This commit is contained in:
cay 2026-04-09 08:53:51 +01:00
parent 7eb223c2d8
commit 74788e21e8
3 changed files with 565 additions and 782 deletions

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@ -31,30 +31,48 @@ export async function loadArena() {
<!-- 2v2 Lobby-Screen -->
<div id="arena-2v2-screen" style="display:none;">
<div class="arena-lobby-header">
<button class="arena-back-btn" id="arena-2v2-back"> Zurück</button>
<button class="arena-back-btn" data-back="2v2"> Zurück</button>
<div class="arena-title" style="margin:0;"> 2v2 Team-Lobby</div>
</div>
<!-- Fehlermeldung auf dem 2v2-Screen -->
<div id="arena-2v2-error" style="display:none;"></div>
<!-- Team-Panel (erscheint nach Beitritt) -->
<div id="arena-team-panel" style="display:none;">
<div id="arena-2v2-team-panel" style="display:none;">
<div class="arena-team-box">
<div class="arena-team-title">Dein Team</div>
<div id="arena-team-players"></div>
<div id="arena-team-actions"></div>
<div class="arena-team-title">Dein Team (2v2)</div>
<div id="arena-2v2-team-players"></div>
<div id="arena-2v2-team-actions"></div>
</div>
<div id="arena-team-status"></div>
<div id="arena-2v2-team-status"></div>
</div>
<!-- Lobby-Liste -->
<div id="arena-lobby-section">
<div id="arena-2v2-lobby-section">
<div class="arena-lobby-actions">
<button class="arena-btn-create" id="arena-create-team-btn"> Eigenes Team erstellen</button>
<button class="arena-btn-create" data-create="2v2"> Eigenes Team erstellen</button>
</div>
<div class="arena-lobby-title">Offene Teams</div>
<div id="arena-lobby-list"><div class="arena-lobby-empty">Keine offenen Teams vorhanden.</div></div>
<div id="arena-2v2-lobby-list"><div class="arena-lobby-empty">Keine offenen Teams vorhanden.</div></div>
</div>
</div>
<!-- 4v4 Lobby-Screen -->
<div id="arena-4v4-screen" style="display:none;">
<div class="arena-lobby-header">
<button class="arena-back-btn" data-back="4v4"> Zurück</button>
<div class="arena-title" style="margin:0;">🛡 4v4 Team-Lobby</div>
</div>
<div id="arena-4v4-error" style="display:none;"></div>
<div id="arena-4v4-team-panel" style="display:none;">
<div class="arena-team-box">
<div class="arena-team-title">Dein Team (4v4)</div>
<div id="arena-4v4-team-players"></div>
<div id="arena-4v4-team-actions"></div>
</div>
<div id="arena-4v4-team-status"></div>
</div>
<div id="arena-4v4-lobby-section">
<div class="arena-lobby-actions">
<button class="arena-btn-create" data-create="4v4"> Eigenes Team erstellen</button>
</div>
<div class="arena-lobby-title">Offene Teams</div>
<div id="arena-4v4-lobby-list"><div class="arena-lobby-empty">Keine offenen Teams vorhanden.</div></div>
</div>
</div>
@ -68,454 +86,260 @@ export async function loadArena() {
/* ── Styles ─────────────────────────────────────────────────────────────────── */
function injectArenaStyles() {
if (document.getElementById("arena-popup-styles")) return;
const style = document.createElement("style");
style.id = "arena-popup-styles";
style.textContent = `
@keyframes arenaFadeIn {
from { opacity: 0; }
to { opacity: 1; }
}
@keyframes arenaScaleIn {
from { transform: scale(0.94); opacity: 0; }
to { transform: scale(1); opacity: 1; }
}
@keyframes pulse {
0%, 100% { opacity: 1; }
50% { opacity: 0.5; }
}
@keyframes arenaFadeIn { from { opacity:0; } to { opacity:1; } }
@keyframes arenaScaleIn { from { transform:scale(0.94); opacity:0; } to { transform:scale(1); opacity:1; } }
@keyframes pulse { 0%,100%{opacity:1;} 50%{opacity:0.5;} }
/* ── Queue Status Box ── */
#arena-queue-status {
margin-top: 18px;
padding: 12px 20px;
border-radius: 10px;
background: rgba(255, 215, 80, 0.08);
border: 1px solid rgba(255, 215, 80, 0.3);
color: #dceb15;
font-family: "Cinzel", serif;
font-size: 13px;
letter-spacing: 1px;
text-align: center;
animation: pulse 2s ease-in-out infinite;
margin-top:18px; padding:12px 20px; border-radius:10px;
background:rgba(255,215,80,0.08); border:1px solid rgba(255,215,80,0.3);
color:#dceb15; font-family:"Cinzel",serif; font-size:13px;
letter-spacing:1px; text-align:center; animation:pulse 2s ease-in-out infinite;
}
#arena-queue-status .qs-cancel {
display: inline-block;
margin-top: 8px;
font-size: 11px;
color: rgba(255,100,100,0.8);
cursor: pointer;
text-decoration: underline;
animation: none;
display:inline-block; margin-top:8px; font-size:11px;
color:rgba(255,100,100,0.8); cursor:pointer; text-decoration:underline; animation:none;
}
#arena-queue-status .qs-cancel:hover { color: #e74c3c; }
#arena-queue-status .qs-cancel:hover { color:#e74c3c; }
/* ── 2v2 Fehlermeldung ── */
#arena-2v2-error {
padding: 10px 14px;
border-radius: 8px;
background: rgba(231,76,60,0.12);
border: 1px solid rgba(231,76,60,0.4);
color: #e74c3c;
font-family: "Cinzel", serif;
font-size: 12px;
text-align: center;
margin-bottom: 8px;
#arena-2v2-error, #arena-4v4-error {
padding:10px 14px; border-radius:8px; margin-bottom:8px;
background:rgba(231,76,60,0.12); border:1px solid rgba(231,76,60,0.4);
color:#e74c3c; font-family:"Cinzel",serif; font-size:12px; text-align:center;
}
/* ── Backdrop ── */
#arena-backdrop {
position: fixed;
inset: 0;
background: rgba(0, 0, 0, 0.82);
backdrop-filter: blur(5px);
z-index: 9998;
animation: arenaFadeIn 0.25s ease;
}
/* ── Popup ── */
#arena-backdrop { position:fixed; inset:0; background:rgba(0,0,0,0.82); backdrop-filter:blur(5px); z-index:9998; animation:arenaFadeIn 0.25s ease; }
#arena-popup {
position: fixed;
inset: 50px;
z-index: 9999;
display: flex;
flex-direction: column;
border-radius: 14px;
overflow: hidden;
box-shadow:
0 0 0 1px rgba(255, 215, 80, 0.35),
0 30px 90px rgba(0, 0, 0, 0.85),
0 0 60px rgba(255, 215, 80, 0.08);
animation: arenaScaleIn 0.28s cubic-bezier(0.22, 1, 0.36, 1);
position:fixed; inset:50px; z-index:9999; display:flex; flex-direction:column;
border-radius:14px; overflow:hidden;
box-shadow: 0 0 0 1px rgba(255,215,80,0.35), 0 30px 90px rgba(0,0,0,0.85);
animation:arenaScaleIn 0.28s cubic-bezier(0.22,1,0.36,1);
}
/* ── Titelleiste ── */
#arena-popup-titlebar {
display: flex;
align-items: center;
justify-content: space-between;
background: rgba(10, 8, 5, 0.95);
border-bottom: 1px solid rgba(255, 215, 80, 0.3);
padding: 0 16px;
height: 42px;
flex-shrink: 0;
user-select: none;
}
#arena-popup-titlebar .ap-left {
display: flex;
align-items: center;
gap: 10px;
}
#arena-popup-titlebar .ap-title {
font-family: "Cinzel", serif;
font-size: 13px;
letter-spacing: 4px;
color: rgba(255, 215, 80, 0.85);
text-transform: uppercase;
text-shadow: 0 1px 8px rgba(0,0,0,0.8);
}
#arena-popup-titlebar .ap-url {
font-size: 11px;
color: rgba(255,255,255,0.22);
letter-spacing: 1px;
display:flex; align-items:center; justify-content:space-between;
background:rgba(10,8,5,0.95); border-bottom:1px solid rgba(255,215,80,0.3);
padding:0 16px; height:42px; flex-shrink:0;
}
#arena-popup-titlebar .ap-title { font-family:"Cinzel",serif; font-size:13px; letter-spacing:4px; color:rgba(255,215,80,0.85); text-transform:uppercase; }
#arena-popup-titlebar .ap-url { font-size:11px; color:rgba(255,255,255,0.22); }
#arena-popup iframe { flex:1; border:none; width:100%; display:block; }
/* ── Match-Found Overlay ── */
