This commit is contained in:
Cay 2026-03-18 11:36:52 +00:00
parent cde6a09195
commit 9dde216cbf
3 changed files with 197 additions and 102 deletions

34
app.js
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@ -349,6 +349,40 @@ io.on("connection", (socket) => {
}
});
/* ── 1v1: Bereit-System ── */
if (!io._arenaReady) io._arenaReady = new Map(); // matchId → Set of ready slots
socket.on("player_ready", (data) => {
const { matchId, slot } = data;
if (!matchId || !slot) return;
if (!io._arenaReady.has(matchId)) {
io._arenaReady.set(matchId, new Set());
}
const readySet = io._arenaReady.get(matchId);
readySet.add(slot);
// Beide Spieler in der Arena-Room benachrichtigen
io.to("arena_" + matchId).emit("ready_status", {
readyCount: readySet.size,
});
console.log(`[1v1] ${slot} ist bereit in Match ${matchId} (${readySet.size}/2)`);
// Aufräumen wenn beide bereit
if (readySet.size >= 2) {
io._arenaReady.delete(matchId);
}
});
socket.on("player_surrender", (data) => {
const { matchId, slot } = data;
console.log(`[1v1] ${slot} hat aufgegeben in Match ${matchId}`);
// Aufgabe-Logik kommt hier rein
io.to("arena_" + matchId).emit("player_surrendered", { slot });
});
/* ── 1v1: Spielfeld-Verbindung (beide Spieler im iframe) ── */
// Map: matchId → { player1: socketId, player2: socketId, names: {} }
if (!io._arenaRooms) io._arenaRooms = new Map();

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@ -474,3 +474,122 @@ body {
border-color: rgba(255, 215, 80, 0.8);
transform: scale(1.1);
}
/* ── Verbindungs-Overlay ── */
#connecting-overlay {
position: fixed;
inset: 0;
z-index: 200;
background: rgba(0,0,0,0.85);
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
font-family: "Cinzel", serif;
color: rgba(255,215,80,0.85);
font-size: 18px;
letter-spacing: 3px;
}
#connecting-overlay p {
margin-top: 12px;
font-size: 12px;
color: rgba(255,255,255,0.4);
letter-spacing: 2px;
}
@keyframes spin {
to { transform: rotate(360deg); }
}
#connecting-overlay .spinner {
width: 40px;
height: 40px;
border: 3px solid rgba(255,215,80,0.2);
border-top-color: #ffd750;
border-radius: 50%;
animation: spin 0.8s linear infinite;
margin-bottom: 16px;
}
/* ── Avatar Name (immer sichtbar) ── */
.av-name {
position: absolute;
bottom: 8px;
left: 0;
right: 0;
text-align: center;
font-family: "Cinzel", serif;
font-size: 13px;
font-weight: 700;
color: #ffd750;
text-shadow: 0 1px 6px rgba(0,0,0,0.9), 0 0 12px rgba(0,0,0,0.7);
letter-spacing: 1px;
pointer-events: none;
z-index: 10;
padding: 0 4px;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
/* ── Top Bar Actions (Buttons-Gruppe) ── */
.top-bar-actions {
display: flex;
align-items: center;
gap: calc(var(--s) * 10);
}
/* BEREIT Button */
.bereit-btn {
background: linear-gradient(135deg, #1a7a1a, #27ae60);
border: 2px solid rgba(100, 255, 100, 0.5);
border-radius: calc(var(--s) * 8);
color: #fff;
font-family: "Cinzel", serif;
font-size: calc(var(--s) * 12);
letter-spacing: calc(var(--s) * 2);
padding: calc(var(--s) * 7) calc(var(--s) * 20);
cursor: pointer;
text-transform: uppercase;
box-shadow: 0 0 calc(var(--s) * 14) rgba(0, 200, 0, 0.4);
transition: all 0.2s;
}
.bereit-btn:hover:not(:disabled) {
background: linear-gradient(135deg, #22992a, #2ecc71);
box-shadow: 0 0 calc(var(--s) * 24) rgba(0, 200, 0, 0.7);
}
.bereit-btn.bereit-clicked {
background: linear-gradient(135deg, #145214, #1e8449);
border-color: rgba(100, 255, 100, 0.3);
opacity: 0.75;
cursor: default;
}
/* AUFGEBEN Button */
.aufgeben-btn {
background: linear-gradient(135deg, #2c2c2c, #444);
border: 2px solid rgba(255, 255, 255, 0.35);
border-radius: calc(var(--s) * 8);
color: #fff;
font-family: "Cinzel", serif;
font-size: calc(var(--s) * 12);
letter-spacing: calc(var(--s) * 2);
padding: calc(var(--s) * 7) calc(var(--s) * 20);
cursor: pointer;
text-transform: uppercase;
box-shadow: 0 0 calc(var(--s) * 8) rgba(0, 0, 0, 0.5);
transition: all 0.2s;
}
.aufgeben-btn:hover {
background: linear-gradient(135deg, #3a3a3a, #555);
border-color: rgba(255, 255, 255, 0.7);
box-shadow: 0 0 calc(var(--s) * 16) rgba(255, 255, 255, 0.2);
}
/* Spielfeld-Sperre */
#board-lock-overlay {
position: absolute;
inset: 0;
z-index: 50;
background: rgba(0, 0, 0, 0.55);
backdrop-filter: blur(2px);
cursor: not-allowed;
}

