dok/views/1v1-battlefield.ejs
2026-04-09 13:23:08 +01:00

359 lines
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Plaintext

<!doctype html>
<html lang="de">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title><%= title || "Spielfeld" %></title>
<link href="https://fonts.googleapis.com/css2?family=Cinzel:wght@400;700&display=swap" rel="stylesheet" />
<link rel="stylesheet" href="/css/1v1.css" />
<style>
#match-result-overlay {
display: none;
position: fixed;
inset: 0;
background: rgba(0,0,0,0.88);
z-index: 9999;
flex-direction: column;
align-items: center;
justify-content: center;
font-family: "Cinzel", serif;
animation: fadeIn 0.4s ease;
}
#match-result-overlay.show { display: flex; }
@keyframes fadeIn { from{opacity:0;} to{opacity:1;} }
@keyframes pulse { 0%,100%{opacity:1;} 50%{opacity:0.5;} }
.result-title { font-size:48px; letter-spacing:6px; margin-bottom:12px; text-shadow:0 0 30px currentColor; }
.result-title.win { color:#f0d060; }
.result-title.lose { color:#c84040; }
.result-points { font-size:22px; color:#c8a860; margin-bottom:6px; letter-spacing:2px; }
.result-levelup { font-size:18px; color:#60e060; margin-bottom:20px; letter-spacing:2px; animation:pulse 1s ease-in-out infinite; }
.result-progress-wrap { width:320px; margin-bottom:24px; }
.result-progress-label { display:flex; justify-content:space-between; font-size:12px; color:#a08060; margin-bottom:6px; }
.result-progress-track { height:10px; background:rgba(255,255,255,0.08); border-radius:5px; overflow:hidden; }
.result-progress-fill { height:100%; background:linear-gradient(90deg,#c8960c,#f0d060); border-radius:5px; transition:width 1s ease; }
.result-close-btn {
background:linear-gradient(#4a3010,#2a1a08); border:2px solid #c8960c;
color:#f0d9a6; font-family:"Cinzel",serif; font-size:14px;
padding:10px 30px; border-radius:8px; cursor:pointer;
letter-spacing:2px; margin-top:10px; transition:0.2s;
}
.result-close-btn:hover { border-color:#f0d060; filter:brightness(1.2); }
</style>
</head>
<body>
<div id="connecting-overlay">
<div class="spinner"></div>
<div>Warte auf Gegner…</div>
<p>Verbindung wird hergestellt</p>
</div>
<div class="board">
<div class="top-bar">
<div class="game-title"><%= title || "Spielfeld" %></div>
<div class="top-icons">
<div class="top-icon">⚙</div><div class="top-icon">🗺</div>
<div class="top-icon">📖</div><div class="top-icon">🏆</div>
</div>
<div class="top-bar-actions">
<button class="end-turn-btn" id="end-turn-btn" disabled>Zug beenden</button>
<button class="aufgeben-btn" id="aufgeben-btn">🏳 Aufgeben</button>
</div>
</div>
<div id="board-lock-overlay">
<div id="ready-timer-box">
<div id="ready-timer-label">Bereit machen</div>
<div id="ready-timer-ring">
<svg viewBox="0 0 80 80" width="80" height="80">
<circle cx="40" cy="40" r="34" class="timer-track"/>
<circle cx="40" cy="40" r="34" class="timer-fill" id="timer-circle"/>
</svg>
<div id="ready-timer-number">30</div>
</div>
<div id="ready-timer-sub">Beide Spieler müssen BEREIT klicken</div>
<div id="ready-status-row">
<div class="ready-pip" id="pip-player1">⬜ Spieler 1</div>
<div class="ready-pip" id="pip-player2">⬜ Spieler 2</div>
</div>
<button class="bereit-btn" id="bereit-btn">✔ BEREIT</button>
</div>
</div>
<div class="avatar avatar-left" id="avLeft">
<input type="file" accept="image/*" id="fileInputLeft" />
<img id="avImgL" class="av-img" />
<div class="av-placeholder" id="avPhL"><div class="av-icon">⚔</div></div>
<div class="av-name" id="nameLeft"><%= player1 || "Spieler 1" %></div>
<div class="av-stats">
<div class="stat hp"><span class="s-icon">❤</span><span class="s-val" id="hpLeft"><%= player1hp || 20 %></span></div>
<div class="stat mana"><span class="s-icon">💧</span><span class="s-val" id="manaLeft"><%= player1mana || 3 %></span></div>
</div>
<div class="hp-orb" id="orbLeft"><%= player1hp || 15 %></div>
</div>
<div class="avatar avatar-right" id="avRight">
<input type="file" accept="image/*" id="fileInputRight" />
<img id="avImgR" class="av-img" />
<div class="av-placeholder" id="avPhR"><div class="av-icon">🛡</div></div>
<div class="av-name" id="nameRight"><%= player2 || "Gegner" %></div>
<div class="av-stats">
<div class="stat hp"><span class="s-icon">❤</span><span class="s-val" id="hpRight"><%= player2hp || 20 %></span></div>
<div class="stat mana"><span class="s-icon">💧</span><span class="s-val" id="manaRight"><%= player2mana || 3 %></span></div>
</div>
<div class="hp-orb" id="orbRight"><%= player2hp || 15 %></div>
</div>
<div class="card-area">