#match-found-overlay {
position: fixed;
inset: 0;
z-index: 10000;
background: rgba(0,0,0,0.9);
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
animation: arenaFadeIn 0.3s ease;
}
#match-found-overlay .mfo-title {
font-family: "Cinzel", serif;
font-size: 36px;
color: #ffd750;
text-shadow: 0 0 30px rgba(255,215,80,0.6);
letter-spacing: 6px;
margin-bottom: 12px;
}
#match-found-overlay .mfo-vs {
font-family: "Cinzel", serif;
font-size: 18px;
color: rgba(255,255,255,0.75);
letter-spacing: 3px;
}
#match-found-overlay .mfo-bar {
width: 300px;
height: 4px;
background: rgba(255,215,80,0.2);
border-radius: 2px;
margin-top: 24px;
overflow: hidden;
}
#match-found-overlay .mfo-bar-fill {
height: 100%;
background: #ffd750;
width: 0%;
border-radius: 2px;
transition: width 1.5s ease;
position:fixed; inset:0; z-index:10000; background:rgba(0,0,0,0.9);
display:flex; flex-direction:column; align-items:center; justify-content:center;
animation:arenaFadeIn 0.3s ease;
}
#match-found-overlay .mfo-title { font-family:"Cinzel",serif; font-size:36px; color:#ffd750; text-shadow:0 0 30px rgba(255,215,80,0.6); letter-spacing:6px; margin-bottom:12px; }
#match-found-overlay .mfo-vs { font-family:"Cinzel",serif; font-size:18px; color:rgba(255,255,255,0.75); letter-spacing:3px; }
#match-found-overlay .mfo-bar { width:300px; height:4px; background:rgba(255,215,80,0.2); border-radius:2px; margin-top:24px; overflow:hidden; }
#match-found-overlay .mfo-bar-fill { height:100%; background:#ffd750; width:0%; border-radius:2px; transition:width 1.5s ease; }
/* ── iframe ── */
#arena-popup iframe {
flex: 1;
border: none;
width: 100%;
display: block;
}
.arena-mode-card.searching { opacity:0.6; pointer-events:none; border-color:rgba(255,215,80,0.5)!important; }
/* ── Card: gesucht-Zustand ── */
.arena-mode-card.searching {
opacity: 0.6;
pointer-events: none;
border-color: rgba(255,215,80,0.5) !important;
}
/* ── 2v2 Lobby Screen ── */
#arena-2v2-screen {
flex-direction: column;
gap: 14px;
padding: 16px;
height: 100%;
overflow-y: auto;
}
.arena-lobby-header {
display: flex;
align-items: center;
gap: 16px;
#arena-2v2-screen, #arena-4v4-screen {
flex-direction:column; gap:14px; padding:16px; height:100%; overflow-y:auto;
}
.arena-lobby-header { display:flex; align-items:center; gap:16px; }
.arena-back-btn {
background: none;
border: 1px solid rgba(255,200,80,0.3);
color: #c8960c;
font-family: "Cinzel", serif;
font-size: 12px;
padding: 4px 12px;
border-radius: 4px;
cursor: pointer;
background:none; border:1px solid rgba(255,200,80,0.3); color:#c8960c;
font-family:"Cinzel",serif; font-size:12px; padding:4px 12px; border-radius:4px; cursor:pointer;
}
.arena-back-btn:hover { background: rgba(200,150,12,0.15); }
.arena-lobby-actions { display: flex; gap: 10px; margin-bottom: 4px; }
.arena-back-btn:hover { background:rgba(200,150,12,0.15); }
.arena-lobby-actions { display:flex; gap:10px; margin-bottom:4px; }
.arena-btn-create {
background: linear-gradient(#4a3018, #2a1a08);
border: 2px solid #8b6a3c;
border-radius: 7px;
color: #f0d9a6;
font-family: "Cinzel", serif;
font-size: 12px;
padding: 8px 16px;
cursor: pointer;
transition: 0.2s;
}
.arena-btn-create:hover { border-color: #f0d060; }
.arena-lobby-title {
font-family: "Cinzel", serif;
font-size: 13px;
color: #a08060;
letter-spacing: 1px;
margin-bottom: 6px;
}
.arena-lobby-empty {
font-family: "Cinzel", serif;
font-size: 12px;
color: #606060;
padding: 12px 0;
background:linear-gradient(#4a3018,#2a1a08); border:2px solid #8b6a3c; border-radius:7px;
color:#f0d9a6; font-family:"Cinzel",serif; font-size:12px; padding:8px 16px; cursor:pointer; transition:0.2s;
}
.arena-btn-create:hover { border-color:#f0d060; }
.arena-lobby-title { font-family:"Cinzel",serif; font-size:13px; color:#a08060; letter-spacing:1px; margin-bottom:6px; }
.arena-lobby-empty { font-family:"Cinzel",serif; font-size:12px; color:#606060; padding:12px 0; }
.arena-lobby-row {
display: flex;
align-items: center;
justify-content: space-between;
background: linear-gradient(#2a1a08, #1a0f04);
border: 1px solid #6b4b2a;
border-radius: 8px;
padding: 10px 14px;
margin-bottom: 6px;
display:flex; align-items:center; justify-content:space-between;
background:linear-gradient(#2a1a08,#1a0f04); border:1px solid #6b4b2a;
border-radius:8px; padding:10px 14px; margin-bottom:6px;
}
.arena-lobby-row-info { display: flex; align-items: center; gap: 12px; }
.arena-lobby-leader { font-family: "Cinzel", serif; font-size: 13px; color: #f0d9a6; }
.arena-lobby-level { font-size: 11px; color: #a08060; }
.arena-lobby-count { font-size: 11px; color: #6a9a4a; }
.arena-lobby-row-info { display:flex; align-items:center; gap:12px; }
.arena-lobby-leader { font-family:"Cinzel",serif; font-size:13px; color:#f0d9a6; }
.arena-lobby-level { font-size:11px; color:#a08060; }
.arena-lobby-count { font-size:11px; color:#6a9a4a; }
.arena-btn-join {
background: linear-gradient(#1a4a18, #0f2a0e);
border: 2px solid #4a8a3c;
border-radius: 6px;
color: #a0e090;
font-family: "Cinzel", serif;
font-size: 11px;
padding: 5px 12px;
cursor: pointer;
transition: 0.2s;
background:linear-gradient(#1a4a18,#0f2a0e); border:2px solid #4a8a3c; border-radius:6px;
color:#a0e090; font-family:"Cinzel",serif; font-size:11px; padding:5px 12px; cursor:pointer; transition:0.2s;
}
.arena-btn-join:hover { border-color: #8ae060; color: #c0f0a0; }
.arena-btn-join:hover { border-color:#8ae060; color:#c0f0a0; }
/* ── Team-Panel ── */
.arena-team-box {
background: linear-gradient(#2a1a08, #1a0f04);
border: 2px solid #6b4b2a;
border-radius: 10px;
padding: 14px;
}
.arena-team-title {
font-family: "Cinzel", serif;
font-size: 13px;
color: #f0d060;
letter-spacing: 2px;
margin-bottom: 10px;
}
.arena-team-box { background:linear-gradient(#2a1a08,#1a0f04); border:2px solid #6b4b2a; border-radius:10px; padding:14px; }
.arena-team-title { font-family:"Cinzel",serif; font-size:13px; color:#f0d060; letter-spacing:2px; margin-bottom:10px; }
.arena-team-player {
display: flex;
align-items: center;
gap: 10px;
padding: 7px 10px;
border: 1px solid #3a2810;
border-radius: 6px;
margin-bottom: 5px;
background: rgba(255,255,255,0.03);
}
.arena-team-player.ready { border-color: #4a8a3c; background: rgba(74,138,60,0.1); }
.arena-team-player-name { font-family: "Cinzel", serif; font-size: 12px; color: #f0d9a6; flex: 1; }
.arena-team-player-level { font-size: 11px; color: #a08060; }
.arena-team-player-status { font-size: 11px; }
.arena-waiting-partner {
font-family: "Cinzel", serif;
font-size: 11px;
color: #a08060;
text-align: center;
padding: 8px;
animation: pulse 2s ease-in-out infinite;
display:flex; align-items:center; gap:10px; padding:7px 10px;
border:1px solid #3a2810; border-radius:6px; margin-bottom:5px; background:rgba(255,255,255,0.03);
}
.arena-team-player.ready { border-color:#4a8a3c; background:rgba(74,138,60,0.1); }
.arena-team-player-name { font-family:"Cinzel",serif; font-size:12px; color:#f0d9a6; flex:1; }
.arena-team-player-level { font-size:11px; color:#a08060; }
.arena-team-player-status { font-size:11px; }
.arena-waiting-partner { font-family:"Cinzel",serif; font-size:11px; color:#a08060; text-align:center; padding:8px; animation:pulse 2s ease-in-out infinite; }
