||
e.preventDefault();
|
||
const slot = e.target.closest('.card-slot');
|
||
if (!slot) return;
|
||
const idx = Number(slot.dataset.slotIndex);
|
||
if (!isMyZone(idx) || boardState[slot.id]) return;
|
||
const sourceId = draggedCardSlotId || e.dataTransfer.getData('text/plain');
|
||
if (!sourceId) return;
|
||
const cardState = handSlotState[sourceId];
|
||
if (!cardState || cardState.currentCd > 0) return;
|
||
|
||
handSlotState[sourceId] = null;
|
||
renderHandSlot(sourceId);
|
||
|
||
/* ── boardState mit owner speichern ─────────────────── */
|
||
boardState[slot.id] = { card: cardState.card, owner: mySlot };
|
||
renderCardOnBoard(slot, cardState.card, mySlot);
|
||
slot.classList.remove('drop-zone-active', 'drop-zone-hover');
|
||
|
||
socket.emit('card_played', {
|
||
matchId, slot: mySlot, boardSlot: slot.id,
|
||
row: slot.dataset.row, slotIndex: idx, card: cardState.card,
|
||
});
|
||
console.log(`[1v1] Karte gespielt: ${cardState.card.name} -> ${slot.id}`);
|
||
});
|
||
});
|
||
|
||
socket.on('card_played', data => {
|
||
if (data.slot === mySlot) return;
|
||
if (boardState[data.boardSlot]) return;
|
||
const slotEl = document.getElementById(data.boardSlot);
|
||
if (!slotEl) { console.warn('[1v1] card_played: Slot fehlt:', data.boardSlot); return; }
|
||
|
||
/* ── boardState mit owner des Gegners speichern ─────── */
|
||
boardState[data.boardSlot] = { card: data.card, owner: data.slot };
|
||
renderCardOnBoard(slotEl, data.card, data.slot);
|
||
console.log('[1v1] Gegner Karte:', data.card?.name, '->', data.boardSlot);
|
||
});
|
||
|
||
|
||
/* ═══════════════════════════════════════════════════════════
|
||
KAMPFPHASE – CLIENT-SEITIGE VERARBEITUNG
|
||
Der Server sendet nach end_turn ein 'combat_phase'-Event mit:
|
||
{ events: [...], finalBoard: [...] }
|
||
═══════════════════════════════════════════════════════════ */
|
||
|
||
/* Timing (ms) zwischen einzelnen Kampf-Events */
|
||
const COMBAT_DELAY_MOVE = 350;
|
||
const COMBAT_DELAY_ATTACK = 450;
|
||
const COMBAT_DELAY_DIE = 300;
|
||
|
||
/* Kampf-Log-Banner (erscheint kurz über dem Board) */
|
||
function showCombatBanner(text, color = '#f0d060') {
|
||
const old = document.getElementById('combat-banner');
|
||
if (old) old.remove();
|
||
const el = document.createElement('div');
|
||
el.id = 'combat-banner';
|
||
el.style.cssText = `
|
||
position:fixed;top:18%;left:50%;transform:translateX(-50%);
|
||
background:rgba(10,8,5,0.92);border:1px solid ${color};
|
||
border-radius:8px;padding:7px 22px;
|
||
color:${color};font-family:'Cinzel',serif;font-size:12px;
|
||
letter-spacing:2px;z-index:500;pointer-events:none;
|
||
animation:combat-fade 0.25s ease;`;
|
||
el.textContent = text;
|
||
document.body.appendChild(el);
|
||
setTimeout(() => el.remove(), 1600);
|
||
}
|
||
|
||
/* Kurzes Aufleuchten eines Slots (Angriff / Tod) */
|
||
function flashSlot(slotId, color, durationMs = 300) {
|
||
const el = document.getElementById(slotId);
|
||
if (!el) return;
|
||
el.style.transition = `box-shadow ${durationMs / 2}ms ease`;
|
||
el.style.boxShadow = `0 0 18px 6px ${color}`;
|
||
setTimeout(() => { el.style.boxShadow = ''; }, durationMs);
|
||
}
|
||
|