<div class="row-label">Reihe 1</div>
<div class="card-row" id="row1"></div>
<div class="row-label">Reihe 2</div>
<div class="card-row" id="row2"></div>
</div>
<div class="bottom-bar">
<div class="hand-area" id="handArea"></div>
<div class="action-hud">
<div class="action-row">
<div class="action-btn" title="Angriff">⚔</div>
<div class="action-btn" title="Magie">✨</div>
<div class="action-btn" title="Verteidigung">🛡</div>
</div>
<div class="action-row">
<div class="action-btn" title="Heilen">💊</div>
<div class="action-btn" title="Karte ziehen">🃏</div>
<div class="action-btn" title="Einstellungen">⚙</div>
</div>
</div>
</div>
</div>
<!-- Match-Ergebnis Overlay -->
<div id="match-result-overlay">
<div class="result-title" id="result-title"></div>
<div class="result-points" id="result-points"></div>
<div class="result-levelup" id="result-levelup" style="display:none;"></div>
<div class="result-progress-wrap" id="result-progress-wrap" style="display:none;">
<div class="result-progress-label">
<span id="result-level-label">Level</span>
<span id="result-pts-label"></span>
</div>
<div class="result-progress-track">
<div class="result-progress-fill" id="result-progress-fill" style="width:0%"></div>
</div>
</div>
<button class="result-close-btn" id="result-close-btn">Schließen</button>
</div>
<script src="/socket.io/socket.io.js"></script>
<script>
/* ── Spielfeld aufbauen ─────────────────────────────── */
["row1","row2"].forEach(id => {
const row = document.getElementById(id);
for (let i = 1; i <= 11; i++) {
const s = document.createElement("div");
s.className = "card-slot";
if (id === "row1" && i === 1) {
s.innerHTML = `<img src="/images/playcards/Silberklinge.png" style="width:100%;height:100%;object-fit:cover;border-radius:7px;">`;
} else {
s.innerHTML = '<span class="slot-icon">✦</span><span class="slot-num">' + i + "</span>";
}
row.appendChild(s);
}
});
const hand = document.getElementById("handArea");
const silber = document.createElement("div");
silber.className = "hand-slot";
silber.innerHTML = `<img src="/images/playcards/Silberklinge.png" style="width:100%;height:100%;object-fit:cover;border-radius:7px;">`;
hand.appendChild(silber);
for (let i = 1; i < 8; i++) {
const s = document.createElement("div");
s.className = "hand-slot";
s.innerHTML = '<span class="hs-icon">🃏</span>';
hand.appendChild(s);
}
/* ── Match-Daten ────────────────────────────────────── */
const urlParams = new URLSearchParams(window.location.search);
const matchId = urlParams.get("match") || "<%= matchId || '' %>";
const mySlot = urlParams.get("slot") || "<%= mySlot || 'player1' %>";
const amIPlayer1 = mySlot === "player1";
/* ── Socket ─────────────────────────────────────────── */
const socket = io();
/* Account-ID laden dann arena_join senden */
fetch("/arena/me")
.then(r => r.json())
.then(me => {
socket.emit("arena_join", { matchId, slot: mySlot, accountId: me.id });
})
.catch(() => {
socket.emit("arena_join", { matchId, slot: mySlot, accountId: null });
});
/* ── Gegner verbunden ───────────────────────────────── */
socket.on("arena_opponent_joined", data => {
const name = data.name || "Gegner";
document.getElementById(amIPlayer1 ? "nameRight" : "nameLeft").textContent = name;
document.getElementById("connecting-overlay")?.remove();
});
socket.on("arena_ready", data => {
document.getElementById("connecting-overlay")?.remove();
document.getElementById("nameLeft").textContent = data.player1 || "Spieler 1";
document.getElementById("nameRight").textContent = data.player2 || "Spieler 2";
});
/* ── Bereit-System ──────────────────────────────────── */
let myReady = false;
function handleBereit() {
if (myReady) return;
myReady = true;
const btn = document.getElementById("bereit-btn");
btn.textContent = "✔ BEREIT";
btn.classList.add("bereit-clicked");
btn.disabled = true;
socket.emit("player_ready", { matchId, slot: mySlot });
}
const CIRCUMFERENCE = 2 * Math.PI * 34;
const timerCircle = document.getElementById("timer-circle");
if (timerCircle) timerCircle.style.strokeDasharray = CIRCUMFERENCE;
socket.on("ready_timer", data => {
const num = document.getElementById("ready-timer-number");
if (num) num.textContent = data.remaining;
if (timerCircle) {
timerCircle.style.strokeDashoffset = CIRCUMFERENCE * (1 - data.remaining / 30);
timerCircle.style.stroke = data.remaining > 15 ? "#27ae60" : data.remaining > 7 ? "#f39c12" : "#e74c3c";
}
});
socket.on("ready_status", data => {
const pip1 = document.getElementById("pip-player1");
const pip2 = document.getElementById("pip-player2");