.arena-btn-ready {
width: 100%;
margin-top: 10px;
background: linear-gradient(#1a4a18, #0f2a0e);
border: 2px solid #4a8a3c;
border-radius: 8px;
color: #a0e090;
font-family: "Cinzel", serif;
font-size: 14px;
padding: 10px;
cursor: pointer;
transition: 0.2s;
width:100%; margin-top:10px; background:linear-gradient(#1a4a18,#0f2a0e); border:2px solid #4a8a3c;
border-radius:8px; color:#a0e090; font-family:"Cinzel",serif; font-size:14px; padding:10px; cursor:pointer; transition:0.2s;
}
.arena-btn-ready:hover:not([disabled]) { border-color: #8ae060; background: linear-gradient(#2a6a28, #1a3a18); }
.arena-btn-ready.active { border-color: #8ae060; color: #c0f0a0; cursor: default; }
.arena-btn-ready:hover:not([disabled]) { border-color:#8ae060; background:linear-gradient(#2a6a28,#1a3a18); }
.arena-btn-ready.active { border-color:#8ae060; color:#c0f0a0; cursor:default; }
.arena-searching-box {
font-family: "Cinzel", serif;
font-size: 12px;
color: #dceb15;
text-align: center;
padding: 10px;
border: 1px solid rgba(255,215,80,0.3);
border-radius: 8px;
margin-top: 8px;
animation: pulse 2s ease-in-out infinite;
font-family:"Cinzel",serif; font-size:12px; color:#dceb15; text-align:center;
padding:10px; border:1px solid rgba(255,215,80,0.3); border-radius:8px; margin-top:8px;
animation:pulse 2s ease-in-out infinite;
}
.arena-team-slots {
font-family:"Cinzel",serif; font-size:11px; color:#a08060;
text-align:center; padding:4px 0 8px;
}
`;
document.head.appendChild(style);
}
/* ── Socket-Referenz holen ──────────────────────────────────────────────────── */
function getSocket() {
return window._socket || null;
}
/* ── Socket ─────────────────────────────────────────────────────────────────── */
function getSocket() { return window._socket || null; }
/* ── Klick-Handler initialisieren ──────────────────────────────────────────── */
/* ── State ──────────────────────────────────────────────────────────────────── */
let myArenaData = null;
let my2v2TeamId = null;
let my4v4TeamId = null;
/* ── Modus-Klicks ───────────────────────────────────────────────────────────── */
function initArenaModes() {
document.querySelectorAll(".arena-mode-card").forEach((card) => {
document.querySelectorAll(".arena-mode-card").forEach(card => {
card.addEventListener("click", () => {
const mode = card.dataset.mode;
if (mode === "1v1") {
handle1v1Click(card);
} else if (mode === "2v2") {
open2v2Lobby();
} else {
console.log("Arena Modus gewählt:", mode);
}
if (mode === "1v1") handle1v1Click(card);
else if (mode === "2v2") openTeamLobby("2v2");
else if (mode === "4v4") openTeamLobby("4v4");
});
});
/* Zurück-Buttons */
document.addEventListener("click", e => {
const btn = e.target.closest(".arena-back-btn");
if (!btn) return;
const mode = btn.dataset.back;
if (!mode) return;
leaveTeam(mode);
document.getElementById(`arena-${mode}-screen`).style.display = "none";
document.getElementById("arena-mode-screen").style.display = "";
if (mode === "2v2") my2v2TeamId = null;
if (mode === "4v4") my4v4TeamId = null;
});
/* Team erstellen Buttons */
document.addEventListener("click", e => {
const btn = e.target.closest(".arena-btn-create");
if (!btn) return;
const mode = btn.dataset.create;
if (!mode) return;
const socket = getSocket();
if (!socket) return showModeError(mode, "Keine Verbindung zum Server.");
console.log(`[${mode}] Team erstellen sende create_${mode}_team mit:`, myArenaData);
socket.emit(`create_${mode}_team`, myArenaData);
});
}
/*
2v2 LOBBY
*/
let my2v2TeamId = null;
let myArenaData = null;
async function open2v2Lobby() {
/* ── Team-Lobby öffnen (2v2 oder 4v4) ──────────────────────────────────────── */
async function openTeamLobby(mode) {
const socket = getSocket();
// Screen ZUERST wechseln so sind Fehlermeldungen sichtbar
document.getElementById("arena-mode-screen").style.display = "none";
document.getElementById("arena-2v2-screen").style.display = "flex";
/* Screen sofort wechseln */
document.getElementById("arena-mode-screen").style.display = "none";
document.getElementById(`arena-${mode}-screen`).style.display = "flex";
if (!socket) {
console.error("[2v2] Kein Socket window._socket:", window._socket);
show2v2Error("Keine Verbindung zum Server. Bitte Seite neu laden.");
showModeError(mode, "Keine Verbindung zum Server. Bitte Seite neu laden.");
return;
}
// Spielerdaten laden
/* Spielerdaten laden */
if (!myArenaData) {
try {
console.log("[2v2] Lade Spielerdaten…");
const res = await fetch("/arena/me");
if (!res.ok) throw new Error("HTTP " + res.status);
myArenaData = await res.json();
console.log("[2v2] Spielerdaten:", myArenaData);
console.log(`[${mode}] Spielerdaten:`, myArenaData);
} catch (err) {
console.error("[2v2] Spielerdaten Fehler:", err);
show2v2Error("Spielerdaten konnten nicht geladen werden. (Eingeloggt?)");
console.error(`[${mode}] Spielerdaten Fehler:`, err);
showModeError(mode, "Spielerdaten konnten nicht geladen werden. (Eingeloggt?)");
return;
}
}
// Lobbyliste anfordern
socket.emit("get_2v2_lobbies");
console.log("[2v2] get_2v2_lobbies gesendet");
/* Lobbyliste anfordern */
socket.emit(`get_${mode}_lobbies`);
// Zurück-Button
document.getElementById("arena-2v2-back").onclick = () => {
leave2v2Team(socket);
document.getElementById("arena-2v2-screen").style.display = "none";
document.getElementById("arena-mode-screen").style.display = "";
my2v2TeamId = null;
};
/* Alte Listener entfernen */
socket.off(`${mode}_lobbies`);
socket.off(`${mode}_team_joined`);
socket.off(`${mode}_team_update`);
socket.off(`${mode}_partner_left`);
socket.off(`${mode}_searching`);
socket.off(`match_found_${mode}`);
socket.off(`${mode}_error`);
// Team erstellen
document.getElementById("arena-create-team-btn").onclick = () => {
console.log("[2v2] Team erstellen geklickt sende create_2v2_team mit:", myArenaData);
socket.emit("create_2v2_team", myArenaData);
};
/* Listener registrieren */
socket.on(`${mode}_lobbies`, list => renderLobbyList(list, socket, mode));
// Socket-Listener registrieren (einmalig)
socket.off("2v2_lobbies");
socket.off("2v2_team_joined");
socket.off("2v2_team_update");
socket.off("2v2_partner_left");
socket.off("2v2_searching");
socket.off("match_found_2v2");
socket.off("2v2_error");
socket.on("2v2_lobbies", (list) => {
console.log("[2v2] Lobbies empfangen:", list);
render2v2LobbyList(list, socket);
socket.on(`${mode}_team_joined`, data => {
if (mode === "2v2") my2v2TeamId = data.teamId;
if (mode === "4v4") my4v4TeamId = data.teamId;
document.getElementById(`arena-${mode}-team-panel`).style.display = "block";
document.getElementById(`arena-${mode}-lobby-section`).style.display = "none";
hideModeError(mode);
});
socket.on("2v2_team_joined", (data) => {
console.log("[2v2] Team joined:", data);
my2v2TeamId = data.teamId;
document.getElementById("arena-team-panel").style.display = "block";
document.getElementById("arena-lobby-section").style.display = "none";
hide2v2Error();
});
socket.on(`${mode}_team_update`, data => renderTeamPanel(data, socket, mode));
socket.on("2v2_team_update", (data) => render2v2TeamPanel(data, socket));
socket.on("2v2_partner_left", (data) => {