||
/* Karte bewegen: Slot A → Slot B */
|
||
function applyMoveEvent(ev) {
|
||
const entry = boardState[ev.from];
|
||
if (!entry) return;
|
||
|
||
const fromEl = document.getElementById(ev.from);
|
||
const toEl = document.getElementById(ev.to);
|
||
if (!fromEl || !toEl) return;
|
||
|
||
/* boardState aktualisieren */
|
||
delete boardState[ev.from];
|
||
boardState[ev.to] = entry;
|
||
|
||
/* DOM aktualisieren */
|
||
fromEl.classList.remove('slot-occupied');
|
||
fromEl.innerHTML = '<span class="slot-icon">\u2736</span><span class="slot-num">' + ev.from.split('-slot-')[1] + '</span>';
|
||
|
||
renderCardOnBoard(toEl, entry.card, entry.owner);
|
||
|
||
console.log(`[Combat] Bewegt: ${entry.card.name} ${ev.from} → ${ev.to}`);
|
||
}
|
||
|
||
/* Angriff: Verteidigung des Ziels aktualisieren */
|
||
function applyAttackEvent(ev) {
|
||
const attackerEntry = boardState[ev.from];
|
||
const targetEntry = boardState[ev.to];
|
||
if (!attackerEntry || !targetEntry) return;
|
||
|
||
/* Verteidigung im boardState aktualisieren */
|
||
targetEntry.card = { ...targetEntry.card, defends: ev.remainingDef };
|
||
|
||
/* Visuelles Feedback */
|
||
flashSlot(ev.from, 'rgba(255,200,50,0.7)', 250); // Angreifer leuchtet gold
|
||
flashSlot(ev.to, 'rgba(220,50,50,0.85)', 350); // Ziel leuchtet rot
|
||
|
||
/* Verteidigungswert im DOM sofort aktualisieren */
|
||
const targetEl = document.getElementById(ev.to);
|
||
if (targetEl) {
|
||
const defEl = targetEl.querySelector('.cs-def');
|
||
if (defEl) {
|
||
defEl.textContent = ev.remainingDef;
|
||
defEl.style.color = ev.remainingDef <= 2 ? '#e74c3c' : '';
|
||
}
|
||
}
|
||
|
||
console.log(`[Combat] Angriff: ${attackerEntry.card.name} → ${targetEntry.card.name} (${ev.damage} Schaden, verbleibend: ${ev.remainingDef})`);
|
||
}
|
||
|
||
/* Karte stirbt */
|
||
function applyDieEvent(ev) {
|
||
const entry = boardState[ev.slotId];
|
||
const name = entry?.card?.name ?? '???';
|
||
|
||
flashSlot(ev.slotId, 'rgba(200,50,50,0.9)', 500);
|
||
|
||
setTimeout(() => {
|
||
clearBoardSlot(ev.slotId);
|
||
console.log(`[Combat] Gestorben: ${name} auf ${ev.slotId}`);
|
||
}, 200);
|
||
}
|
||
|
||
/* Finales Board nach Kampfphase vollständig anwenden (Sicherheits-Sync) */
|
||
function applyFinalBoard(finalBoard) {
|
||
/* Erst alles leeren */
|
||
Object.keys(boardState).forEach(sid => clearBoardSlot(sid));
|
||
|
||
/* Dann neuen Zustand setzen */
|
||
if (!finalBoard || !finalBoard.length) return;
|
||
finalBoard.forEach(entry => {
|
||
const slotEl = document.getElementById(entry.boardSlot);
|
||
if (!slotEl) return;
|
||
boardState[entry.boardSlot] = { card: entry.card, owner: entry.owner };
|
||
renderCardOnBoard(slotEl, entry.card, entry.owner);
|
||
});
|
||
}
|
||
|
||
/* Haupt-Handler für combat_phase */
|
||
socket.on('combat_phase', data => {
|
||
const events = data.events ?? [];
|
||
const finalBoard = data.finalBoard ?? [];
|
||
|
||
console.log(`[Combat] Kampfphase startet: ${events.length} Events`);
|
||
showCombatBanner('\u2694\uFE0F KAMPFPHASE');
|
||
|
||
if (events.length === 0) {
|
||
/* Keine Karten im Spiel → direkt final sync */
|
||
applyFinalBoard(finalBoard);
|
||