View File

@ -11,107 +11,10 @@
/>
<link rel="stylesheet" href="/css/1v1.css" />
<style>
/* ── Match-Info Banner ── */
#match-banner {
position: fixed;
top: 0; left: 0; right: 0;
z-index: 100;
background: rgba(10, 8, 5, 0.92);
border-bottom: 1px solid rgba(255, 215, 80, 0.3);
padding: 6px 20px;
display: flex;
align-items: center;
justify-content: space-between;
font-family: "Cinzel", serif;
font-size: 11px;
color: rgba(255, 215, 80, 0.7);
letter-spacing: 2px;
}
#match-banner .mb-id {
color: rgba(255,255,255,0.25);
font-size: 10px;
}
#match-banner .mb-status {
display: flex;
align-items: center;
gap: 6px;
}
#match-banner .mb-dot {
width: 7px; height: 7px;
border-radius: 50%;
background: #2ecc71;
box-shadow: 0 0 6px #2ecc71;
}
/* ── Verbindungs-Overlay ── */
#connecting-overlay {
position: fixed;
inset: 0;
z-index: 200;
background: rgba(0,0,0,0.85);
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
font-family: "Cinzel", serif;
color: rgba(255,215,80,0.85);
font-size: 18px;
letter-spacing: 3px;
}
#connecting-overlay p {
margin-top: 12px;
font-size: 12px;
color: rgba(255,255,255,0.4);
letter-spacing: 2px;
}
@keyframes spin {
to { transform: rotate(360deg); }
}
#connecting-overlay .spinner {
width: 40px; height: 40px;
border: 3px solid rgba(255,215,80,0.2);
border-top-color: #ffd750;
border-radius: 50%;
animation: spin 0.8s linear infinite;
margin-bottom: 16px;
}
/* ── Avatar Name (immer sichtbar) ── */
.av-name {
position: absolute;
bottom: 8px;
left: 0;
right: 0;
text-align: center;
font-family: "Cinzel", serif;
font-size: 13px;
font-weight: 700;
color: #ffd750;
text-shadow: 0 1px 6px rgba(0,0,0,0.9), 0 0 12px rgba(0,0,0,0.7);
letter-spacing: 1px;
pointer-events: none;
z-index: 10;
padding: 0 4px;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
</style>
</head>
<body>
<!-- Match-Info oben -->
<div id="match-banner">
<span>⚔️ 1v1 KAMPFARENA</span>
<div class="mb-status">
<div class="mb-dot"></div>
<span id="mb-status-text">Verbinde…</span>
</div>
<span class="mb-id">Match: <%= matchId || "—" %></span>
</div>
<!-- Warte-Overlay bis Gegner verbunden ist -->
<div id="connecting-overlay">
<div class="spinner"></div>
@ -131,9 +34,16 @@
<div class="top-icon">🏆</div>
</div>
<button class="end-turn-btn">Zug beenden</button>
<div class="top-bar-actions">
<button class="bereit-btn" id="bereit-btn" onclick="handleBereit()">✔ BEREIT</button>
<button class="end-turn-btn" id="end-turn-btn" disabled>Zug beenden</button>
<button class="aufgeben-btn" id="aufgeben-btn" onclick="handleAufgeben()">🏳 Aufgeben</button>
</div>
</div>
<!-- Spielfeld-Sperre bis beide Spieler bereit sind -->
<div id="board-lock-overlay"></div>
<!-- LEFT AVATAR (Spieler 1) -->
<div class="avatar avatar-left" id="avLeft">
<input
@ -303,22 +213,54 @@
// Overlay entfernen
const overlay = document.getElementById("connecting-overlay");
if (overlay) overlay.remove();
// Banner aktualisieren
document.getElementById("mb-status-text").textContent = "Verbunden · Kampf läuft";
});
// Beide Spieler sind verbunden → beide benachrichtigen
socket.on("arena_ready", (data) => {
const overlay = document.getElementById("connecting-overlay");
if (overlay) overlay.remove();
document.getElementById("mb-status-text").textContent = "Verbunden · Kampf läuft";
// Namen setzen
document.getElementById("nameLeft").textContent = data.player1 || "Spieler 1";
document.getElementById("nameRight").textContent = data.player2 || "Spieler 2";
});
// ── Bereit-System ─────────────────────────────────────────────────────
let myReady = false;
function handleBereit() {
if (myReady) return;
myReady = true;
const btn = document.getElementById("bereit-btn");
btn.textContent = "✔ BEREIT";
btn.classList.add("bereit-clicked");
btn.disabled = true;
socket.emit("player_ready", { matchId, slot: mySlot });
}
socket.on("ready_status", (data) => {
// data.readyCount = wie viele Spieler bereits bereit sind
if (data.readyCount === 2) {
// Beide bereit → Sperre aufheben
const lock = document.getElementById("board-lock-overlay");
if (lock) lock.remove();
const bereitBtn = document.getElementById("bereit-btn");
if (bereitBtn) bereitBtn.remove();
const endBtn = document.getElementById("end-turn-btn");
if (endBtn) endBtn.disabled = false;
}
});
function handleAufgeben() {
// Funktion offen hier kann später die Aufgabe-Logik rein
socket.emit("player_surrender", { matchId, slot: mySlot });
}
// ─────────────────────────────────────────────────────────────────────
// ── Avatar laden (lokal) ──────────────────────────────────────────────
function loadAvatar(input, imgId, parentId) {
const file = input.files[0];