const status = document.getElementById("arena-team-status");
socket.on(`${mode}_partner_left`, data => {
const status = document.getElementById(`arena-${mode}-team-status`);
if (status) status.innerHTML = `<span style="color:#e74c3c;">⚠️ ${data.name} hat das Team verlassen.</span>`;
render2v2TeamPanel({ teamId: my2v2TeamId, players: [{ name: myArenaData.name, level: myArenaData.level, ready: false }], count: 1 }, socket);
const teamId = mode === "2v2" ? my2v2TeamId : my4v4TeamId;
renderTeamPanel({ teamId, players: [{ name: myArenaData.name, level: myArenaData.level, ready: false }], count: 1, max: mode === "4v4" ? 4 : 2 }, socket, mode);
});
socket.on("2v2_searching", () => {
const status = document.getElementById("arena-team-status");
if (status) status.innerHTML = `<div class="arena-searching-box">⏳ Suche nach Gegnerteam…</div>`;
const actions = document.getElementById("arena-team-actions");
socket.on(`${mode}_searching`, () => {
const status = document.getElementById(`arena-${mode}-team-status`);
const actions = document.getElementById(`arena-${mode}-team-actions`);
if (status) status.innerHTML = `<div class="arena-searching-box">⏳ Suche nach Gegnerteam…</div>`;
if (actions) actions.innerHTML = "";
});
socket.on("match_found_2v2", (data) => {
socket.off("2v2_lobbies");
socket.off("2v2_team_update");
socket.off("2v2_partner_left");
socket.off("2v2_searching");
socket.on(`match_found_${mode}`, data => {
socket.off(`${mode}_lobbies`);
socket.off(`${mode}_team_update`);
socket.off(`${mode}_partner_left`);
socket.off(`${mode}_searching`);
showMatchFoundOverlay(myArenaData.name, `Team ${data.myTeam === 1 ? 2 : 1}`, () => {
document.getElementById("arena-2v2-screen").style.display = "none";
document.getElementById("arena-mode-screen").style.display = "";
document.getElementById(`arena-${mode}-screen`).style.display = "none";
document.getElementById("arena-mode-screen").style.display = "";
openArenaPopup(
`/arena/2v2?match=${encodeURIComponent(data.matchId)}&slot=${encodeURIComponent(data.mySlot)}`,
`/arena/${mode}?match=${encodeURIComponent(data.matchId)}&slot=${encodeURIComponent(data.mySlot)}`,
data.opponents?.join(" & ") || "Gegner",
data.matchId,
);
});
});
socket.on("2v2_error", (data) => {
console.warn("[2v2] Fehler vom Server:", data.message);
show2v2Error(data.message);
socket.on(`${mode}_error`, data => {
console.warn(`[${mode}] Fehler:`, data.message);
showModeError(mode, data.message);
});
}
function render2v2LobbyList(list, socket) {
const el = document.getElementById("arena-lobby-list");
/* ── Lobby-Liste rendern ────────────────────────────────────────────────────── */
function renderLobbyList(list, socket, mode) {
const el = document.getElementById(`arena-${mode}-lobby-list`);
if (!el) return;
const max = mode === "4v4" ? 4 : 2;
if (!list.length) {
el.innerHTML = `<div class="arena-lobby-empty">Keine offenen Teams vorhanden.</div>`;
return;
@ -525,7 +349,7 @@ function render2v2LobbyList(list, socket) {
<div class="arena-lobby-row-info">
<span class="arena-lobby-leader"> ${team.leader}</span>
<span class="arena-lobby-level">Lvl ${team.leaderLevel}</span>
<span class="arena-lobby-count">${team.count}/2 Spieler</span>
<span class="arena-lobby-count">${team.count}/${max} Spieler</span>
</div>
<button class="arena-btn-join" data-teamid="${team.teamId}">Beitreten</button>
</div>
@ -533,79 +357,86 @@ function render2v2LobbyList(list, socket) {
el.querySelectorAll(".arena-btn-join").forEach(btn => {
btn.addEventListener("click", () => {
socket.emit("join_2v2_team", { teamId: btn.dataset.teamid, playerData: myArenaData });
socket.emit(`join_${mode}_team`, { teamId: btn.dataset.teamid, playerData: myArenaData });
});
});
}
function render2v2TeamPanel(data, socket) {
const playersEl = document.getElementById("arena-team-players");
const actionsEl = document.getElementById("arena-team-actions");
const statusEl = document.getElementById("arena-team-status");
/* ── Team-Panel rendern ─────────────────────────────────────────────────────── */
function renderTeamPanel(data, socket, mode) {
const playersEl = document.getElementById(`arena-${mode}-team-players`);
const actionsEl = document.getElementById(`arena-${mode}-team-actions`);
if (!playersEl || !actionsEl) return;
playersEl.innerHTML = data.players.map(p => `
<div class="arena-team-player ${p.ready ? 'ready' : ''}">
<span class="arena-team-player-name">${p.name}</span>
<span class="arena-team-player-level">Lvl ${p.level}</span>
<span class="arena-team-player-status">${p.ready ? '✅ Bereit' : '⌛ Wartet'}</span>
</div>
`).join("");
const max = data.max || (mode === "4v4" ? 4 : 2);
const teamId = mode === "2v2" ? my2v2TeamId : my4v4TeamId;
if (data.count < 2) {
actionsEl.innerHTML = `<div class="arena-waiting-partner">Warte auf Partner…</div>`;
if (statusEl) statusEl.innerHTML = "";
playersEl.innerHTML =
`<div class="arena-team-slots">${data.count}/${max} Spieler</div>` +
data.players.map(p => `
<div class="arena-team-player ${p.ready ? "ready" : ""}">
<span class="arena-team-player-name">${p.name}</span>
<span class="arena-team-player-level">Lvl ${p.level}</span>
<span class="arena-team-player-status">${p.ready ? "✅ Bereit" : "⌛ Wartet"}</span>
</div>
`).join("") +
/* Leere Slots anzeigen */
Array(max - data.count).fill(0).map(() =>
`<div class="arena-team-player" style="opacity:0.3;">
<span class="arena-team-player-name"> Wartet auf Spieler </span>
</div>`
).join("");
if (data.count < max) {
actionsEl.innerHTML = `<div class="arena-waiting-partner">Warte auf ${max - data.count} weiteren Spieler…</div>`;
} else {
const myEntry = data.players.find(p => p.name === myArenaData?.name);
const iAmReady = myEntry?.ready;
actionsEl.innerHTML = iAmReady
? `<button class="arena-btn-ready active" disabled>✅ Du bist bereit</button>`
: `<button class="arena-btn-ready" id="arena-ready-btn">⚔️ Bereit</button>`;
: `<button class="arena-btn-ready" id="arena-${mode}-ready-btn">⚔️ Bereit</button>`;
if (!iAmReady) {
document.getElementById("arena-ready-btn")?.addEventListener("click", () => {
socket.emit("2v2_player_ready", { teamId: my2v2TeamId });
document.getElementById(`arena-${mode}-ready-btn`)?.addEventListener("click", () => {
socket.emit(`${mode}_player_ready`, { teamId });
});
}
}
}
function leave2v2Team(socket) {
if (my2v2TeamId) {
socket.emit("leave_2v2_team");
my2v2TeamId = null;
/* ── Team verlassen ─────────────────────────────────────────────────────────── */
function leaveTeam(mode) {
const socket = getSocket();
if (socket) {
socket.emit(`leave_${mode}_team`);
socket.off(`${mode}_lobbies`);
socket.off(`${mode}_team_joined`);
socket.off(`${mode}_team_update`);
socket.off(`${mode}_partner_left`);
socket.off(`${mode}_searching`);
socket.off(`match_found_${mode}`);
socket.off(`${mode}_error`);
}
socket.off("2v2_lobbies");
socket.off("2v2_team_joined");
socket.off("2v2_team_update");
socket.off("2v2_partner_left");
socket.off("2v2_searching");
socket.off("match_found_2v2");
socket.off("2v2_error");
}
/* ── 2v2 Fehlermeldung ──────────────────────────────────────────────────────── */
function show2v2Error(msg) {
const el = document.getElementById("arena-2v2-error");
