dok/public/js/quickmenu/events.js
2026-04-07 09:05:16 +01:00

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/* ================================
Kristall-Mapping (aus carddeck.js)
================================ */
const RARITY_CRYSTALS = {
1: "roter-cristal.png",
2: "blauer-cristal.png",
3: "gelber-cristal.png",
4: "gruener-cristal.png",
5: "oranger-cristal.png",
6: "violet-cristal.png",
7: "pinker-cristal.png",
};
function rarityImgs(rarity, size = 13) {
const file = RARITY_CRYSTALS[String(rarity)];
if (!file) return "";
const count = parseInt(rarity) || 0;
const img = `<img src="/images/items/${file}" alt="Stufe ${rarity}" style="width:${size}px;height:${size}px;object-fit:contain;filter:drop-shadow(0 1px 2px rgba(0,0,0,0.8));">`;
return img.repeat(count);
}
function cardHTML(card, isFront = true) {
if (!isFront) return `<img class="booster-slot-img" src="/images/items/rueckseite.png" alt="?" draggable="false">`;
// image zuerst, dann icon als Fallback
const imgFile = card?.image || card?.icon || null;
const img = imgFile ? `/images/cards/${imgFile}` : "/images/items/rueckseite.png";
return `
<img class="booster-slot-img" src="${img}" alt="${card?.name || ''}" draggable="false"
onerror="this.src='/images/items/rueckseite.png'">
${card?.attack != null ? `<span class="bs-stat-atk">${card.attack}</span>` : ""}
${card?.defends != null ? `<span class="bs-stat-def">${card.defends}</span>` : ""}
${card?.cooldown!= null ? `<span class="bs-stat-cd">${card.cooldown}</span>` : ""}
${card?.rarity ? `<div class="bs-rarity">${rarityImgs(card.rarity, 11)}</div>` : ""}
<div class="bs-card-name">${card?.name || ''}</div>
`;
}
/* ================================
Haupt-Export
================================ */
export async function loadEvents() {
const body = document.getElementById("qm-body-events");
if (!body) return;
if (!document.querySelector('link[href="/css/events.css"]')) {
const link = document.createElement("link");
link.rel = "stylesheet";
link.href = "/css/events.css";
document.head.appendChild(link);
}
const events = [
{ id: 1, img: "/images/items/runenhaufen.png", label: "Booster Öffnen", type: "booster" },
{ id: 2, img: "/images/items/runenhaufen.png", label: "Textzeile 2" },
{ id: 3, img: "/images/items/runenhaufen.png", label: "Textzeile 3" },
{ id: 4, img: "/images/items/holz.png", label: "Holz Spenden", type: "wood", woodCost: 100 },
{ id: 5, img: "/images/items/runenhaufen.png", label: "Textzeile 5" },
];
// Täglichen Status + Holz-Bestand parallel laden
let completedToday = [];
let playerWood = 0;
try {
const [statusRes, hudRes] = await Promise.all([
fetch("/api/daily/status"),
fetch("/api/hud"),
]);
if (statusRes.ok) completedToday = (await statusRes.json()).completed || [];
if (hudRes.ok) playerWood = (await hudRes.json()).wood || 0;
} catch (e) {
console.error("Laden fehlgeschlagen", e);
}
body.innerHTML = `
<div class="events-grid" id="events-grid">
${events.map(ev => {
const done = completedToday.includes(ev.id);
const locked = !done && ev.woodCost && playerWood < ev.woodCost;
const cls = done ? ' event-done' : locked ? ' event-locked' : '';
return `
<div class="event-card${cls}" data-event-id="${ev.id}" data-type="${ev.type || ''}" data-done="${done}" data-locked="${locked}">
<div class="event-card-img-wrap">
<img src="${ev.img}" alt="${ev.label}" draggable="false">
${done ? `<div class="event-done-overlay"></div>` : ''}
${locked ? `<div class="event-locked-overlay"><span>🪵 ${ev.woodCost} Holz<br>benötigt</span></div>` : ''}
</div>
<span class="event-card-label">${ev.label}</span>
</div>`;
}).join("")}
</div>
<!-- Booster UI -->
<div id="booster-ui" class="booster-ui" style="display:none;">
<button class="booster-back-btn" id="booster-back-btn">← Zurück</button>
<div class="booster-stage">
<div class="booster-left">
<img id="booster-stapel" src="/images/items/boosterstapel.png" alt="Booster" draggable="false" class="booster-stapel-img">
<span class="booster-stapel-hint" id="booster-hint">Klicken zum Öffnen</span>
</div>
<div class="booster-slots" id="booster-slots">
${Array.from({length: 5}, (_, i) => `
<div class="booster-slot" id="booster-slot-${i}">
<div class="booster-slot-inner">