return;
|
||
}
|
||
|
||
/* Events sequenziell abarbeiten */
|
||
let delay = 600; // kurze Pause nach Banner
|
||
|
||
events.forEach(ev => {
|
||
const thisDelay = delay;
|
||
|
||
if (ev.type === 'move') {
|
||
delay += COMBAT_DELAY_MOVE;
|
||
setTimeout(() => applyMoveEvent(ev), thisDelay);
|
||
|
||
} else if (ev.type === 'attack') {
|
||
delay += COMBAT_DELAY_ATTACK;
|
||
setTimeout(() => applyAttackEvent(ev), thisDelay);
|
||
|
||
} else if (ev.type === 'die') {
|
||
delay += COMBAT_DELAY_DIE;
|
||
setTimeout(() => applyDieEvent(ev), thisDelay);
|
||
}
|
||
});
|
||
|
||
/* Nach allen Events → finaler Sync (stellt sicher dass alles stimmt) */
|
||
delay += 500;
|
||
setTimeout(() => {
|
||
applyFinalBoard(finalBoard);
|
||
console.log('[Combat] Kampfphase abgeschlossen, Board synchronisiert.');
|
||
}, delay);
|
||
});
|
||
|
||
|
||
/* ═══════════════════════════════════════════════════════════
|
||
AVATAR HP – Anzeige & Animationen
|
||
═══════════════════════════════════════════════════════════ */
|
||
|
||
function updateHpDisplay(slot, currentHp, maxHp) {
|
||
const isLeft = slot === (window._leftSlot || 'player1');
|
||
const orbEl = document.getElementById(isLeft ? 'orbLeft' : 'orbRight');
|
||
const hpEl = document.getElementById(isLeft ? 'hpLeft' : 'hpRight');
|
||
const avEl = document.getElementById(isLeft ? 'avLeft' : 'avRight');
|
||
|
||
if (orbEl) orbEl.textContent = currentHp;
|
||
if (hpEl) hpEl.textContent = currentHp;
|
||
|
||
/* Farbe je nach HP-Prozent */
|
||
const pct = maxHp > 0 ? currentHp / maxHp : 0;
|
||
const color = pct > 0.5 ? '#e74c3c' : pct > 0.25 ? '#e67e22' : '#8b0000';
|
||
if (orbEl) {
|
||
orbEl.style.background = `radial-gradient(circle at 40% 35%, ${color}, #3a0000)`;
|
||
orbEl.style.boxShadow = `0 0 12px ${color}cc`;
|
||
}
|
||
|
||
/* Avatar-Schüttelanimation + roter Flash */
|
||
if (avEl) {
|
||
avEl.style.transition = 'transform 0.07s ease';
|
||
avEl.style.transform = 'scale(1.07)';
|
||
setTimeout(() => { avEl.style.transform = 'scale(0.96)'; }, 70);
|
||
setTimeout(() => { avEl.style.transform = ''; }, 150);
|
||
|
||
const flash = document.createElement('div');
|
||
flash.style.cssText = 'position:absolute;inset:0;border-radius:inherit;background:rgba(220,50,50,0.4);z-index:20;pointer-events:none;';
|
||
avEl.appendChild(flash);
|
||
setTimeout(() => flash.remove(), 320);
|
||
}
|
||
}
|
||
|
||
function applyHpFromEvent(data) {
|
||
if (!data.hp || !data.maxHp) return;
|
||
['player1','player2'].forEach(slot => {
|
||
if (data.hp[slot] != null) updateHpDisplay(slot, data.hp[slot], data.maxHp[slot] ?? data.hp[slot]);
|
||
});
|
||
}
|
||
|
||
/* Initiale HP beim Spielstart */
|
||
socket.on('hp_init', data => {
|
||
applyHpFromEvent(data);
|
||
console.log('[HP] Init:', data.hp);
|
||
});
|
||
|
||
/* Avatar getroffen */
|
||
socket.on('avatar_damaged', data => {
|
||
const { slot, damage, remainingHp, maxHp } = data;
|
||
updateHpDisplay(slot, remainingHp, maxHp);
|
||
console.log(`[HP] ${slot} -${damage} → ${remainingHp}/${maxHp}`);
|
||
|
||
/* Schadens-Zahl einblenden */
|
||
const isLeft = slot === (window._leftSlot || 'player1');
|
||
const avEl = document.getElementById(isLeft ? 'avLeft' : 'avRight');