/* ── Fehleranzeige ──────────────────────────────────────────────────────────── */
function showModeError(mode, msg) {
const el = document.getElementById(`arena-${mode}-error`);
if (!el) return;
el.textContent = "❌ " + msg;
el.textContent = "❌ " + msg;
el.style.display = "block";
setTimeout(() => { el.style.display = "none"; }, 4000);
}
function hide2v2Error() {
const el = document.getElementById("arena-2v2-error");
function hideModeError(mode) {
const el = document.getElementById(`arena-${mode}-error`);
if (el) el.style.display = "none";
}
/* ── 1v1: Hauptlogik ────────────────────────────────────────────────────────── */
/* ── 1v1 ────────────────────────────────────────────────────────────────────── */
async function handle1v1Click(card) {
const socket = getSocket();
if (!socket) {
showArenaError("Keine Verbindung zum Server. Bitte Seite neu laden.");
return;
}
if (!socket) { showArenaError("Keine Verbindung zum Server."); return; }
if (card.classList.contains("searching")) return;
let me;
@ -614,55 +445,38 @@ async function handle1v1Click(card) {
if (!res.ok) throw new Error("Status " + res.status);
me = await res.json();
} catch (err) {
console.error("[1v1] Spielerdaten Fehler:", err);
showArenaError("Spielerdaten konnten nicht geladen werden. (Eingeloggt?)");
showArenaError("Spielerdaten konnten nicht geladen werden.");
return;
}
setCardSearching(card, true);
showQueueStatus(me.level);
socket.off("match_found");
socket.off("queue_status");
socket.on("queue_status", (data) => {
if (data.status === "waiting") {
showQueueStatus(me.level, data.poolSize);
} else if (data.status === "left") {
setCardSearching(card, false);
hideQueueStatus();
}
socket.on("queue_status", data => {
if (data.status === "waiting") showQueueStatus(me.level, data.poolSize);
else if (data.status === "left") { setCardSearching(card, false); hideQueueStatus(); }
});
socket.once("match_found", (data) => {
socket.once("match_found", data => {
socket.off("queue_status");
setCardSearching(card, false);
hideQueueStatus();
showMatchFoundOverlay(me.name, data.opponent.name, () => {
openArenaPopup(
`/arena/1v1?match=${encodeURIComponent(data.matchId)}&slot=${encodeURIComponent(data.mySlot)}`,
data.opponent.name,
data.matchId,
data.opponent.name, data.matchId,
);
});
});
socket.emit("join_1v1", {
id: me.id,
name: me.name,
level: me.level,
});
socket.emit("join_1v1", { id: me.id, name: me.name, level: me.level });
}
/* ── Queue abbrechen ────────────────────────────────────────────────────────── */
function cancelQueue(card) {
const socket = getSocket();
if (socket) {
socket.emit("leave_1v1");
socket.off("match_found");
socket.off("queue_status");
}
if (socket) { socket.emit("leave_1v1"); socket.off("match_found"); socket.off("queue_status"); }
setCardSearching(card, false);
hideQueueStatus();
}
@ -670,7 +484,6 @@ function cancelQueue(card) {
/* ── Match-Found Splash ─────────────────────────────────────────────────────── */
function showMatchFoundOverlay(myName, opponentName, onDone) {
if (document.getElementById("match-found-overlay")) return;
const overlay = document.createElement("div");
overlay.id = "match-found-overlay";
overlay.innerHTML = `
@ -679,16 +492,8 @@ function showMatchFoundOverlay(myName, opponentName, onDone) {
<div class="mfo-bar"><div class="mfo-bar-fill" id="mfBar"></div></div>
`;
document.body.appendChild(overlay);
requestAnimationFrame(() => {
const bar = document.getElementById("mfBar");
if (bar) bar.style.width = "100%";
});
setTimeout(() => {
overlay.remove();
onDone();
}, 1600);
requestAnimationFrame(() => { const b = document.getElementById("mfBar"); if (b) b.style.width = "100%"; });
setTimeout(() => { overlay.remove(); onDone(); }, 1600);
}
/* ── Popup öffnen ───────────────────────────────────────────────────────────── */
@ -698,24 +503,15 @@ function openArenaPopup(src, opponentName, matchId) {
const backdrop = document.createElement("div");
backdrop.id = "arena-backdrop";
const popup = document.createElement("div");
popup.id = "arena-popup";
const title = opponentName
? `⚔️ Arena &nbsp;·&nbsp; vs ${opponentName}`
: "⚔️ Arena";
popup.innerHTML = `
<div id="arena-popup-titlebar">
<div class="ap-left">
<span class="ap-title">${title}</span>
</div>
<div class="ap-left"><span class="ap-title"> Arena · vs ${opponentName}</span></div>
<span class="ap-url">${matchId || src}</span>
</div>
<iframe src="${src}" allowfullscreen></iframe>
`;
document.body.appendChild(backdrop);
document.body.appendChild(popup);
}
@ -724,7 +520,6 @@ function openArenaPopup(src, opponentName, matchId) {
function setCardSearching(card, searching) {
const label = card.querySelector(".arena-mode-label");
const desc = card.querySelector(".arena-mode-desc");
if (searching) {
card.classList.add("searching");
label.textContent = "⏳ Suche…";
@ -739,18 +534,12 @@ function setCardSearching(card, searching) {
function showQueueStatus(myLevel, poolSize) {
const box = document.getElementById("arena-queue-status");
if (!box) return;
const min = Math.max(1, myLevel - 5);
const max = myLevel + 5;
const pool = poolSize ? ` · ${poolSize} Spieler im Pool` : "";
box.style.display = "block";
box.innerHTML = `
Suche Gegner (Level ${min}${max})${pool}
<br>
<span class="qs-cancel" id="qs-cancel-btn">Suche abbrechen</span>
Suche Gegner (Level ${Math.max(1, myLevel-5)}${myLevel+5})${pool}
<br><span class="qs-cancel" id="qs-cancel-btn">Suche abbrechen</span>
`;
document.getElementById("qs-cancel-btn")?.addEventListener("click", () => {
const card = document.querySelector(".arena-mode-card[data-mode='1v1']");
if (card) cancelQueue(card);
@ -765,15 +554,11 @@ function hideQueueStatus() {
function showArenaError(msg) {
const box = document.getElementById("arena-queue-status");
if (!box) return;
box.style.display = "block";
box.style.animation = "none";
box.style.borderColor = "rgba(231,76,60,0.5)";
box.style.color = "#e74c3c";
box.textContent = "❌ " + msg;
box.style.display = "block"; box.style.animation = "none";
box.style.borderColor = "rgba(231,76,60,0.5)"; box.style.color = "#e74c3c";
box.textContent = "❌ " + msg;
setTimeout(() => {
box.style.display = "none";
box.style.animation = "";
box.style.borderColor = "";
box.style.color = "";
box.style.display = "none"; box.style.animation = "";
box.style.borderColor = ""; box.style.color = "";
}, 3000);
}

View File

@ -1,6 +1,6 @@
const express = require("express");
const router = express.Router();
const db = require("../database/database");
const express = require("express");
const router = express.Router();
const db = require("../database/database");
/* ========================
Login Middleware (lokal)
@ -13,6 +13,27 @@ function requireLogin(req, res, next) {
next();
}
/* ========================
HELPER: Spieler-Stats laden
======================== */
async function getPlayerStats(userId) {
let hp = 20, mana = 3;
try {
const [[charStats]] = await db.query(
"SELECT hp, mana FROM characters WHERE account_id = ?",
[userId]
);
if (charStats) {
hp = charStats.hp || 20;
mana = charStats.mana || 3;
}
} catch {
// Tabelle existiert evtl. noch nicht Defaults verwenden
}
return { hp, mana };
}