<img class="booster-slot-img" src="/images/items/rueckseite.png" alt="?" draggable="false">
</div>
</div>`).join("")}
</div>
</div>
</div>
<!-- Holz-Spenden UI -->
<div id="wood-ui" class="booster-ui" style="display:none;">
<button class="booster-back-btn" id="wood-back-btn"> Zurück</button>
<div class="booster-stage">
<div class="booster-left">
<div class="wood-btn-wrap">
<img id="wood-btn" src="/images/items/holz.png" alt="Holz Spenden" draggable="false" class="booster-stapel-img">
<div class="wood-stamp" id="wood-stamp">Bitte Spenden</div>
</div>
<span class="booster-stapel-hint" id="wood-hint">100 Holz spenden</span>
</div>
<div class="booster-slots">
<div class="booster-slot" id="wood-slot-0">
<div class="booster-slot-inner">
<img class="booster-slot-img" src="/images/items/rueckseite.png" alt="?" draggable="false">
</div>
</div>
</div>
</div>
</div>
<!-- Standard Detail-Popup -->
<div id="event-detail-overlay">
<div id="event-detail-popup">
<button class="edp-close" id="edp-close-btn"></button>
<img class="edp-img" id="edp-img" src="" alt="">
<div class="edp-title" id="edp-title"></div>
<div class="edp-body" id="edp-body">Inhalt folgt...</div>
</div>
</div>
`;
const overlay = body.querySelector("#event-detail-overlay");
const edpImg = body.querySelector("#edp-img");
const edpTitle = body.querySelector("#edp-title");
const edpBody = body.querySelector("#edp-body");
const boosterUi = body.querySelector("#booster-ui");
const woodUi = body.querySelector("#wood-ui");
const eventsGrid = body.querySelector("#events-grid");
/* ── Event-Karten ── */
body.querySelectorAll(".event-card").forEach(card => {
card.addEventListener("click", () => {
if (card.dataset.done === "true") return;
if (card.dataset.locked === "true") return;
if (card.dataset.type === "booster") {
eventsGrid.style.display = "none";
boosterUi.style.display = "flex";
resetBooster();
return;
}
if (card.dataset.type === "wood") {
eventsGrid.style.display = "none";
woodUi.style.display = "flex";
resetWood();
return;
}
const id = Number(card.dataset.eventId);
const ev = events.find(e => e.id === id);
if (!ev) return;
edpImg.src = ev.img;
edpImg.alt = ev.label;
edpTitle.textContent = ev.label;
edpBody.textContent = "Inhalt folgt...";
overlay.classList.add("active");
});
});
/* ── Daily als erledigt markieren (für nicht-Booster Events) ── */
async function markDailyComplete(eventId) {
try {
await fetch("/api/daily/complete", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ eventId }),
});
// Karte visuell als erledigt markieren
const card = body.querySelector(`.event-card[data-event-id="${eventId}"]`);
if (card) {
card.dataset.done = "true";
card.classList.add("event-done");
const wrap = card.querySelector(".event-card-img-wrap");
if (wrap && !wrap.querySelector(".event-done-overlay")) {
wrap.insertAdjacentHTML("beforeend", `<div class="event-done-overlay"></div>`);
}
if (!card.querySelector(".event-done-label")) {
card.insertAdjacentHTML("beforeend", `<span class="event-done-label">Bereits erledigt</span>`);
}
}
} catch (e) {
console.error("Daily markieren fehlgeschlagen", e);
}
}
body.querySelector("#edp-close-btn").addEventListener("click", () => overlay.classList.remove("active"));
overlay.addEventListener("click", e => { if (e.target === overlay) overlay.classList.remove("active"); });
body.querySelector("#booster-back-btn").addEventListener("click", () => {
if (isSpinning) return;
const boosterCard = body.querySelector('.event-card[data-type="booster"]');
const boosterDone = boosterCard?.dataset.done === "true";
if (!allRevealed && !boosterDone) return;
eventsGrid.style.display = "";
boosterUi.style.display = "none";
clearAllIntervals();
isSpinning = false;
});
body.querySelector("#wood-back-btn").addEventListener("click", () => {
if (isWoodSpinning) return;
const woodCard = body.querySelector('.event-card[data-type="wood"]');
const woodDone = woodCard?.dataset.done === "true";
if (!woodRevealed && !woodDone) return;
eventsGrid.style.display = "";
woodUi.style.display = "none";
clearWoodIntervals();
isWoodSpinning = false;
});
// KEIN document.addEventListener("keydown") hier
// ESC wird zentral in quickmenu.js behandelt (verhindert Listener-Stapelung)