|
||
if (avEl) {
|
||
const dmg = document.createElement('div');
|
||
dmg.textContent = `-${damage}`;
|
||
dmg.style.cssText = `
|
||
position:absolute;top:15%;left:50%;transform:translateX(-50%);
|
||
font-family:'Cinzel',serif;font-size:calc(var(--s)*24);font-weight:700;
|
||
color:#e74c3c;text-shadow:0 2px 10px rgba(0,0,0,0.95);
|
||
pointer-events:none;z-index:30;
|
||
animation:dmg-float 1s ease forwards;`;
|
||
avEl.appendChild(dmg);
|
||
setTimeout(() => dmg.remove(), 1000);
|
||
}
|
||
});
|
||
|
||
/* ═══════════════════════════════════════════════════════════
|
||
AUFGEBEN
|
||
═══════════════════════════════════════════════════════════ */
|
||
function closeToArena() {
|
||
if (window.parent && window.parent !== window) {
|
||
window.parent.document.getElementById('arena-backdrop')?.remove();
|
||
window.parent.document.getElementById('arena-popup')?.remove();
|
||
} else {
|
||
window.location.href = '/launcher';
|
||
}
|
||
}
|
||
|
||
function handleAufgeben() {
|
||
const modal = document.createElement('div');
|
||
modal.id = 'surrender-modal';
|
||
modal.style.cssText = 'position:fixed;inset:0;z-index:9999;background:rgba(0,0,0,0.8);display:flex;align-items:center;justify-content:center;';
|
||
modal.innerHTML = `
|
||
<div style="background:linear-gradient(#2a1a08,#1a0f04);border:2px solid #c8960c;border-radius:14px;padding:32px 40px;text-align:center;max-width:360px;box-shadow:0 20px 60px rgba(0,0,0,0.9);font-family:'Cinzel',serif;">
|
||
<div style="font-size:40px;margin-bottom:12px;">\uD83C\uDFF3\uFE0F</div>
|
||
<div style="font-size:18px;color:#f0d060;letter-spacing:3px;margin-bottom:10px;">AUFGEBEN?</div>
|
||
<p style="color:#a08060;font-size:12px;line-height:1.7;margin-bottom:24px;">Willst du wirklich aufgeben?<br>Du erh\u00E4ltst <strong style="color:#e74c3c;">keine Punkte</strong> f\u00FCr dieses Match.</p>
|
||
<div style="display:flex;gap:12px;justify-content:center;">
|
||
<button id="surrender-no" style="padding:10px 24px;background:linear-gradient(#1a4a18,#0f2a0e);border:2px solid #4a8a3c;border-radius:8px;color:#a0e090;font-family:'Cinzel',serif;font-size:12px;cursor:pointer;">\u2716 Weiterk\u00E4mpfen</button>
|
||
<button id="surrender-yes" style="padding:10px 24px;background:linear-gradient(#4a1010,#2a0808);border:2px solid #8a3030;border-radius:8px;color:#e07070;font-family:'Cinzel',serif;font-size:12px;cursor:pointer;">\uD83C\uDFF3 Aufgeben</button>
|
||
</div>
|
||
</div>`;
|
||
document.body.appendChild(modal);
|
||
document.getElementById('surrender-no').addEventListener('click', () => modal.remove());
|
||
document.getElementById('surrender-yes').addEventListener('click', () => {
|
||
modal.remove();
|
||
socket.emit('player_surrender', { matchId, slot: mySlot });
|
||
showSurrenderMessage(false);
|
||
});
|
||
}
|
||
|
||
function showSurrenderMessage(iWon) {
|
||
const overlay = document.createElement('div');
|
||
overlay.id = 'surrender-result-overlay';
|
||
overlay.style.cssText = "position:fixed;inset:0;z-index:9999;background:rgba(0,0,0,0.92);display:flex;flex-direction:column;align-items:center;justify-content:center;font-family:'Cinzel',serif;animation:fadeIn 0.4s ease;";