/* ================================
Arena Übersicht
GET /arena
@ -30,20 +51,17 @@ router.get("/", (req, res) => {
======================== */
router.get("/me", requireLogin, async (req, res) => {
const userId = req.session.user.id;
try {
const [[account]] = await db.query(
"SELECT id, ingame_name, level FROM accounts WHERE id = ?",
[userId],
[req.session.user.id]
);
if (!account) {
return res.status(404).json({ error: "Spieler nicht gefunden" });
}
res.json({
id: account.id,
name: account.ingame_name || "Unbekannter Held",
id: account.id,
name: account.ingame_name || "Unbekannter Held",
level: account.level || 1,
});
} catch (err) {
@ -64,54 +82,33 @@ router.get("/1v1", requireLogin, async (req, res) => {
// Kein matchId → direkte Vorschau ohne Matchmaking (z.B. für Tests)
if (!matchId) {
return res.render("1v1-battlefield", {
title: "1v1 Kampf",
matchId: null,
mySlot: "player1",
player1: req.session?.character?.name || req.session?.user?.ingame_name || "Spieler 1",
player2: "Gegner",
player1hp: 20,
title: "1v1 Kampf",
matchId: null,
mySlot: "player1",
player1: req.session?.user?.ingame_name || "Spieler 1",
player2: "Gegner",
player1hp: 20,
player1mana: 3,
player2hp: 20,
player2hp: 20,
player2mana: 3,
});
}
try {
// Eigene Spielerdaten laden
const [[me]] = await db.query(
"SELECT ingame_name, level FROM accounts WHERE id = ?",
[userId],
);
// HP + Mana aus Charakter-Tabelle (falls vorhanden, sonst Defaults)
let myHp = 20;
let myMana = 3;
try {
const [[charStats]] = await db.query(
"SELECT hp, mana FROM characters WHERE account_id = ?",
[userId],
);
if (charStats) {
myHp = charStats.hp || 20;
myMana = charStats.mana || 3;
}
} catch {
// Tabelle existiert evtl. noch nicht Defaults verwenden
}
const isPlayer1 = slot === "player1";
const [[me]] = await db.query("SELECT ingame_name FROM accounts WHERE id = ?", [userId]);
const { hp, mana } = await getPlayerStats(userId);
const isPlayer1 = slot === "player1";
res.render("1v1-battlefield", {
title: "⚔️ 1v1 Kampf",
title: "⚔️ 1v1 Kampf",
matchId,
mySlot: slot || "player1",
player1: isPlayer1 ? (me?.ingame_name || "Du") : "Gegner",
player2: isPlayer1 ? "Gegner" : (me?.ingame_name || "Du"),
player1hp: isPlayer1 ? myHp : 20,
player1mana: isPlayer1 ? myMana : 3,
player2hp: isPlayer1 ? 20 : myHp,
player2mana: isPlayer1 ? 3 : myMana,
mySlot: slot || "player1",
player1: isPlayer1 ? (me?.ingame_name || "Du") : "Gegner",
player2: isPlayer1 ? "Gegner" : (me?.ingame_name || "Du"),
player1hp: isPlayer1 ? hp : 20,
player1mana: isPlayer1 ? mana : 3,
player2hp: isPlayer1 ? 20 : hp,
player2mana: isPlayer1 ? 3 : mana,
});
} catch (err) {
console.error("[Arena /1v1]", err);
@ -120,41 +117,91 @@ router.get("/1v1", requireLogin, async (req, res) => {
});
/* ================================
2v2 Spielfeld (Platzhalter)
2v2 Spielfeld
GET /arena/2v2
================================ */
router.get("/2v2", (req, res) => {
res.render("1v1-battlefield", {
title: "2v2 Kampf",
matchId: null,
mySlot: "player1",
player1: req.session?.character?.name || "Spieler 1",
player2: "Gegner",
player1hp: 20,
player1mana: 3,
player2hp: 20,
player2mana: 3,
});
router.get("/2v2", requireLogin, async (req, res) => {
const userId = req.session.user.id;
const { match: matchId, slot } = req.query;
if (!matchId) {
return res.render("1v1-battlefield", {
title: "2v2 Kampf",
matchId: null,
mySlot: "team1_player1",
player1: req.session?.user?.ingame_name || "Spieler 1",
player2: "Gegner",
player1hp: 20,
player1mana: 3,
player2hp: 20,
player2mana: 3,
});
}
try {
const [[me]] = await db.query("SELECT ingame_name FROM accounts WHERE id = ?", [userId]);
const { hp, mana } = await getPlayerStats(userId);
res.render("1v1-battlefield", {
title: "⚔️ 2v2 Kampf",
matchId,
mySlot: slot || "team1_player1",
player1: me?.ingame_name || "Du",
player2: "Gegner",
player1hp: hp,
player1mana: mana,
player2hp: 20,
player2mana: 3,
});
} catch (err) {
console.error("[Arena /2v2]", err);
res.status(500).send("Fehler beim Laden des Spielfelds.");
}
});
/* ================================
4v4 Spielfeld (Platzhalter)
4v4 Spielfeld
GET /arena/4v4
================================ */
router.get("/4v4", (req, res) => {
res.render("1v1-battlefield", {
title: "4v4 Kampf",
matchId: null,
mySlot: "player1",
player1: req.session?.character?.name || "Spieler 1",
player2: "Gegner",
player1hp: 20,
player1mana: 3,
player2hp: 20,
player2mana: 3,
});
router.get("/4v4", requireLogin, async (req, res) => {
const userId = req.session.user.id;
const { match: matchId, slot } = req.query;
if (!matchId) {
return res.render("1v1-battlefield", {
title: "4v4 Kampf",
matchId: null,
mySlot: "team1_player1",
player1: req.session?.user?.ingame_name || "Spieler 1",
player2: "Gegner",
player1hp: 20,
player1mana: 3,
player2hp: 20,
player2mana: 3,
});
}
try {
const [[me]] = await db.query("SELECT ingame_name FROM accounts WHERE id = ?", [userId]);
const { hp, mana } = await getPlayerStats(userId);
res.render("1v1-battlefield", {
title: "⚔️ 4v4 Kampf",
matchId,
mySlot: slot || "team1_player1",
player1: me?.ingame_name || "Du",
player2: "Gegner",
player1hp: hp,
player1mana: mana,
player2hp: 20,
player2mana: 3,
});
} catch (err) {
console.error("[Arena /4v4]", err);
res.status(500).send("Fehler beim Laden des Spielfelds.");
}
});
module.exports = router;

View File

@ -1,45 +1,54 @@
/* ============================================================
sockets/arena.js
Alle Socket-Events rund um 1v1 Matchmaking & 2v2 Team-Lobby
1v1 Matchmaking + 2v2 Team-Lobby + 4v4 Team-Lobby
============================================================ */
const waitingPool = new Map(); // socketId → { socket, player }
const LEVEL_RANGE = 5;
const READY_TIMEOUT = 30;
// 2v2 Team-Lobby
// teams2v2: teamId → { id, players: [{socketId, player}], ready: Set<socketId> }
const teams2v2 = new Map();
const readyTeams = new Map(); // teamId → team (fertige Teams warten auf Matchmaking)
/* ── 2v2 State ── */
const teams2v2 = new Map(); // teamId → { id, players, ready }
const readyTeams2v2 = new Map();
const READY_TIMEOUT = 30; // Sekunden bis Match abgebrochen wird
/* ── 4v4 State ── */
const teams4v4 = new Map(); // teamId → { id, players, ready }
const readyTeams4v4 = new Map();
function generateId() {
return `${Date.now()}_${Math.random().toString(36).slice(2, 7)}`;
}
/*
HELPER: 2v2 Lobby-Liste an alle senden
*/
function broadcastLobbies(io) {
const list = [];
for (const [teamId, team] of teams2v2) {
if (team.players.length < 2) {
/*
HELPER: Generisch für 2v2 UND 4v4
mode: "2v2" | "4v4"
maxPlayers: 2 | 4
*/
function getTeamMap(mode) { return mode === "4v4" ? teams4v4 : teams2v2; }
function getReadyMap(mode) { return mode === "4v4" ? readyTeams4v4 : readyTeams2v2; }
function getMaxPlayers(mode) { return mode === "4v4" ? 4 : 2; }
function broadcastLobbies(io, mode) {
const teams = getTeamMap(mode);
const max = getMaxPlayers(mode);
const list = [];
for (const [teamId, team] of teams) {
if (team.players.length < max) {
list.push({
teamId,
leader: team.players[0]?.player?.name || "?",
leaderLevel: team.players[0]?.player?.level || 1,
count: team.players.length,
max,
});
}
}
io.emit("2v2_lobbies", list);