/* ── Booster Zustand ── */
let allCards = [];
let isSpinning = false;
let allRevealed = false; // true sobald alle 5 Karten aufgedeckt + gespeichert
let spinIntervals = {}; // { index: intervalId }
let slotLocked = {}; // { index: true } → verhindert Überschreiben nach reveal
function clearAllIntervals() {
Object.values(spinIntervals).forEach(id => clearInterval(id));
spinIntervals = {};
slotLocked = {};
}
async function preloadCards() {
if (allCards.length) return;
try {
const res = await fetch("/api/booster/cards");
if (!res.ok) throw new Error(res.status);
allCards = await res.json();
} catch (e) {
console.error("Karten laden fehlgeschlagen", e);
}
}
function resetBooster() {
clearAllIntervals();
isSpinning = false;
allRevealed = false;
for (let i = 0; i < 5; i++) {
const inner = body.querySelector(`#booster-slot-${i} .booster-slot-inner`);
inner.innerHTML = `<img class="booster-slot-img" src="/images/items/rueckseite.png" alt="?" draggable="false">`;
body.querySelector(`#booster-slot-${i}`).classList.remove("revealed", "spinning");
}
const stapel = body.querySelector("#booster-stapel");
stapel.classList.remove("used");
stapel.style.opacity = "1";
stapel.style.cursor = "pointer";
body.querySelector("#booster-hint").textContent = "Klicken zum Öffnen";
preloadCards();
}
/* ── Slot drehen 350ms, damit man die Karten erkennt ── */
function startSpinSlot(index) {
slotLocked[index] = false;
const slot = body.querySelector(`#booster-slot-${index}`);
const inner = slot.querySelector(".booster-slot-inner");
slot.classList.add("spinning");
const iv = setInterval(() => {
if (!allCards.length || slotLocked[index]) return;
const rnd = allCards[Math.floor(Math.random() * allCards.length)];
inner.innerHTML = cardHTML(rnd, true);
}, 150);
spinIntervals[index] = iv;
}
/* ── Slot enthüllen Sperre setzen BEVOR clearInterval ── */
function revealSlot(index, card) {
slotLocked[index] = true; // zuerst sperren
clearInterval(spinIntervals[index]); // dann stoppen
delete spinIntervals[index];
console.log(`[Booster] Slot ${index} enthüllt:`, card);
const slot = body.querySelector(`#booster-slot-${index}`);
const inner = slot.querySelector(".booster-slot-inner");
slot.classList.remove("spinning");
slot.classList.add("revealed");
// innerHTML setzen und danach nochmal sicherstellen (doppelte Absicherung)
inner.innerHTML = cardHTML(card, true);
setTimeout(() => {
if (slot.classList.contains("revealed")) {
inner.innerHTML = cardHTML(card, true);
}
}, 100);
}
/* ── Stapel klicken ── */
body.querySelector("#booster-stapel").addEventListener("click", async () => {
if (isSpinning) return;
if (!allCards.length) await preloadCards();
if (!allCards.length) return;
isSpinning = true;
const stapel = body.querySelector("#booster-stapel");
stapel.classList.add("used");
stapel.style.opacity = "0.35";
stapel.style.cursor = "default";
body.querySelector("#booster-hint").textContent = "Wird gezogen...";
// Zurück-Button während der Animation sperren
const backBtn = body.querySelector("#booster-back-btn");
backBtn.style.opacity = "0.35";
backBtn.style.cursor = "not-allowed";
let drawnCards = [];
try {
const res = await fetch("/api/booster/open", { method: "POST" });
const text = await res.text();
console.log("[Booster] API Antwort raw:", text);
const data = JSON.parse(text);
console.log("[Booster] API Antwort parsed:", data);
drawnCards = data.cards || [];
console.log("[Booster] drawnCards:", drawnCards);
} catch (e) {
console.error("Booster öffnen fehlgeschlagen", e);
resetBooster();
return;
}
for (let i = 0; i < 5; i++) startSpinSlot(i);
for (let i = 0; i < 5; i++) {
setTimeout(() => revealSlot(i, drawnCards[i]), (i + 1) * 5000);
}
setTimeout(async () => {
body.querySelector("#booster-hint").textContent = "Karten werden gespeichert...";
isSpinning = false;
// Karten in user_cards speichern
try {
const cardIds = drawnCards.map(c => c.id);
const saveRes = await fetch("/api/booster/save", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ cardIds }),
});
if (!saveRes.ok) throw new Error(saveRes.status);
} catch (e) {
console.error("Karten speichern fehlgeschlagen", e);
}
// Booster-Daily als erledigt markieren (event_id = 1)