|
||
overlay.innerHTML = iWon
|
||
? `<div style="font-size:64px;margin-bottom:20px;">\uD83C\uDFC6</div>
|
||
<div style="font-size:34px;color:#f0d060;letter-spacing:6px;margin-bottom:12px;">SIEG!</div>
|
||
<div style="font-size:16px;color:#a0d090;letter-spacing:2px;margin-bottom:6px;">Dein Gegner hat aufgegeben.</div>
|
||
<div style="font-size:12px;color:#606060;margin-bottom:32px;">Du erh\u00E4ltst die Arena-Punkte.</div>
|
||
<button id="surrender-close-btn" style="background:linear-gradient(135deg,#1a5a18,#27ae60);border:2px solid rgba(100,220,100,0.6);border-radius:10px;color:#fff;font-family:'Cinzel',serif;font-size:14px;letter-spacing:3px;padding:12px 36px;cursor:pointer;">\u2714 WEITER</button>`
|
||
: `<div style="font-size:64px;margin-bottom:20px;opacity:0.7;">\uD83C\uDFF3\uFE0F</div>
|
||
<div style="font-size:34px;color:#e74c3c;letter-spacing:6px;margin-bottom:12px;">AUFGEGEBEN</div>
|
||
<div style="font-size:16px;color:#a08060;letter-spacing:2px;margin-bottom:6px;">Du hast das Match aufgegeben.</div>
|
||
<div style="font-size:12px;color:#606060;margin-bottom:32px;">Keine Punkte f\u00FCr dieses Match.</div>
|
||
<button id="surrender-close-btn" style="background:linear-gradient(135deg,#3a2810,#2a1a08);border:2px solid rgba(200,150,60,0.5);border-radius:10px;color:#c8a860;font-family:'Cinzel',serif;font-size:14px;letter-spacing:3px;padding:12px 36px;cursor:pointer;">\u2190 ZUR\u00DCCK ZUR ARENA</button>`;
|
||
document.body.appendChild(overlay);
|
||
document.getElementById('surrender-close-btn').addEventListener('click', closeToArena);
|
||
setTimeout(closeToArena, 8000);
|
||
}
|
||
|
||
socket.on('player_surrendered', data => {
|
||
if (data.slot !== mySlot) showSurrenderMessage(true);
|
||
});
|
||
|
||
/* ═══════════════════════════════════════════════════════════
|
||
MATCH-ERGEBNIS OVERLAY
|
||
═══════════════════════════════════════════════════════════ */
|
||
function showResultOverlay(won, data) {
|
||
const overlay = document.getElementById('match-result-overlay');
|
||
const titleEl = document.getElementById('result-title');
|
||
const pointsEl = document.getElementById('result-points');
|
||
titleEl.textContent = won ? '\u2694\uFE0F SIEG!' : '\uD83D\uDC80 NIEDERLAGE';
|
||
titleEl.className = 'result-title ' + (won ? 'win' : 'lose');
|
||
pointsEl.textContent = 'Punkte werden berechnet\u2026';
|
||
overlay.classList.add('show');
|
||
if (data) updateResultWithPoints(data);
|
||
}
|
||
|
||
function updateResultWithPoints(data) {
|
||
/* Verhindert doppeltes Aufrufen */
|
||
if (document.getElementById('match-end-overlay')) return;
|
||
|
||
const img = data.won ? '/images/victory.jpeg' : '/images/defeat.jpeg';
|
||
const awarded = data.awarded ?? 0;
|
||
|
||
/* Fade-in Keyframe einmalig anlegen */
|
||
if (!document.getElementById('_matchEndStyle')) {
|
||
const st = document.createElement('style');
|
||
st.id = '_matchEndStyle';
|
||
st.textContent = `
|
||
@keyframes matchEndFadeIn { from{opacity:0} to{opacity:1} }
|
||
@keyframes matchPtsSlideUp { from{opacity:0;transform:translateY(20px)} to{opacity:1;transform:translateY(0)} }`;
|
||
document.head.appendChild(st);
|
||
}
|
||