io.emit(`${mode}_lobbies`, list);
}
/*
HELPER: 2v2 Team-Status an Teammitglieder senden
*/
function broadcastTeamStatus(io, teamId) {
const team = teams2v2.get(teamId);
function broadcastTeamStatus(io, teamId, mode) {
const teams = getTeamMap(mode);
const team = teams.get(teamId);
if (!team) return;
const data = {
teamId,
@ -49,34 +58,31 @@ function broadcastTeamStatus(io, teamId) {
ready: team.ready.has(p.socketId),
})),
count: team.players.length,
max: getMaxPlayers(mode),
};
for (const p of team.players) {
io.to(p.socketId).emit("2v2_team_update", data);
io.to(p.socketId).emit(`${mode}_team_update`, data);
}
}
/*
HELPER: 2v2 Matchmaking
*/
function tryMatchmaking2v2(io) {
const readyList = Array.from(readyTeams.values());
function tryMatchmaking_nvn(io, mode) {
const readyMap = getReadyMap(mode);
const readyList = Array.from(readyMap.values());
if (readyList.length < 2) return;
const team1 = readyList[0];
const team2 = readyList[1];
readyTeams.delete(team1.id);
readyTeams.delete(team2.id);
teams2v2.delete(team1.id);
teams2v2.delete(team2.id);
readyMap.delete(team1.id);
readyMap.delete(team2.id);
getTeamMap(mode).delete(team1.id);
getTeamMap(mode).delete(team2.id);
const matchId = `2v2_${generateId()}`;
const matchId = `${mode}_${generateId()}`;
const allPlayers = [
{ team: 1, ...team1.players[0] },
{ team: 1, ...team1.players[1] },
{ team: 2, ...team2.players[0] },
{ team: 2, ...team2.players[1] },
...team1.players.map(p => ({ team: 1, ...p })),
...team2.players.map(p => ({ team: 2, ...p })),
];
for (const p of allPlayers) {
@ -85,7 +91,7 @@ function tryMatchmaking2v2(io) {
const teamRef = p.team === 1 ? team1 : team2;
const slotIndex = teamRef.players.findIndex(x => x.socketId === p.socketId) + 1;
io.to(p.socketId).emit("match_found_2v2", {
io.to(p.socketId).emit(`match_found_${mode}`, {
matchId,
myTeam: p.team,
teammates,
@ -95,51 +101,61 @@ function tryMatchmaking2v2(io) {
}
console.log(
`[2v2] Match: Team1(${team1.players.map(p => p.player.name)})` +
`[${mode}] Match: Team1(${team1.players.map(p => p.player.name)})` +
` vs Team2(${team2.players.map(p => p.player.name)}) | ${matchId}`
);
}
/*
HELPER: 1v1 Matchmaking
*/
function leaveAllTeams_nvn(socketId, io, mode) {
const teams = getTeamMap(mode);
const ready = getReadyMap(mode);
for (const [teamId, team] of teams) {
const idx = team.players.findIndex(p => p.socketId === socketId);
if (idx === -1) continue;
const playerName = team.players[idx].player.name;
team.players.splice(idx, 1);
team.ready.delete(socketId);
ready.delete(teamId);
if (team.players.length === 0) {
teams.delete(teamId);
console.log(`[${mode}] Team ${teamId} aufgelöst.`);
} else {
broadcastTeamStatus(io, teamId, mode);
for (const p of team.players) {
io.to(p.socketId).emit(`${mode}_partner_left`, { name: playerName });
}
console.log(`[${mode}] ${playerName} hat Team ${teamId} verlassen.`);
}
broadcastLobbies(io, mode);
break;
}
}
/* ── 1v1 Matchmaking ── */
function tryMatchmaking(io, newSocketId) {
const challenger = waitingPool.get(newSocketId);
if (!challenger) return;
for (const [id, entry] of waitingPool) {
if (id === newSocketId) continue;
const levelDiff = Math.abs(entry.player.level - challenger.player.level);
if (levelDiff <= LEVEL_RANGE) {
if (Math.abs(entry.player.level - challenger.player.level) <= LEVEL_RANGE) {
waitingPool.delete(newSocketId);
waitingPool.delete(id);
const matchId = `match_${Date.now()}_${Math.random().toString(36).slice(2, 7)}`;
challenger.socket.emit("match_found", { matchId, opponent: entry.player, mySlot: "player1" });
entry.socket.emit("match_found", { matchId, opponent: challenger.player, mySlot: "player2" });
challenger.socket.emit("match_found", {
matchId,
opponent: entry.player,
mySlot: "player1",
});
entry.socket.emit("match_found", {
matchId,
opponent: challenger.player,
mySlot: "player2",
});
console.log(
`[1v1] Match: ${challenger.player.name} (Lvl ${challenger.player.level})` +
` vs ${entry.player.name} (Lvl ${entry.player.level}) | ${matchId}`
);
console.log(`[1v1] ${challenger.player.name} vs ${entry.player.name} | ${matchId}`);
return;
}
}
}
/*
HELPER: Bereit-Timer (1v1)
*/
/* ── Bereit-Timer (1v1) ── */
function startReadyTimer(io, matchId) {
if (!io._arenaTimers) io._arenaTimers = new Map();
if (io._arenaTimers.has(matchId)) return;
@ -150,15 +166,11 @@ function startReadyTimer(io, matchId) {
const interval = setInterval(() => {
remaining--;
io.to("arena_" + matchId).emit("ready_timer", { remaining });
if (remaining <= 0) {
clearInterval(interval);
io._arenaTimers.delete(matchId);
console.log(`[1v1] Match ${matchId} abgebrochen Zeit abgelaufen.`);
io.to("arena_" + matchId).emit("match_cancelled", {
reason: "timeout",
message: "Zeit abgelaufen Match wird abgebrochen.",
});
io.to("arena_" + matchId).emit("match_cancelled", { reason: "timeout", message: "Zeit abgelaufen." });
}
}, 1000);
@ -171,81 +183,125 @@ function stopReadyTimer(io, matchId) {
if (interval) {
clearInterval(interval);
io._arenaTimers.delete(matchId);
console.log(`[1v1] Timer für Match ${matchId} gestoppt (beide bereit).`);
}
}
/*
HELPER: Spieler aus allen 2v2-Teams entfernen
*/
function leaveAllTeams(socketId, io) {
for (const [teamId, team] of teams2v2) {
const idx = team.players.findIndex(p => p.socketId === socketId);
if (idx === -1) continue;
const playerName = team.players[idx].player.name;
team.players.splice(idx, 1);
team.ready.delete(socketId);
readyTeams.delete(teamId);
if (team.players.length === 0) {
teams2v2.delete(teamId);
console.log(`[2v2] Team ${teamId} aufgelöst.`);
} else {
broadcastTeamStatus(io, teamId);
for (const p of team.players) {
io.to(p.socketId).emit("2v2_partner_left", { name: playerName });
}
console.log(`[2v2] ${playerName} hat Team ${teamId} verlassen.`);
}
broadcastLobbies(io);
break;
}
}
/*
HAUPT-HANDLER wird einmal pro Socket-Verbindung gerufen
Handler-Generator für 2v2 und 4v4 (DRY)
*/
function registerTeamModeHandlers(io, socket, mode) {
const max = getMaxPlayers(mode);
/* Lobby-Liste anfordern */
socket.on(`get_${mode}_lobbies`, () => {
const teams = getTeamMap(mode);
const list = [];
for (const [teamId, team] of teams) {
if (team.players.length < max) {
list.push({
teamId,
leader: team.players[0]?.player?.name || "?",
leaderLevel: team.players[0]?.player?.level || 1,
count: team.players.length,
max,
});
}
}
socket.emit(`${mode}_lobbies`, list);
});
/* Team erstellen */
socket.on(`create_${mode}_team`, (playerData) => {
leaveAllTeams_nvn(socket.id, io, mode);
const player = { id: playerData.id, name: playerData.name, level: Number(playerData.level) || 1 };
const teamId = `team_${mode}_${generateId()}`;
getTeamMap(mode).set(teamId, {
id: teamId,
players: [{ socketId: socket.id, player }],
ready: new Set(),
});
socket.emit(`${mode}_team_joined`, { teamId, isLeader: true });
broadcastTeamStatus(io, teamId, mode);
broadcastLobbies(io, mode);
console.log(`[${mode}] Team ${teamId} erstellt von ${player.name}`);
});
/* Team beitreten */
socket.on(`join_${mode}_team`, (data) => {
const { teamId, playerData } = data;
const team = getTeamMap(mode).get(teamId);
if (!team) return socket.emit(`${mode}_error`, { message: "Team nicht mehr verfügbar." });