await markDailyComplete(1);
allRevealed = true;
body.querySelector("#booster-hint").textContent = "Alle Karten erhalten! ✓";
const backBtn = body.querySelector("#booster-back-btn");
backBtn.style.opacity = "1";
backBtn.style.cursor = "pointer";
}, 5 * 5000 + 500);
});
preloadCards();
/* ================================
Holz-Spenden Zustand
================================ */
let isWoodSpinning = false;
let woodRevealed = false;
let woodIntervals = {};
let woodLocked = {};
let rarity3Cards = [];
async function preloadRarity3() {
if (rarity3Cards.length) return;
try {
const res = await fetch("/api/booster/cards");
if (!res.ok) throw new Error(res.status);
const all = await res.json();
rarity3Cards = all.filter(c => parseInt(c.rarity) === 3);
// Fallback: wenn keine rarity-3 vorhanden alle nehmen
if (!rarity3Cards.length) rarity3Cards = all;
} catch (e) {
console.error("Rarity-3 Karten laden fehlgeschlagen", e);
}
}
function clearWoodIntervals() {
Object.values(woodIntervals).forEach(id => clearInterval(id));
woodIntervals = {};
woodLocked = {};
}
function resetWood() {
clearWoodIntervals();
isWoodSpinning = false;
woodRevealed = false;
const inner = body.querySelector(`#wood-slot-0 .booster-slot-inner`);
inner.innerHTML = `<img class="booster-slot-img" src="/images/items/rueckseite.png" alt="?" draggable="false">`;
body.querySelector(`#wood-slot-0`).classList.remove("revealed", "spinning");
const btn = body.querySelector("#wood-btn");
const stamp = body.querySelector("#wood-stamp");
btn.classList.remove("used");
btn.style.opacity = "1";
btn.style.cursor = "pointer";
if (stamp) stamp.style.display = "";
body.querySelector("#wood-hint").textContent = "100 Holz spenden";
preloadRarity3();
}
function startWoodSlot(index) {
woodLocked[index] = false;
const slot = body.querySelector(`#wood-slot-${index}`);
const inner = slot.querySelector(".booster-slot-inner");
slot.classList.add("spinning");
const iv = setInterval(() => {
if (!rarity3Cards.length || woodLocked[index]) return;
const rnd = rarity3Cards[Math.floor(Math.random() * rarity3Cards.length)];
inner.innerHTML = cardHTML(rnd, true);
}, 150);
woodIntervals[index] = iv;
}
function revealWoodSlot(index, card) {
woodLocked[index] = true;
clearInterval(woodIntervals[index]);
delete woodIntervals[index];
const slot = body.querySelector(`#wood-slot-${index}`);
const inner = slot.querySelector(".booster-slot-inner");
slot.classList.remove("spinning");
slot.classList.add("revealed");
inner.innerHTML = cardHTML(card, true);
setTimeout(() => {
if (slot.classList.contains("revealed")) inner.innerHTML = cardHTML(card, true);
}, 100);
}
body.querySelector("#wood-btn").addEventListener("click", async () => {
if (isWoodSpinning) return;
if (!rarity3Cards.length) await preloadRarity3();
if (!rarity3Cards.length) return;
isWoodSpinning = true;
const btn = body.querySelector("#wood-btn");
const stamp = body.querySelector("#wood-stamp");
btn.classList.add("used");
btn.style.opacity = "0.35";
btn.style.cursor = "default";
if (stamp) stamp.style.display = "none";
body.querySelector("#wood-hint").textContent = "Wird verarbeitet...";
const backBtn = body.querySelector("#wood-back-btn");
backBtn.style.opacity = "0.35";
backBtn.style.cursor = "not-allowed";
// API aufrufen 100 Holz abziehen + Karte ziehen
let drawnCard = null;
try {
const res = await fetch("/api/booster/wood-donate", { method: "POST" });
const data = await res.json();
if (!res.ok) {
body.querySelector("#wood-hint").textContent = data.error || "Fehler";
isWoodSpinning = false;
btn.classList.remove("used");
btn.style.opacity = "1";
btn.style.cursor = "pointer";
backBtn.style.opacity = "1";
backBtn.style.cursor = "pointer";
return;
}
drawnCard = data.card;
} catch (e) {
console.error("Holz-Spenden fehlgeschlagen", e);
resetWood();
return;
}
// Nur Slot 0 starten
startWoodSlot(0);
// Nach 5 Sekunden enthüllen
setTimeout(() => {
revealWoodSlot(0, drawnCard);
body.querySelector("#wood-hint").textContent = "Karte erhalten! ✓";
isWoodSpinning = false;
woodRevealed = true;
markDailyComplete(4);
backBtn.style.opacity = "1";
backBtn.style.cursor = "pointer";
}, 5000);
});
preloadRarity3();
}