|
||
/* Punkte-Text aufbauen */
|
||
const ptsLine = awarded > 0
|
||
? '+' + awarded + ' Arena-Punkte'
|
||
: 'Keine Punkte';
|
||
const lvlLine = data.level_up
|
||
? '⬆ LEVEL UP! → Level ' + data.new_level
|
||
: '';
|
||
|
||
const overlay = document.createElement('div');
|
||
overlay.id = 'match-end-overlay';
|
||
overlay.style.cssText = 'position:fixed;inset:0;z-index:9999;background:#000;animation:matchEndFadeIn 0.5s ease forwards;';
|
||
overlay.innerHTML = `
|
||
<img src="${img}" style="width:100%;height:100%;object-fit:cover;display:block;position:absolute;inset:0;">
|
||
<div style="
|
||
position:absolute;bottom:8%;left:50%;transform:translateX(-50%);
|
||
background:rgba(0,0,0,0.72);border:1px solid rgba(255,215,80,0.5);
|
||
border-radius:12px;padding:16px 36px;text-align:center;
|
||
font-family:'Cinzel',serif;
|
||
animation:matchPtsSlideUp 0.5s ease 0.3s both;">
|
||
<div style="font-size:calc(var(--s)*18);color:#f0d060;letter-spacing:3px;margin-bottom:6px;">${ptsLine}</div>
|
||
${lvlLine ? `<div style="font-size:calc(var(--s)*13);color:#7de87d;letter-spacing:2px;">${lvlLine}</div>` : ''}
|
||
</div>`;
|
||
|
||
document.body.appendChild(overlay);
|
||
|
||
/* Aktuellen Punktestand nachladen und anzeigen */
|
||
fetch('/api/points/me').then(r => r.json()).then(me => {
|
||
const info = overlay.querySelector('div > div:first-child');
|
||
if (info && awarded > 0) {
|
||
info.insertAdjacentHTML('afterend',
|
||
`<div style="font-size:calc(var(--s)*11);color:#a0a0a0;margin-top:4px;">Gesamt: ${me.arena_points} Pts • Level ${me.level}</div>`
|
||
);
|
||
}
|
||
}).catch(() => {});
|
||
|
||
/* Nach 3 Sekunden zur Arena weiterleiten */
|
||
setTimeout(() => closeToArena(), 3000);
|
||
}
|
||
|
||
function closePopup() { closeToArena(); }
|
||
|
||
socket.on('match_result', data => updateResultWithPoints(data));
|
||
socket.on('match_cancelled', () => closePopup());
|
||
|
||
document.getElementById('result-close-btn').addEventListener('click', closePopup);
|
||
|
||
/* ═══════════════════════════════════════════════════════════
|
||
AVATAR
|
||
═══════════════════════════════════════════════════════════ */
|
||
function loadAvatar(input, imgId, parentId) {
|
||
const file = input.files[0];
|
||
if (!file) return;
|
||
const r = new FileReader();
|
||
r.onload = e => {
|
||
const img = document.getElementById(imgId);
|
||
img.src = e.target.result;
|
||
img.style.display = 'block';
|
||
document.getElementById(parentId)?.querySelector('.av-placeholder')?.style.setProperty('display', 'none');
|
||
};
|
||
r.readAsDataURL(file);
|
||
}
|
||
|
||
/* ═══════════════════════════════════════════════════════════
|
||
EVENT-LISTENER
|
||
═══════════════════════════════════════════════════════════ */
|
||
document.getElementById('bereit-btn')?.addEventListener('click', handleBereit);
|
||
document.getElementById('aufgeben-btn')?.addEventListener('click', handleAufgeben);
|
||
document.getElementById('fileInputLeft')?.addEventListener('change', function () { loadAvatar(this, 'avImgL', 'avLeft'); });
|
||
document.getElementById('fileInputRight')?.addEventListener('change', function () { loadAvatar(this, 'avImgR', 'avRight'); });
|