if (data.readySlots) {
if (data.readySlots.includes("player1") && pip1) pip1.textContent = "✅ " + (document.getElementById("nameLeft")?.textContent || "Spieler 1");
if (data.readySlots.includes("player2") && pip2) pip2.textContent = "✅ " + (document.getElementById("nameRight")?.textContent || "Spieler 2");
}
if (data.readyCount === 2) {
document.getElementById("board-lock-overlay")?.remove();
document.getElementById("bereit-btn")?.remove();
document.getElementById("end-turn-btn").disabled = false;
}
});
/* ── Aufgeben ───────────────────────────────────────── */
function handleAufgeben() {
if (!confirm("Wirklich aufgeben? Du erhältst keine Punkte.")) return;
socket.emit("player_surrender", { matchId, slot: mySlot });
}
/* ── Spielende Events ───────────────────────────────── */
socket.on("player_surrendered", data => {
/* Overlay sofort anzeigen, Punkte kommen per match_result */
const iLost = data.slot === mySlot;
showResultOverlay(iLost ? false : true, null);
});
/* Punkte-Ergebnis vom Server (kommt kurz nach player_surrendered) */
socket.on("match_result", data => {
updateResultWithPoints(data);
});
socket.on("match_cancelled", () => {
closePopup();
});
/* ── Ergebnis-Overlay ───────────────────────────────── */
function showResultOverlay(won, data) {
const overlay = document.getElementById("match-result-overlay");
const titleEl = document.getElementById("result-title");
const pointsEl = document.getElementById("result-points");
titleEl.textContent = won ? "⚔️ SIEG!" : "💀 NIEDERLAGE";
titleEl.className = "result-title " + (won ? "win" : "lose");
pointsEl.textContent = "Punkte werden berechnet…";
overlay.classList.add("show");
if (data) updateResultWithPoints(data);
}
function updateResultWithPoints(data) {
const pointsEl = document.getElementById("result-points");
const levelupEl = document.getElementById("result-levelup");
const progressEl = document.getElementById("result-progress-wrap");
const fillEl = document.getElementById("result-progress-fill");
const lvlLbl = document.getElementById("result-level-label");
const ptsLbl = document.getElementById("result-pts-label");
/* Overlay anzeigen falls noch nicht sichtbar */
const overlay = document.getElementById("match-result-overlay");
if (!overlay.classList.contains("show")) {
document.getElementById("result-title").textContent = data.won ? "⚔️ SIEG!" : "💀 NIEDERLAGE";
document.getElementById("result-title").className = "result-title " + (data.won ? "win" : "lose");
overlay.classList.add("show");
}
pointsEl.textContent = data.awarded > 0
? "+" + data.awarded + " Arena-Punkte"
: "Keine Punkte (Aufgabe zu früh oder Tageslimit erreicht)";
if (data.level_up) {
levelupEl.style.display = "block";
levelupEl.textContent = "⬆ LEVEL UP! → Level " + data.new_level;
}
/* Fortschrittsbalken vom Server laden */
fetch("/api/points/me")
.then(r => r.json())
.then(me => {
progressEl.style.display = "block";
lvlLbl.textContent = "Level " + me.current_level + (me.next_level ? " → " + me.next_level : " (MAX)");
ptsLbl.textContent = me.points_this_level + " / " + me.points_for_next + " Pts";
requestAnimationFrame(() => {
fillEl.style.width = me.progress_percent + "%";
});
})
.catch(() => {});
}
/* ── Popup schließen ────────────────────────────────── */
function closePopup() {
if (window.parent && window.parent !== window) {
window.parent.document.getElementById("arena-backdrop")?.remove();
window.parent.document.getElementById("arena-popup")?.remove();
} else {
window.close();
}
}
document.getElementById("result-close-btn").addEventListener("click", closePopup);
/* ── Avatar ─────────────────────────────────────────── */
function loadAvatar(input, imgId, parentId) {
const file = input.files[0];
if (!file) return;
const r = new FileReader();
r.onload = e => {
const img = document.getElementById(imgId);
img.src = e.target.result;
img.style.display = "block";
document.getElementById(parentId)?.querySelector(".av-placeholder")?.style.setProperty("display","none");
};
r.readAsDataURL(file);
}
/* ── Event-Listener ─────────────────────────────────── */
document.getElementById("bereit-btn") ?.addEventListener("click", handleBereit);
document.getElementById("aufgeben-btn") ?.addEventListener("click", handleAufgeben);
document.getElementById("fileInputLeft") ?.addEventListener("change", function() { loadAvatar(this,"avImgL","avLeft"); });
document.getElementById("fileInputRight")?.addEventListener("change", function() { loadAvatar(this,"avImgR","avRight"); });
</script>
</body>
</html>