if (team.players.length >= max) return socket.emit(`${mode}_error`, { message: "Team ist bereits voll." });
if (team.players.find(p => p.socketId === socket.id)) return;
leaveAllTeams_nvn(socket.id, io, mode);
const player = { id: playerData.id, name: playerData.name, level: Number(playerData.level) || 1 };
team.players.push({ socketId: socket.id, player });
socket.emit(`${mode}_team_joined`, { teamId, isLeader: false });
broadcastTeamStatus(io, teamId, mode);
broadcastLobbies(io, mode);
console.log(`[${mode}] ${player.name} hat Team ${teamId} beigetreten`);
});
/* Team verlassen */
socket.on(`leave_${mode}_team`, () => {
leaveAllTeams_nvn(socket.id, io, mode);
});
/* Bereit klicken */
socket.on(`${mode}_player_ready`, (data) => {
const { teamId } = data;
const team = getTeamMap(mode).get(teamId);
if (!team || team.players.length < max) return;
team.ready.add(socket.id);
broadcastTeamStatus(io, teamId, mode);
console.log(`[${mode}] Bereit in Team ${teamId}: ${team.ready.size}/${max}`);
if (team.ready.size >= max) {
getReadyMap(mode).set(teamId, team);
for (const p of team.players) {
io.to(p.socketId).emit(`${mode}_searching`, { message: "Suche nach Gegnerteam…" });
}
console.log(`[${mode}] Team ${teamId} sucht Gegner.`);
tryMatchmaking_nvn(io, mode);
}
});
}
/*
HAUPT-HANDLER
*/
function registerArenaHandlers(io, socket) {
/* ── 1v1: Queue beitreten ── */
/* ── 1v1 ── */
socket.on("join_1v1", (playerData) => {
if (waitingPool.has(socket.id)) return;
const player = {
id: playerData.id,
name: playerData.name,
level: Number(playerData.level) || 1,
};
const player = { id: playerData.id, name: playerData.name, level: Number(playerData.level) || 1 };
waitingPool.set(socket.id, { socket, player });
socket.emit("queue_status", {
status: "waiting",
poolSize: waitingPool.size,
message: `Suche Gegner (Level ${player.level - LEVEL_RANGE}${player.level + LEVEL_RANGE})…`,
});
socket.emit("queue_status", { status: "waiting", poolSize: waitingPool.size });
console.log(`[1v1] ${player.name} (Lvl ${player.level}) im Pool. Größe: ${waitingPool.size}`);
tryMatchmaking(io, socket.id);
});
/* ── 1v1: Queue verlassen ── */
socket.on("leave_1v1", () => {
if (waitingPool.delete(socket.id)) {
socket.emit("queue_status", { status: "left" });
console.log(`[1v1] ${socket.id} hat Pool verlassen.`);
}
});
/* ── 1v1: Spielfeld betreten ── */
socket.on("arena_join", (data) => {
const { matchId, slot } = data;
if (!matchId || !slot) return;
if (!io._arenaRooms) io._arenaRooms = new Map();
if (!io._arenaRooms.has(matchId)) {
io._arenaRooms.set(matchId, { sockets: {}, names: {} });
}
if (!io._arenaRooms.has(matchId)) io._arenaRooms.set(matchId, { sockets: {}, names: {} });
const room = io._arenaRooms.get(matchId);
room.sockets[slot] = socket.id;
@ -258,144 +314,39 @@ function registerArenaHandlers(io, socket) {
player1: room.names["player1"] || "Spieler 1",
player2: room.names["player2"] || "Spieler 2",
});
console.log(`[Arena] Match ${matchId} bereit: ${room.names["player1"]} vs ${room.names["player2"]}`);
startReadyTimer(io, matchId);
} else {
socket.to("arena_" + matchId).emit("arena_opponent_joined", {
name: room.names[slot],
slot,
});
socket.to("arena_" + matchId).emit("arena_opponent_joined", { name: room.names[slot], slot });
}
});
/* ── 1v1: Bereit-System ── */
socket.on("player_ready", (data) => {
const { matchId, slot } = data;
if (!matchId || !slot) return;
if (!io._arenaReady) io._arenaReady = new Map();
if (!io._arenaReady.has(matchId)) io._arenaReady.set(matchId, new Set());
const readySet = io._arenaReady.get(matchId);
readySet.add(slot);
io.to("arena_" + matchId).emit("ready_status", {
readyCount: readySet.size,
readySlots: Array.from(readySet),
});
console.log(`[1v1] ${slot} bereit in ${matchId} (${readySet.size}/2)`);
if (readySet.size >= 2) {
stopReadyTimer(io, matchId);
io._arenaReady.delete(matchId);
}
io.to("arena_" + matchId).emit("ready_status", { readyCount: readySet.size, readySlots: Array.from(readySet) });
if (readySet.size >= 2) { stopReadyTimer(io, matchId); io._arenaReady.delete(matchId); }
});
/* ── 1v1: Aufgeben ── */
socket.on("player_surrender", (data) => {
const { matchId, slot } = data;
console.log(`[1v1] ${slot} hat aufgegeben in Match ${matchId}`);
io.to("arena_" + matchId).emit("player_surrendered", { slot });
});
/*
2v2 TEAM LOBBY
*/
/* ── Lobby-Liste anfordern ── */
socket.on("get_2v2_lobbies", () => {
const list = [];
for (const [teamId, team] of teams2v2) {
if (team.players.length < 2) {
list.push({
teamId,
leader: team.players[0]?.player?.name || "?",
leaderLevel: team.players[0]?.player?.level || 1,
count: team.players.length,
});
}
}
socket.emit("2v2_lobbies", list);
});
/* ── Neues Team erstellen ── */
socket.on("create_2v2_team", (playerData) => {
leaveAllTeams(socket.id, io);
const player = {
id: playerData.id,
name: playerData.name,
level: Number(playerData.level) || 1,
};
const teamId = `team_${generateId()}`;
teams2v2.set(teamId, {
id: teamId,
players: [{ socketId: socket.id, player }],
ready: new Set(),
});
socket.emit("2v2_team_joined", { teamId, isLeader: true });
broadcastTeamStatus(io, teamId);
broadcastLobbies(io);
console.log(`[2v2] Team ${teamId} erstellt von ${player.name}`);
});
/* ── Team beitreten ── */
socket.on("join_2v2_team", (data) => {
const { teamId, playerData } = data;
const team = teams2v2.get(teamId);
if (!team) return socket.emit("2v2_error", { message: "Team nicht mehr verfügbar." });
if (team.players.length >= 2) return socket.emit("2v2_error", { message: "Team ist bereits voll." });
if (team.players.find(p => p.socketId === socket.id)) return;
leaveAllTeams(socket.id, io);
const player = {
id: playerData.id,
name: playerData.name,
level: Number(playerData.level) || 1,
};
team.players.push({ socketId: socket.id, player });
socket.emit("2v2_team_joined", { teamId, isLeader: false });
broadcastTeamStatus(io, teamId);
broadcastLobbies(io);
console.log(`[2v2] ${player.name} hat Team ${teamId} beigetreten`);
});
/* ── Team verlassen ── */
socket.on("leave_2v2_team", () => {
leaveAllTeams(socket.id, io);
});
/* ── Bereit klicken ── */
socket.on("2v2_player_ready", (data) => {
const { teamId } = data;
const team = teams2v2.get(teamId);
if (!team || team.players.length < 2) return;
team.ready.add(socket.id);
broadcastTeamStatus(io, teamId);
console.log(`[2v2] Bereit in Team ${teamId}: ${team.ready.size}/2`);
if (team.ready.size >= 2) {
readyTeams.set(teamId, team);
for (const p of team.players) {
io.to(p.socketId).emit("2v2_searching", { message: "Suche nach Gegnerteam…" });
}
console.log(`[2v2] Team ${teamId} sucht Gegner. Ready-Teams: ${readyTeams.size}`);
tryMatchmaking2v2(io);
}
});
/* ── 2v2 & 4v4 (generisch) ── */
registerTeamModeHandlers(io, socket, "2v2");
registerTeamModeHandlers(io, socket, "4v4");
/* ── Disconnect ── */
socket.on("disconnect", () => {
if (waitingPool.delete(socket.id)) {
console.log(`[1v1] ${socket.id} disconnected aus 1v1-Pool entfernt.`);
console.log(`[1v1] ${socket.id} disconnected aus Pool entfernt.`);
}
leaveAllTeams(socket.id, io);
leaveAllTeams_nvn(socket.id, io, "2v2");
leaveAllTeams_nvn(socket.id, io, "4v4");
});
}